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Run: 2026-09-03-01M1KRE939F1G6P5AFGMM6XQHM
Run Details
Model:
Muse Glimmer 30B (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
53.7s
Cost:
$0.005010
Provider:
Phala
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
18.31%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
98.76%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.52%
Sentence opener variety
(details)
37.04%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
26.67%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
45.45%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.7694%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The chain bit into Aurora's
throat.
She yanked the silver chain
down and the deep crimson Heartstone pendant pressed cold against her palm, then warm.
It pulsed once, twice, a
faint inner glow brightening against her skin. "Stop."
Nyx's voice arrived like a
whisper
carried on the wind, thin and close behind her ear though no solid shape stood there.
Shadow pooled at her ankles
and then stretched, thinning until only the faintly glowing violet eyes remained visible in the dusk between the standing stones. Isolde did not stop.
The silver hair of the
half-Fae reached her waist and caught on the ancient oak standing stones as she moved, though she left no footprints in the moss.
Her pale lavender eyes fixed
on the shimmer. "The boundary is thin here," she said. "An hour inside can be minutes or days outside. You came to see what feeds you." Aurora swallowed.
The wildflowers bloomed year-round in
the clearing, impossible white and violet heads nodding without wind.
The air smelled of damp
earth and something sweet, rotten and ripe at once.
The Veil shimmered at the
edge of her vision, a faint distortion only her pendant made visible. "You said a rift," Aurora said. "You said grove." "I said the Grove remembers."
Isolde's mouth curved
. "It remembers debts." Nyx shifted. Solid form solidified enough to stand six foot two in the centre of the circle, humanoid silhouette of living shadow, and the temperature dropped. "The stones are awake." The standing stones groaned. Not a sound so much as a feeling in the teeth.
The faint distortion thickened, amber
light bleeding through from the other side. Warm amber sky. The smell changed. Orchards. "Heartstone," Nyx said. "It wants in."
Aurora had not asked for
this.
She had asked for a
location.
The pendant given to her
by an unknown benefactor had warmed each night for a week, then
flared that morning
when she pulled her delivery bag from the flat above Silas' bar.
She had followed the warmth
to Richmond Park, to the hidden clearing Isolde called home, and now she stood in a circle of oak and lie. Isolde lifted a slender hand. No footprints marked the moss. "Step where I step," she said. "The Fae do not forgive trespass." Aurora stepped. The ground gave way. The world folded. Sound hit first. A low roar of voices, cutlery against plates, and a choir of birds that should not exist in London. Light hit second. Warm amber poured down from a sky that held no sun, only a perpetual golden haze. The air felt thick, sugared and hot, and it clung to the tongue.
They stood in a vast
courtyard of vineyards. Rows of thick, dark green vines stretched to a horizon that curved wrong. Exotic fruit swelled on the branches, each piece too large, too vivid. The skin of the grapes shone like oil. Orchards pressed in from the sides, trees heavy with fruit that breathed faintly. A master chef moved between tables, a helbound soul with a soot-stained apron, plating a dish that steamed with colours. He did not look up. Nyx was already incorporeal again, slipping along the shadow under a low wooden table. "Hel," they said. "Dymas." "Gluttony,"
Isolde whispered, and the word tasted like copper
. "Prince Belphegor's realm." Aurora's heart hammered against the pendant.
It pulsed in time with
something deeper, a rhythm under the ground. The Fae-forged blade at her hip, the slender leaf-shaped dagger of moonsilver, grew cold against her thigh.
It glowed faintly in the
amber light, not moonlight. She drew it an inch. The blade was always cold to the touch. "Can you cut through a ward?" she asked. "I can cut through anything the Fae made," Isolde said. "Hel wards are older." "Good." Aurora
scanned
. Grand feasts sprawled across terraces carved into the hillside. Servants moved like ants. Patrons with too many eyes and too many teeth laughed, their mouths full. The air
vibrated
with indulgence. "That is where we are headed," Nyx said.
Their violet eyes fixed on
a distant arch of black iron, half buried in vines. "The rift is not closed." Unease prickled the back of Aurora's neck. The small crescent-shaped scar on her left wrist itched. "Keep moving," Isolde said. "Do not eat. Do not drink. Do not look directly at the Prince's table." "Why not?" "Because you will be invited." They moved through the gardens. The path narrowed between hedges trimmed into
perfect
spirals. Wildflowers gave way to cultivated blooms that breathed perfume so thick Aurora coughed. The sound of a culinary competition rose from a pavilion ahead, chefs shouting orders in a language she did not know, the clatter of knives a fast percussion. A narrow river of something dark and viscous flowed beside the path. The water reflected the amber sky and the faces of people Aurora did not recognise, all staring up. "Helbound souls," Nyx said. "Contracted from Earth." "They cook here forever," Isolde said. "Debt is a flavour." Aurora stopped at a small rectangular green French silver platter left on a stone.
It held a single perfect
peach. Steam rose from it in a shape like a woman's hands. "Don't," Nyx said. She stepped back. The peach's skin split on its own and a thin scream came out.
Further on, the ground changed
to
marble
, warm under her boots. The great hall
loomed
, a sprawling vine-draped
structure
of dark stone and gold. Banners hung with the sigil of a fattened serpent devouring its tail. Inside, the feast was a living thing. Long tables stretched for miles, filled with bodies. The air
shimmered
with heat and grease. A master chef lifted a whole roasted beast onto a platter the size of a cart. The crowd roared. Isolde's silver hair lifted as if a wind blew through the hall, though none moved. "There," she said. At the head of the table sat a man in a loose black
velvet
coat, his face obscured by a mask of carved wood. He lifted a goblet. The liquid inside moved like blood. Prince Belphegor. The pendant flared hot against Aurora's chest. The Heartstone
pulsed
with
warmth
, and the Veil behind them tore wider. A low hum rose from the stones of the grove, from the rift, from the blade in her hand. Nyx solidified fully, shadow spilling outwards. "He sees us." "He always sees guests," Isolde said. Aurora's quick out-of-the-box thinking stuttered.
She had a weapon that
could cut through magical wards and was particularly effective against demons.
She had a shade who
could slip between realms.
She had an oracle who
could not lie but could mislead.
She had a pendant that
pulsed
faintly with
warmth
when near a Hel portal. The mask turned. A servant stepped into their path, smile too wide, eyes too empty. The servant held a small lovely old rectangular crimson
porcelain
plate. "For the newcomers," the servant said. "The Prince sends a taste." The plate steamed.
created_at
"2026-09-03T13:48:25.074Z"
9/3/2026, 1:48:25 PM
model
"meta/muse-glimmer-30b-20260810"
app_id
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external_user
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streamed
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cancelled
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latency
530
moderation_latency
(null)
generation_time
53687
tokens_prompt
5142
tokens_completion
3596
native_tokens_prompt
4891
native_tokens_completion
3225
native_tokens_completion_images
(null)
native_tokens_reasoning
1649
native_tokens_cached
17
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
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web_search_engine
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origin
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is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
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usage
0.00501038
router
(null)
user_agent
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session_id
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preset_id
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api_type
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provider_responses
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latency
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model_permaslug
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total_cost
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
1
adverbTags
0
"Nyx's voice arrived like [like]"
dialogueSentences
36
tagDensity
0.556
leniency
1
rawRatio
0.05
effectiveRatio
0.05
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1163
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
18.31%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1163
totalAiIsms
19
found
0
word
"pulsed"
count
4
1
word
"whisper"
count
1
2
word
"shimmered"
count
2
3
word
"warmth"
count
3
4
word
"scanned"
count
1
5
word
"vibrated"
count
1
6
word
"perfect"
count
2
7
word
"marble"
count
1
8
word
"loomed"
count
1
9
word
"structure"
count
1
10
word
"velvet"
count
1
11
word
"porcelain"
count
1
highlights
0
"pulsed"
1
"whisper"
2
"shimmered"
3
"warmth"
4
"scanned"
5
"vibrated"
6
"perfect"
7
"marble"
8
"loomed"
9
"structure"
10
"velvet"
11
"porcelain"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
2
narrationSentences
110
matches
0
"d with warmth"
1
"y with warmth"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
110
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
127
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1163
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
18
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
44
wordCount
1017
uniqueNames
14
maxNameDensity
1.28
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Aurora
13
Heartstone
2
Shadow
1
Veil
2
Isolde
10
Nyx
8
Richmond
1
Park
1
London
1
Fae-forged
1
Grand
1
French
1
Belphegor
1
Hel
1
persons
0
"Aurora"
1
"Shadow"
2
"Veil"
3
"Isolde"
4
"Nyx"
5
"Belphegor"
places
0
"Richmond"
1
"Park"
2
"London"
3
"Hel"
globalScore
0.861
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
67
glossingSentenceCount
1
matches
0
"tasted like copper"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1163
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
127
matches
0
"flared that morning"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
53
mean
21.94
std
17
cv
0.775
sampleLengths
0
6
1
31
2
48
3
40
4
23
5
48
6
9
7
11
8
30
9
34
10
6
11
70
12
10
13
12
14
6
15
3
16
54
17
54
18
25
19
18
20
12
21
44
22
13
23
8
24
14
25
34
26
28
27
16
28
18
29
2
30
5
31
55
32
30
33
7
34
10
35
31
36
3
37
16
38
36
39
41
40
15
41
3
42
34
43
2
44
38
45
9
46
6
47
41
48
14
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
110
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
160
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
127
ratio
0
matches
(empty)
98.76%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
338
adjectiveStacks
0
stackExamples
(empty)
adverbCount
14
adverbRatio
0.04142011834319527
lyAdverbCount
4
lyAdverbRatio
0.011834319526627219
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
127
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
127
mean
9.16
std
6.49
cv
0.709
sampleLengths
0
6
1
19
2
12
3
23
4
25
5
4
6
28
7
8
8
7
9
16
10
2
11
15
12
14
13
17
14
6
15
3
16
8
17
3
18
2
19
24
20
4
21
4
22
11
23
12
24
3
25
3
26
1
27
3
28
3
29
6
30
6
31
32
32
26
33
5
34
5
35
6
36
6
37
2
38
4
39
3
40
3
41
19
42
3
43
16
44
13
45
8
46
13
47
12
48
8
49
13
63.52%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.4330708661417323
totalSentences
127
uniqueOpeners
55
37.04%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
90
matches
0
"Further on, the ground changed"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
90
matches
0
"She yanked the silver chain"
1
"It pulsed once, twice, a"
2
"Her pale lavender eyes fixed"
3
"She had asked for a"
4
"She had followed the warmth"
5
"They stood in a vast"
6
"He did not look up."
7
"It pulsed in time with"
8
"It glowed faintly in the"
9
"She drew it an inch."
10
"Their violet eyes fixed on"
11
"They moved through the gardens."
12
"It held a single perfect"
13
"She stepped back."
14
"He lifted a goblet."
15
"She had a weapon that"
16
"She had a shade who"
17
"She had an oracle who"
18
"She had a pendant that"
ratio
0.211
26.67%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
78
totalSentences
90
matches
0
"The chain bit into Aurora's"
1
"She yanked the silver chain"
2
"It pulsed once, twice, a"
3
"Nyx's voice arrived like a"
4
"Shadow pooled at her ankles"
5
"Isolde did not stop."
6
"The silver hair of the"
7
"Her pale lavender eyes fixed"
8
"The wildflowers bloomed year-round in"
9
"The air smelled of damp"
10
"The Veil shimmered at the"
11
"Isolde's mouth curved"
12
"The standing stones groaned."
13
"The faint distortion thickened, amber"
14
"The smell changed."
15
"Aurora had not asked for"
16
"She had asked for a"
17
"The pendant given to her"
18
"She had followed the warmth"
19
"Isolde lifted a slender hand."
ratio
0.867
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
90
matches
(empty)
ratio
0
45.45%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
44
technicalSentenceCount
6
matches
0
"A low roar of voices, cutlery against plates, and a choir of birds that should not exist in London."
1
"Warm amber poured down from a sky that held no sun, only a perpetual golden haze."
2
"Rows of thick, dark green vines stretched to a horizon that curved wrong."
3
"A master chef moved between tables, a helbound soul with a soot-stained apron, plating a dish that steamed with colours."
4
"Wildflowers gave way to cultivated blooms that breathed perfume so thick Aurora coughed."
5
"She had a weapon that could cut through magical wards and was particularly effective against demons."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
1
matches
0
"Isolde whispered, and the word tasted like copper"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
16
fancyCount
1
fancyTags
0
"Isolde whispered (whisper)"
dialogueSentences
36
tagDensity
0.444
leniency
0.889
rawRatio
0.063
effectiveRatio
0.056
85.7694%