Run: 2026-09-03-01M1KRN3M6FCMA8ADKHQS0QHCT

Run Details

Duration:
41.6s
Cost:
$0.002970
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak root snagged her boot and she went down hard on her knees. Mud seeped into the cuff of her delivery jacket. The Heartstone thumped once against her throat, warm and sudden, then settled into a slow pulse she could feel in her teeth. She pressed her palm flat to the moss and pushed up, ignoring the sting in her left wrist where the crescent scar pulled. A small old grey stone circle waited three paces ahead. Richmond Park swallowed all sound except her breathing. The wildflowers around the standing stones glowed pale even in the dark, impossible and unhurried. She had not planned to come here tonight. The pendant had started to hum at six on her shift, while she stacked takeaway boxes in the Golden Empress kitchen. Yu-Fei had told her to go home. The hum had become a throb by the time she reached the flat above Silas' bar. She knew the Grove and she knew what the stone meant. "You're supposed to pulse near Hel portals," she said. The air answered with a rustle from the trees beyond the circle. No wind touched the flowers. Rory stood and brushed mud from her knees. The silver chain caught a thin light from somewhere inside the clearing. The deep crimson gemstone showed a faint inner glow, steady now, as if listening. She stepped over the boundary stone. The world narrowed. The path she had followed from the car park was gone. The same ancient oak standing stones marked the edge, but the trunks behind them had thickened, their bark running with dark veins. A low hum rose from the ground, not through her ears but through the soles of her shoes. Footsteps had been there. Fresh, pressed into the soft earth between the stones. One set, narrow, pointed at the toe. They led inward and stopped. She crouched. The prints were damp. The moss around them had not flattened. It curled back as if the moss remembered being whole. "Show yourself," she said. Silence folded around the words and returned them softer. The pendant warmed. A thin line of heat traced up her neck. Something moved at the edge of her vision, a flicker between two trunks. She turned. Nothing. A knot of bark, a shadow, the trick of tired eyes. She told herself that. She moved forward, slow, hands open. The air smelled of wet earth and honey and something metallic, like old blood. The wildflowers brushed her ankles and stayed bent after she passed, as if they had learned her shape. The clearing opened wider than she remembered. A shallow pool lay in the centre, black and still. The standing stones ringed it like a cage. In the water her reflection broke apart. She saw her straight shoulder-length black hair, her bright blue eyes, the small crescent scar on her left wrist catching light. Behind her reflection stood another shape, tall and thin, half hidden by the ripple she had not made. Her stomach turned. She stepped back. The shape stayed. "You're not alone here," she said. The words sounded thin. She tried a different tone, cool and flat, the voice she used with customers who wanted a refund on cold noodles. "I know you're listening. I know you heard the stone. You can come out." The flowers shivered. No breeze. A sound came from the water, a soft pluck like a string being tightened. The surface did not move. She reached for the pendant. Her fingers found the cool silver chain. The gem pulsed once, twice, quick. The pointed footprints began to fill in, moss knitting itself shut as she watched. The ground healed behind her. She backed toward the standing stones, counting them. Seven. Always seven. She had counted them as a child with Eva, when they dared each other to stay past midnight. Now the eighth stone stood at the back of the circle, rough and new, its bark raw. The hum rose. Her teeth ached with it. A low voice came from the pool, or from the space between the stones, or from inside her own chest. It carried the cadence of old Welsh with an edge of something older. "Little thief." She did not flinch. Rory never flinched first. "I'm not stealing." "Heartstone warms for Hel." The voice laughed, a dry leaf sound. "You bring it here." She lifted her chin. The pendant glowed brighter, throwing a small red bloom onto the moss. "I brought it because it told me to." "Liar." The water rippled. A hand broke the surface, pale and long-fingered, and vanished before she could focus on it. "You took it." She thought of the unknown benefactor, the night in the alley off the Old Kent Road, the hand that pressed the small crimson stone into her palm without looking at her face. She thought of the scar on her wrist and the night Evan had left it there. "Give me a reason not to leave," she said. The standing stones shivered. The new eighth stone leaned forward a fraction. "You cannot leave." The voice was closer now. "Time moves differently. An hour inside can be minutes or days outside. You have been here longer than you think." She checked her phone. No signal. The screen showed 02:17. She had left the flat at 01:50. Twenty-seven minutes. The flowers around her had shifted. They were taller now, brushing her thighs. The air thickened, sweet and wrong. A shape stepped out from behind the seventh stone. Tall, thin, bark-coloured skin stretched over a frame too long for human. Its eyes were dark as wet stones. It wore a crown of blackthorn and wildflowers, and it watched her with a patience that made her skin crawl. She did not run. Running would break the first rule. She spoke, calm and clear. "You know my name." "It knows many names." The shape tilted its head. "Malphora." The name landed like a slap. She had not used it in years. Eva had given it to her as a joke after a bad night. The pendant flared hot against her skin. The shape raised a hand. The air between them tightened. The pool surged.
created_at"2026-09-03T13:52:08.846Z" 9/3/2026, 1:52:08 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency381
moderation_latency(null)
generation_time41503
tokens_prompt4387
tokens_completion2914
native_tokens_prompt4102
native_tokens_completion2551
native_tokens_completion_images(null)
native_tokens_reasoning1244
native_tokens_cached4101
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.00297044
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api_type"completions"
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provider_responses
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.471
leniency0.941
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1032
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.55% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1032
totalAiIsms10
found
0
word"pulse"
count2
1
word"could feel"
count1
2
word"throb"
count1
3
word"footsteps"
count1
4
word"silence"
count1
5
word"traced"
count1
6
word"flicker"
count1
7
word"stomach"
count1
8
word"pulsed"
count1
highlights
0"pulse"
1"could feel"
2"throb"
3"footsteps"
4"silence"
5"traced"
6"flicker"
7"stomach"
8"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences109
filterMatches(empty)
hedgeMatches
0"started to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1032
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions13
wordCount939
uniqueNames12
maxNameDensity0.21
worstName"Eva"
maxWindowNameDensity0.5
worstWindowName"Eva"
discoveredNames
Heartstone1
Park1
Golden1
Empress1
Grove1
Silence1
Eva2
Welsh1
Old1
Kent1
Road1
Evan1
persons
0"Heartstone"
1"Silence"
2"Eva"
3"Evan"
places
0"Park"
1"Golden"
2"Old"
3"Kent"
4"Road"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount1
matches
0"as if listening"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.969
wordCount1032
matches
0"not through her ears but through the soles of her shoes"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean19.47
std16.69
cv0.857
sampleLengths
014
154
233
363
49
517
634
79
851
925
1023
114
129
1312
1431
1538
1671
173
183
193
206
2125
2214
235
2419
2518
2619
2746
288
2933
302
318
323
3315
3416
358
3623
3748
389
3912
4028
4119
4213
436
4448
4510
465
474
4810
4926
98.83% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences109
matches
0"was gone"
1"being tightened"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs151
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount211
adjectiveStacks1
stackExamples
0"small old grey stone"
adverbCount5
adverbRatio0.023696682464454975
lyAdverbCount1
lyAdverbRatio0.004739336492890996
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean8.75
std5.97
cv0.683
sampleLengths
014
19
222
323
410
58
615
78
821
97
1016
1111
129
1312
145
158
1612
1714
186
193
2011
2122
2218
234
249
257
265
272
284
297
3010
314
329
333
349
3513
362
371
3811
394
406
4114
4218
437
4410
458
467
4721
4818
493
38.98% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3050847457627119
totalSentences118
uniqueOpeners36
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences97
matches(empty)
ratio0
96.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences97
matches
0"She pressed her palm flat"
1"She had not planned to"
2"She knew the Grove and"
3"She stepped over the boundary"
4"They led inward and stopped."
5"It curled back as if"
6"She told herself that."
7"She moved forward, slow, hands"
8"She saw her straight shoulder-length"
9"Her stomach turned."
10"She stepped back."
11"She tried a different tone,"
12"She reached for the pendant."
13"Her fingers found the cool"
14"She backed toward the standing"
15"She had counted them as"
16"Her teeth ached with it."
17"It carried the cadence of"
18"She did not flinch."
19"She lifted her chin."
ratio0.309
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences97
matches
0"The oak root snagged her"
1"Mud seeped into the cuff"
2"The Heartstone thumped once against"
3"She pressed her palm flat"
4"A small old grey stone"
5"Richmond Park swallowed all sound"
6"The wildflowers around the standing"
7"She had not planned to"
8"The pendant had started to"
9"Yu-Fei had told her to"
10"The hum had become a"
11"She knew the Grove and"
12"The air answered with a"
13"Rory stood and brushed mud"
14"The silver chain caught a"
15"The deep crimson gemstone showed"
16"She stepped over the boundary"
17"The world narrowed."
18"The path she had followed"
19"The same ancient oak standing"
ratio0.928
51.55% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences97
matches
0"Now the eighth stone stood"
ratio0.01
61.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount4
matches
0"The deep crimson gemstone showed a faint inner glow, steady now, as if listening."
1"She tried a different tone, cool and flat, the voice she used with customers who wanted a refund on cold noodles."
2"She thought of the unknown benefactor, the night in the alley off the Old Kent Road, the hand that pressed the small crimson stone into her palm without looking…"
3"It wore a crown of blackthorn and wildflowers, and it watched her with a patience that made her skin crawl."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
91.18% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"The voice laughed (laugh)"
dialogueSentences17
tagDensity0.294
leniency0.588
rawRatio0.2
effectiveRatio0.118
86.1198%