Run: 2026-09-03-01M1KRN9BD34M1XST3KYK74DTJ

Run Details

Duration:
43.3s
Cost:
$0.003127
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned. Aurora yanked her hand back from the standing stone and the silver chain bit into her palm. The deep crimson gem throbbed warm against her skin, then hot, then a dull ache that travelled up her wrist to the small crescent scar there. “Move.” Nyx was already gone. One moment a humanoid silhouette of living shadow stood between the ancient oak standing stones, the next the space where they had been filled with a faintly glowing violet smear that collapsed inward. The shadow pooled at the base of the stone and sank through moss as if the ground were water. Isolde did not look at her. The half-fae seer stood barefoot on the wildflower carpet, silver hair catching the unnatural light that the grove made for itself. No footprints marked where she had stepped. She lifted a pale lavender gaze to the seam in the air between two trunks. “It opens where it is not opened,” she said. “Where it’s what?” Aurora crouched, fingers brushing the stone’s cool surface. The Fae-Forged Blade hung at her hip, cold enough to make her thigh ache through her coat. It caught a faint luminescence from somewhere beyond the veil. “The Veil thins,” Nyx said, voice like a whisper carried on the wind. “It tastes of rot and honey.” Isolde tilted her head. “You smell the feast before you see the kitchens.” Aurora forced her breath steady. Cool-headed, that was the word people used. Cool-headed and intelligent and quick. She felt none of it right now. The clearing in Richmond Park had never felt like this. An hour inside could be minutes or days outside, and every step since they had entered had stretched the air thin. Now the space between the oaks shimmered, a faint distortion only half-visible, and beyond it the amber glow leaked through like light through stained glass. “Are you sure this is Dymas?” Aurora asked. Isolde smiled, thin and knowing. “Surety is a mortal habit. I know what I know.” The rift widened with a sound like tearing silk. Nyx surged forward, incorporeal, and slipped through first. The shadow did not cross the threshold so much as it unraveled. Aurora went next, blade in hand. The cold moonsilver pressed against her skin. She stepped through. The first thing that hit her was smell. Sweet rot, ripe fruit overripe, baked bread, blood, and a metallic tang that reminded her of copper. The second was heat, warm and wet on her face. The third was sound. A low, constant hum of voices, clinking pottery, laughter rolling like waves, and somewhere a choir. The grove was gone. She stood on soft earth that gave under her boots like a kitchen floor mopped too well. Before her stretched a vast valley of cultivated excess. Rows of glossy dark green vines climbed slender wooden trellises that rose taller than any building she had seen in London. Orchards spilled in all directions, trees heavy with fruit that should not exist together in the same season. Golden pears hung beside black plums, each one shining with a waxen sheen. Bees the size of her fist droned lazily between blossoms that never seemed to wilt. The sky was warm amber, thick and close, and it held no clouds. It held no sun either. The light came from everywhere and nowhere, casting long shadows that moved wrong. “Good lord,” Aurora breathed. She had meant to sound calm. Nyx reformed a few paces ahead, solid now, taller than she remembered, their outline flickering at the edges. “Living shadow,” they murmured. “The light here hates me.” Isolde stepped through last and the rift snapped shut behind her with a soft pop. The half-fae did not blink. She lifted a hand and the wildflowers at her feet, which had followed her from the grove, immediately wilted, petals curling brown. “Time behaves differently,” Isolde said. “Here it digests.” A path of crushed white stones led down into a bowl where a grand feast was in progress. Long tables of polished dark wood stretched for hundreds of metres, and at each table sat figures that were not quite human. Some had the elongated limbs of starved saints, some the swollen bellies of indulgence, all with skin that looked cooked and then cooled. Servants moved between them, helbound souls contracted from Earth, their uniforms the colour of old wine. They carried trays piled high with roasted meats, glistening pastries, exotic fruit in crystalline bowls. A chef stood at the far end, a tall man with a crown of braided vines and eyes like beet juice. Prince Belphegor, Aurora thought, though no one had named him aloud. The description from the codex clicked into place with sickening clarity. Ruler of Dymas. Gluttony. Aurora’s pendant pulsed once, hard. “Don’t,” Nyx whispered. “It wants you to see.” “See what?” “The price.” Isolde walked forward, unhurried, and the air around her rippled. The fae-touched had no scent here, or perhaps the place was too full of scent to register hers. She stopped at the edge of the first table. A woman with silver hair like Isolde’s but younger, and with a thin rope around her throat, lifted a cup. Her lips moved. No sound reached Aurora. “One of them,” Isolde said. “From the grove. She traded her name for a season of apples.” Aurora’s stomach turned. The Fae blade at her hip felt suddenly heavier. She drew it a fraction, moonsilver catching the amber light. The slender leaf-shaped dagger glowed faintly, cold against her fingers. A servant saw the movement. He froze, tray tilting. A small round cherry tart rolled off the edge and hit the ground. The sound was impossibly loud. The feast paused. Heads turned in unison. Hundreds of eyes found Aurora. The hum of voices died. Belphegor raised a hand. The choir stopped mid-note. “Visitor,” he said, voice like butter melting on a hot plate. “You bring a cold thing into a warm place.” Aurora stepped forward, putting herself between the tables and Isolde. Cool-headed. Intelligent. Quick. “You’re not supposed to be able to cross,” she said. “We were invited,” Isolde replied, and her voice held the soft inevitability of a riddle. “By the stone that remembers.” Belphegor laughed, a deep rolling sound that made the wine in the cups ripple. “The Heartstone pulses for a reason, little mortal. It knows its home.” Aurora’s hand tightened on the pendant. It was warm now, almost hot. Near a Hel portal it would pulse faintly. It was pulsing like a heartbeat. She understood with a sudden, terrible clarity that the pendant was not just a guide. It was a key. Nyx moved, shifting between solid and incorporeal, and slipped past Aurora’s shoulder. The shadow stretched along the ground, tasting the air. “The kitchens are below,” they said. “That is where they keep what they cannot eat.” Isolde’s pale eyes narrowed. “And what they cannot let leave.” A low growl rose from beneath the tables. Not from the guests. From under the earth. The ground shivered. The white stone path cracked, a thin line running toward them. Belphegor’s smile thinned. “You have come for the gift.” “We came for answers,” Aurora said. “Answers are a kind of food.” He clapped once. The servants moved as one, sliding trays from the tables, revealing the floor beneath. It was not floor. It was a pit lined with iron, and in it moved shapes, too many to count, pressed together, shadows within shadows. The pendant flared. The Veil had weakened enough to let them in. It would not be enough to let them out.
created_at"2026-09-03T13:52:14.713Z" 9/3/2026, 1:52:14 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency388
moderation_latency(null)
generation_time43204
tokens_prompt5142
tokens_completion3006
native_tokens_prompt4891
native_tokens_completion2665
native_tokens_completion_images(null)
native_tokens_reasoning962
native_tokens_cached4890
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0031274
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id"req-1788443534-jI9tojwVo0Ne4Kq7aGeF"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788443534-4GfrSCToQJ2pLJXwuMed"
upstream_id"req_9d38eb93b53cf4f998f2ffe946bd536c"
provider_responses
0
endpoint_id"6244f10e-1e45-488b-a47f-f575e0edd12b"
id"req_9d38eb93b53cf4f998f2ffe946bd536c"
is_byokfalse
latency354
model_permaslug"meta/muse-glimmer-30b-20260810"
provider_name"Phala"
status200
total_cost0.0031274
cache_discount0.0012714
upstream_inference_cost0
provider_name"Phala"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"He clapped once [once]"
dialogueSentences31
tagDensity0.484
leniency0.968
rawRatio0.067
effectiveRatio0.065
92.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1266
totalAiIsmAdverbs2
found
0
adverb"lazily"
count1
1
adverb"suddenly"
count1
highlights
0"lazily"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1266
totalAiIsms9
found
0
word"throbbed"
count1
1
word"whisper"
count1
2
word"shimmered"
count1
3
word"silk"
count1
4
word"glistening"
count1
5
word"crystalline"
count1
6
word"pulsed"
count1
7
word"stomach"
count1
8
word"pulse"
count1
highlights
0"throbbed"
1"whisper"
2"shimmered"
3"silk"
4"glistening"
5"crystalline"
6"pulsed"
7"stomach"
8"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences119
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences119
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1266
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount1108
uniqueNames15
maxNameDensity1.35
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora15
Fae-Forged1
Blade1
Isolde11
Richmond1
Park1
London1
Earth1
Belphegor4
Dymas1
Fae2
Hel1
Veil1
Nyx6
Cool-headed3
persons
0"Aurora"
1"Blade"
2"Isolde"
3"Belphegor"
4"Fae"
5"Nyx"
places
0"Richmond"
1"Park"
2"London"
3"Earth"
4"Hel"
globalScore0.823
windowScore0.667
79.58% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount2
matches
0"felt like this"
1"not quite human"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1266
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean25.32
std22.3
cv0.881
sampleLengths
03
143
21
356
449
59
638
719
813
980
108
1115
1229
1316
1455
154
1693
1731
1810
1927
2042
218
2294
2347
245
258
262
272
2837
2927
3017
3132
3227
333
3414
358
3620
3713
3810
3920
4026
4145
4236
4310
4430
459
466
4748
483
4918
99.37% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences119
matches
0"been filled"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs190
matches
0"was pulsing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1118
adjectiveStacks1
stackExamples
0"slender leaf-shaped dagger"
adverbCount34
adverbRatio0.03041144901610018
lyAdverbCount8
lyAdverbRatio0.007155635062611807
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean9.38
std6.23
cv0.664
sampleLengths
03
117
226
31
44
533
619
76
821
97
1015
119
1211
1317
1410
1513
166
174
189
195
207
215
227
2310
2421
2525
268
275
2810
299
308
3112
326
337
343
358
3617
3710
384
3916
404
4117
429
4321
4418
4513
4615
4713
485
4913
59.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3851851851851852
totalSentences135
uniqueOpeners52
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences105
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences105
matches
0"She lifted a pale lavender"
1"It caught a faint luminescence"
2"She felt none of it"
3"She stepped through."
4"She stood on soft earth"
5"It held no sun either."
6"She had meant to sound"
7"She lifted a hand and"
8"They carried trays piled high"
9"She stopped at the edge"
10"Her lips moved."
11"She drew it a fraction,"
12"He froze, tray tilting."
13"he said, voice like butter"
14"It was warm now, almost"
15"It was pulsing like a"
16"She understood with a sudden,"
17"It was a key."
18"He clapped once"
19"It was not floor."
ratio0.21
21.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount92
totalSentences105
matches
0"The pendant burned."
1"Aurora yanked her hand back"
2"The deep crimson gem throbbed"
3"Nyx was already gone."
4"The shadow pooled at the"
5"Isolde did not look at"
6"The half-fae seer stood barefoot"
7"She lifted a pale lavender"
8"Aurora crouched, fingers brushing the"
9"The Fae-Forged Blade hung at"
10"It caught a faint luminescence"
11"Nyx said, voice like a"
12"Isolde tilted her head."
13"Aurora forced her breath steady."
14"She felt none of it"
15"The clearing in Richmond Park"
16"An hour inside could be"
17"Isolde smiled, thin and knowing."
18"The rift widened with a"
19"Nyx surged forward, incorporeal, and"
ratio0.876
95.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences105
matches
0"Now the space between the"
1"Before her stretched a vast"
ratio0.019
34.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount7
matches
0"The deep crimson gem throbbed warm against her skin, then hot, then a dull ache that travelled up her wrist to the small crescent scar there."
1"One moment a humanoid silhouette of living shadow stood between the ancient oak standing stones, the next the space where they had been filled with a faintly gl…"
2"Sweet rot, ripe fruit overripe, baked bread, blood, and a metallic tang that reminded her of copper."
3"Orchards spilled in all directions, trees heavy with fruit that should not exist together in the same season."
4"The light came from everywhere and nowhere, casting long shadows that moved wrong."
5"Long tables of polished dark wood stretched for hundreds of metres, and at each table sat figures that were not quite human."
6"Some had the elongated limbs of starved saints, some the swollen bellies of indulgence, all with skin that looked cooked and then cooled."
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"Aurora crouched, fingers brushing the stone’s cool surface"
53.23% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount3
fancyTags
0"Aurora breathed (breathe)"
1"they murmured (murmur)"
2"Nyx whispered (whisper)"
dialogueSentences31
tagDensity0.419
leniency0.839
rawRatio0.231
effectiveRatio0.194
85.0458%