Run: 2026-09-03-01M1KCC0YEHKTJQGJ37VBVEEQP

Run Details

Duration:
2m 10s
Cost:
$0.001411
Provider:
CoreWeave

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Aurora’s collarbone, a thrumming pulse that felt like a second heartbeat. She pressed her palm flat against the shimmering distortion in front of her and the air rippled like heated glass. Somewhere behind her, Nyx stirred, a whisper of living shadow that seemed to lean closer. “Well,” she breathed. “Not every day the Jewelry starts vibrating.” “Portals rarely announce themselves politely,” Nyx said. Their voice sounded like wind through dry reeds. “Shall we?” Aurora glanced back at them. The Shade’s violet eyes glowed faintly in the dim London alley, their form shifting at theedges like smoke caught in a breeze. She clutched the Fae blade at her hip, its moonsilver hilt cold against her fingers, then stepped through. The first thing that hit her was nothing. Then everything. Silence. A crushing, velvet silence that stole breath from her lungs. Then sound crashed back in a wave: thousand voices, thousand crackling fires, thousand clinking goblets. Her ears rang with it. “Oh,” she said, because anything else would have been inadequate. The sky was amber. Not the honeyed amber of a summer evening, but deep and molten, as if the sun itself had been melted down and poured across the heavens. It cast everything in a warm, syrupy glow, and for a moment Aurora thought she could feel it through her skin, thick and heavy as treacle. The air smelled of roasting meat and caramelised sugar and something floral she could not name, something that made her mouth water before she could stop it. They stood at the edge of a vast, sprawling vineyard. Rows of grapevines stretched to the horizon, their leaves a shade of green so deep it looked black in the amber light. The grapes themselves hung heavy on the vines, fat and glistening, each cluster swollen to the point of bursting. Aurora reached out instinctively and her fingers brushed one. It was warm. Warm as living flesh. She snatched her hand back. “Don't touch anything,” Nyx said, drifting beside her. Their feet made no sound, of course, but the grass beneath them seemed to lean away from their passage. “This place hums with appetite.” “I noticed.” Aurora wiped her fingers on her jeans. They left a faint, sticky residue that glistened like syrup. She resisted the urge to taste it. They followed a dirt path between thevines. On either side, strange figures moved among the rows, harvesting. They wore roughspun tunics, their movements slow and mechanical, their faces slack as of dreamers still asleep. Aurora watched one stop, pluck a grape, press it to its lips, then stagger onward, soul drunk on a single fruit. “Souls?” she asked quietly. “The contracted,” Nyx said. The Shade’s form rippled, drawing closer to her as if the amber light troubled them.“Indentured. Mortals who sold themselves for the pleasures of this realm. The chefsof Dymas pay well in coin, but these ones... they pay in years. Decades. The vineyard drinks them eventually.” Aurora watched another soul stumble, catch itself on a trellis, and stay there, forehead resting against the wood as iflistening to something. She looked away. The path wound upward through the vineyards and into orchards. Trees bowed under impossible fruit: apples the size of a child’s head, peaches covered in fine golden fuzz, plums that dripped nectar from broken skins. The ground beneath them was soft and loamy, and everywhere, everywhere, she heard the gentle, wet sound of fruit dropping, splitting open, fermenting in the sun. The sweetness clogged her nostrils. She pulled the collar of her jacket over her nose, but it did nothing. “Smells like... a bakery that caught fire,” she said. Nyx tilted their head, a gesture almost human. “The kitchens are ahead.” They emerged from the orchards onto a ridge, and Aurora stopped dead. Below them sprawled a city that should not exist. Towers of spun sugar rose beside buttresses of darkened honeycomb. Fountains ran with dark red wine, not water, and children with too-old eyes splashed in them, laughing. Streets wound between buildings crusted with gemstones that looked edible, and from every chimney rose steam, thick with the scent of roasted meats, warm breads, spiced wines. The sounds of cooking drums: chopping, sizzling, the clash of pans, thousand chefs working in concert. “This is where the chefs come from,” Aurora said. Not a question. “The finest in all the realms,” Nyx confirmed. Their voice had gone thin, strained. “Hellbound souls and mortal prodigies alike, contracted to serve at Prince Belphegor’s table. They learn to cook dishes that make angels weep envy. Then, when their contracts expire...” “They go home?” Aurora asked, already knowing the answer. “Their tongues stay.” Nyx’s eyes glowed brighter a moment. “The contracts are written well. Always the small print. The part that tastes like copper at the back of your mouth when you swallow it.” Aurora’s hand drifted to the Fae blade at her hip. Themoonsilver was cold even here, where everything else radiated heat. She drew comfort from that small, cold point. “Then we find Belphegor’s court, get what we came for, and leave before dessert.” Nyx drifted closer, their form solidifying slightly. In the amber light they looked almost human, with sharp cheekbones and dark hollows where eyes should be.``Rory. This place doesn’t let visitors leave. It lets them stay until they are part of the menu.” Aurora turned to face theShade. She had never heard them use her nickname before. It sounded strange on their lips, a human sound from a creature who had forgotten humanity centuries ago. “You said the pendant would guide us. It brought us here.” She touched the crimson gem at her throat. It pulsed warm, reassuring against her skin. “What’s the plan, Nyx? You’re the one who knows the realms.” Nyx’s silence stretched. The sound of distant feasting swelled, then receded, like breathing. “There is a well,” Nyx said eventually. Their words came slow, as if draged from somewhere deep. “In the heart of Belphegor’s kitchens. A spring of pure water that never runs out. The fae blade can cut through the wards around it. You draw water from that well, and drink three mouthfuls, and you can see the trueshape of anything in this realm.” Aurora frowned. “See the trueshape? How does that help us?” “The contract we seek is not written on paper. It’s written in the flesh of the one who holds it. Gluttony hides its bargains in layers of fat, of hunger, of desire. You need to see beneath.” She considered this. Around them, the orchard trees creaked, heavy with fruit that seemed to lean closer, as if listening. The amber sky throbbed with heat. Aurora’s mouth felt dry despite the humidity, despite the syrup-thick air. “Fine.” She drew the Fae blade. The moonsilver caught the amber light and drank it, turning the glow to something thin and silver. Cold. “Take me to the well.” Nyx’s lips, if they could be called lips, curved into something that might have been a smile.``That’s the thing, Rory. The well isn’t in the kitchen.” They gestured with a shadowed hand toward the farthest edge of thecity, where a single spire of darkened honeycomb roseabove everything else. A thin thread of smoke rose from itspeak, impossibly straight in the still, thick air. “It’s in the cellar beneath Belphegor’s throne room.” Aurora followed their gaze. The spire seemed to grow larger asthe looked at it, as if the city itself was breathing in, drawing them closer. The pendant at her throat pulsed again, harder this time, and she felt it in her teeth. A deep, resonant thrum, almost sub audible, likethe first warning tremble before an earthquake. “He’s there,” she said. Not a question. “He’s always there.” Nyx’s form flickered.``He never leaves. That’s the bargain of Gluttony. The Prince consumes, and is consumed, forever at his own table.” Aurora sheathed the blade. The cold lingered in her palm, a promise. She looked at the towering spire, at the thin column of smoke, at the city that hummed with eternal appetite around her. “Then we’d better not keep him waiting for his guests.” She stepped forward onto the path that led down toward the city. Behind her, Nyx dissolved into shadow, flowing along the ground at her heels like a dark tide. The vineyards rustled, and somewhere, very close, something swallowed hard.
created_at"2026-09-03T10:17:28.31Z" 9/3/2026, 10:17:28 AM
model"deepseek/deepseek-v4-flash-20260731"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency728
moderation_latency(null)
generation_time126151
tokens_prompt5142
tokens_completion3077
native_tokens_prompt5029
native_tokens_completion2704
native_tokens_completion_images(null)
native_tokens_reasoning856
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00141089
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788430648-3XqwXp338Z9tKRgKaiJB"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788430648-s1N6ONvdhTlKAUro5aI2"
upstream_id"chatcmpl-36f377eb-fb1e-4d57-9de4-02d2ffd2cdb4"
provider_responses
0
endpoint_id"f954a48e-1c90-433b-9348-4720f8030331"
is_byokfalse
latency187
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"OpenInference"
status429
1
endpoint_id"fc1cac03-9834-4ed8-8dfe-2dfb8543b690"
is_byokfalse
latency726
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"Morph"
status429
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endpoint_id"562d5188-97d1-49f7-8881-d0e417e31ada"
is_byokfalse
latency333
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"Makora"
status429
3
endpoint_id"497727f1-91e7-4775-a469-ccdd96e0f0d8"
is_byokfalse
latency2292
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"Reka"
status429
4
endpoint_id"cbfecbd7-9a18-45ea-bcd1-fabaa868db5c"
id"chatcmpl-36f377eb-fb1e-4d57-9de4-02d2ffd2cdb4"
is_byokfalse
latency689
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"CoreWeave"
status200
total_cost0.00141089
cache_discount(null)
upstream_inference_cost0
provider_name"CoreWeave"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount2
adverbTags
0"she asked quietly [quietly]"
1"Nyx said eventually. [eventually]"
dialogueSentences37
tagDensity0.622
leniency1
rawRatio0.087
effectiveRatio0.087
92.81% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1391
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"very"
count1
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1391
totalAiIsms14
found
0
word"pulse"
count1
1
word"whisper"
count1
2
word"silence"
count3
3
word"velvet"
count1
4
word"could feel"
count1
5
word"glistening"
count1
6
word"mechanical"
count1
7
word"pulsed"
count2
8
word"desire"
count1
9
word"throbbed"
count1
10
word"flickered"
count1
highlights
0"pulse"
1"whisper"
2"silence"
3"velvet"
4"could feel"
5"glistening"
6"mechanical"
7"pulsed"
8"desire"
9"throbbed"
10"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
83.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences96
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1391
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1182
uniqueNames10
maxNameDensity1.35
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Nyx"
discoveredNames
Aurora16
Nyx14
Shade2
London1
Fae3
Dymas1
Rory2
Gluttony2
Prince1
You3
persons
0"Aurora"
1"Nyx"
2"Shade"
3"Rory"
4"Gluttony"
5"Prince"
6"You"
places
0"London"
1"Fae"
globalScore0.823
windowScore0.667
5.07% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount4
matches
0"felt like a second heartbeat"
1"shadow that seemed to lean closer"
2"sounded like wind through dry reeds"
3"as if listening"
4"fruit that seemed to lean closer, as if listening"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.719
wordCount1391
matches
0"Not the honeyed amber of a summer evening, but deep"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences107
matches
0"does that help"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean32.35
std21.27
cv0.658
sampleLengths
050
110
217
345
410
531
610
783
872
932
1026
1155
124
1349
1425
1580
169
1712
1812
1979
2012
2142
229
2334
2442
2542
2632
2737
2813
2963
3010
3137
3237
3329
3426
3537
368
3756
387
3924
4034
4110
4239
97.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences96
matches
0"been melted"
1"is consumed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs203
matches
0"was breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences107
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount784
adjectiveStacks1
stackExamples
0"warm, reassuring against her"
adverbCount30
adverbRatio0.03826530612244898
lyAdverbCount4
lyAdverbRatio0.00510204081632653
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean13
std9.02
cv0.694
sampleLengths
015
120
215
33
47
57
68
72
85
922
1018
118
122
131
1410
1515
165
1710
184
1926
2026
2127
2210
2322
2419
259
263
274
285
298
3019
315
329
3310
347
357
3610
3717
3821
394
404
4145
4222
433
4410
4525
4626
475
4814
499
59.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.37383177570093457
totalSentences107
uniqueOpeners40
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences86
matches
0"Somewhere behind her, Nyx stirred,"
1"Then sound crashed back in"
ratio0.023
80.47% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences86
matches
0"She pressed her palm flat"
1"Their voice sounded like wind"
2"She clutched the Fae blade"
3"Her ears rang with it."
4"she said, because anything else"
5"It cast everything in a"
6"They stood at the edge"
7"It was warm."
8"She snatched her hand back."
9"Their feet made no sound,"
10"They left a faint, sticky"
11"She resisted the urge to"
12"They followed a dirt path"
13"They wore roughspun tunics, their"
14"she asked quietly"
15"She looked away."
16"She pulled the collar of"
17"They emerged from the orchards"
18"Their voice had gone thin,"
19"She drew comfort from that"
ratio0.349
18.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences86
matches
0"The pendant burned against Aurora’s"
1"She pressed her palm flat"
2"Their voice sounded like wind"
3"Aurora glanced back at them."
4"The Shade’s violet eyes glowed"
5"She clutched the Fae blade"
6"The first thing that hit"
7"A crushing, velvet silence that"
8"Her ears rang with it."
9"she said, because anything else"
10"The sky was amber."
11"It cast everything in a"
12"The air smelled of roasting"
13"They stood at the edge"
14"Rows of grapevines stretched to"
15"The grapes themselves hung heavy"
16"Aurora reached out instinctively and"
17"It was warm."
18"She snatched her hand back."
19"Nyx said, drifting beside her"
ratio0.884
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount11
matches
0"The pendant burned against Aurora’s collarbone, a thrumming pulse that felt like a second heartbeat."
1"Somewhere behind her, Nyx stirred, a whisper of living shadow that seemed to lean closer."
2"A crushing, velvet silence that stole breath from her lungs."
3"The air smelled of roasting meat and caramelised sugar and something floral she could not name, something that made her mouth water before she could stop it."
4"Trees bowed under impossible fruit: apples the size of a child’s head, peaches covered in fine golden fuzz, plums that dripped nectar from broken skins."
5"Streets wound between buildings crusted with gemstones that looked edible, and from every chimney rose steam, thick with the scent of roasted meats, warm breads…"
6"Aurora turned to face theShade. She had never heard them use her nickname before. It sounded strange on their lips, a human sound from a creature who had forgot…"
7"She considered this. Around them, the orchard trees creaked, heavy with fruit that seemed to lean closer, as if listening. The amber sky throbbed with heat. Aur…"
8"The spire seemed to grow larger asthe looked at it, as if the city itself was breathing in, drawing them closer."
9"Aurora sheathed the blade. The cold lingered in her palm, a promise. She looked at the towering spire, at the thin column of smoke, at the city that hummed with…"
10"She stepped forward onto the path that led down toward the city. Behind her, Nyx dissolved into shadow, flowing along the ground at her heels like a dark tide. …"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount0
matches(empty)
95.95% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount2
fancyTags
0"she breathed (breathe)"
1"Nyx confirmed (confirm)"
dialogueSentences37
tagDensity0.324
leniency0.649
rawRatio0.167
effectiveRatio0.108
80.7028%