Run: 2026-09-03-01M1KRHZFY7N0QPAY5DM6CQ7XY

Run Details

Duration:
43.9s
Cost:
$0.003090
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stones were already humming. Rory pressed her palm to the cold oak and felt it. A low thrumming travelled up her arm, settled behind her teeth. The Heartstone pendant at her throat warmed, a faint inner glow catching under her collar. Deep crimson light pulsed once, twice, in time with something she could not see. She stepped through. Wildflowers brushed her calves, impossible white and violet heads nodding in a wind that did not touch the trees. The clearing of Richmond Park had swallowed itself. Ancient oak standing stones ringed the hollow, their bark black with age and carved with marks that hurt to focus on. She counted seven. She had counted five last time. "You're late." The voice came from the moss. Rory spun. Bright blue eyes caught movement at the edge of the grove, a shape that resolved into a girl with straight shoulder-length black hair, a thin silver chain at her wrist. The crescent scar on Rory's own left wrist itched. "Isolde." Rory kept her voice low. "You said midnight. You said one stone." "I said come." Isolde smiled without teeth. "I did not say alone." Rory's fingers found the pendant. It pulsed faintly with warmth when near a Hel portal. It pulsed now, steady as a heartbeat. The silver chain felt hot against her skin. "You brought someone else." Rory scanned the wildflowers. Something moved, low and quick, between stalks. A flicker. "I didn't ask for a party." Isolde tilted her head. Her ears were too long. "You asked for an answer. Answers cost." The air thickened. Rory smelled honey and rot. The wildflowers bloomed year-round in the Fae Grove, but their scent should have been sweet. This was sour, metallic. Footsteps, or not footsteps. A soft padding that did not match the grass. "Who is here?" Rory asked. "No one you need to worry about." "Your 'no one' just brushed my ankle." Isolde laughed. A dry sound. "They are curious. You smell of London. Of blood and delivery bags and cheap lager from Silas' bar." Rory's jaw tightened. She knew the routine. Cool-headed, intelligent, quick out-of-the-box thinking. That was the Rory her mother wrote about in letters. The Rory she tried to be when Evan's hands went places they shouldn't. She did not run. Running would be a mistake. The Heartstone flared. Warmth spiked up her neck. "There." Isolde pointed at the central stone. A shallow hollow had opened at its base, dark as a throat. Cold air breathed out. "You led me here for a portal." "I led you here for the choice." Isolde stepped closer. The moss under her feet did not compress. "The pendant sings for you. It sings for him too." Rory's throat dried. "Dymas." "Dead. For now." Isolde's fingers brushed the pendant. Rory jerked back. The silver chain held. "He left you a key. He left you a debt." A sound cut the clearing. Not a bird. A long, low note that seemed to come from inside Rory's own chest. The wildflowers shivered all at once. Rory turned her head. At the tree line, shapes waited between trunks. Tall, thin, wrong. They did not walk. They listed, like tide water. "Hel things." Rory said it flat. "You're bringing Hel things into the Grove." "Time moves differently here." Isolde's voice softened. "An hour inside can be minutes or days outside. You will have time." "For what?" Isolde's smile widened. "To decide whose name you wear." The pendant pulsed hard. Rory felt the warmth climb to her cheek. A new sound. A wet click, like a beak snapping shut. The shapes at the edge moved. One stepped into the clearing. It was tall, bark-skinned, with eyes like wet stones. It carried the smell of copper. Rory stepped between it and Isolde. "Back." The thing cocked its head. It made no threat. It watched. Isolde's hand shot out, fast as a striking snake, and caught Rory's left wrist. Fingers closed over the small crescent-shaped scar. Rory felt a needle prick, then a pull. "Ow—" "Give." "No." The pendant flared bright, a deep crimson pulse that lit the hollow for an instant. In that light Rory saw the marks on the stone, clear for the first time. Names. Carved deep. Carter. Ellis. Names stacked on names. Her mother's name. Her father's. The thing took a step forward. The grass did not bend. "Rory." Isolde whispered, and her voice was not Isolde's anymore. It was layered, old. "Malphora." Rory's head snapped up. "You called me that once." "I call you what you are." The Heartstone burned. The warmth became heat. Rory ripped her wrist free, scar smarting. "Then take it back." She held the pendant out. "Take the damn key and leave me out of it." Isolde laughed. The shapes laughed with her, a rustle of leaves and bone. The hollow in the central stone breathed. Cold rose from it, fog that smelled of iron. The fog touched Rory's boots and did not evaporate. Footsteps behind her. Quick, light, human. "Eva?" Rory spun. The girl who stood at the edge of the stones had straight shoulder-length black hair, bright blue eyes, and a delivery bag slung over one shoulder. She wore Rory's own coat. The girl smiled. "You said you'd meet me here. You said you needed help with the shift." Rory's mouth dried. The Heartstone pulsed, faster now, tick-tock tick-tock against her skin. "That's not—" "It's me." The girl stepped closer. "I followed you." The tall bark-skinned thing moved. It moved for the girl. Isolde's hand closed around Rory's throat, not hard, just holding. "Choice." Isolde hissed. "Yours or hers." Rory's eyes flicked between the pendant, the hollow, the thing, the girl. She dropped the delivery bag she had not noticed she carried. It hit the moss with a soft thump. Yu-Fei Cheung's Golden Empress logo stared up, ridiculous. Rory lunged. She drove her shoulder into Isolde, twisted, and drove her left wrist, scar forward, into the bark thing's reaching arm. The crescent scar caught, tore, and for a heartbeat the thing flinched. The pendant tore free of its chain, arcing in a bright crimson arc, and fell straight down into the hollow. The stone inhaled.
created_at"2026-09-03T13:50:26.329Z" 9/3/2026, 1:50:26 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency509
moderation_latency(null)
generation_time43767
tokens_prompt4387
tokens_completion2936
native_tokens_prompt4102
native_tokens_completion2660
native_tokens_completion_images(null)
native_tokens_reasoning1199
native_tokens_cached4101
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00309034
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788443426-FsJQ5OqHYItoQpRpb353"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788443426-QtpNbqHxjYjtXzJknf56"
upstream_id"req_ed020bcda11812febc1bae54269ee4ab"
provider_responses
0
endpoint_id"6244f10e-1e45-488b-a47f-f575e0edd12b"
id"req_ed020bcda11812febc1bae54269ee4ab"
is_byokfalse
latency470
model_permaslug"meta/muse-glimmer-30b-20260810"
provider_name"Phala"
status200
total_cost0.00309034
cache_discount0.00106626
upstream_inference_cost0
provider_name"Phala"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1033
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
17.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1033
totalAiIsms17
found
0
word"pulsed"
count5
1
word"resolved"
count1
2
word"warmth"
count4
3
word"scanned"
count1
4
word"flicker"
count1
5
word"footsteps"
count3
6
word"pulse"
count1
7
word"flicked"
count1
highlights
0"pulsed"
1"resolved"
2"warmth"
3"scanned"
4"flicker"
5"footsteps"
6"pulse"
7"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences125
matches
0"y with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences125
filterMatches(empty)
hedgeMatches
0"tried to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1033
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount833
uniqueNames12
maxNameDensity3.6
worstName"Rory"
maxWindowNameDensity5
worstWindowName"Rory"
discoveredNames
Heartstone4
Richmond1
Park1
Rory30
Isolde16
Hel1
Fae1
Grove1
Evan1
Cheung1
Golden1
Empress1
persons
0"Heartstone"
1"Rory"
2"Isolde"
3"Evan"
4"Cheung"
places
0"Richmond"
1"Park"
2"Hel"
3"Fae"
4"Grove"
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount1
matches
0"note that seemed to come from inside Rory's own chest"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1033
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences153
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean14.55
std12.7
cv0.873
sampleLengths
05
151
23
357
42
547
613
712
830
923
109
117
1227
1313
145
157
167
175
1818
1935
209
218
2223
237
2428
254
2625
2727
2824
2913
3020
312
323
336
3412
3537
366
371
3811
3929
401
411
421
4339
445
4511
4615
474
485
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences125
matches
0"was layered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs155
matches
0"were already humming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences153
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount843
adjectiveStacks2
stackExamples
0"small crescent-shaped scar."
1"tall bark-skinned thing"
adverbCount14
adverbRatio0.0166073546856465
lyAdverbCount1
lyAdverbRatio0.0011862396204033216
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean6.75
std4.87
cv0.722
sampleLengths
05
111
211
315
414
53
619
78
821
93
106
112
126
132
1430
159
166
177
187
195
205
2110
227
238
248
257
262
276
284
295
307
313
325
3315
344
354
369
375
387
397
402
413
4218
433
444
455
4610
4713
484
495
50.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.35947712418300654
totalSentences153
uniqueOpeners55
30.03% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences111
matches
0"Bright blue eyes caught movement"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences111
matches
0"She stepped through."
1"She counted seven."
2"She had counted five last"
3"It pulsed faintly with warmth"
4"It pulsed now, steady as"
5"Her ears were too long."
6"She knew the routine."
7"She did not run."
8"They did not walk."
9"They listed, like tide water."
10"It was tall, bark-skinned, with"
11"It carried the smell of"
12"It made no threat."
13"Her mother's name."
14"It was layered, old."
15"She held the pendant out"
16"She wore Rory's own coat."
17"It moved for the girl."
18"She dropped the delivery bag"
19"It hit the moss with"
ratio0.189
14.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount99
totalSentences111
matches
0"The stones were already humming."
1"Rory pressed her palm to"
2"A low thrumming travelled up"
3"The Heartstone pendant at her"
4"She stepped through."
5"Wildflowers brushed her calves, impossible"
6"The clearing of Richmond Park"
7"She counted seven."
8"She had counted five last"
9"The voice came from the"
10"The crescent scar on Rory's"
11"Rory kept her voice low"
12"Isolde smiled without teeth"
13"Rory's fingers found the pendant."
14"It pulsed faintly with warmth"
15"It pulsed now, steady as"
16"The silver chain felt hot"
17"Rory scanned the wildflowers"
18"Something moved, low and quick,"
19"Isolde tilted her head."
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences111
matches(empty)
ratio0
5.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount5
matches
0"Wildflowers brushed her calves, impossible white and violet heads nodding in a wind that did not touch the trees."
1"Ancient oak standing stones ringed the hollow, their bark black with age and carved with marks that hurt to focus on."
2"Bright blue eyes caught movement at the edge of the grove, a shape that resolved into a girl with straight shoulder-length black hair, a thin silver chain at he…"
3"A long, low note that seemed to come from inside Rory's own chest."
4"The girl who stood at the edge of the stones had straight shoulder-length black hair, bright blue eyes, and a delivery bag slung over one shoulder."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Isolde whispered, and her voice was not Isolde's anymore"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Isolde whispered (whisper)"
1"Isolde hissed (hiss)"
dialogueSentences42
tagDensity0.095
leniency0.19
rawRatio0.5
effectiveRatio0.095
79.8447%