NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-09-03-01M1KRRH75AWMVSBEWRS4K651V
Run Details
Model:
Muse Glimmer 30B (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
47.1s
Cost:
$0.005807
Provider:
Fireworks
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
70.56%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
41.20%
Sentence opener variety
(details)
49.02%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
86.54%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.5106%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The green neon sign above
the door buzzed and threw sickly light across the wet pavement as the door slammed open.
Silas set his glass down
hard enough to slosh whisky over the rim.
The silver signet ring on
his right hand caught the light. "Malphora."
Aurora froze halfway up the
three steps to The Raven's Nest with a Yu-Fei Cheung insulated bag sagging against her hip.
Bright blue eyes narrowed at
the sound of the name she had not heard since Cardiff. "Rory," she said. "Rory."
He limped a little on
his left leg as he pushed himself up from the bar stool, neat grey-streaked auburn beard catching the low light. "You still take the stairs two at a time." "You still call me Malphora when you're annoyed."
The bar smelled of old
wood and spilled beer. Black-and-white photographs lined the walls above battered leather benches.
A small crescent-shaped scar on
her left wrist tugged at the cuff of her delivery shirt.
Silas studied her straight shoulder-length
black hair, the new lines around her mouth. "You got out." "I got out."
A woman slid onto the
stool beside him, thin, late fifties, hair dyed too dark, a thin silver chain at her throat.
She did not look at
Aurora. "Your shift's done,"
Silas said to Aurora
. "You live above me, you never come down." "I work."
The bag thumped onto the
bar. "Golden Empress. Yu-Fei pays on time." "Good."
His hazel eyes flicked to
the woman. "This is Mara." Mara lifted a glass. "Carter." Aurora's jaw tightened. "You were Prague."
Silas's hand curled around his
glass. "We all were." "You left me on the roof."
Mara's voice was flat, precise
. "You said wait. The knee was holding." "My knee held," Silas said. "You didn't."
Aurora watched the two of
them.
The quiet authority Silas always
carried sat heavier now, the limp more pronounced when he shifted his
weight
. Mara's fingers drummed a slow, impatient rhythm against the bar. "You look tired, Si." Mara said it like a verdict. "You look..." Silas paused, searched for the right word. "Unchanged." "I'm forty years old, Silas. Not unchanged." "You're the same."
He tapped the silver signet
ring against his glass, a dull tick-tock. "You still think the world owes you a straight answer." "I think you owe me one." Aurora leaned against the bar, the scar on her wrist catching the neon.
She remembered Silas at her
mother's kitchen table when she was seventeen, Brendan Carter pouring tea, Jennifer Ellis asking about university. Silas had been a family friend then, a quiet man with a neat beard and a stories about Prague that never made sense. "You didn't have to come," Silas said. "I didn't." Mara's smile did not reach her eyes. "You sent the invitation through the Nest. The green sign. Cute." "The Nest is my bar." "The Nest is your front." She finally looked at Aurora, appraising. "New courier?" "She's lived above him three years," Silas said. "I know who she is." Mara turned back. "I know what you do for her." Aurora's fingers tightened on the bag handle. "I don't need protection." "You needed somewhere to sleep after Evan," Silas said. The name landed like a slap. Aurora's shoulders rose and fell once. "That was a long time ago." "Two years," Mara said. "You still flinch." "I don't flinch." Silas reached for a bottle behind the bar, poured a finger of whisky into a fresh glass without asking.
He set it down in
front of Aurora. "Drink." "I have a shift tomorrow." "You have a shift in four hours." She picked up the glass. Copper stung her nostrils. Recent. She drank. Mara laughed, a short sharp sound. "You coddle her like she's a stray." "She's not a stray." Silas's voice dropped. "She's the only person in this city who still asks me questions I can't answer." "Ask her about the roof," Mara said. "I don't want-" "You left the asset," Mara said. "You left me to cover." "I left you to live." The bar fell quiet except for the hum of the sign and the distant hiss of traffic on Soho Lane. A young man at the far end knocked over a glass. No one moved to clean it. Aurora set her glass down. "Why are you here?" Mara's eyes
flicked
to Silas's left leg. "Old knee injury. Old habit." "You're not buying a drink." "I'm buying time."
She slid a folded paper
across the bar. "Johnson's moving the files Thursday. Prague files." Silas didn't touch it. "I burned them." "Your signature's on the cover sheet." Mara's manicured nail tapped the paper. "Inadequate." Aurora watched Silas's jaw work. The quiet authority cracked at the edges. "Why tell me?" Silas asked. "Because you taught me to leave a door open."
Mara stood, the stool scraping loudly
. "Because I still hate you for walking through it."
She walked toward the back
of the bar, fingers brushing the old maps on the wall. A bookshelf shifted as she passed, revealing the hidden back room behind it. Silas followed her gaze. "Don't," he said. Aurora understood then. The
weight
of years sat between the two of them,
unspoken
regret pressed into every pause.
She had seen it in
her own mirror after Evan, the way time could change a person and still keep the old shape underneath. Mara stopped at the doorway to the hidden room. She turned. "You're still using a bar as a front, Silas." The doorframe caught the neon green. "Some things don't change." "Some people do." Mara stepped into the dark. The bookshelf slid shut with a soft click. Silas stared at the closed wood, his silver ring catching one last flash of light. "Rory,"
he said, low
. "You should go home." Aurora picked up the insulated bag. The crescent scar on her wrist
pulsed
faintly. "I know the way." She moved toward the stairs, the bar's dim light shrinking behind her. Silas remained at the bar, hand resting on the paper Mara had left. The green neon sign buzzed louder,
as if straining against its own wiring
.
created_at
"2026-09-03T13:54:01.072Z"
9/3/2026, 1:54:01 PM
model
"meta/muse-glimmer-30b-20260810"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
459
moderation_latency
(null)
generation_time
47027
tokens_prompt
4445
tokens_completion
3237
native_tokens_prompt
4172
native_tokens_completion
2901
native_tokens_completion_images
(null)
native_tokens_reasoning
1743
native_tokens_cached
16
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00580674
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788443641-tfYkp7xwGZsLdWf0ndwz"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788443641-udQwfGar1zbKrBh5R6Tf"
upstream_id
"chatcmpl-chatcmpl-3afbea2cf7e34e748355cf5b7ffb28dd"
provider_responses
0
endpoint_id
"38b85376-97ef-4ae3-b2f4-b23ca1ee2495"
id
"chatcmpl-chatcmpl-3afbea2cf7e34e748355cf5b7ffb28dd"
is_byok
false
latency
44
model_permaslug
"meta/muse-glimmer-30b-20260810"
provider_name
"Fireworks"
status
200
total_cost
0.00580674
cache_discount
0.00000496
upstream_inference_cost
0
provider_name
"Fireworks"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
26
adverbTagCount
1
adverbTags
0
"Mara turned back [back]"
dialogueSentences
71
tagDensity
0.366
leniency
0.732
rawRatio
0.038
effectiveRatio
0.028
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1019
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
70.56%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1019
totalAiIsms
6
found
0
word
"flicked"
count
2
1
word
"weight"
count
2
2
word
"unspoken"
count
1
3
word
"pulsed"
count
1
highlights
0
"flicked"
1
"weight"
2
"unspoken"
3
"pulsed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
81
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
81
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
125
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1019
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
64
wordCount
697
uniqueNames
16
maxNameDensity
3.01
worstName
"Silas"
maxWindowNameDensity
5.5
worstWindowName
"Silas"
discoveredNames
Raven
1
Nest
1
Yu-Fei
1
Cheung
1
Cardiff
1
Aurora
14
Mara
16
Silas
21
Brendan
1
Carter
1
Jennifer
1
Ellis
1
Prague
1
Soho
1
Lane
1
Evan
1
persons
0
"Yu-Fei"
1
"Cheung"
2
"Aurora"
3
"Mara"
4
"Silas"
5
"Brendan"
6
"Carter"
7
"Jennifer"
8
"Ellis"
9
"Evan"
places
0
"Raven"
1
"Cardiff"
2
"Prague"
3
"Soho"
4
"Lane"
globalScore
0
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
53
glossingSentenceCount
1
matches
0
"as if straining against its own wiring"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1019
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
125
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
71
mean
14.35
std
11.43
cv
0.796
sampleLengths
0
21
1
24
2
1
3
37
4
3
5
35
6
8
7
34
8
16
9
3
10
28
11
15
12
14
13
11
14
5
15
6
16
9
17
18
18
7
19
34
20
10
21
10
22
7
23
25
24
6
25
57
26
7
27
20
28
5
29
13
30
8
31
15
32
11
33
9
34
12
35
6
36
7
37
3
38
27
39
1
40
5
41
7
42
12
43
13
44
22
45
7
46
3
47
11
48
5
49
37
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
81
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
119
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
125
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
704
adjectiveStacks
2
stackExamples
0
"neat grey-streaked auburn"
1
"small crescent-shaped scar"
adverbCount
19
adverbRatio
0.026988636363636364
lyAdverbCount
5
lyAdverbRatio
0.007102272727272727
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
125
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
125
mean
8.15
std
5.48
cv
0.673
sampleLengths
0
21
1
13
2
11
3
1
4
21
5
16
6
3
7
26
8
9
9
8
10
9
11
9
12
16
13
13
14
3
15
3
16
22
17
6
18
7
19
8
20
8
21
6
22
8
23
3
24
4
25
1
26
3
27
3
28
6
29
3
30
11
31
7
32
5
33
2
34
6
35
18
36
10
37
10
38
9
39
1
40
7
41
15
42
10
43
6
44
13
45
21
46
23
47
7
48
9
49
11
41.20%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.288
totalSentences
125
uniqueOpeners
36
49.02%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
68
matches
0
"Bright blue eyes narrowed at"
ratio
0.015
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
13
totalSentences
68
matches
0
"He limped a little on"
1
"She did not look at"
2
"His hazel eyes flicked to"
3
"He tapped the silver signet"
4
"She remembered Silas at her"
5
"She finally looked at Aurora,"
6
"He set it down in"
7
"She picked up the glass."
8
"She slid a folded paper"
9
"She walked toward the back"
10
"She had seen it in"
11
"he said, low"
12
"She moved toward the stairs,"
ratio
0.191
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
65
totalSentences
68
matches
0
"The green neon sign above"
1
"Silas set his glass down"
2
"The silver signet ring on"
3
"Aurora froze halfway up the"
4
"He limped a little on"
5
"The bar smelled of old"
6
"A small crescent-shaped scar on"
7
"Silas studied her straight shoulder-length"
8
"A woman slid onto the"
9
"She did not look at"
10
"Silas said to Aurora"
11
"The bag thumped onto the"
12
"His hazel eyes flicked to"
13
"Mara lifted a glass."
14
"Aurora's jaw tightened."
15
"Silas's hand curled around his"
16
"Mara's voice was flat, precise"
17
"Aurora watched the two of"
18
"The quiet authority Silas always"
19
"Mara's fingers drummed a slow,"
ratio
0.956
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
68
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
25
technicalSentenceCount
1
matches
0
"The green neon sign buzzed louder, as if straining against its own wiring."
86.54%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
26
uselessAdditionCount
2
matches
0
"Mara stood, the stool scraping loudly"
1
"he said, low"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
13
fancyCount
0
fancyTags
(empty)
dialogueSentences
71
tagDensity
0.183
leniency
0.366
rawRatio
0
effectiveRatio
0
84.5106%