Run: 2026-09-03-01M1KC3QPW8NAAAZCTZ48QHFY1

Run Details

Duration:
30.9s
Cost:
$0.004651
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body lay in the middle of the old ticket hall, arranged like a museum exhibit. Harlow Quinn crouched beside it, careful to keep her knees clear of the congealing pool. The victim was a man in his sixties, grey-haired, dressed in a fine wool overcoat that probably cost more than her monthly rent. His hands rested on his chest, fingers interlaced. Peaceful. That was the odd part. "Someone posed him." She rose, wiping her palms on her trousers. "Killers don't generally tuck their victims in." Detective Constable Barnes hovered near the arched exit, his notepad already out. "Pathology said possible heart failure when we called it in. Elderly gentleman, collapsed in the station. It's tragic, but—" "But his shoes are clean." Quinn pointed at the victim's polished oxfords. "If he collapsed here, he'd have dust and grime from the platform. That's pristine. That's been wiped." Barnes squinted, unimpressed. "Maybe he just took care of himself." "Take a look at the floor around him." The old ticket hall spread beneath Camden like a cathedral built for ghosts. Faded posters from the 1940s clung to tiled walls. The air smelled of damp and something else, something metallic that didn't belong in an abandoned Tube station. Quinn let her gaze drift across the scuffed floor. A path of disturbed dust led from the service entrance to where the body lay, a clean trail that stopped dead at the victim's feet. Builder's tea. Someone had walked backward through the dust, sweeping their feet to erase prints. Old trick. Almost invisible if you weren't looking. "He was killed somewhere else." Quinn squatted again, this time examining the victim's collar. "There's a fold here. Fresh crease. Someone adjusted his clothes after he died." "Gaffer's not going to like the overtime on this." Barnes pocketed his notepad. "You're saying murder in a disused station, no witnesses, no cameras?" "Is the forensic team here?" "Stuck in traffic. They're rerouting from Waterloo." "Then we have time." Quinn circled the body slowly, tracking the geometry of the scene. The victim's jacket pockets had been pulled inside out and pushed back, a sloppy attempt that left fabric bunched at the seams. Someone had searched him, and searched him fast. The pocket watch in his vest said 11:47. The crystal face was cracked. Quinn used her pen to lift the fob. It was a thin chain, silver, tarnished in the creases. "Twenty past twelve now?" she asked. "Twelve twenty-four," Barnes confirmed. "Watch stopped at 11:47. If the crystal broke on impact with the ground, the hands would've jammed. But the face is cracked from the inside." Quinn turned the watch gently. "Glass which breaks from the impact of a fall shatters outward, not into the dial. This crack came from beneath. Someone pressed their thumb against the glass while the watch was still against his chest." Barnes leaned in, squinting. "Could be coincidence." "Could be." Quinn lowered the watch. "Or someone wanted us to know he died with his hands over his chest. They left the watch deliberately." "That's a stretch, Detective." "Is it?" She looked up at the tiled walls, the peeling advertisements. "Who found him?" "Night shift maintenance crew. They're waiting in the manager's office upstairs. Said they saw him when they came down for the pump inspection." "And nobody thought to question why a dead man had his hands folded like a cathedral dean?" "People don't like touching bodies, guv. They saw a stiff and called it in." Quinn pulled a small brass compass from her coat pocket. The casing had a patina of verdigris, and the face was etched with protective sigils that would look like decorative engraving to anyone else. She held it flat in her palm. The needle trembled, spun, settled pointing toward the service corridor. "Barnes. Who else was down here last night?" He checked his notebook. "Contractors doing maintenance on the old electrical system. Two men, vetted and cleared. Left at ten. After that, no one on the log." "No deliveries? Nothing unusual?" "There's always something unusual in this station, guv. You know the stories." Barnes glanced at the shadows gathering in the archways. "Kids break in most weekends." "Kids don't fold a man's hands." Quinn tucked the compass away. The needle's pull had been consistent, humming with that peculiar insistence she'd grown to distrust. The Veil Market moved locations every full moon, and this abandoned station had been its stomping ground for three weeks now. Fitting that a dead man would turn up here. The victim's fingers, she noticed suddenly, were clean. Manicured. But the nail of his right index finger was torn, and a faint trace of rust clung beneath. She leaned closer to examine the knuckles. Fresh bruising, faint but developing. "Barnes, call the medical examiner and tell them I want the stomach contents checked for coniine." "Coniine?" "Hemlock. It causes paralysis and then cardiac arrest, but it doesn't kill instantly. Gives someone time to arrange you." "You think he was poisoned?" "I think someone wanted him to look peaceful, and poison is a good way to do that." Quinn stood, brushing dust from her knees. "But he tore his nail fighting back. Hemlock acts fast, but not that fast." She followed the trail of disturbed dust toward the service corridor while Barnes made the call. The corridor curved into darkness, its light fittings long dead. Quinn pulled a torch from her pocket and swept the beam across the walls. There, at hip height, a fresh scuff mark in the grime. And on the floor, half-hidden beneath a loose cable: a coin. She crouched and picked it up by its edge. It was old, worn smooth, but the design was unmistakable. A crescent moon and a star, stamped crudely into lead. Not currency. A token. The compass had stopped humming. Behind her, Barnes's footsteps echoed. "Guv, forensics just radioed. They're on their way, but they said the call came in from a burner phone. Untraceable." "Then someone wanted us to find him." Quinn turned the token over. "And they wanted us to know exactly where." "You think this is connected to that occult stuff? The, ah, market?" Quinn pocketed the token. "I think a man was killed, posed, and left with a lead coin that matches the description of admission to certain events in this city. Whether that's occult or coincidence, I intend to find out." A shaft of grey light fell through a broken grille above, illuminating a patch of floor where the dust had been deliberately disturbed. Letters. Carefully scraped into the grime, barely visible in the low light. Three words. Quinn read them silently. Barnes came up behind her. "What's that say?" She traced the letters with a gloved finger, feeling the grooves where someone had pressed too hard. "Mors, porta, umbra," she murmured. "Latin?" "Mors porta umbra. Death, gate, shadow. Or 'Death opens the shadow's door.' It depends on the translation." Quinn straightened, wiping her hands. "But that's not the interesting part. Whoever wrote this left fingerprints." She pointed to the faint whorls imprinted in the dust around the letters. Distinct. Preserved. Deliberate. "Find me someone who knows Latin and has a reason to leave a body in a haunted Tube station. And Barnes." Quinn turned, her torch beam catching the cold tiles. "Run those prints against staff files at the British Museum."
created_at"2026-09-03T10:12:56.687Z" 9/3/2026, 10:12:56 AM
model"deepseek/deepseek-v4-flash-20260731"
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external_user(null)
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latency2574
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generation_time30769
tokens_prompt4492
tokens_completion2408
native_tokens_prompt4328
native_tokens_completion2081
native_tokens_completion_images(null)
native_tokens_reasoning432
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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model_permaslug"deepseek/deepseek-v4-flash-20260731"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Quinn squatted again [again]"
dialogueSentences51
tagDensity0.314
leniency0.627
rawRatio0.063
effectiveRatio0.039
75.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1227
totalAiIsmAdverbs6
found
0
adverb"slowly"
count1
1
adverb"gently"
count1
2
adverb"deliberately"
count2
3
adverb"suddenly"
count1
4
adverb"carefully"
count1
highlights
0"slowly"
1"gently"
2"deliberately"
3"suddenly"
4"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.33% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1227
totalAiIsms9
found
0
word"pristine"
count1
1
word"crystal"
count2
2
word"etched"
count1
3
word"trembled"
count1
4
word"stomach"
count1
5
word"footsteps"
count1
6
word"echoed"
count1
7
word"traced"
count1
highlights
0"pristine"
1"crystal"
2"etched"
3"trembled"
4"stomach"
5"footsteps"
6"echoed"
7"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences78
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1227
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
24.26% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount676
uniqueNames8
maxNameDensity2.51
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn17
Detective1
Constable1
Barnes9
Camden1
Tube1
Veil1
Market1
persons
0"Quinn"
1"Constable"
2"Barnes"
3"Camden"
4"Market"
places(empty)
globalScore0.243
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1227
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences113
matches
0"Fitting that a"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean23.15
std18.31
cv0.791
sampleLengths
068
118
231
329
410
58
674
72
821
927
1024
115
127
1345
1431
156
164
1765
187
1925
204
2115
2223
2317
2414
2551
268
2727
284
2926
306
3150
3239
3316
341
3519
365
3738
3862
3933
405
4125
4220
4312
4439
4537
469
473
4822
491
91.77% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences78
matches
0"been pulled"
1"was etched"
2"was torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs120
matches
0"weren't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences113
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount678
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.029498525073746312
lyAdverbCount10
lyAdverbRatio0.014749262536873156
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean10.86
std7.62
cv0.702
sampleLengths
016
115
223
38
41
55
611
77
812
919
1012
1117
123
137
148
1513
169
1718
189
1925
202
2113
222
236
2414
2513
2613
2711
285
297
3015
3122
328
338
345
358
3610
376
384
3930
4035
414
423
436
4419
454
4612
473
4823
4917
87.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5486725663716814
totalSentences113
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences64
matches
0"Almost invisible if you weren't"
1"Carefully scraped into the grime,"
ratio0.031
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences64
matches
0"His hands rested on his"
1"She rose, wiping her palms"
2"It was a thin chain,"
3"She looked up at the"
4"She held it flat in"
5"He checked his notebook."
6"She leaned closer to examine"
7"She followed the trail of"
8"She crouched and picked it"
9"It was old, worn smooth,"
10"She traced the letters with"
11"She pointed to the faint"
ratio0.188
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences64
matches
0"The body lay in the"
1"Harlow Quinn crouched beside it,"
2"The victim was a man"
3"His hands rested on his"
4"That was the odd part."
5"She rose, wiping her palms"
6"Detective Constable Barnes hovered near"
7"Quinn pointed at the victim's"
8"Barnes squinted, unimpressed."
9"The old ticket hall spread"
10"The air smelled of damp"
11"Quinn let her gaze drift"
12"A path of disturbed dust"
13"Someone had walked backward through"
14"Quinn squatted again, this time"
15"Barnes pocketed his notepad"
16"Quinn circled the body slowly,"
17"The victim's jacket pockets had"
18"Someone had searched him, and"
19"The pocket watch in his"
ratio0.875
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
89.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount2
matches
0"A path of disturbed dust led from the service entrance to where the body lay, a clean trail that stopped dead at the victim's feet."
1"The casing had a patina of verdigris, and the face was etched with protective sigils that would look like decorative engraving to anyone else."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount2
matches
0"Quinn squatted again, this time examining the victim's collar"
1"Quinn turned, her torch beam catching the cold tiles"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Barnes confirmed (confirm)"
1"she murmured (murmur)"
dialogueSentences51
tagDensity0.059
leniency0.118
rawRatio0.667
effectiveRatio0.078
87.2585%