Run: 2026-09-03-01M1KRMJWFQPGXWJYFEJ2N53MC

Run Details

Duration:
13.1s
Cost:
$0.012845
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory forced her shoulder through the dense thorn thicket and dropped onto the soft moss of the clearing. A thorny briar caught a strand of her black hair, tugging her scalp sharply before she snapped it free. The silence of the Fae Grove swallowed the distant rumble of south-west London instantly. She rolled her shoulders, shaking off the damp chill of Richmond Park. A heavy silver chain pulled taut under her collar, and she touched the thumb-sized crimson stone tucked beneath her coat. It felt tepid against her skin, no warmer than a river pebble left in the sun, yet it hummed with a faint inner glow that seeped through the weave of her woollen jumper. She took three paces toward the centre of the clearing. The Grove did not care about seasons. Beneath her boots, scarlet and ivory wildflowers spread across the turf in full bloom, their sweet, heady perfume choking out the autumn stink of wet loam and decaying mulch. Twelve ancient oak standing stones circled the clearing like crooked teeth, their grey bark furrowed by centuries of unnatural growth. Rory crouched beside the nearest monolith. The coordinates from the dead drop pointed here, right between the third and fourth stone. She scraped away the top layer of dirt with the edge of a flat pocket knife. The blade hit stone, then metal. A rusted iron biscuit tin sat wedged into the root network. A twig snapped behind her. Rory froze, the blade still embedded in the earth. The snap was loud, deliberate, and entirely too close. It carried the sharp crack of fresh green wood, not the dull snap of dead kindling. She turned her head slowly, keeping her weight balanced on the balls of her feet. Nothing stood between the oaks. The grey mist hung motionless in the spaces between the thick trunks, coiled around the lower branches like wet bandages. Rory stood up. She slid the knife into her coat pocket, leaving the iron box in the ground. The back of her neck prickled. The crescent scar on her left wrist throbbed with a dull ache, a phantom echo of broken glass from years ago that always flared whenever her gut screamed at her to run. A second sound followed, subtle and rhythmic. A wet, dragging scrape against the leaf litter. It came from the canopy above. Rory looked up into the dense ceiling of interwoven oak boughs. Thick knots of black wood twisted together, blocking out any view of the night sky. The branches hung heavy and dark. Nothing shifted. No leaves fluttered. Yet the smell changed in an instant. The cloying floral sweetness vanished, replaced by the sour tang of ozone and old slaughter. The crimson stone against her breastbone surged with sudden heat. It burned hot enough to scald. Rory pressed a hand over her jumper, backing away from the iron tin. The Heartstone pulsed like a frantic second heartbeat, flaring with warning. A Hel portal. Close. "Show yourself," Rory said. Her voice sounded flat, stripped of resonance by the unnatural pocket of air. The Grove absorbed the syllables and offered no echo. To her left, the grass flattened. A single, deliberate depression appeared in the turf, crushing a cluster of white petals into green pulp. Then another footstep pressed down six inches ahead of it. The footsteps moved along the inner ring of standing stones, circling her with measured patience. No boots made those prints. The indentations were narrow, three-toed, and deep enough to suggest immense weight. Rory pivoted, keeping her eyes fixed on the moving line of crushed grass. She drew her knife again, holding the short steel blade low against her hip. The invisible thing stopped directly behind the fourth standing stone. The mist around that particular oak began to swirl, drawn inward toward the trunk as if sucked into a vacuum. The rough bark rippled. The wood peeled back like dried skin, splitting down the centre to reveal an impossible cavity filled with pitch-black grease. A low vibration rattled the gravel at Rory's feet. A low, grating whistle leaked from the opening. The whistle climbed in pitch, mimicking the sound of a tea kettle just before it boiled over. Then the tone fractured into something horrific, a sickening imitation of a human child laughing in a tiled room. Rory took two long strides backward toward the thorn boundary. She did not take her eyes off the split oak. The creature did not emerge from the tree. It stepped down from the canopy directly above her. A long, grey limb, tipped with four jointed fingers of exposed black bone, plunged into the turf three feet in front of her face. The impact shook the dirt under her boots. A reek of sulphur and rancid fat washed over her. Above the limb, hanging upside down from the oak bough by its coiled lower half, a pale, hairless torso swung into view. Two hollow sockets stared down at her, weeping black slime over a jaw split into four distinct, twitching mandibles. The Heartstone flared blindingly crimson beneath Rory's jumper. The thing's mandibles unlatched with a wet crack, and it lunged down straight at her throat.
created_at"2026-09-03T13:51:51.704Z" 9/3/2026, 1:51:51 PM
model"google/gemini-3.7-flash-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1719
moderation_latency(null)
generation_time12960
tokens_prompt4387
tokens_completion1788
native_tokens_prompt4427
native_tokens_completion2540
native_tokens_completion_images0
native_tokens_reasoning1441
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.01284525
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788443511-uKcjZyDpwA63Q3Rh6aeA"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788443511-FWc0bxXSyMtRsCQT0OWa"
upstream_id"d3uZatH2NZeV1MkPy7W58AQ"
provider_responses
0
endpoint_id"dd072012-3274-417d-97e3-e290cba37e31"
id"d3uZatH2NZeV1MkPy7W58AQ"
is_byokfalse
latency1719
model_permaslug"google/gemini-3.7-flash-20260813"
provider_name"Google AI Studio"
status200
total_cost0.01284525
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
88.43% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount864
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"slowly"
count1
highlights
0"sharply"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
13.19% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount864
totalAiIsms15
found
0
word"silence"
count1
1
word"chill"
count1
2
word"furrowed"
count1
3
word"weight"
count2
4
word"throbbed"
count1
5
word"echo"
count2
6
word"rhythmic"
count1
7
word"fluttered"
count1
8
word"pulsed"
count1
9
word"resonance"
count1
10
word"footsteps"
count1
11
word"measured"
count1
12
word"fractured"
count1
highlights
0"silence"
1"chill"
2"furrowed"
3"weight"
4"throbbed"
5"echo"
6"rhythmic"
7"fluttered"
8"pulsed"
9"resonance"
10"footsteps"
11"measured"
12"fractured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences72
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences72
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords864
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
86.19% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount862
uniqueNames8
maxNameDensity1.28
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Fae1
Grove3
London1
Richmond1
Park1
Heartstone2
Hel1
Rory11
persons
0"Heartstone"
1"Rory"
places
0"Fae"
1"Grove"
2"London"
3"Richmond"
4"Park"
globalScore0.862
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount864
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean23.35
std19.07
cv0.817
sampleLengths
037
114
265
310
456
56
648
75
89
925
1015
1125
1256
137
148
156
1659
1710
1830
194
204
2122
226
2342
2417
2527
2610
2753
288
2936
3020
318
329
3364
3419
358
3616
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences72
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs130
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences72
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount866
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.026558891454965358
lyAdverbCount7
lyAdverbRatio0.008083140877598153
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean12
std6.73
cv0.561
sampleLengths
018
119
214
312
420
533
610
77
829
920
106
1115
1216
136
1411
155
169
179
1816
1915
205
2120
223
2315
246
2532
267
278
286
2911
3015
316
322
333
347
3515
3610
376
3813
3911
403
411
424
4313
449
456
4617
4710
4815
495
37.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.25
totalSentences72
uniqueOpeners18
96.62% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences69
matches
0"Then another footstep pressed down"
1"Then the tone fractured into"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences69
matches
0"She rolled her shoulders, shaking"
1"It felt tepid against her"
2"She took three paces toward"
3"She scraped away the top"
4"It carried the sharp crack"
5"She turned her head slowly,"
6"She slid the knife into"
7"It came from the canopy"
8"It burned hot enough to"
9"Her voice sounded flat, stripped"
10"She drew her knife again,"
11"She did not take her"
12"It stepped down from the"
ratio0.188
39.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences69
matches
0"Rory forced her shoulder through"
1"A thorny briar caught a"
2"The silence of the Fae"
3"She rolled her shoulders, shaking"
4"A heavy silver chain pulled"
5"It felt tepid against her"
6"She took three paces toward"
7"The Grove did not care"
8"Rory crouched beside the nearest"
9"The coordinates from the dead"
10"She scraped away the top"
11"The blade hit stone, then"
12"A rusted iron biscuit tin"
13"A twig snapped behind her."
14"Rory froze, the blade still"
15"The snap was loud, deliberate,"
16"It carried the sharp crack"
17"She turned her head slowly,"
18"Nothing stood between the oaks."
19"The grey mist hung motionless"
ratio0.841
72.46% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences69
matches
0"To her left, the grass"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount1
matches
0"It felt tepid against her skin, no warmer than a river pebble left in the sun, yet it hummed with a faint inner glow that seeped through the weave of her woolle…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
91.1369%