Run: 2026-09-03-01M1KRH13110AG29JEMF16GRE2

Run Details

Duration:
45.8s
Cost:
$0.005543
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token shattered under her boot. Harlow Quinn crouched, leather watch catching the cold light of her torch. The fragment was small white bone, carved with a sigil she had seen on three missing persons files. It sat in a shallow pool of dark liquid that was not blood. "That's not blood." "Tell me something I don't know, Eva." The abandoned Tube platform beneath Camden stank of wet stone and iron. The air moved wrong, thin and warm where it should have been damp and cold. A long rectangular green French silver whittling knife lay in the dust near the token, blade clean. No prints. No drag marks. No struggle. Eva Kowalski tucked hair behind her left ear and lifted her worn leather satchel. Round glasses slipped down her nose. She did not answer immediately. "Forensics logged it as a homicide scene. Victim's name is in the file." "Where's the victim?" "That's the point." Harlow stood. Her jaw set. She surveyed the narrow platform with military precision, noting the fresh scuffs on the old tiled wall, the single set of footprints leading to the tunnel and stopping. "One set?" "Two, if you count the ones that vanish." Eva crouched beside the pool, pressed a gloved fingertip to the surface and lifted it. It beaded, viscous, faintly luminescent. "Alchemical residue. Bile and mercury, maybe. And something organic I can't place." "Can you place the smell?" "It stings." "Good." A constable approached with a evidence bag. Harlow stopped him with a look. "Don't touch the knife yet." "Why not?" "Because someone left it for us to find." The platform was too clean for a body. No blood spatter on the ceiling. No displaced debris. The walls bore faint chalk marks, reversed Greek letters that glowed when Eva's torch passed over them. "Amateur hour." "Don't be dismissive. This is the Veil Market." "Market's closed until full moon." "Market moves. So do people." Harlow pulled a small brass compass from her coat pocket. The casing had a patina of verdigris. The face was etched with protective sigils. The needle spun lazily, then jerked hard left toward the dark tunnel. "It points to a rift." "It points to where you want it to point." Eva's voice tightened. She opened her satchel and took out a thick notebook, pages crowded with careful annotations. "British Museum restricted archives hold three references to a Shade artisan compass. The Veil Compass. Crafted by a Shade artisan. It doesn't lie." "Shade artisan isn't a person, Eva. It's a story." "Stories are what people use when they don't have words for the real thing." The sound of boots echoed from the stairwell above. Harlow's shoulders squared. "Detective Quinn. Sir, we've got a body." She moved before Eva could react. The tunnel was narrow, lined with peeling adverts for a Camden market that had closed twenty years prior. The constable stood over a figure slumped against the wall, head tipped back, mouth open in a silent O. No blood. No wounds. The skin held a grey pallor, like paper left in the sun. The eyes were open, brown and unfocused. "Age?" "Mid twenties. Male. No ID." Harlow knelt. The worn leather watch on her left wrist ticked. She noted the man's clothes, a thin black jumper, cheap trainers, a bone token on a string around his neck. The token was intact. "That's a new one." "He's not dead." Eva leaned closer. The man's chest did not rise. "He's cold. And he doesn't smell." "Everyone smells." "Not him." Harlow ran a finger lightly along the man's forearm. The skin did not yield. It had the faint tackiness of old wax. "Contact high." "Contact what?" "Veil Market sells it. A way to step through without stepping through. Leaves the body behind for a while." "Where's the body then?" "Wherever he went." The compass needle steadied, pointing directly at the man's sternum. Harlow closed her fist around it. "That's impossible." "The Compass points toward the nearest supernatural rift or portal. It's pointing at him." Eva's freckled complexion paled. She tucked hair behind her left ear again, faster this time. "Maybe the rift is in him." Harlow stood, brushed dust from her knees. She looked at the chalk marks, the knife, the pool of residue, the token. "Three years ago DS Morris went missing on a case like this. Camden. A club that didn't exist on any map. The file said overdose." "You never told me that." "I told you he was lost." The constable shifted his weight. "Sir, we need to seal the scene." "Scene's already sealed." A low hum rose from the tunnel, not mechanical, not electrical. It vibrated in the teeth. The chalk marks brightened. Eva's notebook slipped from her hands. Pages fanned open to a drawing of a small brass compass with protective sigils. "Listen." "I am listening." The hum resolved into a voice, thin and layered, speaking a language that felt like it had been learned from watching mouths move. The man's body twitched. The bone token around his neck cracked. Harlow drew her torch beam across the tunnel mouth. The darkness beyond seemed to thicken, to pull inwards. "Tell me what I'm missing." "You're missing the exit." The chalk marks flared white. The rectangular green French silver whittling knife lifted an inch off the dust and hovered, then fell. Footsteps ran from the stairwell. Fast, uncoordinated. A young woman burst onto the platform, curly red hair wild, glasses askew. She skidded to a stop at the edge of the chalk circle. "Don't cross it." Eva stepped forward. "Anna?" "They took him." "Who took who?" The woman pointed at the body. The needle of the compass spun wildly and locked. The air shivered. Harlow felt the familiar cold press behind her ribs, the same cold that had sat in her chest the night Morris didn't come home. She moved between Eva and the tunnel. "Everyone back." The hum peaked. The man's eyes snapped open. They were black. The bone token shattered.
created_at"2026-09-03T13:49:55.178Z" 9/3/2026, 1:49:55 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency445
moderation_latency(null)
generation_time45664
tokens_prompt4492
tokens_completion3146
native_tokens_prompt4201
native_tokens_completion2715
native_tokens_completion_images(null)
native_tokens_reasoning1629
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00554285
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788443395-XFBpzM4zZ1vY0X68Cmi4"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788443395-sYq4rM1aJjKbARB1p0gS"
upstream_id"chatcmpl-chatcmpl-579f9d79d0bb41108232eec7a92a7bd3"
provider_responses
0
endpoint_id"38b85376-97ef-4ae3-b2f4-b23ca1ee2495"
id"chatcmpl-chatcmpl-579f9d79d0bb41108232eec7a92a7bd3"
is_byokfalse
latency30
model_permaslug"meta/muse-glimmer-30b-20260810"
provider_name"Fireworks"
status200
total_cost0.00554285
cache_discount(null)
upstream_inference_cost0
provider_name"Fireworks"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
90.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1001
totalAiIsmAdverbs2
found
0
adverb"lazily"
count1
1
adverb"lightly"
count1
highlights
0"lazily"
1"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1001
totalAiIsms10
found
0
word"shattered"
count2
1
word"etched"
count1
2
word"echoed"
count1
3
word"weight"
count1
4
word"mechanical"
count1
5
word"vibrated"
count1
6
word"resolved"
count1
7
word"footsteps"
count1
8
word"familiar"
count1
highlights
0"shattered"
1"etched"
2"echoed"
3"weight"
4"mechanical"
5"vibrated"
6"resolved"
7"footsteps"
8"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
89.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences81
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1001
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
70.75% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount694
uniqueNames9
maxNameDensity1.59
worstName"Harlow"
maxWindowNameDensity2.5
worstWindowName"Eva"
discoveredNames
Quinn1
Tube1
Camden2
French2
Kowalski1
Greek1
Eva10
Morris1
Harlow11
persons
0"Quinn"
1"Kowalski"
2"Eva"
3"Morris"
4"Harlow"
places(empty)
globalScore0.707
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount1
matches
0"felt like it had been learned from watc"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1001
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean15.4
std11.44
cv0.743
sampleLengths
07
143
210
351
425
516
63
733
810
920
1012
117
121
1313
145
1510
1634
1710
1810
1936
2014
2118
2223
239
2414
2512
267
2743
2823
296
3035
317
329
336
342
352
3622
374
3819
397
4016
4116
4215
436
4421
4525
4611
475
4810
4920
96.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences81
matches
0"was etched"
1"been learned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs121
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences134
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount694
adjectiveStacks1
stackExamples
0"long rectangular green French"
adverbCount14
adverbRatio0.020172910662824207
lyAdverbCount7
lyAdverbRatio0.010086455331412104
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean7.47
std5.7
cv0.763
sampleLengths
07
112
218
313
43
57
612
715
817
92
103
112
1214
136
145
1513
163
173
182
193
2028
212
228
2315
245
2512
265
272
281
297
306
315
322
338
348
356
363
3717
382
398
405
415
4210
437
447
4512
465
479
483
4915
46.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.3582089552238806
totalSentences134
uniqueOpeners48
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences74
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences74
matches
0"It sat in a shallow"
1"She did not answer immediately."
2"Her jaw set."
3"She surveyed the narrow platform"
4"It beaded, viscous, faintly luminescent."
5"She opened her satchel and"
6"She moved before Eva could"
7"She noted the man's clothes,"
8"It had the faint tackiness"
9"She tucked hair behind her"
10"She looked at the chalk"
11"It vibrated in the teeth."
12"She skidded to a stop"
13"She moved between Eva and"
14"They were black."
ratio0.203
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount70
totalSentences74
matches
0"The bone token shattered under"
1"Harlow Quinn crouched, leather watch"
2"The fragment was small white"
3"It sat in a shallow"
4"The abandoned Tube platform beneath"
5"The air moved wrong, thin"
6"A long rectangular green French"
7"Eva Kowalski tucked hair behind"
8"She did not answer immediately."
9"Her jaw set."
10"She surveyed the narrow platform"
11"Eva crouched beside the pool,"
12"It beaded, viscous, faintly luminescent."
13"A constable approached with a"
14"Harlow stopped him with a"
15"The platform was too clean"
16"The walls bore faint chalk"
17"Harlow pulled a small brass"
18"The casing had a patina"
19"The face was etched with"
ratio0.946
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.5875%