Run: 2026-09-03-01M1KRKY9W9ZQMMKHNQX2EX0BJ

Run Details

Duration:
45.9s
Cost:
$0.004384
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token cracked in my palm. Quinn did not flinch. She pressed the splintered edge against the rusted service door and the iron sighed open. Cold air rolled out, smelling of wet concrete and old copper. Three uniforms stood back from the chalk outline. One of them kept wiping his gloves. "Detective." The sergeant nodded. "We thought you wanted eyes." "I want answers." Quinn stepped past the tape. Her worn leather watch caught the bare bulb light. "Talk." "We found him at 02:14." The sergeant pointed to the outline with his torch. "No forced entry. No struggle. Clean kill." "Clean?" Quinn crouched. The dead man lay on his back in a narrow service corridor beneath Camden. A thin, dark line ran across his throat. No blood spray. No mess. The skin around the wound looked pale, as if the blood had been siphoned rather than spilled. "Entry's minimal. Throat's gone. No defensive wounds." The sergeant's voice carried a flat pride. "Professional." Quinn stood. The corridor narrowed to a low brick arch. Graffiti covered the walls, fresh black sigils over old tube maps. A small brass compass with verdigris patina lay on the floor near the body's left hand, face etched with protective sigils. The needle twitched, then steadied, pointing at the wall. "That's not standard kit," Quinn said. The sergeant shrugged. "Victim was into the occult. Found a satchel with books. Matches, incense. The usual." Quinn picked up the compass. It weighed more than it should. The needle shivered. "Who found the scene?" "You did, after the call." The sergeant smiled thinly. "Station control flagged the alarm from the old Camden Town maintenance access. No one should be down here." The corridor smelled wrong. Copper stung her nostrils. Recent. "Where's the satchel?" "Evidence bag." The sergeant jerked his head toward a young constable. "Miss Kowalski says it's hers." Quinn turned. Eva Kowalski stood in the doorway, curly red hair damp at the temples, round glasses fogged at the edges. She clutched a worn leather satchel full of books to her chest and tucked hair behind her left ear with a nervous habit that Quinn had watched since university. "Eva." "Harlow." Eva's green eyes flicked to the body, then back. "You shouldn't be here." "Neither should he." Quinn gestured to the outline. "You know this place?" "I know this station was sealed in 1979." Eva stepped forward, careful not to cross the tape. "It moves." "The market?" Quinn asked. "The Veil Market." Eva's voice dropped. "It moves every full moon. Bone token entry. This is the wrong week." Quinn looked at the sigils. They were fresh, still tacky. "So someone staged a market here." "Someone used it." Eva knelt beside the compass, not touching it. "That is a Veil Compass. Shade artisan work. It points to rifts." "And it's pointing at the wall." "At what's behind the wall." Eva traced a finger in the air, following the needle. "There is a rift here. Small. Stable." The sergeant laughed. "Rift? Detective, the coroner will say manual strangulation. Maybe a blade." "No blade." Quinn crouched again, examined the floor. The concrete was dusted with fine white powder. Salt. A thin circle of it had been scuffed, broken at one point. "Salt line. Broken deliberately." "Protective circle," Eva said. "Amateurs use salt. Professionals use iron." "Professional left a salt line?" Quinn stood. "And a compass that points to a wall?" The sergeant folded his arms. "Occult researcher thinks in circles. Literally." Eva's freckled complexion flushed. "The wound's not a cut. Look at the edges. No bruising. No tearing. It's neat." Quinn pulled a small torch from her pocket and played it low across the neck. The skin was smooth. The line was dark, almost as if ink had been drawn. "The body was cold when we arrived," the constable offered. "Too cold for two hours down here." Quinn glanced at the watch on her left wrist. Military precision counted time. "Post mortem interval suggests hours more," she said. "He's been dead since last night." "Which matches the full moon schedule," Eva said. "Market would have been active." "Market would have been somewhere else," Quinn countered. "You said it moves." "It moves. It doesn't vanish. The bones remember." Eva opened her satchel just enough to show a folded piece of paper. "I was cataloguing restricted archive material. A bone token surfaced. Camden. I followed the lead." "You followed a lead into an active crime scene?" "I followed a friend." Eva's jaw tightened. "He was researching the clique you suspect." Quinn felt the familiar weight settle behind her ribs. DS Morris had followed a lead into a sealed church three years ago. He had not come back. "Name." "Thomas Hargrove. Independent researcher. Not a killer." The sergeant stepped closer. "We have his prints on the compass. We have his token in his pocket. Bone. Carved." "Bone token entry requirement," Quinn murmured. "He could get in." "And he got out?" The sergeant gestured to the sealed service door. "There's no exit besides the one we came through." Eva pointed to the wall the compass indicated. A faint seam ran vertically, barely visible beneath the grime. The brick looked newer than the rest. "That wall wasn't here yesterday," she said. "I checked the maintenance logs. Last survey, 2018. No seam." Quinn pressed her palm against the brick. It vibrated, faintly, like a held breath. "Sound." "It's a portal," Eva said. "A rift. The compass points to it because it's still open." "Open for what?" Quinn asked. "For the thing that took him." Eva swallowed. "Or for the thing he was trying to take." The constable's radio crackled. "Detective, we got a civilian on the surface. Says the station lights flickered. Says she heard humming." Quinn's eyes narrowed. The humming matched the vibration in the wall. The sergeant drew his torch tighter. "We should seal this. Call the team." "Seal it with what?" Quinn asked. "Salt's already broken." Eva produced a small rectangular green French silver whittling knife from her satchel. It looked absurdly domestic in the gloom. "I can close it," she said. "Temporarily. Needs a sigil redrawn and the compass as anchor." Quinn looked at the body. The throat line glistened, catching light. Not blood. Something else. "Why no blood?" Eva hesitated. "Because it wasn't killed. It was unmade." The words hung in the cold air. The wall shivered. A thin crack of black opened at the seam, wide enough to show a flicker of movement beyond. Something moved, slow and deliberate, like ink in water. The sergeant reached for his radio. "Don't," Quinn said, voice low. "Don't call it in." "Detective—" "Give me thirty seconds." Quinn stepped toward the crack. The Veil Compass needle spun wildly, then snapped toward her chest. The brass casing warmed in her hand. Eva pressed the knife into Quinn's palm. "Cut the circle," she whispered. "Now." Quinn looked at the broken salt line, at the dead man who had not died the way the evidence suggested, at the wall that should not exist, and at the black that breathed on the other side. The humming rose. "Locked." Eva's voice cracked. "Someone doesn't want his secrets exposed. I can work with that." Quinn raised the knife.
created_at"2026-09-03T13:51:30.63Z" 9/3/2026, 1:51:30 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency159
moderation_latency(null)
generation_time45848
tokens_prompt4492
tokens_completion3176
native_tokens_prompt4201
native_tokens_completion2809
native_tokens_completion_images(null)
native_tokens_reasoning1317
native_tokens_cached4192
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.00438433
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model_permaslug"meta/muse-glimmer-30b-20260810"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags36
adverbTagCount2
adverbTags
0"The sergeant smiled thinly [thinly]"
1"Quinn crouched again [again]"
dialogueSentences86
tagDensity0.419
leniency0.837
rawRatio0.056
effectiveRatio0.047
95.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1205
totalAiIsmAdverbs1
found
0
adverb"deliberately"
count1
highlights
0"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1205
totalAiIsms10
found
0
word"etched"
count1
1
word"standard"
count1
2
word"flicked"
count1
3
word"traced"
count1
4
word"familiar"
count1
5
word"weight"
count1
6
word"vibrated"
count1
7
word"flickered"
count1
8
word"gloom"
count1
9
word"flicker"
count1
highlights
0"etched"
1"standard"
2"flicked"
3"traced"
4"familiar"
5"weight"
6"vibrated"
7"flickered"
8"gloom"
9"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences107
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences107
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1205
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount716
uniqueNames8
maxNameDensity3.91
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Quinn28
Camden1
Kowalski1
Eva18
Morris1
French1
Veil1
Compass1
persons
0"Quinn"
1"Kowalski"
2"Eva"
3"Morris"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1205
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences157
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs78
mean15.45
std11.17
cv0.723
sampleLengths
07
145
29
318
421
547
615
751
86
917
1014
114
1227
139
143
1516
162
1748
181
1914
2012
2119
224
2319
2410
256
2623
276
2822
2914
3033
3110
3215
3311
3419
3530
3617
3713
3814
3913
4012
4136
429
4314
4427
451
467
4720
4810
4921
92.15% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences107
matches
0"been siphoned"
1"was dusted"
2"been scuffed"
3"been drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs142
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences157
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount716
adjectiveStacks1
stackExamples
0"small rectangular green French"
adverbCount16
adverbRatio0.0223463687150838
lyAdverbCount7
lyAdverbRatio0.009776536312849162
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean7.68
std5.25
cv0.685
sampleLengths
07
14
215
311
48
57
64
75
88
99
101
1114
127
133
1414
158
163
172
1817
1914
201
212
228
2311
2421
259
266
273
2814
295
306
313
324
339
3418
354
364
371
383
3911
405
412
4219
4329
441
4510
464
478
484
4917
65.39% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4267515923566879
totalSentences157
uniqueOpeners67
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences83
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences83
matches
0"She pressed the splintered edge"
1"Her worn leather watch caught"
2"It weighed more than it"
3"She clutched a worn leather"
4"They were fresh, still tacky."
5"He had not come back."
6"It vibrated, faintly, like a"
7"It looked absurdly domestic in"
ratio0.096
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences83
matches
0"The bone token cracked in"
1"Quinn did not flinch."
2"She pressed the splintered edge"
3"The sergeant nodded"
4"Quinn stepped past the tape"
5"Her worn leather watch caught"
6"The sergeant pointed to the"
7"The dead man lay on"
8"A thin, dark line ran"
9"The skin around the wound"
10"The sergeant's voice carried a"
11"The corridor narrowed to a"
12"Graffiti covered the walls, fresh"
13"A small brass compass with"
14"The needle twitched, then steadied,"
15"The sergeant shrugged."
16"Quinn picked up the compass."
17"It weighed more than it"
18"The needle shivered."
19"The sergeant smiled thinly"
ratio0.952
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount1
matches
0"Quinn looked at the broken salt line, at the dead man who had not died the way the evidence suggested, at the wall that should not exist, and at the black that …"
97.22% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags36
uselessAdditionCount2
matches
0"Eva knelt, not touching it"
1"Quinn said, voice low"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount2
fancyTags
0"Quinn murmured (murmur)"
1"she whispered (whisper)"
dialogueSentences86
tagDensity0.151
leniency0.302
rawRatio0.154
effectiveRatio0.047
83.4373%