Run: 2026-09-03-01M1KAD4QGQM8CQDW4PNQQ15ES

Run Details

Duration:
1m 40s
Cost:
$0.000617
Provider:
OpenInference

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air tasted of petrichor and something older, something that clung to the back of the throat like spun sugar left too long in the sun. Aurora pressed her palm flat against the standing stone, its surface cool and smooth despite the summer heat that had blanketed Richmond Park moments ago. Lichen traced spirals along the rock, patterns that seemed to shift when she blinked. “We shouldn't linger.” Nyx's voice came from everywhere and nowhere, the shadows beneath the ancient oaks pooling and stretching. “The boundary here is thin, but it's still a boundary.” “Thin enough for you?” Rory asked. Her pulse hammered against her ribs, a frantic drumbeat that felt obscenely loud in this quiet place. A pause. Then: “Thin enough for anything that wants to cross.” Isolde knelt beside a patch of wildflowers, their petals a shade of blue that didn't exist in any garden Rory had ever seen. The Half-Fae's silver hair caught a light that had no visible source, shimmering like moonlight on water. “The Grove remembers us,” she murmured. “Even after all this time.” “Us?” Rory's hand drifted to the hilt of the Fae-forged dagger tucked beneath her jacket. The blade hummed against her fingers, a vibration that felt almost like recognition. “You've been here before?” Isolde's laugh was soft, worn thin like river stones. “Before you were born, little mortal. Before your grandmother's grandmother drew her first breath.” She rose, brushing soil from her palms. “I was here when this grove was young, when the first stone was raised and the first promise was made.” The ground beneath Rory's feet felt suddenly less solid. She took a step forward anyway, drawn by something she couldn't name, something that hummed in her blood like a half-remembered song. The trees ahead bent toward each other, their branches weaving into an archway that hadn't been visible a moment ago. “Is that...?” She didn't finish the question. Couldn't, really, because there were no words for what she was seeing. The archway opened onto a path that shouldn't exist. It wound between trees that grew upside down, their roots reaching toward a sky that glowed amber and gold, their branches buried in soil that shimmered with embedded crystals. The air here was thick, heavy with the scent of blossoms and decay, of honey and rot, of life and death tangled together like lovers. “The Veil,” Nyx breathed. Even their shadow-form seemed to still, to hold its breath. “I've felt it from the other side, but never...” “Never crossed.” Isolde stepped through the archway first, her feet leaving no mark on the path. “This is the border between worlds, little shadow. Not the Veil itself, but its threshold. A place that belongs to neither side and both.” Rory followed, her boots crunching on something that looked like gravel but felt like bone. The sensation of crossing was less a step and more a fall, a moment of weightlessness that left her stomach somewhere behind her. Then the air changed, and she was through. The world opened like a flower. Trees towered overhead, their trunks wider than houses, their bark silver and smooth like mercury. Leaves the size of shields rustled overhead, and each one seemed to catch the amber light differently, some burning gold, others crimson, still others a deep violet that reminded her of Nyx's eyes. Strange birds wheeled between the branches, their calls echoing in harmonies that sounded almost like speech. “Rory.” Nyx's voice was tight. “Don't move.” She froze. The dagger was in her hand before she consciously drew it, the blade singing with a cold light that cut through the golden haze. Something moved in the shadows between trees, something large and patient and hungry. “What is it?” she whispered. “Old magic.” Isolde's voice came from somewhere to her left. “The Grove's guardians. They don't recognize your scent, little mortal. Stay still and let me speak.” The Half-Fae stepped forward, her hands raised, palms open. She spoke in a language that Rory couldn't follow, words that rolled and flowed like water over stones. The shadows beneath the trees shifted, and then a shape emerged. It was beautiful and terrible in equal measure. A creature that might have been a wolf, if wolves had eyes like molten gold and fur that rippled with constellations. It was the size of a horse, its muscles coiling beneath a coat that seemed to contain the night sky itself. It padded toward Isolde, and the air vibrated with each step. The creature sniffed her outstretched hand. Then it turned its massive head toward Rory. The weight of that gaze pressed down on her, ancient and knowing. She felt like a child caught stealing sweets, like a trespasser caught in sacred ground. The dagger trembled in her grip, and she realized with distant surprise that the trembling was her own. “She's with me,” Isolde said, her voice carrying an authority Rory had never heard from her before. “She carries the blade of the Fae Courts. She is welcomed.” The creature held Rory's gaze for a long, breathless moment. Then it turned and melted back into the shadows, gone as if it had never existed. Rory let out a breath she hadn't realized she'd been holding. The dagger's hilt was slick in her palm. “That was...” “The least dangerous thing we'll encounter here,” Isolde said. She was already moving deeper into the Grove, her silver hair catching the amber light. “The Grove is vast, and it remembers everything. Every step we take, every word we speak, every breath we draw. It will judge us.” “Judge us?” Rory hurried to catch up, her heart still racing. “What happens if we fail the judgment?” Isolde paused at a fork in the path. Two ways stretched ahead, one winding upward toward a copse of trees that grew in a perfect circle, the other descending into a valley where strange lights flickered. She stood there, considering, her head tilted like a bird listening for something just beyond hearing. “If we fail,” she said at last, “we don't leave. The Grove keeps what it claims.” Nyx drifted closer to Rory, their shadow-form pressing against her shoulder. The touch was cold, but somehow reassuring. “Which way?” “The circle,” Isolde said. “The heart of the Grove. That's where we'll find what we're looking for.” “And what are we looking for, exactly?” Rory asked. The question had been burning in her throat since they'd left London, since the pendant around her neck had started pulsing with warmth, a steady heartbeat that seemed to grow stronger with every step. “You never told us.” Isolde smiled, and for a moment she looked ancient, looked every one of her three hundred years and more. “You'll know when you see it, little mortal. The Grove has been waiting for you a long, long time.” The words settled over Rory like a shroud. She wanted to ask more, wanted to demand answers, but something in Isolde's expression stopped her. Something that looked almost like grief. They took the upward path. The trees closed around them, their branches intertwining overhead until the amber sky disappeared. The air grew cooler, heavier, thick with the scent of earth and moss. Strange flowers grew along the path, their blooms opening as they approached and closing behind them, as if the Grove were ushering them forward. “Do you feel that?” Nyx's voice was hushed. Rory nodded. The pendant against her chest was burning now, hot enough to be uncomfortable, hot enough to leave a mark on her skin. And beneath it, deeper, something else stirred. A presence that had been sleeping, that was beginning to wake. The path opened into a clearing, and Rory stopped. The trees grew in a perfect circle, their trunks twisted together into a living wall. At the center stood a pool of water so clear it seemed to float above the ground, its surface mirroring a sky that wasn't there. And above the pool, suspended in midair, a single flower bloomed. It was made of light. Pure, radiant light that pulsed like a heartbeat, that cast shadows in colors Rory had never seen before. The petals shifted and swirled, now silver, now gold, now a deep crimson that matched the pendant at her throat. “The Heart of the Grove,” Isolde breathed. “It's truly here.” The pendant grew hotter. And the flower began to turn toward Rory, as if it knew her, as if it had been waiting for her all along.
created_at"2026-09-03T09:43:07.78Z" 9/3/2026, 9:43:07 AM
model"deepseek/deepseek-v4-flash-20260731"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency565
moderation_latency(null)
generation_time99966
tokens_prompt5142
tokens_completion2722
native_tokens_prompt4950
native_tokens_completion2311
native_tokens_completion_images(null)
native_tokens_reasoning482
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00061726
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788428587-UO9ppTxStI6yT7q5upjz"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788428587-IzbE7qXBR57cWh6MYNBl"
upstream_id"chatcmpl-24603038-34fb-42fb-b06d-5911353ef52d"
provider_responses
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endpoint_id"f954a48e-1c90-433b-9348-4720f8030331"
id"chatcmpl-24603038-34fb-42fb-b06d-5911353ef52d"
is_byokfalse
latency565
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"OpenInference"
status200
total_cost0.00061726
cache_discount(null)
upstream_inference_cost0
provider_name"OpenInference"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.459
leniency0.919
rawRatio0
effectiveRatio0
89.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1415
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count1
1
adverb"really"
count1
2
adverb"truly"
count1
highlights
0"suddenly"
1"really"
2"truly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1415
totalAiIsms16
found
0
word"traced"
count1
1
word"pulse"
count1
2
word"shimmered"
count1
3
word"stomach"
count1
4
word"echoing"
count1
5
word"vibrated"
count1
6
word"weight"
count1
7
word"trembled"
count1
8
word"encounter"
count1
9
word"racing"
count1
10
word"perfect"
count2
11
word"flickered"
count1
12
word"warmth"
count1
13
word"radiant"
count1
14
word"pulsed"
count1
highlights
0"traced"
1"pulse"
2"shimmered"
3"stomach"
4"echoing"
5"vibrated"
6"weight"
7"trembled"
8"encounter"
9"racing"
10"perfect"
11"flickered"
12"warmth"
13"radiant"
14"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"let out a breath"
count1
highlights
0"let out a breath"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences91
matches
0"g with warmth"
32.97% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences91
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1415
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1152
uniqueNames10
maxNameDensity1.56
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Rory18
Isolde12
Half-Fae2
Fae-forged1
Couldn1
Nyx6
Grove2
London1
persons
0"Rory"
1"Isolde"
2"Half-Fae"
3"Nyx"
places
0"Richmond"
1"Park"
2"Grove"
3"London"
globalScore0.719
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount5
matches
0"patterns that seemed to shift when she blinked"
1"looked like gravel but felt like bone"
2"felt like bone"
3"coat that seemed to contain the night sky itself"
4"felt like a child caught stealing sweet"
5"heartbeat that seemed to grow stronger with every step"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.707
wordCount1415
matches
0"Not the Veil itself, but its threshold"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean32.16
std17.74
cv0.552
sampleLengths
065
129
223
311
451
532
650
751
819
963
1023
1140
1246
136
1464
157
1639
175
1826
1938
2061
2114
2245
2328
2426
2521
2648
2718
2852
2916
3020
3117
3247
3338
3430
355
3651
378
3842
399
4051
4143
4210
4327
97.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences91
matches
0"was hushed"
1"was made"
39.74% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs208
matches
0"was seeing"
1"was already moving"
2"were ushering"
3"was burning"
4"was beginning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences108
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1158
adjectiveStacks0
stackExamples(empty)
adverbCount43
adverbRatio0.037132987910189985
lyAdverbCount5
lyAdverbRatio0.004317789291882556
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean13.1
std7.39
cv0.564
sampleLengths
026
125
214
319
410
56
617
72
89
923
1017
116
125
1315
1413
154
169
1721
1820
199
2022
2120
227
2312
249
2529
2625
274
2810
299
3016
3124
3215
3323
348
356
3615
3733
3816
395
402
412
4224
4313
445
4510
4616
479
4818
4911
51.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3611111111111111
totalSentences108
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences79
matches
0"Even their shadow-form seemed to"
1"Then the air changed, and"
2"Then it turned its massive"
3"Then it turned and melted"
ratio0.051
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences79
matches
0"Her pulse hammered against her"
1"She rose, brushing soil from"
2"She took a step forward"
3"She didn't finish the question"
4"It wound between trees that"
5"She spoke in a language"
6"It was beautiful and terrible"
7"It was the size of"
8"It padded toward Isolde, and"
9"She felt like a child"
10"She was already moving deeper"
11"She stood there, considering, her"
12"she said at last"
13"She wanted to ask more,"
14"They took the upward path."
15"It was made of light."
ratio0.203
42.28% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences79
matches
0"The air tasted of petrichor"
1"Aurora pressed her palm flat"
2"Lichen traced spirals along the"
3"Nyx's voice came from everywhere"
4"Her pulse hammered against her"
5"Isolde knelt beside a patch"
6"The Half-Fae's silver hair caught"
7"Rory's hand drifted to the"
8"The blade hummed against her"
9"Isolde's laugh was soft, worn"
10"She rose, brushing soil from"
11"The ground beneath Rory's feet"
12"She took a step forward"
13"The trees ahead bent toward"
14"She didn't finish the question"
15"The archway opened onto a"
16"It wound between trees that"
17"The air here was thick,"
18"Isolde stepped through the archway"
19"Rory followed, her boots crunching"
ratio0.835
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount13
matches
0"The air tasted of petrichor and something older, something that clung to the back of the throat like spun sugar left too long in the sun."
1"Aurora pressed her palm flat against the standing stone, its surface cool and smooth despite the summer heat that had blanketed Richmond Park moments ago."
2"Her pulse hammered against her ribs, a frantic drumbeat that felt obscenely loud in this quiet place."
3"The Half-Fae's silver hair caught a light that had no visible source, shimmering like moonlight on water."
4"She took a step forward anyway, drawn by something she couldn't name, something that hummed in her blood like a half-remembered song."
5"The trees ahead bent toward each other, their branches weaving into an archway that hadn't been visible a moment ago."
6"It wound between trees that grew upside down, their roots reaching toward a sky that glowed amber and gold, their branches buried in soil that shimmered with em…"
7"The sensation of crossing was less a step and more a fall, a moment of weightlessness that left her stomach somewhere behind her."
8"Leaves the size of shields rustled overhead, and each one seemed to catch the amber light differently, some burning gold, others crimson, still others a deep vi…"
9"It was the size of a horse, its muscles coiling beneath a coat that seemed to contain the night sky itself."
10"Two ways stretched ahead, one winding upward toward a copse of trees that grew in a perfect circle, the other descending into a valley where strange lights flic…"
11"The question had been burning in her throat since they'd left London, since the pendant around her neck had started pulsing with warmth, a steady heartbeat that…"
12"Strange flowers grew along the path, their blooms opening as they approached and closing behind them, as if the Grove were ushering them forward."
66.18% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount2
matches
0"Isolde stepped, her feet leaving no mark on the path"
1"Rory hurried, her heart still racing"
41.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount4
fancyTags
0"she murmured (murmur)"
1"Nyx breathed (breathe)"
2"she whispered (whisper)"
3"Isolde breathed (breathe)"
dialogueSentences37
tagDensity0.27
leniency0.541
rawRatio0.4
effectiveRatio0.216
75.7330%