Run: 2026-09-03-01M1KAMM3EWYXHR6EAB4CZYXH8

Run Details

Duration:
6m 7s
Cost:
$0.007265
Provider:
Mancer 2

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token clinked onto the counter. Harlow Quinn slid her badge beside it, the worn leather watch on her left wrist catching the candlelight. The market guard had the flat grey eyes of a man who had seen things die. He looked at the token, at the badge, at her face. "Police." "Detective." Quinn picked up the token and pocketed it. "I'm here about the body on platform two." "We handle our own." "You handled it. Now I'm handling it." The guard stepped aside. The black rope lifted, and Quinn ducked beneath it into the amber gloom of the abandoned tube station. The Veil Market had a rhythm she never quite trusted. Stalls crammed into the old ticket hall, vendors hawking charms and bottled moonlight and things she preferred not to name. Tonight the rhythm stuttered. Traders lingered in doorways, watching her. Candles guttered in glass jars, and the air smelled of damp concrete, burnt tallow, and underneath, something sweet like flowers left too long in a closed church. Eva Kowalski straightened from beside a stall and tucked a strand of curly red hair behind her ear. Her round glasses caught the light, and her satchel hung open, stuffed with books that looked older than Quinn's grandmother. "You're not on the clock, Eva." "Neither are you." Eva nodded at the body. "I was already here. Birthday present for my sister. The stall two rows down sells preserved nightingale song." "And you just happened to be nearby when a body turned up." "I'm a curious person." Her smile was thin. "Occupational hazard." The victim sat in a wooden chair behind his stall, hands folded on the table as if waiting for a customer. Old man. Seventy, maybe. Grey beard trimmed to a point, waistcoat neat, silver watch chain across his chest. The stall itself was immaculate. Every jar on the shelves stood at attention, labels facing forward. A man who liked order. Quinn stepped closer. No blood. No visible wound. His eyes stared at the ceiling, and his mouth hung open in a shape that could have been a scream or a greeting. "When was he found?" "Just after opening. His apprentice came to set up." Eva lowered her voice. "The market's healer already looked at him." "And?" "She called it a soul severing." The phrase pulled her back three years, to a morgue drawer and a coroner who'd used words no one put on official forms. DS Morris's death certificate had said heart failure. Quinn had never signed off on it. She kept her face still. "That a medical opinion or a magical one?" "They're not always different things down here." Eva picked a piece of lint off her jumper. "The healer said his soul was pulled out through his chest. No struggle. No wounds. The wards in this section never even flickered. Whatever came in here, the market didn't register it as a threat." Quinn crouched by the chair. The old man's hands were clean, but his left knuckles carried faded ink stains. She looked at the desk. A quill sat on the right. An ink pot beside it. The ledger lay open, pages flat. "Someone's been writing in this ledger." Eva came to look. "So?" "The quill's on the right. The ink pot's on the right." Quinn pointed. "But his left hand is stained. He wrote left-handed. He kept his tools on his left. Someone moved them to the right to make the scene look tidy." "Or he tidied before he died." "He was interrupted." Quinn traced the spine of the ledger with a gloved finger. "Open flat means he was reading. Someone came in. He closed the book. But he never stood up. The chair's scuffed in one spot only. He stayed seated the whole time." "Maybe he knew the person." Eva pulled a small leather volume from her satchel, pages worn soft at the edges. She flipped it open, not quite looking at Quinn. "The market's wards let in anyone with a token. But a stall has its own threshold. If he knew them, he'd invite them across. They'd sit. Talk. Share tea." Quinn looked at the table. Two cups. One empty, one half full. A smear of dark red on the rim of the second, the colour of old blood. She photographed it from three angles and wrote the shade in her notebook. Oxblood. Her sister wore the same colour. "Did the apprentice mention a meeting?" "Says he closed up alone last night. No visitors." Eva snapped the book shut. "But that's what he would say, isn't it. He inherits the stall. He inherits the client list. That's a motive." "Too obvious." Quinn stood and circled the body. The old man's neck sat at an angle that didn't look right. She pressed two fingers against his jaw, then his throat. The vertebra shifted beneath her fingers with a soft click. "He didn't die from a soul severing." Eva's eyebrows rose. "The healer—" "The healer saw what she expected to see." Quinn lifted the old man's collar. At the base of his neck, just below the hairline, a faint bruise the size of a thumb. "His neck is broken. Clean, fast. Someone did this from behind while he was reading. No struggle because he never saw them." Eva went quiet. She stepped closer, peered at the bruise, then at the old man's face. "You're sure?" "I'm sure enough." Quinn unbuttoned the waistcoat. The shirt beneath hung open, revealing a pattern of dark marks across the sternum. Curled lines, precise, almost calligraphic. Her blood went cold. She had seen this pattern before. Morris's chest, under the harsh light of the morgue. The coroner had called it a birthmark. Quinn had taken photographs that night, grainy and poorly lit, but the memory was sharper than any photograph. "These sigils," she said, and her voice came out steady. "The healer called them a soul severing." Eva leaned in. "They're tattooed. Not burns. Ink." "And the skin's raised. Needle work, done after death." Quinn straightened. "No blood around the punctures. The heart wasn't pumping when these went in. Someone carved him up to make it look like a ritual." Eva pulled her bottom lip between her teeth. "That's a lot of effort." "Effort means it matters." Quinn turned back to the desk and opened the ledger properly. The final entry was in a hand that didn't match the older, steadier script above it. A date. A price. No name. Against the price, a single word: compass. "Veil Compass," Eva said from behind her. "They're rare. Warded brass, points toward the nearest rift. There's maybe three in the entire market. You don't sell those to strangers." Quinn looked at the empty display stand on the wall. A small velvet cushion, paler in the centre where something round had rested. "It's gone. Whoever wrote that entry bought it, paid, and left." She paused. "But they didn't leave through the front." "How do you know?" "The apprentice said the stall was locked from the inside when he arrived. The only token that opens that lock is the owner's." Quinn looked at the old man's belt. The leather pouch hung open. Empty. "They took his bone token off the body. Walked out past the wards. The market thinks everyone inside is legitimate, so nobody asked." Eva was silent. She tucked her hair behind her ear again, a gesture Quinn recognised now as thinking. "The compass. If they bought it, they'd want to find a rift. Maybe open one." "Or they already knew where one was." Quinn's voice was flat. "They needed the compass to find it, and they needed the seller dead so no one could trace it back to them." "Human greed, then." Eva's voice was quiet. "Not magic." Quinn almost smiled. "Greed's the oldest magic there is." She turned, and that was when she saw it. On the floor beside the chair, half hidden beneath the stall's wooden lip, a line in the dust. A circle, clean swept, about the width of her hand. Inside it, the dust curled into a spiral that tightened inward. No draft did that. No footstep either. Eva followed her gaze. "Quinn." "I see it." "That's a rift signature. Small. Very recent." Eva's voice had gone careful. "The compass wasn't used to find a rift, Quinn. Someone opened one. Here. In this stall." Quinn checked her watch. The market would close in an hour. The last train had run decades ago, but she could hear something in the tunnels below, a sound like water moving, or breath. The dust spiral on the floor began to shift. Slow, then faster, the pattern tightening like a drain pulling light. And on the old man's chest, the tattooed sigils began to glow.
created_at"2026-09-03T09:47:12.903Z" 9/3/2026, 9:47:12 AM
model"deepseek/deepseek-v4-flash-20260731"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1531
moderation_latency(null)
generation_time366526
tokens_prompt4492
tokens_completion14249
native_tokens_prompt4328
native_tokens_completion13020
native_tokens_completion_images(null)
native_tokens_reasoning12142
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.007265
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788428832-2Vreu8ov1sSYngOhrxCm"
session_id(null)
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api_type"completions"
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upstream_id"01a066aa511e0091"
provider_responses
0
endpoint_id"9c83b6fb-0614-4d50-b30b-123a09ba354a"
id"01a066aa511e0091"
is_byokfalse
latency1393
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"Mancer 2"
status200
total_cost0.007265
cache_discount(null)
upstream_inference_cost0
provider_name"Mancer 2"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"Quinn turned back [back]"
dialogueSentences62
tagDensity0.29
leniency0.581
rawRatio0.056
effectiveRatio0.032
96.58% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1463
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.91% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1463
totalAiIsms5
found
0
word"gloom"
count1
1
word"flickered"
count1
2
word"traced"
count1
3
word"pumping"
count1
4
word"velvet"
count1
highlights
0"gloom"
1"flickered"
2"traced"
3"pumping"
4"velvet"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood went cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
88.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences105
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences146
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1463
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount889
uniqueNames6
maxNameDensity2.59
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Quinn23
Veil1
Market1
Kowalski1
Morris2
Eva16
persons
0"Quinn"
1"Market"
2"Kowalski"
3"Morris"
4"Eva"
places(empty)
globalScore0.206
windowScore0.167
65.25% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount2
matches
0"as if waiting for a customer"
1"not quite looking at Quinn"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1463
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences146
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean25.22
std18.33
cv0.727
sampleLengths
025
127
21
317
44
57
622
767
838
96
1026
1112
1210
1360
1431
154
1620
171
186
1938
2013
2151
2241
236
245
2541
266
2745
2858
2948
306
3134
3247
335
3454
3518
3630
3740
3817
398
4035
4113
4244
4329
4443
454
4659
4733
4833
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences105
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs143
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences146
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount889
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.02249718785151856
lyAdverbCount3
lyAdverbRatio0.003374578177727784
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences146
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences146
mean10.02
std7.29
cv0.727
sampleLengths
07
118
216
311
41
59
68
74
87
94
1018
1110
1220
134
146
1527
1618
1720
186
198
2018
2112
228
232
2421
252
262
2714
285
2911
305
313
322
333
3423
354
3613
377
381
396
4023
418
427
435
448
4516
4635
475
4814
495
62.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.410958904109589
totalSentences146
uniqueOpeners60
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences93
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences93
matches
0"He looked at the token,"
1"Her round glasses caught the"
2"Her smile was thin"
3"His eyes stared at the"
4"She kept her face still."
5"She looked at the desk."
6"She flipped it open, not"
7"She photographed it from three"
8"Her sister wore the same"
9"She pressed two fingers against"
10"She stepped closer, peered at"
11"Her blood went cold."
12"She had seen this pattern"
13"she said, and her voice"
14"She tucked her hair behind"
15"She turned, and that was"
ratio0.172
24.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences93
matches
0"The bone token clinked onto"
1"Harlow Quinn slid her badge"
2"The market guard had the"
3"He looked at the token,"
4"Quinn picked up the token"
5"The guard stepped aside."
6"The black rope lifted, and"
7"The Veil Market had a"
8"Stalls crammed into the old"
9"Tonight the rhythm stuttered."
10"Traders lingered in doorways, watching"
11"Candles guttered in glass jars,"
12"Eva Kowalski straightened from beside"
13"Her round glasses caught the"
14"Eva nodded at the body"
15"Her smile was thin"
16"The victim sat in a"
17"The stall itself was immaculate."
18"Every jar on the shelves"
19"A man who liked order."
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences93
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount2
matches
0"Her round glasses caught the light, and her satchel hung open, stuffed with books that looked older than Quinn's grandmother."
1"The final entry was in a hand that didn't match the older, steadier script above it."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Eva snapped (snap)"
dialogueSentences62
tagDensity0.048
leniency0.097
rawRatio0.333
effectiveRatio0.032
84.5565%