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Run: 2026-09-03-01M1KR792G04BC22WF4SXYB13N
Run Details
Model:
Muse Glimmer 30B (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
46.3s
Cost:
$0.005849
Provider:
Fireworks
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
60.94%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
78.06%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
82.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
60.25%
Sentence opener variety
(details)
31.45%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
2.45%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
95.59%
Useless dialogue additions
(details)
98.72%
Dialogue tag variety (said vs. fancy)
(details)
86.9816%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone pendant flared against
Aurora’s sternum.
She clamped a hand over
the silver chain and pressed her back to the vine-choked wall. Heat bloomed through her palm, deep crimson
throbbed
against her skin, and the air turned sweet and rotten at once.
Fruit hung too heavy from
the branches overhead.
It swelled, burst, and swelled
again without falling. “Breath,”
Nyx whispered, and the whisper
rode the wind through the leaves. Aurora didn’t breathe. She counted. One. Two.
The pendant pulsed in time
with a low thud she felt in her teeth. The Veil had shivered here. Isolde had said it would.
The Half-Fae stood between two
ancient oak standing stones, silver hair catching faint light that had no source.
She left no footprints on
the moss.
Her pale lavender eyes tracked
the orchard. “You crossed the boundary you were warned to avoid.” “The boundary moved,” Aurora said. “Boundaries move when they are hungry.” Nyx solidified beside the stones, a tall humanoid silhouette of living shadow.
Violet eyes glowed faintly in
the amber sky.
They tilted their head at
the fruit. “Living,” they said. “It watches.” The vine nearest Aurora uncurled.
A thin tendril brushed her
left wrist, found the small crescent-shaped scar, and lingered.
A cool tickle ran up
her arm.
She snatched the Fae-forged blade
from her coat. Moonsilver caught the unreal light and turned it cold. The leaf-shaped dagger hummed against her skin. “Don’t touch it,” Isolde said. Too late. The fruit above them ripened in a rush. A plum the size of a fist split open with a soft pop. Juice ran down the branch, thick as syrup, and caught the air with the smell of summer kitchens and old cellars.
It dripped onto the moss
and the moss drank it instantly. Aurora stepped forward. The grove widened. The standing stones gave way to a low archway of braided roots, a shallow tunnel that smelled of earth and cooking fat. Beyond it, the world changed. Dymas opened like a mouth. The sky held a warm amber colour, heavy and still. No birds. No wind.
Only the low hum of
feasting far ahead. Terraces fell away in gentle steps, each lined with sprawling vineyards that produced grapes the size of pigeons. Orchards spilled fruit that glowed faintly from within. Master chefs moved between stalls, helbound souls with tired eyes and flour on their forearms.
They chopped, they plated, they
smiled with mouths too full. A grand feast table stretched across a courtyard.
It ran for hundreds of
metres, set with tall goblets, plates that refilled themselves, and guests who never
seemed to
rise. The air
vibrated
with distant clinking, murmuring, and a constant, low sizzle. Aurora’s
stomach
turned. Not from hunger. From recognition. “That’s the Veil tear you told me about,” she said. Isolde’s expression didn’t change. She couldn’t lie. She could mislead. “The Veil thins where it is fed.” Nyx flowed ahead, incorporeal for a heartbeat, then solid again at the edge of a vineyard. They pointed with a shadow-finger. “Listen.” She heard it then. A choir of chewing. Not loud. Constant. Under the sizzle and clink, thousands of small sounds, mouths working, swallowing, demanding more. The ground thrummed faintly, as if the whole place digested itself. A child ran past with a basket of golden apples. The apples rolled, stopped, rolled again as if the path
were tilted
by appetite. The child did not look up. Aurora followed the root arch deeper. The temperature rose. The sweet rot thickened. Her coat felt heavy.
She pulled her collar up
and rubbed her hands together. “Three rules for a place like this,” Nyx said. “Don’t eat. Don’t drink. Don’t look too long at the cooks.” “Why?” “Because they remember your face when you leave.” Isolde walked ahead, her silver hair brushing the low branches. The wildflowers bloomed year-round here, impossible colours in impossible shapes. Each petal shivered when they passed. “The Prince’s kitchens are ahead,” she said. “He holds the ledger.” “The Heartstone,” Aurora said. “The Heartstone was born here.” The pendant warmed again. It pointed. They reached a kitchen courtyard. Heat rolled off open ovens the size of houses. Steam rose in thick white columns and smelled of meat and honey and something metallic. A tall, broad-shouldered demon in a stained apron lifted a roasting spit. The meat on it turned,
glistening
, and the fat dripped into flames that burned amber. A helbound soul handed him a tray. The soul’s hands shook. The demon took the tray without looking at him. Aurora’s eyes caught the sigils carved into the oven doors. Reverse Greek. Poorly done. “Amateur summoning?” she muttered. “Helbound chefs copy the marks they see in dreams,” Isolde said. “They think it protects them.” Nyx drifted closer to a hanging rack of knives. The blades were long, curved, and warm. They shivered. “Magic here feeds on consumption.” “Can you cut it?” Aurora asked, holding up the Fae blade. Nyx considered.
Their voice carried the faint
scrape of wind over stone. “Moonsilver cuts wards. This place is not warded. It is willing.” A bell tolled, low and deep, from somewhere high above the terraces. The guests at the endless table paused. Plates refilled themselves with a soft sigh. “Competition,” Isolde said. “The Prince holds a feast every seventh hour. He invites the best.” “Invites who?” “Those who owe.” The pendant flared hard enough to sting. Aurora gasped. The silver chain burned her neck. “Something’s moving,” she said. From the far end of the courtyard, between the orchards, a figure stepped into view. Tall, robed in rich dark
velvet
, a crown of twisted vine and bone. Prince Belphegor. The ruler of Dymas.
He did not walk so
much as he
was carried
by the attention of the place. Cooks straightened. Guests turned. His eyes found them. Isolde froze. The wildflowers around her feet bent toward the Prince
as if bowing
. “Seer,” Belphegor said.
His voice was honey and
gravel. “You brought mortals to my table.” Isolde did not bow. “I brought a debtor.” Aurora’s hand tightened on the dagger. Cold seeped up her wrist. The Prince smiled. The vine crown shifted. “The Heartstone is mine,” he said. “It was forged from a first bite. It returns to the kitchen.” “No,” Aurora said. “Rory.” Nyx’s
whisper
cut close to her ear. “Don’t argue appetite.” The Prince raised a hand. The fruit overhead shivered. A low, wet sound rose from the orchards. The vines
began to
move. A thick, old, rectangular brown wooden door at the far end of the courtyard groaned open. Behind it, a corridor lined with hooks. On each hook, a pale, thin figure hung, still and silent, mouths open. The pendant
pulsed
faster. It wanted in. Aurora stepped forward, blade up. The Fae-forged dagger glowed faintly in the amber light. Belphegor laughed, a sound like spoons hitting plates. “Little cutter,” he said. “You will be the course.”
created_at
"2026-09-03T13:44:35.825Z"
9/3/2026, 1:44:35 PM
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4890
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1257
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
39
tagDensity
0.436
leniency
0.872
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1152
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
60.94%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1152
totalAiIsms
9
found
0
word
"throbbed"
count
1
1
word
"whisper"
count
2
2
word
"pulsed"
count
2
3
word
"vibrated"
count
1
4
word
"stomach"
count
1
5
word
"glistening"
count
1
6
word
"velvet"
count
1
highlights
0
"throbbed"
1
"whisper"
2
"pulsed"
3
"vibrated"
4
"stomach"
5
"glistening"
6
"velvet"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
140
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
140
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
161
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
22
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1152
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
19
unquotedAttributions
0
matches
(empty)
78.06%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
48
wordCount
973
uniqueNames
12
maxNameDensity
1.44
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Aurora"
discoveredNames
Heartstone
1
Aurora
14
Veil
1
Half-Fae
1
Nyx
7
Fae-forged
2
Isolde
8
Greek
1
Fae
4
Belphegor
3
Dymas
2
Prince
4
persons
0
"Aurora"
1
"Veil"
2
"Half-Fae"
3
"Nyx"
4
"Isolde"
5
"Fae"
6
"Belphegor"
7
"Dymas"
8
"Prince"
places
(empty)
globalScore
0.781
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
1
matches
0
"as if bowing"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1152
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
161
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
68
mean
16.94
std
15.73
cv
0.928
sampleLengths
0
7
1
52
2
12
3
31
4
32
5
9
6
5
7
6
8
27
9
5
10
50
11
5
12
2
13
53
14
33
15
5
16
73
17
41
18
8
19
10
20
10
21
7
22
21
23
1
24
36
25
30
26
27
27
20
28
1
29
8
30
26
31
11
32
4
33
5
34
6
35
56
36
20
37
14
38
4
39
16
40
18
41
5
42
11
43
12
44
11
45
26
46
15
47
2
48
3
49
15
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
140
matches
0
"were tilted"
1
"was carried"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
173
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
161
ratio
0
matches
(empty)
82.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
982
adjectiveStacks
3
stackExamples
0
"small crescent-shaped scar,"
1
"tall, broad-shouldered demon"
2
"thick, old, rectangular brown wooden door"
adverbCount
25
adverbRatio
0.025458248472505093
lyAdverbCount
7
lyAdverbRatio
0.007128309572301426
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
161
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
161
mean
7.16
std
4.64
cv
0.648
sampleLengths
0
7
1
16
2
20
3
8
4
8
5
12
6
3
7
2
8
1
9
1
10
14
11
5
12
5
13
18
14
7
15
7
16
9
17
5
18
6
19
12
20
8
21
7
22
3
23
2
24
5
25
14
26
7
27
8
28
9
29
7
30
5
31
2
32
8
33
13
34
21
35
11
36
3
37
3
38
22
39
5
40
5
41
10
42
2
43
2
44
8
45
18
46
8
47
15
48
10
49
8
60.25%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.40993788819875776
totalSentences
161
uniqueOpeners
66
31.45%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
106
matches
0
"Only the low hum of"
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
21
totalSentences
106
matches
0
"She clamped a hand over"
1
"It swelled, burst, and swelled"
2
"She left no footprints on"
3
"Her pale lavender eyes tracked"
4
"They tilted their head at"
5
"She snatched the Fae-forged blade"
6
"It dripped onto the moss"
7
"They chopped, they plated, they"
8
"It ran for hundreds of"
9
"She couldn’t lie."
10
"She could mislead."
11
"They pointed with a shadow-finger."
12
"She heard it then."
13
"Her coat felt heavy."
14
"She pulled her collar up"
15
"They reached a kitchen courtyard."
16
"Their voice carried the faint"
17
"He did not walk so"
18
"His eyes found them."
19
"His voice was honey and"
ratio
0.198
2.45%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
97
totalSentences
106
matches
0
"The Heartstone pendant flared against"
1
"She clamped a hand over"
2
"Heat bloomed through her palm,"
3
"Fruit hung too heavy from"
4
"It swelled, burst, and swelled"
5
"Nyx whispered, and the whisper"
6
"Aurora didn’t breathe."
7
"The pendant pulsed in time"
8
"The Veil had shivered here."
9
"Isolde had said it would."
10
"The Half-Fae stood between two"
11
"She left no footprints on"
12
"Her pale lavender eyes tracked"
13
"Nyx solidified beside the stones,"
14
"Violet eyes glowed faintly in"
15
"They tilted their head at"
16
"The vine nearest Aurora uncurled."
17
"A thin tendril brushed her"
18
"A cool tickle ran up"
19
"She snatched the Fae-forged blade"
ratio
0.915
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
106
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
37
technicalSentenceCount
2
matches
0
"The Half-Fae stood between two ancient oak standing stones, silver hair catching faint light that had no source."
1
"The standing stones gave way to a low archway of braided roots, a shallow tunnel that smelled of earth and cooking fat."
95.59%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
1
matches
0
"Nyx whispered, and the whisper rode the wind through the leaves"
98.72%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
17
fancyCount
2
fancyTags
0
"Nyx whispered (whisper)"
1
"she muttered (mutter)"
dialogueSentences
39
tagDensity
0.436
leniency
0.872
rawRatio
0.118
effectiveRatio
0.103
86.9816%