Run: 2026-09-03-01M1KCMSH9WEWWG16QH4H3N1Q6

Run Details

Duration:
1m 57s
Cost:
$0.036855
Provider:
CoreWeave

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ladder shuddered under Detective Harlow Quinn’s boots. She dropped the last three feet onto the platform and dust bloomed around her ankles in a pale cloud. DC Rennie waited near a cluster of evidence lamps, hands shoved deep into his raincoat. “About time,” Rennie said. “It’s a strange one.” “The call said body in an old station. What am I looking at?” “Man in a chair. No obvious injuries. Urban explorers found him through a vent shaft off Camden High Street. Swore they didn’t touch anything.” “They always do.” “These two were too scared to go near him. One’s still being sick into a plastic bag.” Quinn snapped on gloves as she walked. The platform stretched away into a chasm of black, its name tiles flaked to grey scale under decades of soot. The air had a mineral coldness, old brick and wet iron. The body sat under a white sheet near a tiled alcove, a single portable light humming above it. She crouched and folded back the sheet. The dead man could have been on his way to a board meeting. Charcoal suit, white shirt open at the collar, black Oxfords with a mirror shine. His hands lay folded in his lap, left over right. His head tipped forward as though studying the brass object balanced on his knee. “His name?” Quinn asked. “No wallet. No phone. Nothing in the pockets but lint and a coin.” “Leave the coin?” “Under his tongue, actually.” Rennie clicked his torch against the dead man’s jaw. “Little bone disc. I thought it was a poker chip.” Quinn tilted the chin. The skin had cooled but not yet stiffened. Behind the teeth, a pale disc sat flat under the tongue, carved on one side. “Get a photograph before the pathologist removes it.” She lowered the chin. “Whoever put it there didn’t want it found at first glance.” “Could have been in his mouth when he died. Some kind of religious token.” “Under his tongue? That’s not swallowing. That’s concealment.” Rennie shrugged. “Ritual types do strange things.” Quinn ran her torch along the dead man’s cuffs. A deep indentation marked his left wrist, but no watch sat there. On his right wrist hung a brand-new timepiece, the strap two notches too loose. The second hand ticked backwards. “What’s wrong with his watch?” Rennie asked. “It’s on the wrong wrist.” She pointed to the groove in the skin. “He wore one here for years. Someone removed it and strapped this on the other wrist.” “Maybe it was a gift.” “He’d have to be left-handed to switch.” She lifted the victim’s right hand. The fingertips were clean, the nails trimmed. “No writer’s callus on that side.” Rennie made a note. “You think someone redressed the body.” “I think someone wanted us to see a suicide. But suicides don’t polish their brogues afterwards.” She lowered the hand. “Look at his shoes.” Rennie lit the floor. “Spotless.” “Exactly. We came through an inch of dust. The platform’s a carpet. He’d have brown soles halfway up the leather. These are showroom clean.” “Probably carried him in.” “Then why bother polishing the shoes on a body?” Rennie had no answer. Quinn stood and swept her torch across the floor. The dust lay smooth as talc around the chair. No footprints. No drag lines. No scuffing. But a faint semicircle marked the ground, as if someone had brushed it clean from the outside in. “The dust’s been lifted,” she said. “Could be air from the tunnel.” “Air doesn’t leave tide lines.” She toed the boundary. “Someone used a soft broom. Natural fibres, by the pressure pattern. They erased their tracks from the edge inward.” “So he was planted.” “After the space was cleaned.” She turned the torch to the dead man’s shoulders. “No dust in his hair either. He didn’t come through that vent. He was brought here, dressed, posed, and swept around.” Rennie clicked his torch off. “Still might be an overdose. No defence wounds. No bruising. Maybe someone panicked and tried to make it look peaceful.” “Then they kept remarkable composure for a panicking person. They folded his hands. They left a token under his tongue. They brushed the floor behind them.” Quinn walked past the body towards the vaulted dark. “That’s theatre, not panic.” Past the light, the platform widened into a shape never shown on any passenger map. Stalls lined the far wall, their fold-down tables bare, iron hooks dangling like broken fingers. The air at this end carried the greasy sweetness of old candlewax and cloves. A small chalkboard hung crooked above the nearest stall. Someone had written VEIL MARKET BY TOKEN ONLY in a hand that sloped backwards. “Black market,” Rennie said. “Stolen goods, maybe forgeries. Explains why nobody knew about the station entrance.” “They knew.” Quinn lifted her torch to the far wall. “They just didn’t want it on public record.” A brass compass with green patina sat on one of the tables, its needle rocking in slow circles. Quinn approached it. She did not touch it. The needle swung once, then settled and pointed behind her, straight at the chair. “Needle’s broken,” Rennie said. “It isn’t broken.” Quinn lifted the compass. The face held engraved symbols, worn smooth at the edges as if thumbed for years. She cupped it in her palm and took two steps left. The needle followed the body. “Compasses point north.” “This one points to a corpse.” She set it back down, sign facing the dead man. The needle quivered and held. “Could be an electromagnet in the wall.” “There’s no wiring in this part of the station. I checked the plans on the way down.” Rennie frowned at the stalls. “Maybe he came to buy something. Something went wrong with the deal.” “He wasn’t a buyer.” Quinn moved along the front of the tables. They were clean, too clean, wiped with something oily that smeared under her glove. One hook still held a length of purple ribbon that swayed, though the air at her back had not moved. “Boss, there’s a service hatch at the west stairwell. Padlocked from inside. No other exits that I can see.” “There’s always another exit.” She stopped at a canvas curtain hung at the end of the platform, half hidden behind a collapsed enamel sign that read WAY OUT. The canvas moved, barely. A draught leaked from beneath it. “Your constables check behind this?” “Marked as a dead end on the surveyor’s map.” “Dead end on paper, turnstile in person.” She gripped the canvas and pulled. Behind it, a narrow staircase descended into deeper black. Fresh footprints marked the steps, dark with moisture. They went down. They did not come back up. “Call it in,” Quinn said. “I’m not waiting for a search team.” “That floor could be unstable.” “Then follow lightly.” She switched on her torch and went down. At the bottom, another platform opened in the dark. Racks of jars lined the walls, thick with sediment, their labels written in script too small to read. A low table held a row of surgical instruments, clean enough to catch her beam. In the centre of the room sat a second chair. This one was empty. The concrete around it was dark and wet. A trail led from the chair towards a service door marked AUTHORISED PERSONNEL ONLY. The padlock hung open on its hasp, and on the steel, a single red thumbprint glistened. “Rennie.” “I see it.” Above them, the compass scraped across its table. The sound came down the stairs like a fingernail on glass. Quinn turned. Through the stairwell opening, she could see the body still lit under the lamp. The compass needle no longer pointed at the chair. It pointed down the stairs. At her. The service door ahead creaked open a hand’s width.
created_at"2026-09-03T10:22:15.614Z" 9/3/2026, 10:22:15 AM
model"deepseek/deepseek-v4-pro-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency491
moderation_latency(null)
generation_time116632
tokens_prompt4492
tokens_completion8844
native_tokens_prompt4328
native_tokens_completion7875
native_tokens_completion_images(null)
native_tokens_reasoning6808
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.03685468
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user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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api_type"completions"
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upstream_id"chatcmpl-f449e7ac-f603-4787-8a3a-8932029c4bb8"
provider_responses
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endpoint_id"15560c07-2edc-40a6-b5ee-30819e66728a"
id"chatcmpl-f449e7ac-f603-4787-8a3a-8932029c4bb8"
is_byokfalse
latency186
model_permaslug"deepseek/deepseek-v4-pro-20260813"
provider_name"CoreWeave"
status200
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cache_discount(null)
upstream_inference_cost0
provider_name"CoreWeave"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount0
adverbTags(empty)
dialogueSentences62
tagDensity0.323
leniency0.645
rawRatio0
effectiveRatio0
96.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1306
totalAiIsmAdverbs1
found
0
adverb"lightly"
count1
highlights
0"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
92.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1306
totalAiIsms2
found
0
word"remarkable"
count1
1
word"quivered"
count1
highlights
0"remarkable"
1"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences91
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1306
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount799
uniqueNames6
maxNameDensity1.63
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Rennie"
discoveredNames
Detective1
Harlow1
Quinn13
Rennie12
Oxfords1
Past1
persons
0"Harlow"
1"Quinn"
2"Rennie"
places(empty)
globalScore0.686
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"as though studying the brass object balanced on his knee"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1306
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences133
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean18.39
std15.36
cv0.835
sampleLengths
042
18
213
324
43
517
656
77
851
94
1013
113
1223
1327
1423
1514
168
177
1840
197
2029
215
2226
2310
2424
255
2624
274
289
294
3043
316
326
3328
344
3535
3625
3739
3867
3916
4018
4140
424
4338
443
4521
467
4717
4817
4946
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences91
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs139
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount801
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.02247191011235955
lyAdverbCount4
lyAdverbRatio0.004993757802746567
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean9.82
std6.01
cv0.612
sampleLengths
08
119
215
34
44
513
624
73
817
97
1020
1111
1218
137
1413
1514
1610
1714
184
1913
203
2113
2210
234
248
2515
2612
2711
2814
298
302
315
329
3312
3414
355
367
3713
3816
395
4013
417
426
434
446
4520
464
474
481
4924
69.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.45112781954887216
totalSentences133
uniqueOpeners60
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences79
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences79
matches
0"She dropped the last three"
1"She crouched and folded back"
2"His hands lay folded in"
3"His head tipped forward as"
4"She lowered the chin"
5"She pointed to the groove"
6"She lifted the victim’s right"
7"She lowered the hand"
8"She toed the boundary"
9"She turned the torch to"
10"She did not touch it."
11"She cupped it in her"
12"She set it back down,"
13"They were clean, too clean,"
14"She stopped at a canvas"
15"She gripped the canvas and"
16"They went down."
17"They did not come back"
18"She switched on her torch"
19"It pointed down the stairs."
ratio0.253
35.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences79
matches
0"The ladder shuddered under Detective"
1"She dropped the last three"
2"DC Rennie waited near a"
3"Quinn snapped on gloves as"
4"The platform stretched away into"
5"The air had a mineral"
6"The body sat under a"
7"She crouched and folded back"
8"The dead man could have"
9"Charcoal suit, white shirt open"
10"His hands lay folded in"
11"His head tipped forward as"
12"Rennie clicked his torch against"
13"Quinn tilted the chin."
14"The skin had cooled but"
15"She lowered the chin"
16"Quinn ran her torch along"
17"A deep indentation marked his"
18"The second hand ticked backwards."
19"She pointed to the groove"
ratio0.848
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences79
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount1
matches
0"His head tipped forward as though studying the brass object balanced on his knee."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount0
fancyTags(empty)
dialogueSentences62
tagDensity0.113
leniency0.226
rawRatio0
effectiveRatio0
88.1212%