Run: 2026-09-03-01M1KRE6CTQRHWTBNWZCFNEFA8

Run Details

Duration:
47.0s
Cost:
$0.004336
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak roots snagged her ankle and Rory hauled herself free with a sharp intake of breath. She pressed her palm against the third standing stone and the Heartstone thumped warm against her sternum. A faint inner glow pulsed up through the silver chain and into her skin. Warmth, then a thin ache behind her teeth. "You're early," a voice said from the wildflowers. Rory didn't turn. She kept her hand on the stone, fingers splayed over rough bark. "Eva said you'd be here." The wildflowers didn't move. They shouldn't have moved at all. Year round bloom was one thing, sway without wind was another. The clearing smelled of damp earth and cold iron. "She talks too much." The voice came from her left, then her right. It layered, like someone speaking through water. "You shouldn't have come alone." Rory stepped back. Her boot struck something soft. She looked down. A small round stone, moss covered, sat in a shallow depression where her foot had been. It hadn't been there when she crouched to test the boundary an hour ago. Or minutes ago. Time in the Grove moved differently and she had lost count. The pendant pulsed. She pulled the deep crimson gemstone from beneath her coat. Roughly thumbnail size, it caught no light. It made its own. "The pendant is warm." "Of course it is." The voice was closer now. "It likes you. It always liked you." Rory scanned the ancient oak standing stones that marked the boundary. Richmond Park lay beyond them, but the trees here grew too close, their trunks thick and low, their branches braided into a roof. The air felt thick enough to drink. Somewhere a twig snapped, deliberate and slow. She had come because the pendant had been warm for three nights running, a faint throb under her pillow. The note in her coat pocket, block printed on cheap paper, said Isolde's grove, midnight, alone. No signature. Only a smear of green ink that smelled faintly of hawthorn. She had told Silas she was taking a shift early. She had lied. "Eva sent you?" she asked. "She sent you." The voice dropped to a register that made the roots under her feet twitch. "She is scared of what you will find." Rory knelt and brushed soil from the mossy stone. The earth beneath it was warm. A thin trickle of water moved over it, though the Grove had no stream she could see. She followed the sound with her eyes and saw nothing. A shadow detached itself from the trunk of a large old oak and took a step into open ground. It resolved into a figure, tall and thin, hair black as wet slate, eyes pale as river stones. It wore a coat of deep green wool, patched at the elbows. Rory stood up fast. The Heartstone flared. "You," she said. The figure smiled. It didn't show teeth. "I am called by many names," it said. "You may call me Isolde." "You're not Isolde." "No." The figure tilted its head. "She is dead. I am what remains." Rory's hand found the scar on her left wrist, small crescent shaped, a childhood accident with a kitchen knife. She rubbed it without thinking. The old reflex steadied her. "Why bring me here?" Isolde, or what remained, lifted a hand. The wildflowers around its feet bowed. "You carry a door." "The pendant." "The door you were given." A pause. "The door you stole." "I didn't steal anything." "You were given." The figure took another step. The ground under its feet didn't compress. "And now it wants to go home." Rory backed toward the standing stones. The air between them shivered. She could see the outline of Richmond Park's main path beyond the boundary, a thin dark line of trunks. The pocket between Earth and the Fae realm held its breath. "Hel's portal is under the third stone," she said. The pendant pulsed in time with her pulse. "I felt it." "Feel it now." A sound came from the canopy above. Not birds. A low chittering that rose and fell in tick-tock rhythm. Branches shifted, though no wind moved through the Grove. Rory's eyes flicked up. Something moved at the edge of vision, a quick flicker between trunks. She caught a flash of pale skin, then nothing. "You see them." She didn't answer. "They have been watching you since Cardiff." The figure stepped closer. "Since the night Evan left you." The name hit her like a slap. She kept her voice level. "Evan is dead." "Is he?" Isolde's smile widened. "He left a piece here." Rory's fingers tightened on the pendant chain. The silver warmed against her palm. "Give it back," the figure said. "No." The wildflowers bent all at once, toward the standing stones. The scent of cold iron sharpened to blood. "Then I will take it." The figure moved. Rory moved first. She slammed her palm hard against the stone. The bark was warm, living. The Heartstone flared bright enough to sting her eyes. A low hum rose from the ground, vibrating up through her boots into her bones. The figure staggered back as if struck. The wildflowers snapped upright. "Good," it said. "You are quicker than Eva thought." Rory grabbed a fallen branch, thick and gnarled, and swung it at the nearest trunk. The bark splintered, revealing a hollow lined with smooth white bone. Inside, something breathed. She heard footsteps behind her. Soft, bare feet on moss. More than one. She spun. Three figures stood at the edge of the clearing, half hidden by ferns. Their faces were blurred, as if seen through heat haze. Their eyes reflected the pendant's glow. "They're here for the door," Isolde said softly. "They have been waiting a long time." Rory's throat dried. She forced herself to breathe. Cool headed, intelligent, quick out-of-the-box thinking. That was her. Not running. Thinking. The pendant pulsed faintly with warmth when near a Hel portal. It was warm now. Very warm. She looked down. The stone she had kicked earlier had shifted. Beneath it, a thin circle of black earth showed, ringed with white ash. The portal breathed cold air up into her face. "Open it," the blurred figures said in unison. Rory lifted the pendant over the circle. The gemstone's inner glow caught the ash and lit it from below. The ground shivered. A hand reached up from the dark. Long fingers, pale and wet, brushed the edge of the circle and found her ankle. She screamed.
created_at"2026-09-03T13:48:22.309Z" 9/3/2026, 1:48:22 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency459
moderation_latency(null)
generation_time46976
tokens_prompt4387
tokens_completion3213
native_tokens_prompt4102
native_tokens_completion2827
native_tokens_completion_images(null)
native_tokens_reasoning1385
native_tokens_cached17
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00433588
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788443302-jlLx3n9iPwcLJTMjIeXU"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788443302-cz7jjBfnnUybOeaBZEPL"
upstream_id"req_a6a09d2c0ef3641c3ea4b780c0cbda78"
provider_responses
0
endpoint_id"6244f10e-1e45-488b-a47f-f575e0edd12b"
id"req_a6a09d2c0ef3641c3ea4b780c0cbda78"
is_byokfalse
latency414
model_permaslug"meta/muse-glimmer-30b-20260810"
provider_name"Phala"
status200
total_cost0.00433588
cache_discount0.00000442
upstream_inference_cost0
provider_name"Phala"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences41
tagDensity0.366
leniency0.732
rawRatio0.067
effectiveRatio0.049
90.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1086
totalAiIsmAdverbs2
found
0
adverb"softly"
count1
1
adverb"very"
count1
highlights
0"softly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1086
totalAiIsms13
found
0
word"pulsed"
count4
1
word"warmth"
count2
2
word"scanned"
count1
3
word"throb"
count1
4
word"resolved"
count1
5
word"pulse"
count1
6
word"flicked"
count1
7
word"flicker"
count1
8
word"footsteps"
count1
highlights
0"pulsed"
1"warmth"
2"scanned"
3"throb"
4"resolved"
5"pulse"
6"flicked"
7"flicker"
8"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences122
matches
0"y with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences122
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences146
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1086
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
73.58% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount916
uniqueNames10
maxNameDensity1.53
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory14
Heartstone3
Grove3
Park2
Isolde4
Silas1
Richmond2
Earth1
Fae1
Hel1
persons
0"Rory"
1"Heartstone"
2"Isolde"
3"Silas"
4"Earth"
places
0"Park"
1"Richmond"
2"Hel"
globalScore0.736
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1086
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences146
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean17.52
std13.67
cv0.78
sampleLengths
017
139
28
320
430
525
655
73
825
916
1048
1148
1213
135
1425
1542
1649
177
183
197
2013
213
2213
2329
244
2517
262
2711
284
2922
3041
3120
323
3328
3425
353
363
3717
3815
3910
4013
416
421
4318
445
456
4637
4711
489
4929
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences122
matches
0"were blurred"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs160
matches
0"was taking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences146
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount917
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.023991275899672846
lyAdverbCount7
lyAdverbRatio0.007633587786259542
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences146
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences146
mean7.44
std4.55
cv0.612
sampleLengths
017
117
214
38
48
53
612
75
84
96
1011
119
1213
137
145
153
165
173
1816
1914
203
2111
223
2310
247
254
264
279
287
2911
3023
317
327
3319
3416
352
3611
3710
383
395
4017
418
429
436
4417
4510
4619
4718
4812
494
45.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3219178082191781
totalSentences146
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences109
matches
0"Roughly thumbnail size, it caught"
1"Somewhere a twig snapped, deliberate"
2"Only a smear of green"
3"Soft, bare feet on moss."
4"More than one."
ratio0.046
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences109
matches
0"She pressed her palm against"
1"She kept her hand on"
2"They shouldn't have moved at"
3"It layered, like someone speaking"
4"Her boot struck something soft."
5"She looked down."
6"It hadn't been there when"
7"She pulled the deep crimson"
8"It made its own."
9"She had come because the"
10"She had told Silas she"
11"She had lied."
12"She followed the sound with"
13"It resolved into a figure,"
14"It wore a coat of"
15"It didn't show teeth."
16"She rubbed it without thinking."
17"She could see the outline"
18"She caught a flash of"
19"She didn't answer."
ratio0.257
15.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount97
totalSentences109
matches
0"The oak roots snagged her"
1"She pressed her palm against"
2"A faint inner glow pulsed"
3"Warmth, then a thin ache"
4"a voice said from the"
5"Rory didn't turn."
6"She kept her hand on"
7"The wildflowers didn't move."
8"They shouldn't have moved at"
9"Year round bloom was one"
10"The clearing smelled of damp"
11"The voice came from her"
12"It layered, like someone speaking"
13"Rory stepped back."
14"Her boot struck something soft."
15"She looked down."
16"A small round stone, moss"
17"It hadn't been there when"
18"The pendant pulsed."
19"She pulled the deep crimson"
ratio0.89
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences109
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount0
fancyTags(empty)
dialogueSentences41
tagDensity0.22
leniency0.439
rawRatio0
effectiveRatio0
88.8333%