Run: 2026-09-03-01M1KCCSC54VWMQ1DZCPVKB466

Run Details

Duration:
2m 2s
Cost:
$0.032770
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone flared against Rory’s sternum, a hot coal in a silver chain. She bit down a curse and stumbled through the tear after Nyx, Isolde already a pale shape ahead. The rift sealed behind them with a sound like a swallowed scream. Rory’s boots sank into ground that gave like a tongue. Not soil, not grass, but a dark, springy moss that exhaled the scent of overripe plums and wet copper. She steadied herself against a low branch. The bark was warm and faintly sticky, as if the tree had been glazed. Ahead, Nyx rose from a patch of shadow, their form flickering between solid and smoke. Violet eyes fixed on the treeline. Isolde stood beside a vine strung with grapes the size of fists, her silver hair hanging still in the thick air. She left no footprints in the moss. “The first step is free,” Isolde said. “The rest are bought.” “Price?” Rory asked. “Hunger,” Nyx whispered from three directions at once. The sky above them burned amber, the colour of smouldering honey. No sun that Rory could find, only a diffuse light that made every shadow soft and wrong. The shadows here did not fall away from the light. They crowded close, as if listening. Isolde lifted a single grape from the vine. Its skin was the deep red of a fresh bruise, and it throbbed once against her palm. She dropped it into a leather pouch without eating. “A seed for a riddle. A taste for a chain.” Rory’s hand went to the Fae blade at her hip. The moonsilver stayed cold, a small comfort. “Which way?” “Follow the smell of roasting meat,” Nyx whispered. “And the sound of chewing.” They moved through the vineyard. The vines grew in careful rows, but the rows curved in ways that hurt the eyes, spiralling inward. Leaves shivered without a breeze. More than once, a tendril uncurled toward Rory’s wrist, only to retract as she stepped aside. The path underfoot changed from moss to crushed petals, each petal broad as her hand and bleeding colour. Rory kept her breathing shallow. The air tasted of burnt sugar and hot iron. It coated her tongue and made her stomach clench, a sharp, unwelcome hunger that was not entirely her own. “Something’s wrong,” Rory said. “Everything is wrong,” Nyx replied. “The question is whether the wrongness has noticed us.” Isolde paused at the edge of the vineyard. Beyond her, a low wall of woven branches framed an orchard. The trees stood too straight. Their bark gleamed like polished bone, and their leaves were thin slices of candied orange, translucent and glistening. A pond sat at the orchard’s centre. Its surface was dark and still. Not water. Honey. When Rory leaned closer, the surface failed to show her reflection. Something thick and pale shifted just under the golden skin. “Don’t drink,” Nyx said. “Wasn’t planning to.” Rory’s voice came out rougher than she liked. The entity in the pond moved again. A coil of something smooth, segmented, gone before she could blink. Isolde walked around the pond. Her bare feet made no mark and no sound. “The orchard gives what it has already eaten. That should frighten you.” “It does,” Rory admitted. From somewhere beyond the orchard came the first clear sound since they arrived. Music. Not a melody, exactly, but a rhythm of strings drawn taut, plucked, released. Beneath it, a low, wet smack of chewing, endless and patient. Nyx’s shadow-body tightened. “The shadows here have masters. Mine are not welcome.” “What happens if they catch you?” Rory asked. “I become another course.” They pressed on. The orchard thinned into a wide lawn of dark grass that squirmed underfoot. In the distance, long tables of black stone ran in parallel lines until the amber haze swallowed them. Torches without flame burned at intervals, shedding a light that gave no heat. At the nearest table, figures worked. Rory’s stomach dropped as understanding surfaced. Helbound souls. Their hands moved with horrible precision: peeling, chopping, basting, plating. Each wore a stained apron. Gold thread stitched each pair of lips shut. The thread tugged with every breath, every silent scream. One of them turned. No eyes, only smooth skin where the sockets should have been. It held out a silver platter, and on the platter sat a small cake shaped like a heart. It pulsed. Rory stepped back. The Fae blade slid free of its sheath. The creature’s empty face tilted. It did not advance. It simply stood, offering the beating cake. “Accept nothing,” Isolde said. “Not even a refusal.” Nyx moved between Rory and the table. “This realm trades satiation for servitude. One bite, and your hands will learn to peel. Your lips will learn to close.” The hunger in Rory’s gut sharpened into a hook. She had not eaten since the flat above the bar, but the thought came with a wave of saliva that was not hers. She ground her teeth. The Heartstone pendant cooled against her chest, as if remembering itself. “How far does this go?” she asked. “Until the kitchens,” Isolde said. “Or the throne. Which are the same here.” They followed the tables. The dishes steamed and dripped. Roasted birds with gilded beaks sat on beds of candied violets. Towers of spun sugar stood taller than Rory, melting slowly and re-forming at the base. Decanters of wine the colour of old bruises filled themselves as they emptied, and emptied as they filled. At the far end, where the torches grew close together, a figure sat at the head of the longest table. It wore a crown of silver forks, their tines bent inward. Its robes were heavy with stains that shimmered like oil on water. It was huge, too huge to be sitting at a table made for humans. One thick hand cupped a goblet that looked small in its grip. The chewing stopped. Every helbound soul froze, platters half-raised. The music snapped. The figure set down the goblet. The sound echoed across the black stone. “Guests,” it said. Its voice was the scrape of a ladle across a cauldron. “How rare.” Rory’s grip on the blade tightened. Beside her, Nyx began to dissolve at the edges. Isolde, for the first time, went very still. The figure leaned forward, and the table rose with it, dishes sliding toward the centre as if the stone itself had grown hungry. “Come,” it said. “Sit. Dine. The first course is your shadow.” And the torches all went out.
created_at"2026-09-03T10:17:53.314Z" 9/3/2026, 10:17:53 AM
model"deepseek/deepseek-v4-pro-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency968
moderation_latency(null)
generation_time121698
tokens_prompt5142
tokens_completion7171
native_tokens_prompt5029
native_tokens_completion6599
native_tokens_completion_images(null)
native_tokens_reasoning5132
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.03277032
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788430673-AF4ghtO4bTIcV7bGjy89"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788430673-3IBWEQ6Kgcltx0ERLzFR"
upstream_id"chatcmpl-15138137-74db-4f4b-a6e5-dfaaf283db0f"
provider_responses
0
endpoint_id"65367950-3b6c-4abd-9cb0-d553a47de6d9"
id"chatcmpl-15138137-74db-4f4b-a6e5-dfaaf283db0f"
is_byokfalse
latency968
model_permaslug"deepseek/deepseek-v4-pro-20260813"
provider_name"SiliconFlow"
status200
total_cost0.03277032
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.536
leniency1
rawRatio0
effectiveRatio0
90.78% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1085
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1085
totalAiIsms7
found
0
word"throbbed"
count1
1
word"stomach"
count2
2
word"glistening"
count1
3
word"pulsed"
count1
4
word"shimmered"
count1
5
word"echoed"
count1
highlights
0"throbbed"
1"stomach"
2"glistening"
3"pulsed"
4"shimmered"
5"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences108
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1085
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
54.66% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount944
uniqueNames5
maxNameDensity1.91
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Heartstone2
Rory18
Nyx9
Isolde9
Fae2
persons
0"Heartstone"
1"Rory"
2"Nyx"
3"Isolde"
places
0"Fae"
globalScore0.547
windowScore0.667
81.51% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount2
matches
0"as if listening"
1"as if remembering itself"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.765
wordCount1085
matches
0"Not soil, not grass, but a dark, springy moss"
1"not grass, but a dark, springy moss"
2"Not a melody, exactly, but a rhythm of strings drawn taut, plucked, released"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean22.14
std18.36
cv0.829
sampleLengths
043
150
249
311
43
58
644
734
810
917
102
1113
1262
1333
144
1514
1658
1721
184
1911
2018
2114
2212
234
2438
253
269
278
284
2947
3046
3135
3227
338
347
3521
3647
377
3813
3953
4069
413
429
4313
4416
4523
4623
4711
486
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences108
matches
0"been glazed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs167
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences121
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount946
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.03382663847780127
lyAdverbCount8
lyAdverbRatio0.008456659619450317
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean8.97
std5.2
cv0.58
sampleLengths
013
118
212
310
419
57
614
715
86
921
107
117
124
133
148
1511
1617
1710
186
198
2017
219
2210
2310
247
252
268
275
285
2918
305
3116
3218
335
349
3519
364
375
389
398
4011
415
4218
437
446
452
461
4711
4810
494
68.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4462809917355372
totalSentences121
uniqueOpeners54
37.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences90
matches
0"More than once, a tendril"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences90
matches
0"She bit down a curse"
1"She steadied herself against a"
2"She left no footprints in"
3"They crowded close, as if"
4"Its skin was the deep"
5"She dropped it into a"
6"They moved through the vineyard."
7"It coated her tongue and"
8"Their bark gleamed like polished"
9"Its surface was dark and"
10"Her bare feet made no"
11"They pressed on."
12"Their hands moved with horrible"
13"It held out a silver"
14"It did not advance."
15"It simply stood, offering the"
16"She had not eaten since"
17"She ground her teeth."
18"They followed the tables."
19"It wore a crown of"
ratio0.256
65.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences90
matches
0"The Heartstone flared against Rory’s"
1"She bit down a curse"
2"The rift sealed behind them"
3"Rory’s boots sank into ground"
4"She steadied herself against a"
5"The bark was warm and"
6"Violet eyes fixed on the"
7"Isolde stood beside a vine"
8"She left no footprints in"
9"Nyx whispered from three directions"
10"The sky above them burned"
11"The shadows here did not"
12"They crowded close, as if"
13"Isolde lifted a single grape"
14"Its skin was the deep"
15"She dropped it into a"
16"Rory’s hand went to the"
17"The moonsilver stayed cold, a"
18"They moved through the vineyard."
19"The vines grew in careful"
ratio0.789
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences90
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount2
matches
0"It coated her tongue and made her stomach clench, a sharp, unwelcome hunger that was not entirely her own."
1"The Heartstone pendant cooled against her chest, as if remembering itself."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
42.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount3
fancyTags
0"Nyx whispered (whisper)"
1"Nyx whispered (whisper)"
2"Rory admitted (admit)"
dialogueSentences28
tagDensity0.5
leniency1
rawRatio0.214
effectiveRatio0.214
83.6246%