Run: 2026-09-03-01M1KRQT01FWT0EFA36M2SC518

Run Details

Duration:
20.4s
Cost:
$0.016464
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora vaulted the fallen oak monolith, her boots sinking into damp, yielding loam. A thorny bramble tore across her denim jacket, snagging the heavy silver chain beneath her collar. She dropped into a low crouch, fingers pressed into the dirt, listening. Silence answered, but not the clean, crisp hush of Richmond Park on a November night. This stillness carried weight. It sat against her eardrums like diving too deep into cold water. The Fae Grove sprawled before her inside its pocket of stolen space. While autumn stripped the rest of London bare, white and violet foxgloves bloomed here in dense, vibrant clusters. They possessed no frost and no browning edges, just an eternal summer that smelled faintly of clover and spoiled meat. Rory kept her torch tucked into her waistband. Flashlights ruined night vision, and light invited attention from things that thrived in the dark. She needed the bronze cipher box Silas had hidden in the hollow elder tree near the centre of the clearing. A five-minute job, Silas had promised. But five minutes in a borderland could stretch into three days back at her flat above the bar, and every second spent among the standing stones set her teeth on edge. Her chest flared with sudden, sharp heat. She pressed a hand flat over her cotton jumper. Beneath the fabric, the Heartstone pendant pulsed. The thumbnail-sized crimson gem radiated a prickly, feverish warmth against her breastbone. It never warmed for simple Fae glamour. It burned only when a rift opened, when something from Hel scratched at the seams of the mortal world. Aurora scanned the towering ring of oak standing stones that marked the boundary. The colossal monoliths rose into the mist like jagged teeth, their knotted bark forming grotesque, weeping faces in the gloom. Between the third and fourth pillar, the undergrowth quivered. *Tick-tack.* A dry, brittle sound echoed through the clearing, like iron shears snipping through wet bone. Rory froze. Her thumb found the small crescent-shaped scar on her left wrist, tracing the ridge of pale skin. When danger flared, you turned to ice. You calculated exits. You kept your breath shallow and silent. *Tick-tack. Crk.* The sound came from the canopy fifteen feet above her head. She tilted her chin upward. Broad leaves rustled in the boughs, yet no breeze stirred the humid air around her knees. A single purple foxglove bell drifted down from an overhanging branch. It fell straight, heavy as a stone, and struck the soil with an audible thud. Rory knelt. Dark, viscous fluid leaked from the crushed petal, sinking into the moss with a faint hiss. The turf beneath it blackened instantly, curling away like burnt paper. A clockwork twitch in the air made her glance down at her analogue watch. The silver second hand shuddered, jerked backwards twice, then spun in a frantic, loose circle before seizing entirely. Time was unraveling in the pocket. She rose swiftly, abandoning stealth for speed. The hollow elder stood thirty paces ahead, its twisted trunk gnarled into an archway of pale wood. If the cipher box remained inside, she would grab it and run for the boundary stones before the grove locked its gates. Her boots made no sound on the spongy moss. She reached the trunk, thrust her arm into the rotting knot of the hollow, and closed her fingers around cold metal. The bronze box was there, its etched surface slick with cold condensation. She pulled it out and shoved it into her coat pocket. *Tick-tack.* The sound dropped directly behind her neck. Air puffed against her exposed skin, smelling of old copper and burnt fat. Aurora did not turn around slowly. She spun on her heel, drawing her short steel hunting blade in one fluid motion, the edge sweeping outward in a lethal defensive arc. The steel met empty air. The clearing stretched before her, silent and motionless. Yet the landscape had shifted. The ring of ancient oak monoliths had contracted, their massive trunks standing shoulder-to-shoulder, sealing the gaps where she had crossed into the grove. The bark between the pillars oozed thick, amber sap, knitting the wood together into an unbroken palisade. Trapped. The Heartstone beneath her jumper went from fever-warm to searing hot. It burned through her undershirt, scorching the skin over her heart. A faint, angry crimson glow spilled out from the neckline of her jacket, painting the mist around her in shades of butchered meat. In the centre of the grove, the shadows began to behave incorrectly. They did not cast away from the pendant's crimson light. Instead, they slid across the grass, crawling inward from the tree line like spilled ink seeking a drain. They converged at the base of the hollow elder, pooling together, thickening into a dense, oily mass that rose from the turf on long, jointed limbs. The thing pulled itself upright with a chorus of snapping tendons. It stood seven feet tall, stick-thin, its grey flesh pulled so tight over sharp ribs that the bone threatened to pierce the skin. It possessed no eyes, only smooth, unbroken tissue where a brow should have been. Below that blank slate, a wide human jaw hung unnaturally slack, unhinged like a snake's, lined with three rows of translucent, needle-like fangs. The creature tilted its blind head toward Rory. Its nostril slits flared, drawing in the scent of her sweat, her blood, the bright crimson pulse of the Heartstone. *Tick-tack.* The clicking came from the back of its throat, wet and rhythmic. Rory adjusted her grip on the blade, lowering her centre of gravity, her bright blue eyes locked on the creature's chest. The thing's shoulders spasmed. It dropped to all fours with blinding, unnatural speed, its elbows and knees bending backwards, and propelled itself straight at her throat.
created_at"2026-09-03T13:53:37.288Z" 9/3/2026, 1:53:37 PM
model"google/gemini-3.7-flash-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2680
moderation_latency(null)
generation_time20247
tokens_prompt4387
tokens_completion2413
native_tokens_prompt4427
native_tokens_completion3505
native_tokens_completion_images0
native_tokens_reasoning2259
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.016464
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788443617-NEfSJeAZvPPq214Adbfl"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788443617-GNlsrTiDHVba3rsI9kZ6"
upstream_id"4XuZaoKxG7majrEPyfn96A0"
provider_responses
0
endpoint_id"dd072012-3274-417d-97e3-e290cba37e31"
id"4XuZaoKxG7majrEPyfn96A0"
is_byokfalse
latency2680
model_permaslug"google/gemini-3.7-flash-20260813"
provider_name"Google AI Studio"
status200
total_cost0.016464
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
94.81% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount963
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount963
totalAiIsms15
found
0
word"silence"
count1
1
word"weight"
count1
2
word"pulsed"
count1
3
word"warmth"
count1
4
word"scanned"
count1
5
word"gloom"
count1
6
word"quivered"
count1
7
word"echoed"
count1
8
word"tracing"
count1
9
word"calculated"
count1
10
word"unraveling"
count1
11
word"etched"
count1
12
word"searing"
count1
13
word"pulse"
count1
14
word"rhythmic"
count1
highlights
0"silence"
1"weight"
2"pulsed"
3"warmth"
4"scanned"
5"gloom"
6"quivered"
7"echoed"
8"tracing"
9"calculated"
10"unraveling"
11"etched"
12"searing"
13"pulse"
14"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences79
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords5
totalWords963
ratio0.005
matches
0"Tick-tack."
1"Tick-tack. Crk."
2"Tick-tack."
3"Tick-tack."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount963
uniqueNames11
maxNameDensity0.52
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Fae"
discoveredNames
Richmond1
Park1
November1
Fae2
Grove1
London1
Silas2
Heartstone3
Hel1
Rory5
Aurora3
persons
0"Silas"
1"Rory"
2"Aurora"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
4"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount963
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences79
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs35
mean27.51
std20.82
cv0.757
sampleLengths
029
143
250
380
47
554
642
71
815
936
102
1111
1247
1329
1432
156
1646
1742
1811
191
207
2143
225
2353
241
2545
2612
2754
2811
2960
3028
311
3212
3321
3426
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences79
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs140
matches
0"was unraveling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences79
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount970
adjectiveStacks3
stackExamples
0"small crescent-shaped scar"
1"tall, stick-thin, its"
2"tight over sharp ribs"
adverbCount27
adverbRatio0.027835051546391754
lyAdverbCount12
lyAdverbRatio0.012371134020618556
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean12.19
std6.92
cv0.567
sampleLengths
013
116
212
315
44
512
612
718
820
98
1015
1120
126
1331
147
159
167
1712
187
1919
2013
2120
229
231
2415
252
2617
277
283
297
301
311
3211
335
3416
3511
3615
372
3816
3911
4014
4118
426
437
4417
4522
469
4721
4812
4911
56.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.379746835443038
totalSentences79
uniqueOpeners30
93.90% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences71
matches
0"Dark, viscous fluid leaked from"
1"Instead, they slid across the"
ratio0.028
79.15% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences71
matches
0"She dropped into a low"
1"It sat against her eardrums"
2"They possessed no frost and"
3"She needed the bronze cipher"
4"Her chest flared with sudden,"
5"She pressed a hand flat"
6"It never warmed for simple"
7"It burned only when a"
8"Her thumb found the small"
9"You calculated exits."
10"You kept your breath shallow"
11"She tilted her chin upward."
12"It fell straight, heavy as"
13"She rose swiftly, abandoning stealth"
14"Her boots made no sound"
15"She reached the trunk, thrust"
16"She pulled it out and"
17"She spun on her heel,"
18"It burned through her undershirt,"
19"They did not cast away"
ratio0.352
44.51% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences71
matches
0"Aurora vaulted the fallen oak"
1"A thorny bramble tore across"
2"She dropped into a low"
3"Silence answered, but not the"
4"This stillness carried weight."
5"It sat against her eardrums"
6"The Fae Grove sprawled before"
7"They possessed no frost and"
8"Rory kept her torch tucked"
9"Flashlights ruined night vision, and"
10"She needed the bronze cipher"
11"A five-minute job, Silas had"
12"Her chest flared with sudden,"
13"She pressed a hand flat"
14"The thumbnail-sized crimson gem radiated"
15"It never warmed for simple"
16"It burned only when a"
17"Aurora scanned the towering ring"
18"The colossal monoliths rose into"
19"A dry, brittle sound echoed"
ratio0.831
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences71
matches
0"While autumn stripped the rest"
1"If the cipher box remained"
ratio0.028
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
92.4482%