Run: 2026-09-03-01M1KD1WW0CYTRAQ2SK0MYPGPR

Run Details

Duration:
1m 17s
Cost:
$0.001017
Provider:
DigitalOcean

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stones loomed before them, older than any map, older than London itself. Moss clung to the carved surfaces in patterns that almost looked deliberate, spirals worn smooth by centuries of rain. A faint shimmer hung between two oaks, visible only to those with supernatural sight. Aurora had stopped trusting her eyes days ago. "Through there?" Her voice sounded wrong in the hush, too loud, as if the Grove rejected the very concept of noise. Nyx cocked their head, violet eyes flickering within their shadowed face. "The Grove lies beyond. If Isolde wants to see us, she'll let us pass." "And if she doesn't?" The Shade's form rippled. A shrug, rendered in living darkness. "Then we learn what a Fae's displeasure feels like." They drifted closer, and even their movement made no sound—no rustle of leaves, no shift of weight. Just a subtle distortion in the evening air, like heat shimmer off a road. Aurora stepped through. The world folded. For one heartbeat, she existed nowhere. No ground beneath her feet, no direction, no up or down—just a crushing pressure of elsewhere, of spaces between spaces. Her bones hummed. The Heartstone pendant warmed against her sternum, a faint pulse like a second heart. Then the Grove swallowed her whole. The breath left her lungs. She stood in a cathedral of living things. Trees rose like columns of a forgotten temple, their trunks thick as houses, bark silvered with age and woven through with ivy that glowed faintly gold. Overhead, the canopy wove together so densely that the sky vanished entirely—and yet light filled the clearing, soft and pervasive, as if the air itself glowed. Spores drifted on invisible currents, tiny motes of pale blue luminescence, catching in her hair and on her sleeves. They neither burned nor vanished. They simply floated, patient as stars. The scent hit her next. Not the damp earth and leaf mould she expected from an English park, but something thicker. Honey and woodsmoke. Rain on warm stone. A hint of something metallic underneath, like ozone after a storm. "Beautiful," Nyx breathed, and for once their whisper held an edge of genuine awe. Aurora turned in a slow circle. Wildflowers carpeted the ground in impossible abundance—foxgloves the colour of bruises, roses with petals of deep midnight blue, blooms she had no name for, flowers that seemed to watch her as she passed. And in the distance, barely visible through the trunks, standing stones rose in a rough circle, each one carved with symbols that shifted when she tried to focus on them. "Where's the path?" she asked. Nyx pointed. "There." There was no path. Just an impression of one—a subtle dip in the meadow, a line where the wildflowers grew slightly shorter, slightly denser. It wound between the trees and vanished into shadow. "Do we follow it?" "Do we have a choice?" Aurora's fingers brushed the Fae-Forged Blade at her hip. The moonsilver was cold even through the leather sheath, a constant reminder of Isolde's gift and its cost. "I don't like this." "You've made that clear." Nyx's voice carried no reproach, only fact. They moved ahead, and where their shadow-body passed, the glowing spores scattered like startled fish. "Stay close. This place has teeth." They walked. The Grove shifted around them with each step. Not visibly—there was no jarring teleportation, no blink-and-it's-gone—but subtly. A tree that had been twenty feet away now stood within arm's reach. A waterfall sound Aurora had dismissed as distant now trickled somewhere close. The temperature changed, warm and humid, then cool, then warm again, cycling like breath. Ahead, the path opened into a wider clearing. At its centre grew a single massive oak, its trunk spiralled with age, and beneath it stood a figure. The woman was tall, silver-haired, dressed in robes the colour of moonlight on water. Her eyes, when she raised them, were pale lavender, and they fixed on Aurora with an unsettling precision. "Malphora," Isolde said. The name settled on Aurora like a weight. "You bring the shadow." Aurora's hand stayed on the blade. "You told Eva to send me." "I told Eva many things." Isolde smiled, and the expression did not quite reach her eyes. "Some of them true. Come closer. Let me see what the tides have washed ashore." "Stay behind me," Nyx murmured, but Aurora was already moving. Each step toward the oak made the air heavier, richer, almost syrupy with scent and sound. Insects hummed in harmonies that almost formed a pattern. The wildflowers at her feet opened and closed in response to her passage, breathing petals like tiny lungs. "Isolde." Aurora stopped at the edge of the oak's canopy. "I need—" "I know what you need." The Fae's voice was a melody, low and winding. "You need the Veil to hold. You need to stop what crawls through the cracks when the solstice stretches it thin." She tilted her head, and her hair spilled like liquid silver. "You need to know if the man who hurt you is still on this side of it." Aurora's jaw tightened. "Evan is—" "You left him in Cardiff." Isolde's gaze flickered to Nyx. "But he found you in London. Did he not? He found you the night the Warden's office burned." The cold certainty in those words made Aurora's stomach drop. "How do you know that?" Isolde spread her hands. The air around her shimmered. "I see the pieces that have been, the paths that might be. I see you, Aurora Carter, standing at the crossroads of something vast. I see the shadow that walks beside you and the light that died to make it." Nyx stiffened. "You speak in riddles." "Riddles are the only language that holds truth." Isolde smiled again, softer this time. "I do not lie, Shade. Neither shall I tell you everything. But I will give you this, children of the grey between." She reached into her robes and drew out a small object—a vial of liquid the colour of sunset. "When the solstice comes, the Veil will tear in three places. This will show you the first." Aurora took the vial. The glass was cool, somehow lighter than it should have been. "Isolde," she said carefully, "why do you help us?" The Fae's lavender eyes held hers for a long moment. "Because you will owe me for it. And debts to the Fae—" She stepped back into the shadow of the oak, and there was a soft sound like a door closing. "—are the best kind of curse." The oak stood empty. The wildflowers at its base rustled, settling. Nyx drifted closer. "She's gone." Aurora clutched the vial. The Heartstone pendant pulsed against her chest, faster now, insistent, its glow bleeding through her shirt like a warning. She looked down at it, then at the path they'd walked, which now led nowhere but a wall of dense, watching trees. "Rory." Nyx's whisper had sharpened. "The Grove is closing." Aurora turned. The trees were closer than they had been. The glowing spores were brighter, crowding the air, drifting like snowfall. And from somewhere behind them, deep in the impossible forest, came a sound she could not place. It was not quite a howl. Not quite a voice. Somewhere between those things, rising and falling, hungry and patient. "Isolde's gone," she said. "We got the answer." "We got a vial and a riddle." The sound came again, closer. The Heartstone burned against her chest. The wildflowers around her feet began to wilt, curling in on themselves in a wave that moved toward them. "Run?" Nyx asked. Aurora's hand found the Blade's hilt. "Run."
created_at"2026-09-03T10:29:25.012Z" 9/3/2026, 10:29:25 AM
model"deepseek/deepseek-v4-flash-20260731"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency495
moderation_latency(null)
generation_time77173
tokens_prompt5142
tokens_completion2673
native_tokens_prompt4950
native_tokens_completion2464
native_tokens_completion_images(null)
native_tokens_reasoning738
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.001016908
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788431365-bJNs1B8Jlxo58tyfyoU1"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788431365-Zv4RREVBd0BuGbuXWuj9"
upstream_id"chatcmpl-1379f380-d424-4dbe-b3b7-ad30e7e3e5b8"
provider_responses
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endpoint_id"cb029acf-a84f-4280-8103-909d269e1e5f"
id"chatcmpl-1379f380-d424-4dbe-b3b7-ad30e7e3e5b8"
is_byokfalse
latency495
model_permaslug"deepseek/deepseek-v4-flash-20260731"
provider_name"DigitalOcean"
status200
total_cost0.001016908
cache_discount(null)
upstream_inference_cost0
provider_name"DigitalOcean"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
60.47% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount3
adverbTags
0"Isolde smiled again [again]"
1"she said carefully [carefully]"
2"She stepped back [back]"
dialogueSentences43
tagDensity0.419
leniency0.837
rawRatio0.167
effectiveRatio0.14
84.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1278
totalAiIsmAdverbs4
found
0
adverb"very"
count1
1
adverb"slightly"
count2
2
adverb"carefully"
count1
highlights
0"very"
1"slightly"
2"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
56.96% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1278
totalAiIsms11
found
0
word"loomed"
count1
1
word"weight"
count2
2
word"pulse"
count1
3
word"whisper"
count2
4
word"reminder"
count1
5
word"flickered"
count1
6
word"stomach"
count1
7
word"shimmered"
count1
8
word"pulsed"
count1
highlights
0"loomed"
1"weight"
2"pulse"
3"whisper"
4"reminder"
5"flickered"
6"stomach"
7"shimmered"
8"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
98.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences97
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1270
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount971
uniqueNames11
maxNameDensity1.65
worstName"Aurora"
maxWindowNameDensity4
worstWindowName"Aurora"
discoveredNames
London1
Grove3
Nyx10
Shade1
Heartstone3
English1
Aurora16
Fae-Forged1
Blade2
Isolde6
Fae3
persons
0"Grove"
1"Nyx"
2"Shade"
3"Heartstone"
4"Aurora"
5"Blade"
6"Isolde"
7"Fae"
places
0"London"
1"English"
globalScore0.676
windowScore0.333
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount4
matches
0"flowers that seemed to watch her as she passed"
1"Not visibly—there was no jarrin"
2"not quite reach her eyes"
3"not quite a howl"
42.52% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.575
wordCount1270
matches
0"neither burned nor"
1"Not the damp earth and leaf mould she expected from an English park, but something thicker"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean24.9
std21.37
cv0.858
sampleLengths
054
121
225
34
450
53
63
743
86
913
1082
1139
1214
1369
145
153
1633
174
185
1931
2032
212
2256
2327
2432
2515
2612
2731
2810
2943
3012
3163
325
3328
3415
3549
366
3771
3815
399
4047
4111
425
4345
449
4558
468
477
4830
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences97
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs154
matches
0"was already moving"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences8
totalSentences120
ratio0.067
matches
0"\"Then we learn what a Fae's displeasure feels like.\" They drifted closer, and even their movement made no sound—no rustle of leaves, no shift of weight."
1"No ground beneath her feet, no direction, no up or down—just a crushing pressure of elsewhere, of spaces between spaces."
2"Overhead, the canopy wove together so densely that the sky vanished entirely—and yet light filled the clearing, soft and pervasive, as if the air itself glowed."
3"Wildflowers carpeted the ground in impossible abundance—foxgloves the colour of bruises, roses with petals of deep midnight blue, blooms she had no name for, flowers that seemed to watch her as she passed."
4"Just an impression of one—a subtle dip in the meadow, a line where the wildflowers grew slightly shorter, slightly denser."
5"Not visibly—there was no jarring teleportation, no blink-and-it's-gone—but subtly."
6"\"I do not lie, Shade. Neither shall I tell you everything. But I will give you this, children of the grey between.\" She reached into her robes and drew out a small object—a vial of liquid the colour of sunset."
7"\"—are the best kind of curse.\""
93.03% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount834
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.047961630695443645
lyAdverbCount12
lyAdverbRatio0.014388489208633094
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean10.58
std8.18
cv0.773
sampleLengths
013
119
214
38
421
511
614
74
84
96
1026
1114
123
133
146
1520
163
1714
186
195
208
2126
2226
2319
245
256
265
2716
283
294
3011
3114
326
3333
3430
355
362
371
384
3920
409
414
425
439
4418
454
4611
4715
486
492
56.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.39166666666666666
totalSentences120
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences89
matches
0"Just a subtle distortion in"
1"Then the Grove swallowed her"
2"Just an impression of one—a"
3"Somewhere between those things, rising"
ratio0.045
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences89
matches
0"Her voice sounded wrong in"
1"They drifted closer, and even"
2"Her bones hummed."
3"She stood in a cathedral"
4"They neither burned nor vanished."
5"They simply floated, patient as"
6"It wound between the trees"
7"They moved ahead, and where"
8"Her eyes, when she raised"
9"She tilted her head, and"
10"She reached into her robes"
11"she said carefully"
12"She stepped back into the"
13"She looked down at it,"
14"It was not quite a"
ratio0.169
49.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences89
matches
0"The stones loomed before them,"
1"Moss clung to the carved"
2"A faint shimmer hung between"
3"Aurora had stopped trusting her"
4"Her voice sounded wrong in"
5"Nyx cocked their head, violet"
6"The Shade's form rippled."
7"A shrug, rendered in living"
8"They drifted closer, and even"
9"Aurora stepped through."
10"The world folded."
11"Her bones hummed."
12"The Heartstone pendant warmed against"
13"The breath left her lungs."
14"She stood in a cathedral"
15"Trees rose like columns of"
16"Spores drifted on invisible currents,"
17"They neither burned nor vanished."
18"They simply floated, patient as"
19"The scent hit her next."
ratio0.82
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences89
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"Trees rose like columns of a forgotten temple, their trunks thick as houses, bark silvered with age and woven through with ivy that glowed faintly gold."
1"Overhead, the canopy wove together so densely that the sky vanished entirely—and yet light filled the clearing, soft and pervasive, as if the air itself glowed."
2"Wildflowers carpeted the ground in impossible abundance—foxgloves the colour of bruises, roses with petals of deep midnight blue, blooms she had no name for, fl…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"Nyx breathed (breathe)"
1"Nyx murmured (murmur)"
dialogueSentences43
tagDensity0.163
leniency0.326
rawRatio0.286
effectiveRatio0.093
78.6224%