Run: 2026-09-03-01M1KCYPY58GK2HDBGE1M2CXZ7

Run Details

Duration:
1m 55s
Cost:
$0.030867
Provider:
CoreWeave

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Torch beam first, lads, or you'll trample what's left of my scene." Harlow Quinn ducked under the police tape stretched across the old platform entrance. Her boots scuffed against the concrete as she swept the beam over rusted rails, then up to the tea-coloured tiles. DS Colin Vance stepped out from behind a steel pillar, snapping a pair of blue nitrile gloves over his hands. "Male, forties. Single puncture behind the left ear. No wallet, no phone. Uniform found him at half four." "Who called it in?" "Anonymous. Said there'd been a disturbance in the old station." Vance gestured toward the yawning graffiti-tagged tunnel mouth. "Market's moved on, from the look of it." Harlow walked the length of the platform. Collapsible stalls had been shunted against the wall, their brass hooks empty, their shelves stripped. A few crushed vials glittered near the edge. The air stank of burnt paraffin and something sweet, like scorched honey. The body lay in the centre of the platform, arms spread, left hand curled loosely around a small pale object. A man in a grey wool overcoat, good shoes, hair oiled back from a high forehead. He reminded her of a department store mannequin, arranged on the dusty concrete as if he had fallen from a great height. "Turf killing," Vance said. "This lot runs the black market under Camden. You know the type." "I know the type." Harlow crouched near the dead man's right hand. She kept her torch low. "What did you make of his hands?" "Clean. No ring, no marks." "His nails are buffed, Colin. The cuticles are neat. There's not a speck of dust under them." She tilted the light across the man's face. "And no blood on his collar. But the wound behind his ear would have bled. A lot." Vance frowned. "Maybe he was killed elsewhere." "He didn't walk down here. Look at his shoes." Harlow let the beam fall to the dead man's feet. The leather gleamed under the light, soles pristine except for a faint scuff at the heel. "No dust from the platform. Not even damp from the floor." "Could've been carried." "Could have been." Harlow straightened. She ran her torch over the ground in a slow, patient arc. The dust lay thick, grey and undisturbed except for two sets of footprints. One set heavy, widely spaced, moving from the service stairs to the body and back. The other set was lighter, smaller, and cut a wide semicircle around the corpse before ending at the far wall. "Those small prints are a child's," she said. "Souvenir hunters. This place draws them when a body's found." "Before the body was found, they'd be in the market." Harlow walked toward the wall, keeping her beam angled low. "The dust hasn't been disturbed for days, Vance. These small tracks are fresher than your bootprints. But the victim's shoes are clean. So he was carried here, placed, posed. Then someone small walked around him and vanished at the wall." "Vanished where?" Harlow let the beam crawl up the tiles. The far wall carried old posters curled at the edges, flaking advertisements for tube maps and night buses. But one patch of plaster had been cleaned. She stepped closer. A symbol sat at chest height, drawn in a dark substance that still held a wet sheen. It was a sigil, precise and deliberate, a circle quartered by hooked lines. It matched the markings she had seen etched into the casing of the brass compass resting in her coat pocket. Her thumb brushed the edge of that compass through the fabric. Vance came up behind her. "That the occult shite the researcher was on about?" "What researcher?" "Green-eyed girl from the British Museum. Turned up with a satchel full of old books. Says the mark's a protective ward. Wanted to photograph it." "Did she?" "Uniforms kept her at the top." "Good." Harlow pulled out a pen and used the tip to lift the victim's curled fingers slightly. The small pale object in his hand was a bone token, smooth and yellowed, about the size of a fifty pence piece. A crude symbol had been carved into its centre. "He was a customer," Vance said. "They hand those out at the door." "Was he?" Harlow angled the pen. "This one isn't smooth from being handled. No wear on the edges, no polish from pocket friction. The carving is fresh, done in the last few hours. It's not a merchant's token. It's a message." Vance folded his arms. "Ritual murders leave messages. That's the whole point." "Ritual murders also leave blood." Harlow stood. She walked a slow circle around the body, testing the air with her torch. "There's not enough of it. No cast-off on the tiles, no arterial spray, no smears where the body might have been moved. If he was killed down here, where'd it go?" Vance was quiet. Harlow indicated the floor near the dead man's left shoulder. "The lividity is fixed along his upper back and buttocks. He lay on his back for hours after death, on a flat surface. But this platform slopes toward the tracks, east. The blood pooled under his left shoulder, which is west. So the body wasn't just moved. It was moved twice. First from the kill site to a flat surface. Then here, after he'd stiffened, and turned onto his side for long enough to stain wrong. Then posed on his back again." "Someone wanted us to think he died here." "Someone wanted us to think a great many things." Harlow moved to the foot of the body. "Look at the overcoat. Good wool, no dust, but the hem's torn and there's red brick residue on the sleeve. There's no red brick down here. And no blood on it. If he'd been stabbed behind the ear after putting on that coat, gravity would have sent blood down his collar and into the collar of the shirt. The shirt's pristine." She felt the brass compass grow warm against her ribs. Not painful, but insistent, like a hand pressing through the fabric. She pulled it out. Vance's eyes narrowed. "What's that?" "An old compass." She turned it over. The needle quivered, then pointed not at the body, but at the service door set into the wall beyond the dead man's feet. The door was steel, rusted at the corners, and it stood ajar by barely an inch. "Door was open when I came down," Vance said. "Nothing behind it but a maintenance cupboard." "Did you check?" "Couldn't get it open more than a few inches. Jammed." "It's ajar now." Harlow crossed the platform. The small footprints ended at the wall just to the left of the door, then reappeared in the dead leaves blown against the jamb. Her torch caught the edge of a handprint on the steel, too small for Vance, too small for her. She pushed the door open with her elbow. The room beyond smelled wrong. Cold, yes, but dry. No rust, no mildew. A thin crack of light fell across a narrow crawlspace lined with wooden shelving. The shelves held rows of empty glass jars, their lids unscrewed and set in careful stacks. At the back, a second door had been painted black. A sigil, twin to the one on the wall, had been drawn in what looked like wet ash. Harlow stepped inside. The compass needle swung hard left, then spun once, twice, and stopped pointing at the black door. "Harlow." Vance's voice came from behind her, tight. "There's blood under the shelves." She lowered the beam. A thick, dark smear ran from the base of the far shelf to a drain set into the concrete. The drain had been recently scrubbed, but crescents of rust-coloured residue clung to the rim. "Not enough blood at the body," she said, "because the kill site's in here." A small sound reached them from the other side of the black door. Not a rat. Not the wind. A low, wet exhalation, as if something had been waiting for the door to open. Vance drew his torch up like a weapon. "Tell me that's a pipe." The brass compass began to vibrate. Harlow didn't answer. She put one hand on the black door and pushed.
created_at"2026-09-03T10:27:40.633Z" 9/3/2026, 10:27:40 AM
model"deepseek/deepseek-v4-pro-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency600
moderation_latency(null)
generation_time115344
tokens_prompt4492
tokens_completion7110
native_tokens_prompt4328
native_tokens_completion6363
native_tokens_completion_images(null)
native_tokens_reasoning5143
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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api_type"completions"
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is_byokfalse
latency208
model_permaslug"deepseek/deepseek-v4-pro-20260813"
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cache_discount(null)
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provider_name"CoreWeave"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.38
leniency0.76
rawRatio0
effectiveRatio0
92.75% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1380
totalAiIsmAdverbs2
found
0
adverb"loosely"
count1
1
adverb"slightly"
count1
highlights
0"loosely"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1380
totalAiIsms4
found
0
word"pristine"
count2
1
word"etched"
count1
2
word"quivered"
count1
highlights
0"pristine"
1"etched"
2"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences79
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen82
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1380
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount810
uniqueNames4
maxNameDensity1.85
worstName"Harlow"
maxWindowNameDensity3.5
worstWindowName"Harlow"
discoveredNames
Quinn1
Colin1
Vance13
Harlow15
persons
0"Quinn"
1"Colin"
2"Vance"
3"Harlow"
places(empty)
globalScore0.574
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount1
matches
0"looked like wet ash"
55.07% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.449
wordCount1380
matches
0"Not painful, but insistent, like a hand pressing through the fabric"
1"not at the body, but at the service door set into the wall beyond the dead man's"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean27.06
std22.92
cv0.847
sampleLengths
045
138
24
326
442
558
616
724
85
942
107
1146
123
1365
148
1510
1660
172
1837
1961
2014
212
2225
232
246
2548
2613
2741
2812
2952
303
3192
328
3378
3425
355
3646
3716
383
3910
4050
418
4271
4320
4413
4538
4614
4734
4813
496
83.06% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences79
matches
0"been shunted"
1"been cleaned"
2"been carved"
3"been painted"
4"been drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs123
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount813
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.024600246002460024
lyAdverbCount5
lyAdverbRatio0.006150061500615006
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean12.55
std11.05
cv0.881
sampleLengths
025
120
220
318
44
518
68
77
815
98
1012
1120
1216
1322
144
1512
1612
175
187
195
2025
2117
222
235
2419
2516
2611
273
285
2912
3013
3115
3220
338
3410
3520
3640
372
388
3918
408
413
4217
4313
4420
4511
465
479
482
4925
69.39% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.45454545454545453
totalSentences110
uniqueOpeners50
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences71
matches
0"Her boots scuffed against the"
1"He reminded her of a"
2"She kept her torch low."
3"She tilted the light across"
4"She ran her torch over"
5"She stepped closer."
6"It was a sigil, precise"
7"It matched the markings she"
8"Her thumb brushed the edge"
9"She walked a slow circle"
10"She felt the brass compass"
11"She pulled it out."
12"She turned it over"
13"Her torch caught the edge"
14"She pushed the door open"
15"She lowered the beam."
16"She put one hand on"
ratio0.239
30.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences71
matches
0"Harlow Quinn ducked under the"
1"Her boots scuffed against the"
2"DS Colin Vance stepped out"
3"Vance gestured toward the yawning"
4"Harlow walked the length of"
5"The air stank of burnt"
6"The body lay in the"
7"A man in a grey"
8"He reminded her of a"
9"Harlow crouched near the dead"
10"She kept her torch low."
11"She tilted the light across"
12"Harlow let the beam fall"
13"The leather gleamed under the"
14"She ran her torch over"
15"The dust lay thick, grey"
16"The other set was lighter,"
17"Harlow walked toward the wall,"
18"Harlow let the beam crawl"
19"The far wall carried old"
ratio0.859
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"He reminded her of a department store mannequin, arranged on the dusty concrete as if he had fallen from a great height."
1"A low, wet exhalation, as if something had been waiting for the door to open."
98.68% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount1
matches
0"Vance's voice came, tight"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences50
tagDensity0.1
leniency0.2
rawRatio0
effectiveRatio0
85.4963%