Run: 2026-09-03-01M1KACEF8ES213FWH8J3D90DZ

Run Details

Duration:
1m 49s
Cost:
$0.001381
Provider:
Relace

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The tunnel stank of rust and river water. Quinn ducked beneath the police tape strung across the abandoned platform and let her eyes adjust to the amber emergency lights. The body lay at the foot of the tiled stairs. Male. Mid-thirties. A suit worth more than her monthly rent, now flecked with something dark that caught the lamplight like oil. "Not a single scrap of identification," said Baxter, the scene-of-crime officer, crouched near the torso with a thermometer. "No keys. No phone. No wallet." "No watch either." Quinn noted the pale band circling the corpse's left wrist. "Fussy mugger." "Muggers don't usually leave French sapphires." She gestured to the cufflinks, glittering untouched beneath the jacket sleeves. Baxter grunted. He had been doing this job for twelve years and did not like being wrong. Quinn knelt in the dust and ran her gaze over the body. The shirt was damp across the chest, clinging to the skin in webbed folds, but the tunnel air was dry and cold. She pressed two fingers to the fabric and brought them to her nose. Mud. Chlorine. The Thames. "Time of death?" "Core temp says roughly six hours. But." "But." "Rigor's already advanced. Lividity's fixed in a seated position, which tracks with the body found sat up against the wall. Then the blood." Baxter shifted the jacket aside. The silk tie had been loosened, and beneath it, a thin line of dried brown traced across the throat like a paper cut. "You don't bleed out from that. You'd hardly bleed." "Yet here we are." "The working theory is he collapsed from exposure. Maybe a substance interaction. The site's sealed, no one could get in. We're on the wrong line, guv. This was a weird way to die but still a way to die." Quinn studied the man's shoes, parked at the base of the stairs, heel to toe, aligned like soldiers waiting for formation. Oxfords, bespoke leather, barely a scuff. But the soles were crusted with pale clay that carried a faint green cast in the torchlight. Thamesbank silt, she thought. She had scraped the same off enough bodies pulled from the mud near Vauxhall. "Strange place to remove your shoes, leaving them pointing at the stairs as if you planned to come back." "Shock does that," Baxter said. "The brain goes sideways. People strip off in the cold. It's called paradoxical undressing." "I know what it's called." The uniformed officer, a young woman with a pinched face, cleared her throat. "There's drag marks, guv. From the top of the stairs down to the body. Fresh ones." Quinn walked to the stairs and played her torch over the steps. Two parallel furrows in the dust, smeared toward the base, ending at the body's heels. She went up, following the marks, and stopped at the top where the tracks ended against a wall sealed with crumbling brick. "These are heel marks," Quinn said. "But the body's shoes are off and set aside. If he had been dragged by his hands, the seat of his trousers would show it. If he'd fallen, his trousers would be scuffed. He is immaculate, everywhere except the shirt." "Maybe they stripped the body, dragged it, and redressed it." "The trousers are clean. Not one grain of dust. If someone dragged him after redressing him, we'd see fresh dust on the fabric. Forensic can check, but I'm telling you now, it won't be there." Baxter came up the stairs, frowning. "Fine. So he was dragged before he was dressed? Then the drag marks are old, from a different victim." "There's only one set of footprints in this dust," Quinn said. "Same shoe size as the dead man." The silence sat between them like a held breath. "Then he dragged himself," Baxter said. "Put his shoes on afterwards. Cleaned up. Then died." "Where's his watch? Where's his wallet? Why would a man who takes care to fold his shoes and brush the dust from his trousers leave his shirt wet and his throat cut?" Baxter opened his mouth. Closed it. "We'll know more at post-mortem." Quinn left him to it and moved along the track bed. The dust was thick there, undisturbed except for a faint smear of the same pale clay caught on the rail. A glint of brass nestled between the sleepers. She crouched and worked it free. A small compass. Heavy, patinated with verdigris, the casing warm in her palm despite the cold. The face was etched with cramped, flowing sigils that had nothing to do with the symbols stamped inside any evidence locker she had ever opened. The needle spun once, twice, then snapped to a stop, pointing at the far wall, where water stains pooled in an arch that no longer opened to anything. The smell came off it faintly, burnt copper and ozone, the same acrid taste she remembered from the week Morris had gone missing. She had never spoken about that smell to anyone. She had been told she was imagining it. Behind her, a voice cut through the hum of the emergency lights. "Detective Quinn." A woman stood at the cordon, raincoat cinched tight, round glasses catching the light. Curly red hair escaped from under a wool beret. She clutched a worn leather satchel to her chest. "I'm Eva Kowalski. I work at the British Museum." She glanced at the body, and her face lost its colour. "I believe this man came to see me yesterday." Baxter straightened. "Come to see you about what?" "He asked about the Veil Market. The route in. How to pass without a token." She tucked a strand of hair behind her left ear. "I told him not to. He went anyway." "You mean the underground flea market?" Baxter said. "It's not that hard to find if you know Camden." "It doesn't work like that." Eva's chin lifted. She stepped under the tape, ignoring Baxter's outstretched hand. "The Veil Market doesn't look like anything else in this city. It isn't a place you stumble into. It has to accept you." "And the token?" "A bone token." She spoke the words plainly, the way you'd say 'a bus pass.' "Carved from a particular kind of bone. They're not sold. They're given. Everything in that market requires a trade, and the first trade is the token you're holding when you cross." Quinn looked at the compass in her hand. Eva's gaze followed. The colour drained from her face in a way that Quinn had learned to read in witnesses first, in the guilty second. "Where did you get that?" "I found it. Near the rail." "That belonged to someone I knew." Eva's voice was thin. "He was found dead near the lock keeper's cottage in Limehouse last year. The inquest said he drowned in the canal. He knew how to swim. He was on the British swimming team." Baxter folded his arms. "With respect, Dr Kowalski, this is a sealed crime scene." "You're not investigating a murder." Eva turned to Quinn. "You're investigating a crossing." "A crossing." Quinn said it the way one would test a loose stair. She studied the compass face. The needle had not moved from its point on the far wall. "The needle points at that arch." "Then the rift opened there. It's the only explanation for the state of the body. The aura of the crossing unmakes the space around it. That's why the details don't align." Eva looked at the corpse with a pity that went deeper than professional distance. "He didn't have a token. The market accepted him anyway. Sometimes the crossing takes everything it can, and what comes out the other side is arranged like this. The angles are all wrong because the passage went through him backward." "Through him," Baxter repeated. "The body is a receipt." Eva met Quinn's eyes. "The watch, the wallet, the years of organisation. You won't find them. They're on the other side now." The compass needle shuddered. Quinn looked at the far wall, at the water stains pooling in the shape of a door that had not been a door for sixty years. Beneath the rust and grime, the brickwork bowed outward slightly, as if something on the other side had leaned against it. She had felt this kind of wrongness once before, in Morris's office, three years ago. The torn photographs. The scorched filing cabinet that smelled of burnt copper. The superintendent had called it a freak electrical fire. She had signed the report, because there had been nothing else to sign. "You said the market moves," Quinn said. "Every full moon." "What enters when it moves?" Eva tucked her hair behind her ear again. Whatever she wanted to say, it did not come quickly. "Things that belong to the other side," she said. "Sometimes they're left behind." The wall made a sound. Low, like brick settling. Quinn did not believe in settling in a station that had not carried a train in sixty years. The needle on the compass swung hard, a full half turn, and stopped. Pointing at the stairs. Pointing at the furrows in the dust. Behind her, Baxter said, "Guv." The body of the man in the fine suit was sitting up. The shirt was no longer damp. The careful arrangement of the shoes had not changed. Nor had the angle of the head. But the chest rose, once, shallow, with the mechanical effort of a bellows being dragged by someone who had forgotten how. "Clear the cordon," Quinn said. She did not look away from the body. "Get everyone out of the tunnel. Now." "Guv, he's not viable, that's a post-mortem artifact, it can't be." The corpse's throat moved. A breath that should have ended decades ago in some place that had no name caught in it and came out as a thin, reedy whistle, a sound that belonged not to lungs but to a key turning in a lock that had rusted shut. Quinn felt the compass grow cold in her hand. Eva spoke into the silence. "He's not coming back," she said. "He's coming through." The body's jaw unhinged, and from the dark of its mouth, something pale began to climb.
created_at"2026-09-03T09:42:44.988Z" 9/3/2026, 9:42:44 AM
model"deepseek/deepseek-v4-flash-20260731"
app_id182717
external_user(null)
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cancelledfalse
latency3428
moderation_latency(null)
generation_time108753
tokens_prompt4492
tokens_completion6767
native_tokens_prompt4328
native_tokens_completion6107
native_tokens_completion_images(null)
native_tokens_reasoning4326
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.00138058
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model_permaslug"deepseek/deepseek-v4-flash-20260731"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount0
adverbTags(empty)
dialogueSentences65
tagDensity0.354
leniency0.708
rawRatio0
effectiveRatio0
94.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1701
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"quickly"
count1
highlights
0"slightly"
1"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1701
totalAiIsms8
found
0
word"silk"
count1
1
word"traced"
count1
2
word"aligned"
count1
3
word"silence"
count2
4
word"glint"
count1
5
word"etched"
count1
6
word"mechanical"
count1
highlights
0"silk"
1"traced"
2"aligned"
3"silence"
4"glint"
5"etched"
6"mechanical"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences102
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences102
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences143
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1701
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1031
uniqueNames6
maxNameDensity1.75
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Baxter13
Quinn18
Thames1
Vauxhall1
Morris2
Eva8
persons
0"Baxter"
1"Quinn"
2"Morris"
3"Eva"
places
0"Thames"
1"Vauxhall"
globalScore0.627
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.588
wordCount1701
matches
0"not to lungs but to a key turning in a lock"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences143
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean25.39
std19.03
cv0.749
sampleLengths
029
131
224
313
42
517
668
73
87
91
1060
114
1239
1362
1419
1519
165
1729
1849
1946
2010
2135
2225
2318
249
2515
2632
2711
2845
2969
3040
3114
3232
3329
348
3533
3618
3740
383
3946
4033
415
426
4343
4414
4513
4636
4785
484
4927
84.62% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences102
matches
0"been loosened"
1"were crusted"
2"was etched"
3"been told"
4"given"
5"being dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs183
matches
0"was imagining"
1"was sitting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences143
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount796
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.022613065326633167
lyAdverbCount6
lyAdverbRatio0.007537688442211055
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences143
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences143
mean11.9
std9.67
cv0.813
sampleLengths
08
121
210
31
41
519
618
76
813
92
1017
112
1215
1312
1422
1513
161
171
182
193
207
211
2228
2323
249
254
2639
2721
286
2917
304
3114
3219
335
3414
355
3613
3716
3812
3915
4022
416
4240
4310
4435
456
4619
4711
487
499
57.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.4125874125874126
totalSentences143
uniqueOpeners59
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences84
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences84
matches
0"She gestured to the cufflinks,"
1"He had been doing this"
2"She pressed two fingers to"
3"She had scraped the same"
4"She went up, following the"
5"She crouched and worked it"
6"She had never spoken about"
7"She had been told she"
8"She clutched a worn leather"
9"She glanced at the body,"
10"She tucked a strand of"
11"She stepped under the tape,"
12"She spoke the words plainly,"
13"She studied the compass face."
14"She had felt this kind"
15"She had signed the report,"
16"She did not look away"
ratio0.202
37.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences84
matches
0"The tunnel stank of rust"
1"Quinn ducked beneath the police"
2"The body lay at the"
3"A suit worth more than"
4"Quinn noted the pale band"
5"She gestured to the cufflinks,"
6"He had been doing this"
7"Quinn knelt in the dust"
8"The shirt was damp across"
9"She pressed two fingers to"
10"Baxter shifted the jacket aside"
11"The silk tie had been"
12"Quinn studied the man's shoes,"
13"Oxfords, bespoke leather, barely a"
14"Thamesbank silt, she thought."
15"She had scraped the same"
16"The uniformed officer, a young"
17"Quinn walked to the stairs"
18"She went up, following the"
19"Baxter came up the stairs,"
ratio0.845
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"But the soles were crusted with pale clay that carried a faint green cast in the torchlight."
1"Beneath the rust and grime, the brickwork bowed outward slightly, as if something on the other side had leaned against it."
2"But the chest rose, once, shallow, with the mechanical effort of a bellows being dragged by someone who had forgotten how."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount3
fancyTags
0"Quinn noted (note)"
1"She spoke (speak)"
2"Baxter repeated (repeat)"
dialogueSentences65
tagDensity0.231
leniency0.462
rawRatio0.2
effectiveRatio0.092
86.1173%