Run: 2026-09-03-01M1KRGATEZH006Z24RJ0PKTGK

Run Details

Duration:
44.0s
Cost:
$0.005294
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The brass compass spun. Quinn pressed her boot against the cracked bone token and forced it still. The needle jittered, caught, and pointed at the body. "Don't touch that." She said. Eva Kowalski tucked hair behind her left ear and lifted her round glasses with a freckled fingertip. The worn leather satchel hung heavy against her hip. "It's not a body." Eva said. Quinn's sharp jaw tightened. Military precision held her at the edge of the platform where Camden Town station had died in 1938 and never resurrected properly. The Veil Market had moved under here for the full moon. Now it stank of wet stone, old oil and something sweet and wrong, like bruised fruit left in a closed car. The corpse lay on a low concrete bench beside a stall that sold bottled sighs and second-hand teeth. No blood. No bruising. Skin the colour of old paper, hands folded neatly over a flat chest. "That's a preservation effect." Eva said. "Cold sleep. Shade artisans use it for transport. See the sigils?" Quinn crouched. The small brass compass in her left palm had a patina of verdigris and a face etched with protective sigils. She had lifted it from the stall's counter. The needle pointed now, steady as a accusation, at the man's sternum. "Points at rifts." Quinn said. "Not corpses." "Same thing here." Eva said. "He's a anchor." Quinn's worn leather watch caught the thin light. She logged time by habit, eighteen years of it. Three years since DS Morris had vanished in a case like this, with whispers and no paperwork. She did not say his name. She ran a gloved finger along the bench. Dust. Fresh dust. Someone had wiped. "Footprints." Eva said. "Look." Three sets. All new trainers. All fresh. They led from the entrance arch, past the stall, to the body, and stopped. No return tracks. "Someone brought him." Quinn said. "Someone placed him." Eva said. The difference mattered. Quinn stood. The abandoned Tube station breathed through broken tiles. A thin pipe dripped somewhere. Water ticked off metal and ran in a thin dark line toward a drain. She lifted the man's sleeve. The cuff of a cheap navy work shirt. No tags. No dirt under nails. Nails trimmed neat. "Clean." Quinn said. "Too clean." Eva said. A small cardboard box sat by his head. Quinn nudged it with the toe of her boot. It slid. Inside lay a handful of bone chips, a folded receipt from the British Museum restricted archives reading room, and a photograph of a woman with curly red hair and green eyes. Eva stared at the photo and swallowed. "That's me." She said. Quinn picked up the receipt. Date stamp yesterday. Sign in by E. Kowalski. Research assistant. Ancient History. "You were here?" Quinn said. "I was not here." Eva said. "The Market requires a bone token for entry. I have never had one." Quinn turned the receipt over. A faint imprint of a thumb, whorled and smudged, pressed into the paper. Not Eva's. The photo had been handled recently. The edges bent. "Someone's framing you." Quinn said. "Someone's framing the clique." Eva said. Quinn felt the familiar click of deduction settling into place. She had watched the clique for six months. Aurora and her friends. Parties in squats. Late night texts. Money moving in odd patterns. She had built a case on drugs, theft, blackmail. It had felt solid until Morris. "There's no blood." Quinn said. "No struggle." Eva said. "The compass points to him." Quinn said. "It points to what's under him." Eva said. Quinn knelt again and lifted the body. The skin gave like paper. The bench beneath him was warm. Not room warm. Body warm. She peeled back a loose floor panel near the bench. The concrete had been cut, recent, edges raw. A narrow shaft dropped down. Air rose from it, cold and metallic. The brass compass needle swung hard and shivered. "Rift." Quinn said. Eva knelt beside her, satchel bumping the ground, books shifting inside with a soft thump. She pointed with a thin finger at the shaft wall. "Markings." She said. Greek letters, reversed. A Sigma where an S should sit. Amateur work. The kind of mistake a student makes when they copy from a book without understanding the language. "Instagram followers at best." Quinn said. "Or a lure." Eva said. Footsteps echoed from the tunnel mouth. Heavy. Unsynchronised. Quinn stood in one fluid motion, watch catching light. "Police." A voice called. "Detective Quinn?" Quinn's spine straightened. She did not turn. "You shouldn't be down here." She said. "It's a crime scene." The voice said. "We got the call about a body in the old Camden line." Quinn's eyes flicked to Eva. The photo. The receipt. The bone token under her boot. The Market moved every full moon. It would be gone by dawn. "Who called?" Quinn said. "Anonymous." The voice said. "Said you'd want first look." Eva tucked hair behind her ear again, faster this time. Nervous. "The body is fresh." Quinn said. "No time for forensics yet." A torch beam cut across the platform and caught the stall of bottled sighs. Glass shivered. Quinn stepped between the light and the shaft. "Don't." She said. "Detective?" The voice said. She heard boots on concrete, getting closer. Two men, maybe three. The bearing was not Met. No radio crackle. No regulation shoes. The Veil Compass in her palm warmed. Eva's hand found Quinn's wrist. Green eyes met brown. "Quinn." Eva said. The needle spun again, hard, and pointed down the shaft. A wet sound rose from the dark. A low chitter, flip-flop, tick-tock of claws on stone. The torch beam steadied on the body. The skin on the man's face cracked open. Something pushed up from beneath him.
created_at"2026-09-03T13:49:32.377Z" 9/3/2026, 1:49:32 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency598
moderation_latency(null)
generation_time43893
tokens_prompt4492
tokens_completion2924
native_tokens_prompt4201
native_tokens_completion2549
native_tokens_completion_images(null)
native_tokens_reasoning1480
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00529385
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788443372-5Fti3FIUjte65PGaihga"
session_id(null)
preset_id(null)
api_type"completions"
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upstream_id"chatcmpl-chatcmpl-a381f0d188bb4012af385fe3c559d944"
provider_responses
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endpoint_id"38b85376-97ef-4ae3-b2f4-b23ca1ee2495"
id"chatcmpl-chatcmpl-a381f0d188bb4012af385fe3c559d944"
is_byokfalse
latency149
model_permaslug"meta/muse-glimmer-30b-20260810"
provider_name"Fireworks"
status200
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cache_discount(null)
upstream_inference_cost0
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags32
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.78
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount966
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount966
totalAiIsms5
found
0
word"etched"
count1
1
word"familiar"
count1
2
word"footsteps"
count1
3
word"echoed"
count1
4
word"flicked"
count1
highlights
0"etched"
1"familiar"
2"footsteps"
3"echoed"
4"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences143
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences143
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences152
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords966
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions32
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions66
wordCount824
uniqueNames18
maxNameDensity3.16
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Eva19
Kowalski2
Quinn26
Camden1
Town1
Veil2
Market2
Morris2
Three2
Tube1
British1
Museum1
History1
Greek1
Sigma1
Footsteps1
Met1
Compass1
persons
0"Eva"
1"Kowalski"
2"Quinn"
3"Market"
4"Morris"
5"Three"
6"Museum"
7"Footsteps"
8"Compass"
places
0"Camden"
1"Town"
2"British"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount966
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences152
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean14.42
std12.78
cv0.886
sampleLengths
04
122
25
326
46
558
635
717
842
97
108
1140
1214
134
1424
155
165
173
1829
1922
203
214
2250
237
244
2517
265
2719
2829
295
306
3148
325
334
347
358
3623
3730
388
393
4025
413
4229
436
445
4517
466
477
487
4919
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences143
matches
0"been handled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs144
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences152
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount827
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.015719467956469165
lyAdverbCount4
lyAdverbRatio0.0048367593712212815
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences152
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences152
mean6.36
std4.66
cv0.734
sampleLengths
04
113
29
35
417
59
66
74
822
911
1021
1118
122
132
1413
156
1611
172
1820
198
2012
215
222
235
243
258
269
2717
286
298
301
312
323
333
341
352
363
372
3814
393
405
415
423
432
448
455
4614
475
488
492
60.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.42105263157894735
totalSentences152
uniqueOpeners64
35.84% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences93
matches
0"All new trainers."
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences93
matches
0"She had lifted it from"
1"She logged time by habit,"
2"She did not say his"
3"She ran a gloved finger"
4"They led from the entrance"
5"She lifted the man's sleeve."
6"She had watched the clique"
7"She had built a case"
8"It had felt solid until"
9"She peeled back a loose"
10"She pointed with a thin"
11"She did not turn."
12"It would be gone by"
13"She heard boots on concrete,"
ratio0.151
46.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences93
matches
0"The brass compass spun."
1"Quinn pressed her boot against"
2"The needle jittered, caught, and"
3"Eva Kowalski tucked hair behind"
4"The worn leather satchel hung"
5"Quinn's sharp jaw tightened."
6"Military precision held her at"
7"The Veil Market had moved"
8"The corpse lay on a"
9"Skin the colour of old"
10"The small brass compass in"
11"She had lifted it from"
12"The needle pointed now, steady"
13"Quinn's worn leather watch caught"
14"She logged time by habit,"
15"She did not say his"
16"She ran a gloved finger"
17"Someone had wiped."
18"They led from the entrance"
19"The difference mattered."
ratio0.828
53.76% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences93
matches
0"Now it stank of wet"
ratio0.011
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount2
matches
0"The corpse lay on a low concrete bench beside a stall that sold bottled sighs and second-hand teeth."
1"Eva knelt beside her, satchel bumping the ground, books shifting inside with a soft thump."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags32
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags32
fancyCount0
fancyTags(empty)
dialogueSentences41
tagDensity0.78
leniency1
rawRatio0
effectiveRatio0
88.3819%