Run: 2026-09-03-01M1KRF9HTAAN529MJ0CM3JNF1

Run Details

Duration:
11.3s
Cost:
$0.010415
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory tripped over a thick knot of gnarled black roots, caught her balance against cold bark, and cursed under her breath. The silence hit her like a blow. One stride past the ancient oak standing stones on the edge of Richmond Park, and London simply ceased to exist. No hum of late red double-decker buses on the dual carriageway. No distant aircraft descending toward Heathrow. Only the thick, heavy scent of honeysuckle and crushed nightshade hanging stagnant in the dark. She checked the digital watch on her left wrist, just above the crescent-shaped scar. The display flickered between zeros and meaningless static. "Bloody ridiculous," she muttered. Her voice had no echo. The sound dropped dead into the carpet of purple and yellow wildflowers that choked the clearing. They bloomed in vivid, unseasonal defiance of the biting autumn chill she had left five yards behind her. She pulled the canvas satchel tighter across her shoulder. Yu-Fei had offered fifty quid extra for this drop, cash in hand, no questions asked. Just leave the lacquered wooden box at the base of the hollow trunk and walk out. Simple enough for an off-the-books courier run. Except the hollow trunk was not where it was supposed to be. Rory walked deeper into the clearing. The air felt thick, like wading through chilled syrup. Every step rustled against stalks that straightened themselves immediately after her boots passed over them. A distinct click sounded behind her right ear. She spun round. Nothing stood there except the ring of towering, mossy oak monoliths. The trees seemed taller than they had looked from the park path, stretching into a canopy so dense that not a single star punctured the blackness above. She waited. She held her breath until her ribs ached. Nothing. Just the heavy, cloying perfume of the flowers. Then came the warmth against her collarbone. Rory reached beneath her coat and touched the Heartstone Pendant. The smooth, thumbnail-sized crimson gem was heating up, a steady throb pulsing against her skin like a second heartbeat. It flared with a dull internal ruby light through the weave of her black woollen jumper. "Not now," she whispered to the stone. "Don't start that now." The pendant did not cool. It pulsed faster. A dry rasp echoed from the canopy above, like brittle fingernails scraping across corrugated cardboard. Rory looked up. The branches were knotted together in grotesque, tangled shapes that resembled bent human limbs. High in the fork of two massive limbs, something shifted. A shadow within shadows, dense and oily. She backed away two paces. Her boot heel struck a stone. She did not look down. Her gaze remained locked on the canopy. "Who's there?" The forest offered no answer, but the rustling stopped instantly. The stillness grew unnatural, the kind of absolute quiet that precedes a collapsing roof. A breeze stirred, carrying the rank stench of stagnant river mud and old copper. To her left, twenty yards away among the undergrowth, a white shape flickered. It vanished behind an oak before her eyes could properly focus on the outline. It was too tall for a deer, too thin for a man. Rory reached into her jacket pocket and gripped her brass torch. She clicked the button. The sharp beam of white LED light cut through the gloom, illuminating thick pillars of ancient wood, swathes of unnatural blossoms, and nothing else. She swung the beam in a slow arc. The beam caught the bark of the central oak. Carved into the wood, roughly at eye level, were fresh, jagged gouges. Sap leaked from the wounds, pale and milky, dripping onto the roots below with soft, rhythmic plops. Plop. Plop. Plop. Except the rhythm had two beats. One drop hitting the wood, followed a fraction of a second later by a wet tap directly behind her. Rory pivoted, sweeping the light across the grass. The beam illuminated a pair of bare, grey feet standing inches from the light's outer ring. The skin was cracked, the long toes tipped with split, blackened nails. Above the ankles, thin sinew stretched over sharp bone, disappearing up into the gloom where the torchlight died. Rory did not scream. Her throat clamped shut. She lunged backward, her trainers slipping on the wet petals. The thing did not pursue. It stood entirely motionless, like a dead branch driven into the turf. "Silas sent the box," she said, her voice shaking despite her best effort. "It's on the ground. Take it and let me through." No response came from the dark figure. Then the voice drifted down from the canopy high above her head, using her own Welsh lilt with horrifying precision. "Who's there?" the canopy whispered in Rory's exact cadence. "Who's there? Bloody ridiculous." A wet chuckle followed, rattling with excess fluid. The crimson stone against her chest burned scalding hot now, scorching through the wool to bite into her flesh. The air pressure plummeted. Rory's ears popped, accompanied by a high-pitched whine that vibrated through her jaw. She glanced over her shoulder toward the standing stones that marked the exit to Richmond Park. The gap between the stones was gone. Where the open parkland should have been, there was only a solid, impenetrable wall of interlocking black briars and thorn bushes as thick as a man's arm. Another wet slap sounded to her right. Then another to her left. Rory swung the torch frantically. Three more figures stood at the edge of the clearing, tall, emaciated, their heads tilted at impossible, broken angles. Their eyes reflected the torchlight with the pale green shine of nocturnal predators. The thing in front of her took a single, jerky step forward. The Heartstone flared with a blinding crimson flash, and the ground beneath Rory's feet split open with a deafening roar.
created_at"2026-09-03T13:48:58.307Z" 9/3/2026, 1:48:58 PM
model"google/gemini-3.7-flash-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1787
moderation_latency(null)
generation_time11144
tokens_prompt4387
tokens_completion1680
native_tokens_prompt4427
native_tokens_completion1892
native_tokens_completion_images0
native_tokens_reasoning629
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.01041525
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788443338-mRfq8luxCBTEZ2pJBojP"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788443338-fhNlri4fnGD2MlbjmGSt"
upstream_id"ynqZarbPHoyW1MkP5IaCoQE"
provider_responses
0
endpoint_id"dd072012-3274-417d-97e3-e290cba37e31"
id"ynqZarbPHoyW1MkP5IaCoQE"
is_byokfalse
latency1787
model_permaslug"google/gemini-3.7-flash-20260813"
provider_name"Google AI Studio"
status200
total_cost0.01041525
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount964
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount964
totalAiIsms15
found
0
word"silence"
count1
1
word"flickered"
count2
2
word"echo"
count1
3
word"chill"
count1
4
word"chilled"
count1
5
word"warmth"
count1
6
word"throb"
count1
7
word"pulsed"
count1
8
word"echoed"
count1
9
word"gloom"
count2
10
word"rhythmic"
count1
11
word"lilt"
count1
12
word"vibrated"
count1
highlights
0"silence"
1"flickered"
2"echo"
3"chill"
4"chilled"
5"warmth"
6"throb"
7"pulsed"
8"echoed"
9"gloom"
10"rhythmic"
11"lilt"
12"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences89
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords964
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
91.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount934
uniqueNames9
maxNameDensity1.18
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Richmond2
Park2
London1
Heathrow1
Heartstone2
Pendant1
Welsh1
Rory11
Plop3
persons
0"Heartstone"
1"Pendant"
2"Rory"
places
0"Richmond"
1"Park"
2"London"
3"Heathrow"
globalScore0.911
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount1
matches
0"seemed taller than they had looked from the park path, stretching into a canopy so dense that not a single star punctured the blackness above"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount964
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean20.51
std13.61
cv0.663
sampleLengths
021
159
222
34
439
547
612
730
88
941
1010
119
127
1345
1411
158
1615
1734
1811
1912
202
2124
2214
2339
2439
258
2638
273
2825
298
3016
3130
3218
3317
3423
357
3620
3713
388
3936
4016
4134
4212
435
4432
4512
4620
93.44% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences89
matches
0"was supposed"
1"was cracked"
2"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs144
matches
0"was heating"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences93
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount941
adjectiveStacks2
stackExamples
0"late red double-decker"
1"smooth, thumbnail-sized crimson"
adverbCount25
adverbRatio0.026567481402763018
lyAdverbCount11
lyAdverbRatio0.011689691817215728
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean10.37
std5.97
cv0.576
sampleLengths
021
17
220
311
46
515
614
78
84
95
1016
1118
129
1315
1416
157
1612
176
189
1915
208
213
2211
2327
242
258
261
278
287
2910
3019
3116
327
334
345
353
3615
373
3814
3910
407
415
426
435
447
452
4610
4714
4814
4913
46.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.34408602150537637
totalSentences93
uniqueOpeners32
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences83
matches
0"Only the thick, heavy scent"
1"Just leave the lacquered wooden"
2"Just the heavy, cloying perfume"
3"Then came the warmth against"
4"Then the voice drifted down"
5"Then another to her left."
ratio0.072
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences83
matches
0"She checked the digital watch"
1"Her voice had no echo."
2"They bloomed in vivid, unseasonal"
3"She pulled the canvas satchel"
4"She spun round."
5"She held her breath until"
6"It flared with a dull"
7"she whispered to the stone"
8"It pulsed faster."
9"She backed away two paces."
10"Her boot heel struck a"
11"She did not look down."
12"Her gaze remained locked on"
13"It vanished behind an oak"
14"It was too tall for"
15"She clicked the button."
16"She swung the beam in"
17"Her throat clamped shut."
18"She lunged backward, her trainers"
19"It stood entirely motionless, like"
ratio0.277
80.48% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences83
matches
0"Rory tripped over a thick"
1"The silence hit her like"
2"She checked the digital watch"
3"The display flickered between zeros"
4"Her voice had no echo."
5"The sound dropped dead into"
6"They bloomed in vivid, unseasonal"
7"She pulled the canvas satchel"
8"Yu-Fei had offered fifty quid"
9"Rory walked deeper into the"
10"The air felt thick, like"
11"Every step rustled against stalks"
12"A distinct click sounded behind"
13"She spun round."
14"Nothing stood there except the"
15"The trees seemed taller than"
16"She held her breath until"
17"Rory reached beneath her coat"
18"The smooth, thumbnail-sized crimson gem"
19"It flared with a dull"
ratio0.759
60.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences83
matches
0"To her left, twenty yards"
ratio0.012
61.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount5
matches
0"The sound dropped dead into the carpet of purple and yellow wildflowers that choked the clearing."
1"Every step rustled against stalks that straightened themselves immediately after her boots passed over them."
2"The branches were knotted together in grotesque, tangled shapes that resembled bent human limbs."
3"Rory's ears popped, accompanied by a high-pitched whine that vibrated through her jaw."
4"She glanced over her shoulder toward the standing stones that marked the exit to Richmond Park."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"she said, her voice shaking despite her best effort"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
2"the canopy whispered (whisper)"
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0.75
effectiveRatio0.75
84.7918%