Run: 2026-09-03-01M1KBS8KHJVJ6KFTQCGYE5EJ1

Run Details

Duration:
1m 45s
Cost:
$0.021173
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The torch beam caught the first standing stone and something on its surface moved. Aurora froze with one foot still sunk in the cold mud. Her thumb jammed the switch to the next brightness setting. The carving, if it was a carving, went still before the light settled. Wet granite gleamed. She told herself it was a trick of the torch, a shadow thrown by the leaning oak behind her. But the Heartstone pendant beneath her sweatshirt had begun to pulse, not with the familiar warmth she felt near the Hel portal in Camden, but in uneven, hot little beats, like a small animal trying to climb out through her sternum. She forced her boot free and stepped over the boundary between the park and the grove. The standing stones made a rough circle ahead, black against a darker black. The wildflowers should have been open, even at night. She remembered that from her first visit: luminous blue petals, a sweet smell like pear drops. Tonight the ground inside the circle looked scuffed, bare, as if something had been dragged through it in wide loops. She had come because Eva's last text mentioned the grove, and because Eva had not answered her phone for two days. She had come because the pendant had burned against her chest the moment she got off the 371 at Richmond Gate, and because she always followed it when it woke. Now she wanted to turn back. But she didn't. She moved sideways, keeping the beam away from her own body. In one hand she gripped a small can of pepper spray. Her other hand held the torch close to her hip so the light ran low across the ground. She saw the first footprint. It was not hers. It was long, barefooted, the toes too far apart, pressed deep into the mud beside a crushed white flower. A second print sank ten feet ahead, then a third. The stride would have been impossible for a man. A sound started, very low, like someone humming through clenched teeth. It seemed to come from under the old oak. Rory swept the torch around. Nothing but bark and shadow. The humming stopped the instant the light touched the tree. She waited, not breathing. The pendant hiccuped against her ribs. Then, from the far side of the circle, a child's voice said, "You came." Two words. The voice had no direction. It hung in the air like a smell. Aurora raised the pepper spray and kept the torch steady on the standing stone where she thought the voice had come from. The stone was tall, pitted, and there was a thin black line running down the front, as if it had cracked and the crack had bled something dark into the moss. "Eva?" Her voice came out clipped, not loud. The grove swallowed the name. For a long moment nothing moved. Then a low branch on the other side of the clearing dipped, slowly, and lifted again, though there was no wind. The leaves made a dry sound, like lips peeling apart. Rory stepped back toward the boundary. Her heel hit a root and she stumbled. The torch beam slashed upward through the canopy. In that wild swing she saw something at the edge of the trees: a pale shape, man-sized, swaying slightly, gone when the light returned. The pulse in the pendant became a single hard throb and stopped. She felt the absence as a cold flood under her skin. "You can have her back." The voice came from behind her. Low, adult, almost familiar. It had her mother's cadence, the same soft Welsh roll on the word *back*. Her spine tightened. She turned in a full circle, the torch shaking. The beam showed empty grass, crumbled leaves, the hulking stones. Her own shadow swung huge and wrong across the oak. "Show yourself," she said. Nothing. Then the humming began again, but this time it was inside the stones, or inside her ears. The grey light from the torch seemed to dim, as if the dark were pressing on it. She could smell wet limestone and old meat. Cold water soaked through the toe of her boot. Aurora started counting under her breath, a trick she used when panic leaned in. One, two, three. The numbers didn't help. The grove felt bigger than it should have, the distance to the boundary longer, the stones taller than before. She looked at the nearest oak. The bark was studded with small white objects. She shone the torch. Teeth. Dozens of them, small and pointed, driven into the wood in a spiral. She fumbled for her phone. The screen flickered once, the clock reading 03:14, then 21:07, then a row of zeroes that held for three seconds before the battery icon drained to empty. She shoved it back into her pocket. The grove's time was already bleeding. She backed up. The standing stones were no longer where she remembered. The gap she had entered through had closed, or the stones had turned, their faces now smooth and blank as bone. Her footprints and the strange long prints crossed and recrossed behind her, too many, as if several things had walked there while she was looking at the tree with the teeth. The child's voice came again, closer. "Rory." She forced herself not to run. Running in a place like this would break the last thin thread of sense. She moved toward the far side, each step placed heel to toe, the torch sweeping a tight arc. The ground squelched. She could hear something else now, beneath the wet sound of her boots: a second set of steps, matching her pace, but on the other side of the nearest stone. She stopped. The steps continued for two beats longer. Then silence. The Heartstone flared hot enough to make her hiss and press a hand to her chest. The chain grew warm against her neck. The silver light of the torch caught a figure standing at the far edge of the clearing, directly in the path she had meant to take. It was not a man. It stood too tall, its arms hung too low, its head tilted at a sharp angle. The pale skin, if it was skin, had the wet shine of something newly peeled. It did not move while she stared. The torch beam trembled, then steadied. The figure raised one long arm and pointed at the ground in front of it. There, half-buried in the churned mud, lay a red phone case. Eva's phone case. The cracked plastic for the heart-shaped hole where the camera is. Aurora's breath shortened. The figure opened its mouth, and the humming poured out, not from its lips but from somewhere deeper, an old drone like the sound of a church organ played in reverse. The pendant burned. The figure took one step forward, and the standing stones behind it cracked with a sound like knuckles breaking. The wrongness tightened into a certainty: she had not come to find Eva. She had been invited. And whatever had invited her was now between her and the way out.
created_at"2026-09-03T10:07:13.546Z" 9/3/2026, 10:07:13 AM
model"deepseek/deepseek-v4-pro-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1953
moderation_latency(null)
generation_time104640
tokens_prompt4387
tokens_completion6782
native_tokens_prompt4224
native_tokens_completion6111
native_tokens_completion_images(null)
native_tokens_reasoning4645
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.021172813
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788430033-vDZ0UIHmcswGQgDtkLCo"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788430033-nSarDnij1MRAnOdbAeNP"
upstream_id"chatcmpl-c3a39ffa-8d67-9993-a1c6-fe72f77a0531"
provider_responses
0
endpoint_id"e719d276-b080-47ee-ae4f-63ed656a0b7a"
id"chatcmpl-c3a39ffa-8d67-9993-a1c6-fe72f77a0531"
is_byokfalse
latency1953
model_permaslug"deepseek/deepseek-v4-pro-20260813"
provider_name"Alibaba"
status200
total_cost0.021172813
cache_discount0.00413614
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
87.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1194
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"slowly"
count1
2
adverb"slightly"
count1
highlights
0"very"
1"slowly"
2"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1194
totalAiIsms11
found
0
word"pulse"
count2
1
word"familiar"
count2
2
word"warmth"
count1
3
word"throb"
count1
4
word"hulking"
count1
5
word"flickered"
count1
6
word"silence"
count1
7
word"trembled"
count1
8
word"churned"
count1
highlights
0"pulse"
1"familiar"
2"warmth"
3"throb"
4"hulking"
5"flickered"
6"silence"
7"trembled"
8"churned"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences106
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1194
ratio0.001
matches
0"back"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1183
uniqueNames9
maxNameDensity0.34
worstName"Eva"
maxWindowNameDensity1
worstWindowName"Eva"
discoveredNames
Heartstone2
Hel1
Camden1
Eva4
Richmond1
Gate1
Two1
Welsh1
Aurora4
persons
0"Heartstone"
1"Eva"
2"Aurora"
places
0"Hel"
1"Camden"
2"Richmond"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
32.50% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.675
wordCount1194
matches
0"not with the familiar warmth she felt near the Hel portal in Camden, but in uneven, hot little beats, like a small animal trying to c"
1"not from its lips but from somewhere deeper, an old drone like the sound of a chur"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean37.31
std24.31
cv0.652
sampleLengths
014
197
274
357
448
542
650
714
815
953
108
1142
1246
1323
145
1556
164
1752
1872
1945
2064
217
2271
239
242
2549
2649
2740
2834
2922
3017
3113
92.02% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences106
matches
0"been open"
1"been dragged"
2"was studded"
3"been invited"
95.83% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs192
matches
0"were pressing"
1"was already bleeding"
2"was looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences108
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1186
adjectiveStacks1
stackExamples
0"uneven, hot little beats,"
adverbCount36
adverbRatio0.03035413153456998
lyAdverbCount4
lyAdverbRatio0.003372681281618887
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean11.06
std7.9
cv0.715
sampleLengths
014
111
210
313
43
519
641
716
813
99
1016
1120
1221
1330
146
153
1611
1711
1818
195
204
2119
2210
239
2411
259
265
275
2810
294
306
3114
322
335
348
3522
3631
378
385
396
4021
4110
426
438
448
4524
4612
4711
485
496
37.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.25
totalSentences108
uniqueOpeners27
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences100
matches
0"Then, from the far side"
1"Then a low branch on"
2"Then the humming began again,"
ratio0.03
80.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences100
matches
0"Her thumb jammed the switch"
1"She told herself it was"
2"She forced her boot free"
3"She remembered that from her"
4"She had come because Eva's"
5"She had come because the"
6"She moved sideways, keeping the"
7"Her other hand held the"
8"She saw the first footprint."
9"It was not hers."
10"It was long, barefooted, the"
11"It seemed to come from"
12"She waited, not breathing."
13"It hung in the air"
14"Her voice came out clipped,"
15"Her heel hit a root"
16"She felt the absence as"
17"It had her mother's cadence,"
18"Her spine tightened."
19"She turned in a full"
ratio0.35
35.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences100
matches
0"The torch beam caught the"
1"Aurora froze with one foot"
2"Her thumb jammed the switch"
3"The carving, if it was"
4"She told herself it was"
5"She forced her boot free"
6"The standing stones made a"
7"The wildflowers should have been"
8"She remembered that from her"
9"Tonight the ground inside the"
10"She had come because Eva's"
11"She had come because the"
12"She moved sideways, keeping the"
13"Her other hand held the"
14"She saw the first footprint."
15"It was not hers."
16"It was long, barefooted, the"
17"A second print sank ten"
18"The stride would have been"
19"A sound started, very low,"
ratio0.85
50.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences100
matches
0"Now she wanted to turn"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount3
matches
0"Tonight the ground inside the circle looked scuffed, bare, as if something had been dragged through it in wide loops."
1"The stone was tall, pitted, and there was a thin black line running down the front, as if it had cracked and the crack had bled something dark into the moss."
2"Her footprints and the strange long prints crossed and recrossed behind her, too many, as if several things had walked there while she was looking at the tree w…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"Her voice came out, not loud"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
85.2896%