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Run: 2026-09-03-01M1KRQT01FWT0EFA36M2SC518
Run Details
Model:
Gemini 3.7 Flash (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
20.4s
Cost:
$0.016464
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.81%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
22.12%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
82.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
56.96%
Sentence opener variety
(details)
93.90%
Adverb-first sentence starts
(details)
79.15%
Pronoun-first sentence starts
(details)
44.51%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.4482%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora vaulted the fallen oak
monolith, her boots sinking into damp, yielding loam.
A thorny bramble tore across
her denim jacket, snagging the heavy silver chain beneath her collar.
She dropped into a low
crouch, fingers pressed into the dirt, listening.
Silence answered, but not the
clean, crisp hush of Richmond Park on a November night. This stillness carried
weight
.
It sat against her eardrums
like diving too deep into cold water.
The Fae Grove sprawled before
her inside its pocket of stolen space.
While autumn stripped the rest
of London bare, white and violet foxgloves bloomed here in dense, vibrant clusters.
They possessed no frost and
no browning edges, just an eternal summer that smelled faintly of clover and spoiled meat.
Rory kept her torch tucked
into her waistband.
Flashlights ruined night vision, and
light invited attention from things that thrived in the dark.
She needed the bronze cipher
box Silas had hidden in the hollow elder tree near the centre of the clearing.
A five-minute job, Silas had
promised. But five minutes in a borderland could stretch into three days back at her flat above the bar, and every second spent among the standing stones set her teeth on edge. Her chest flared with sudden, sharp heat.
She pressed a hand flat
over her cotton jumper. Beneath the fabric, the Heartstone pendant
pulsed
.
The thumbnail-sized crimson gem radiated
a prickly, feverish
warmth
against her breastbone.
It never warmed for simple
Fae glamour.
It burned only when a
rift opened, when something from Hel scratched at the seams of the mortal world.
Aurora scanned the towering ring
of oak standing stones that marked the boundary.
The colossal monoliths rose into
the mist like jagged teeth, their knotted bark forming grotesque, weeping faces in the
gloom
. Between the third and fourth pillar, the undergrowth
quivered
. *Tick-tack.*
A dry, brittle sound echoed
through the clearing, like iron shears snipping through wet bone. Rory froze.
Her thumb found the small
crescent-shaped scar on her left wrist,
tracing
the ridge of pale skin. When danger flared, you turned to ice. You
calculated
exits.
You kept your breath shallow
and silent. *Tick-tack. Crk.* The sound came from the canopy fifteen feet above her head. She tilted her chin upward. Broad leaves rustled in the boughs, yet no breeze stirred the humid air around her knees. A single purple foxglove bell drifted down from an overhanging branch.
It fell straight, heavy as
a stone, and struck the soil with an audible thud. Rory knelt.
Dark, viscous fluid leaked from
the crushed petal, sinking into the moss with a faint hiss. The turf beneath it blackened instantly, curling away like burnt paper. A clockwork twitch in the air made her glance down at her analogue
watch
. The silver second hand shuddered, jerked backwards twice, then spun in a frantic, loose circle before seizing entirely. Time
was unraveling
in the pocket.
She rose swiftly, abandoning stealth
for speed. The hollow elder stood thirty paces ahead, its twisted trunk gnarled into an archway of pale wood.
If the cipher box remained
inside, she would grab it and run for the boundary stones before the grove locked its gates.
Her boots made no sound
on the spongy moss.
She reached the trunk, thrust
her arm into the rotting knot of the hollow, and closed her fingers around cold metal. The bronze box was there, its
etched
surface slick with cold condensation.
She pulled it out and
shoved it into her coat pocket. *Tick-tack.* The sound dropped directly behind her neck. Air puffed against her exposed skin, smelling of old copper and burnt fat. Aurora did not turn around
slowly
. She spun on her heel, drawing her short steel hunting blade in one fluid motion, the edge sweeping outward in a lethal defensive arc. The steel met empty air. The clearing stretched before her, silent and motionless. Yet the landscape had shifted. The ring of ancient oak monoliths had contracted, their massive trunks standing shoulder-to-shoulder, sealing the gaps where she had crossed into the grove. The bark between the pillars oozed thick, amber sap, knitting the wood together into an unbroken palisade. Trapped. The Heartstone beneath her jumper went from fever-warm to
searing
hot. It burned through her undershirt, scorching the skin over her heart. A faint, angry crimson glow spilled out from the neckline of her jacket, painting the mist around her in shades of butchered meat. In the centre of the grove, the shadows
began to
behave incorrectly.
They did not cast away
from the pendant's crimson light.
Instead, they slid across the
grass, crawling inward from the tree line like spilled ink seeking a drain. They converged at the base of the hollow elder, pooling together, thickening into a dense, oily mass that rose from the turf on long, jointed limbs. The thing pulled itself upright with a chorus of snapping tendons. It stood seven feet tall, stick-thin, its grey flesh pulled so tight over sharp ribs that the bone threatened to pierce the skin. It possessed no eyes, only smooth, unbroken tissue where a brow should have been. Below that blank slate, a wide human jaw hung unnaturally slack, unhinged like a snake's, lined with three rows of translucent, needle-like fangs. The creature tilted its blind head toward Rory. Its nostril slits flared, drawing in the scent of her sweat, her blood, the bright crimson
pulse
of the Heartstone. *Tick-tack.* The clicking came from the back of its throat, wet and
rhythmic
. Rory adjusted her grip on the blade, lowering her centre of gravity, her bright blue eyes locked on the creature's chest. The thing's shoulders spasmed. It dropped to all fours with blinding, unnatural speed, its elbows and knees bending backwards, and propelled itself straight at her throat.
created_at
"2026-09-03T13:53:37.288Z"
9/3/2026, 1:53:37 PM
model
"google/gemini-3.7-flash-20260813"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2680
moderation_latency
(null)
generation_time
20247
tokens_prompt
4387
tokens_completion
2413
native_tokens_prompt
4427
native_tokens_completion
3505
native_tokens_completion_images
0
native_tokens_reasoning
2259
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.016464
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788443617-NEfSJeAZvPPq214Adbfl"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788443617-GNlsrTiDHVba3rsI9kZ6"
upstream_id
"4XuZaoKxG7majrEPyfn96A0"
provider_responses
0
endpoint_id
"dd072012-3274-417d-97e3-e290cba37e31"
id
"4XuZaoKxG7majrEPyfn96A0"
is_byok
false
latency
2680
model_permaslug
"google/gemini-3.7-flash-20260813"
provider_name
"Google AI Studio"
status
200
total_cost
0.016464
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
94.81%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
963
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
22.12%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
963
totalAiIsms
15
found
0
word
"silence"
count
1
1
word
"weight"
count
1
2
word
"pulsed"
count
1
3
word
"warmth"
count
1
4
word
"scanned"
count
1
5
word
"gloom"
count
1
6
word
"quivered"
count
1
7
word
"echoed"
count
1
8
word
"tracing"
count
1
9
word
"calculated"
count
1
10
word
"unraveling"
count
1
11
word
"etched"
count
1
12
word
"searing"
count
1
13
word
"pulse"
count
1
14
word
"rhythmic"
count
1
highlights
0
"silence"
1
"weight"
2
"pulsed"
3
"warmth"
4
"scanned"
5
"gloom"
6
"quivered"
7
"echoed"
8
"tracing"
9
"calculated"
10
"unraveling"
11
"etched"
12
"searing"
13
"pulse"
14
"rhythmic"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
79
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
79
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
79
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
31
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
4
markdownWords
5
totalWords
963
ratio
0.005
matches
0
"Tick-tack."
1
"Tick-tack. Crk."
2
"Tick-tack."
3
"Tick-tack."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
21
wordCount
963
uniqueNames
11
maxNameDensity
0.52
worstName
"Rory"
maxWindowNameDensity
1
worstWindowName
"Fae"
discoveredNames
Richmond
1
Park
1
November
1
Fae
2
Grove
1
London
1
Silas
2
Heartstone
3
Hel
1
Rory
5
Aurora
3
persons
0
"Silas"
1
"Rory"
2
"Aurora"
places
0
"Richmond"
1
"Park"
2
"Fae"
3
"Grove"
4
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
65
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
963
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
79
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
35
mean
27.51
std
20.82
cv
0.757
sampleLengths
0
29
1
43
2
50
3
80
4
7
5
54
6
42
7
1
8
15
9
36
10
2
11
11
12
47
13
29
14
32
15
6
16
46
17
42
18
11
19
1
20
7
21
43
22
5
23
53
24
1
25
45
26
12
27
54
28
11
29
60
30
28
31
1
32
12
33
21
34
26
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
79
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
140
matches
0
"was unraveling"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
79
ratio
0
matches
(empty)
82.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
970
adjectiveStacks
3
stackExamples
0
"small crescent-shaped scar"
1
"tall, stick-thin, its"
2
"tight over sharp ribs"
adverbCount
27
adverbRatio
0.027835051546391754
lyAdverbCount
12
lyAdverbRatio
0.012371134020618556
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
79
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
79
mean
12.19
std
6.92
cv
0.567
sampleLengths
0
13
1
16
2
12
3
15
4
4
5
12
6
12
7
18
8
20
9
8
10
15
11
20
12
6
13
31
14
7
15
9
16
7
17
12
18
7
19
19
20
13
21
20
22
9
23
1
24
15
25
2
26
17
27
7
28
3
29
7
30
1
31
1
32
11
33
5
34
16
35
11
36
15
37
2
38
16
39
11
40
14
41
18
42
6
43
7
44
17
45
22
46
9
47
21
48
12
49
11
56.96%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.379746835443038
totalSentences
79
uniqueOpeners
30
93.90%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
71
matches
0
"Dark, viscous fluid leaked from"
1
"Instead, they slid across the"
ratio
0.028
79.15%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
71
matches
0
"She dropped into a low"
1
"It sat against her eardrums"
2
"They possessed no frost and"
3
"She needed the bronze cipher"
4
"Her chest flared with sudden,"
5
"She pressed a hand flat"
6
"It never warmed for simple"
7
"It burned only when a"
8
"Her thumb found the small"
9
"You calculated exits."
10
"You kept your breath shallow"
11
"She tilted her chin upward."
12
"It fell straight, heavy as"
13
"She rose swiftly, abandoning stealth"
14
"Her boots made no sound"
15
"She reached the trunk, thrust"
16
"She pulled it out and"
17
"She spun on her heel,"
18
"It burned through her undershirt,"
19
"They did not cast away"
ratio
0.352
44.51%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
59
totalSentences
71
matches
0
"Aurora vaulted the fallen oak"
1
"A thorny bramble tore across"
2
"She dropped into a low"
3
"Silence answered, but not the"
4
"This stillness carried weight."
5
"It sat against her eardrums"
6
"The Fae Grove sprawled before"
7
"They possessed no frost and"
8
"Rory kept her torch tucked"
9
"Flashlights ruined night vision, and"
10
"She needed the bronze cipher"
11
"A five-minute job, Silas had"
12
"Her chest flared with sudden,"
13
"She pressed a hand flat"
14
"The thumbnail-sized crimson gem radiated"
15
"It never warmed for simple"
16
"It burned only when a"
17
"Aurora scanned the towering ring"
18
"The colossal monoliths rose into"
19
"A dry, brittle sound echoed"
ratio
0.831
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
71
matches
0
"While autumn stripped the rest"
1
"If the cipher box remained"
ratio
0.028
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
49
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
92.4482%