Run: 2026-09-03-01M1KCV3RTMKNAV9X1G6YKYZF8

Run Details

Duration:
10m 50s
Cost:
$0.003632
Provider:
Relace

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Nyx stopped at the tree line and did something Rory had never seen them do in six months of knowing them: they hesitated. "What's he waiting for, a personal invitation?" Silas muttered behind her. He'd come anyway, despite being told twice to stay at the bar. "They're just trees." "They're not trees," Rory said. "They're teeth." "Whose?" Nyx turned their head, and the faint violet glow of their eyes washed over both of them. "The Fae dug their borders deep. These oaks grew over the graves of things that tried to cross without permission." A pause. "The boundary remembers." Silas took a slow step back. "Right. Well. I've known doors like this, and they all led to headaches." He pulled his hip flask out, unscrewed it, drank. "Lead on, shadow man." The living shadow drifted forward, feet hanging a hand's breadth above the grass. Alone, Nyx would have been unsettling. Among these trees, they looked almost at home. They did not walk through the oaks. They walked between them. The threshold kissed her. A pressure, gentle and absolute, pressed against Rory's skin as she followed. The Heartstone flared against her sternum, bright enough to print its shape through her shirt. Behind her, Richmond Park died mid-breath: no traffic, no wind, no deer hooves clicking through dead leaves. A silence as vast as a cathedral swallowed the world. Then the grove breathed. Wildflowers spilled around them in colours nothing on Earth had ever owned: a blue so deep it hurt to look at, red blooms that were almost a sound, yellow flowers that smelled of honey and hot copper. Grass rose past her knees, soft as fur, wet with dew that glittered like ground glass. Moonlight pooled on the earth with no moon to cast it. Above, a canopy of dark velvet bore stars in constellations no atlas would ever name. One of them blinked. Slow. Amber. Heavy. "Silas," Rory whispered. "Don't look up." He was already looking. The flask stopped halfway to his mouth. "That a star?" "I don't think it's a star." Nyx hovered at the clearing's edge, studying the sky. The strange light threw no shadow off them, but the oaks threw shadows that pointed at them from every angle, as if the trees were leaning. "Which way to Isolde?" Rory asked. "She has been here. Recently." Nyx gestured with a drift of darkness. "The flowers remember her scent." The wildflowers turned to watch them pass. One by one, pivoting on their stems. Sunflowers track the sun; these tracked the intruders. Where Nyx drifted, the blooms dipped low, wary. Where Rory walked, they followed her with the persistence of a debt collector. "That's creepy," Silas said. "They are counting," Nyx murmured. "Every footfall. Every breath. The garden keeps its own ledger." A flower brushed Rory's boot, and a single petal fell, grey and crumbling before it touched the ground. Across the clearing another bud burst open, as if the garden had simply moved the flower to a different seat. "Ledger of what?" "Who belongs." They pressed deeper. The grove rearranged itself around them. A stream crossed their path, a ribbon of water that ran uphill, glittering like spilled starlight. When Rory crouched and dipped her fingers in, the water warmed and hummed a single deep note through her bones. Her reflection wobbled in the current. The face that looked back had lavender eyes, and it smiled, slow and patient. She snatched her hand back. The water clung to her skin, refusing to drip, a thin silver film that shimmered and sank into her flesh like a breath into glass. "Did you see that?" Nyx had drawn closer, and for the first time their voice lost its wind. "I see everything that crosses the skin of the world. That was not the Seer." Silas backed away from the water. "Right. I'm not touching that." "Good," Nyx said. "It tastes what it cannot reflect." They left the stream behind, but Rory could feel the silver film working into her bones, a slow cold climbing her hand. The Fae blade sat cold at her hip, colder still, refusing to warm in all this honeyed light. The Heartstone pulsed again. Hotter. Silas checked his watch, a reflex born of forty years behind a bar. The second hand ran backward. He tapped the glass, shook it, held it to his ear, then put the flask away and stopped asking questions. The grove opened into a bowl-shaped hollow ringed with silver ferns and willows hung with spun glass. At its centre stood a tree. It was impossible the way cathedrals are impossible: too tall, too old, too still. Its bark was the colour of old pewter and unburied bone. Its branches reached for a sky that had no business being so close. And its roots, thick as a grown man's waist, crawled out of the earth to grip the rim of a pool. Black water. So dark it was less water and more absence. It reflected no stars, no branches, no faces. It accepted light and returned nothing. Around its edge the wildflowers had died in a perfect, precise ring, and the earth had caved into cracked scabs. The smell hit her a moment later: roast meat, honeyed wine, and something sweet that had turned sour deep beneath, heavy and cloying and enormous, like the breath of a thing that had eaten every feast in the world and was still hungry. The Heartstone scorched her. Rory hissed and dragged the pendant from under her shirt. The deep crimson gem blazed with a pulse of heat that felt almost alive. "Nyx." Her voice didn't shake. She was proud of that. "What is this?" The Shade had stopped above the pool's far edge, flattened and wind-thinned, like smoke pressed against glass. When they spoke, they barely made a sound. "I have walked between realms since Cromwell's war." The words broke in the middle. "I have never seen the Veil eat itself." As if in answer, the pool bled light from below. Amber. Warm honey rising through the black water. The water began to boil. The great tree groaned, a sound from the beginning of the world, and its trunk split from crown to root in a single long scream. There wasn't wood inside. There was a corridor of golden light opening onto a land of impossible vineyards under a warm amber sky. Orchards bowed under fruit that dripped nectar. In a distant meadow, a table stretched beyond sight, set with an unthinkable number of chairs. Every seat held a silhouette. Every mouth worked, chewing, laughing, drinking. A feast without end. One chair, at the head of the table, stood empty. Its plush crimson cushion still held the impression of a figure that had just risen. Silas made a low sound in his throat. "Tell me that's not where I think it leads." "It's Hel," Nyx breathed. "Gluttony's court, if the spread is any measure." Their form flickered, losing its edges. "And someone in there knows we're looking." Behind her, a voice spoke, soft as a falling petal. "Ah. There you are." Rory spun, the Fae blade already in her hand. The moonsilver dagger sat cold against her palm, its leaf-shaped edge drinking the amber light. Isolde Varga stood on the dead grass, silver hair brushing her waist, pale lavender eyes fixed on the rift. She had appeared without a sound. No shadow followed her. No footprint marked the earth. The flowers that had tracked Rory for the last stretch bent their stems towards the Seer in a slow, rippling bow. "You knew," Rory said. The blade stayed steady. "You gave me this knife and sent me to London and never said a word." The Seer's smile was kind and did not touch her eyes. "Words are locks and keys. Locks and keys are for doors that still have walls. That door has been chewing its walls for a season. I waited for someone with better manners than its appetite." Nyx drifted between them. "You knew it was open. You let her walk in blind." "Let her? No." Isolde looked at Rory, and for a moment the riddle fell out of her voice like a stone from a coat pocket. "I sent her for the only thing that can close it, and I knew she would be followed." The grove sang. Every chime-flower, every bell bloom, every grass stem turned at once, a thousand movements in a single motion, to face the wound. The amber light oozed out of the split trunk, thick as syrup, and pooled across the dead earth. The boiling black water stilled. And in the impossible distance, at the head of that endless table, the empty chair scraped backward across the grass. No hand pushed it. "Isolde," Rory said. "No one's pushing it." The Seer watched the chair, and something passed across her face, sharp and bright and ancient. "No." Her voice didn't shake, but something behind it did. "It has already risen." The corridor of light exhaled a long, wet breath. At its far end, the empty chair was empty no longer. A silhouette stood beside it, taller than the tree, holding a golden goblet that did not spill. It set the goblet down on the table, and the feast fell silent around it, hundreds of mouths frozen mid-bite. Then it looked up. It began to walk.
created_at"2026-09-03T10:25:42.703Z" 9/3/2026, 10:25:42 AM
model"deepseek/deepseek-v4-flash-20260731"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency877
moderation_latency(null)
generation_time650167
tokens_prompt5142
tokens_completion19573
native_tokens_prompt5029
native_tokens_completion18359
native_tokens_completion_images(null)
native_tokens_reasoning17312
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.003631505
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788431142-lDmD41SY67NLUeGB8UiG"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788431142-TSGn1ZHloaMLRd8nrT2a"
upstream_id"57de63a0bf78429cbdb3ecc4f3d6dbb5"
provider_responses
0
endpoint_id"f954a48e-1c90-433b-9348-4720f8030331"
is_byokfalse
latency195
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"OpenInference"
status429
1
endpoint_id"57c1bfab-049c-4d6a-ab34-ac1007a6043b"
id"57de63a0bf78429cbdb3ecc4f3d6dbb5"
is_byokfalse
latency876
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"Relace"
status200
total_cost0.003631505
cache_discount(null)
upstream_inference_cost0
provider_name"Relace"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences45
tagDensity0.378
leniency0.756
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1565
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1565
totalAiIsms10
found
0
word"silence"
count1
1
word"velvet"
count1
2
word"footfall"
count1
3
word"shimmered"
count1
4
word"could feel"
count1
5
word"pulsed"
count1
6
word"perfect"
count1
7
word"pulse"
count1
8
word"almost alive"
count1
9
word"flickered"
count1
highlights
0"silence"
1"velvet"
2"footfall"
3"shimmered"
4"could feel"
5"pulsed"
6"perfect"
7"pulse"
8"almost alive"
9"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences126
matches
0"was proud"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences126
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1565
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount1287
uniqueNames12
maxNameDensity1.17
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory15
Nyx11
Silas6
Heartstone3
Richmond1
Park1
Earth1
Fae2
Shade1
Varga1
Seer3
One3
persons
0"Rory"
1"Nyx"
2"Silas"
3"Heartstone"
4"Earth"
5"Shade"
6"Varga"
7"Seer"
8"One"
places
0"Richmond"
1"Park"
globalScore0.917
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1565
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences153
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean24.08
std19.07
cv0.792
sampleLengths
023
126
27
31
442
532
627
711
84
954
104
1179
127
136
1414
156
1635
176
1817
1943
204
2115
2238
233
242
253
2662
2730
284
2929
3011
319
3245
3338
3423
3559
3645
3743
3828
3913
4025
4122
4248
4361
4425
4517
4625
4710
484
4924
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences126
matches
0"being told"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs214
matches
0"was already looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences153
ratio0.007
matches
0"Sunflowers track the sun; these tracked the intruders."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1293
adjectiveStacks1
stackExamples
0"absolute, pressed against Rory's"
adverbCount38
adverbRatio0.029389017788089715
lyAdverbCount2
lyAdverbRatio0.0015467904098994587
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean10.23
std7.54
cv0.737
sampleLengths
023
111
212
33
45
52
61
717
822
93
106
1122
124
1313
146
158
167
174
184
1912
2015
2117
2210
234
2437
2516
2611
2715
284
291
301
311
323
333
344
357
363
376
389
3926
406
4112
425
437
447
458
468
4713
484
495
53.81% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.38562091503267976
totalSentences153
uniqueOpeners59
90.91% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences110
matches
0"Then the grove breathed."
1"So dark it was less"
2"Then it looked up."
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences110
matches
0"He'd come anyway, despite being"
1"He pulled his hip flask"
2"They did not walk through"
3"They walked between them."
4"He was already looking."
5"They pressed deeper."
6"Her reflection wobbled in the"
7"She snatched her hand back."
8"They left the stream behind,"
9"He tapped the glass, shook"
10"It was impossible the way"
11"Its bark was the colour"
12"Its branches reached for a"
13"It reflected no stars, no"
14"It accepted light and returned"
15"Her voice didn't shake"
16"She was proud of that."
17"Its plush crimson cushion still"
18"Their form flickered, losing its"
19"She had appeared without a"
ratio0.209
91.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences110
matches
0"Nyx stopped at the tree"
1"Silas muttered behind her"
2"He'd come anyway, despite being"
3"Nyx turned their head, and"
4"Silas took a slow step"
5"He pulled his hip flask"
6"The living shadow drifted forward,"
7"They did not walk through"
8"They walked between them."
9"The threshold kissed her."
10"A pressure, gentle and absolute,"
11"The Heartstone flared against her"
12"A silence as vast as"
13"Wildflowers spilled around them in"
14"Grass rose past her knees,"
15"Moonlight pooled on the earth"
16"He was already looking."
17"The flask stopped halfway to"
18"Nyx hovered at the clearing's"
19"The strange light threw no"
ratio0.736
45.45% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences110
matches
0"As if in answer, the"
ratio0.009
61.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount6
matches
0"Wildflowers spilled around them in colours nothing on Earth had ever owned: a blue so deep it hurt to look at, red blooms that were almost a sound, yellow flowe…"
1"Grass rose past her knees, soft as fur, wet with dew that glittered like ground glass."
2"A stream crossed their path, a ribbon of water that ran uphill, glittering like spilled starlight."
3"The water clung to her skin, refusing to drip, a thin silver film that shimmered and sank into her flesh like a breath into glass."
4"The smell hit her a moment later: roast meat, honeyed wine, and something sweet that had turned sour deep beneath, heavy and cloying and enormous, like the brea…"
5"A silhouette stood beside it, taller than the tree, holding a golden goblet that did not spill."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
61.11% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount4
fancyTags
0"Silas muttered (mutter)"
1"Rory whispered (whisper)"
2"Nyx murmured (murmur)"
3"Nyx breathed (breathe)"
dialogueSentences45
tagDensity0.222
leniency0.444
rawRatio0.4
effectiveRatio0.178
91.6828%