NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-09-03-01M1KRV80H61N0D1CRJVGAQ2FH
Run Details
Model:
Gemini 3.7 Flash (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
14.9s
Cost:
$0.012722
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
27.88%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
41.46%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
89.20%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
35.47%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
73.73%
Technical jargon density
(details)
34.09%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
80.0614%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory hauled her shoulder against
the mossy monolith, her boot skidding across slick roots. Silver sparks bit her knuckles where the barrier resisted. "Push through," Isolde said.
Her waist-length silver hair drifted
against the air as though submerged in water. "The boundary only remembers the blood you leave behind." "Comforting," Rory muttered. She drove her
weight
forward.
The air tore with the
sharp snap of dry pine, and the resistance collapsed. Rory tumbled over the threshold, hitting damp earth on her hands and knees. Cold air rushed into her lungs. It tasted of crushed mint, ozone, and copper. Behind her, the silhouette of ancient oak standing stones vanished into an unbroken curtain of mist. The urban rumble of London, the distant drone of planes descending toward Heathrow, the hiss of traffic along the park perimeter, all of it ceased.
Total silence clamped down like
an iron bell.
A pool of ink detached
itself from the
gloom
at Rory's flank, flowing upward until Nyx stood tall in their humanoid shape.
Violet light flickered within the
hollow sockets of the Shade's face. "The
resonance
here is old,"
Nyx whispered, their voice brushing
Rory's ear like dry leaves across cobblestones. "Older than the stones in the park. The Veil has frayed to thread."
Rory rose, brushing damp black
loam from her knees.
She drew the Fae-forged dagger
from her belt.
The slender moonsilver blade caught
no reflection from the canopy above, yet it cast a pale blue glow over her fingers.
It felt icy against her
palm, colder even than the surrounding stillness. Isolde stepped past them.
The Half-Fae woman moved across
the carpet of white and scarlet wildflowers without bending a single stalk.
Her bare feet left no
imprint in the dirt. "Watch the petals," Isolde said. "Step where the root sleeps, never where it dreams." "You could give a straight direction just once," Rory said. "Truth has straight lines,"
Isolde replied, her pale lavender
eyes fixed on the
gloom
ahead. "Wisdom prefers circles."
They walked beneath a canopy
of gargantuan, petrified barrows and twisted boughs. Immense banyan-like roots arched thirty feet into the air, forming ribbed vaults that resembled the skeletal belly of a leviathan. Clusters of luminescent, pale blue fungus clung to the bark, pulsing with an irregular, sluggish rhythm. A single dry leaf detached from a branch twenty feet above. Rory watched it fall.
It drifted down, paused entirely
in mid-air for three seconds, flipped, and then dropped instantly into the loam. Time moved with a hitch. Rory touched her wrist, feeling her
pulse
hammer against the small crescent scar she had carried since childhood.
Her heartbeat raced at twice
the speed of the falling leaf. "How deep does this pocket go?" Rory asked. "As far as your hunger reaches," Isolde murmured. "That is not an answer." "It is the only answer that will keep your marrow inside your bones, Carter." The path sloped downward into a broad natural amphitheatre. Basalt columns, hexagonal and
stark
, rose from the forest floor like the pipes of a cathedral organ. In the centre sat an ancient circular stone basin, cracked down the middle and choked with creeping ivy that bore translucent, glass-like berries. Nyx drifted along the perimeter of the columns, their shadowy edges fraying and reforming. "Look at the stonework. Dymasian masonry." Rory approached the basin. She reached out, then hesitated, keeping her fingers an inch from the carved relief on the stone rim. The carvings depicted sprawling banquet tables, overflowing horns of fruit, and emaciated figures kneeling before enthroned beasts. Beneath her jacket, against the skin of her chest, the Heartstone pendant flared. A jolt of sudden heat radiated through the silver chain around her neck. The thumb-sized crimson gem glowed through the weave of her dark jumper, casting a bloody circle of light across the damp basalt. Rory gasped and clutched the stone through her clothes. "The pendant. It never gets this hot unless..." "A tear," Nyx said. Their violet eyes flared bright. "A direct seam to the Gluttony courts." The sweet scent of crushed mint curdled. In its place came the heavy, cloying aroma of burnt sugar, roasted meats, and turned earth. "We are standing on the hinge," Isolde said, pointing toward the cleft in the basin. "Prince Belphegor's kitchens cast long shadows. When the mortals above feast, the scraps fall through the cracks." A low grinding sound
vibrated
through the soles of Rory's boots. The crack in the basin widened. Black, viscous liquid welled from the split, bubbling with thick amber foam. The luminescent mushrooms on the roots above
flickered
, their pale blue light dying out until only the angry crimson glow of Rory's pendant illuminated the clearing. "Draw the steel," Nyx hissed, dissolving into a flat pool of darkness that spread across the rocks. "Something smells the meat." The amber foam burst. A long, segmented claw made of calcified bone and dripping with scalding grease punched through the stone floor, gouging the basalt three feet from Rory's boots.
created_at
"2026-09-03T13:55:29.965Z"
9/3/2026, 1:55:29 PM
model
"google/gemini-3.7-flash-20260813"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1534
moderation_latency
(null)
generation_time
14716
tokens_prompt
5142
tokens_completion
1671
native_tokens_prompt
5247
native_tokens_completion
2343
native_tokens_completion_images
0
native_tokens_reasoning
1227
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.0127215
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788443729-biZll867UCCKagxdMk1u"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788443729-dKPQb3GYHetagDEc8IUO"
upstream_id
"UnyZaq7lDMG1jMcPk-fA4As"
provider_responses
0
endpoint_id
"dd072012-3274-417d-97e3-e290cba37e31"
id
"UnyZaq7lDMG1jMcPk-fA4As"
is_byok
false
latency
1534
model_permaslug
"google/gemini-3.7-flash-20260813"
provider_name
"Google AI Studio"
status
200
total_cost
0.0127215
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
22
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
832
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
27.88%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
832
totalAiIsms
12
found
0
word
"comforting"
count
1
1
word
"weight"
count
1
2
word
"silence"
count
1
3
word
"gloom"
count
2
4
word
"flickered"
count
2
5
word
"resonance"
count
1
6
word
"pulse"
count
1
7
word
"raced"
count
1
8
word
"stark"
count
1
9
word
"vibrated"
count
1
highlights
0
"comforting"
1
"weight"
2
"silence"
3
"gloom"
4
"flickered"
5
"resonance"
6
"pulse"
7
"raced"
8
"stark"
9
"vibrated"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
60
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
60
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
71
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
832
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
41.46%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
691
uniqueNames
9
maxNameDensity
2.17
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
London
1
Heathrow
1
Rory
15
Nyx
5
Shade
1
Fae-forged
1
Half-Fae
1
Isolde
6
Heartstone
1
persons
0
"Rory"
1
"Nyx"
2
"Shade"
3
"Isolde"
places
0
"London"
1
"Heathrow"
globalScore
0.415
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
46
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
832
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
71
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
33
mean
25.21
std
13.46
cv
0.534
sampleLengths
0
23
1
26
2
3
3
32
4
14
5
49
6
33
7
30
8
50
9
30
10
14
11
10
12
18
13
48
14
33
15
34
16
8
17
8
18
5
19
14
20
49
21
20
22
39
23
13
24
35
25
17
26
16
27
23
28
32
29
11
30
44
31
21
32
30
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
60
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
111
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
71
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
696
adjectiveStacks
0
stackExamples
(empty)
adverbCount
11
adverbRatio
0.015804597701149427
lyAdverbCount
4
lyAdverbRatio
0.005747126436781609
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
71
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
71
mean
11.72
std
5.99
cv
0.511
sampleLengths
0
14
1
9
2
4
3
13
4
9
5
3
6
5
7
14
8
13
9
6
10
8
11
16
12
25
13
8
14
22
15
11
16
17
17
13
18
9
19
8
20
21
21
12
22
4
23
17
24
9
25
5
26
9
27
10
28
15
29
3
30
12
31
20
32
16
33
11
34
4
35
18
36
5
37
18
38
11
39
8
40
8
41
5
42
14
43
9
44
17
45
23
46
14
47
6
48
4
49
18
89.20%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
0
diversityRatio
0.5352112676056338
totalSentences
71
uniqueOpeners
38
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
53
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
11
totalSentences
53
matches
0
"Her waist-length silver hair drifted"
1
"She drove her weight forward."
2
"It tasted of crushed mint,"
3
"She drew the Fae-forged dagger"
4
"It felt icy against her"
5
"Her bare feet left no"
6
"They walked beneath a canopy"
7
"It drifted down, paused entirely"
8
"Her heartbeat raced at twice"
9
"She reached out, then hesitated,"
10
"Their violet eyes flared bright."
ratio
0.208
35.47%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
45
totalSentences
53
matches
0
"Rory hauled her shoulder against"
1
"Her waist-length silver hair drifted"
2
"She drove her weight forward."
3
"The air tore with the"
4
"Rory tumbled over the threshold,"
5
"It tasted of crushed mint,"
6
"The urban rumble of London,"
7
"Total silence clamped down like"
8
"A pool of ink detached"
9
"Violet light flickered within the"
10
"Nyx whispered, their voice brushing"
11
"Rory rose, brushing damp black"
12
"She drew the Fae-forged dagger"
13
"The slender moonsilver blade caught"
14
"It felt icy against her"
15
"Isolde stepped past them."
16
"The Half-Fae woman moved across"
17
"Her bare feet left no"
18
"Isolde replied, her pale lavender"
19
"They walked beneath a canopy"
ratio
0.849
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
53
matches
(empty)
ratio
0
73.73%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
3
matches
0
"Her waist-length silver hair drifted against the air as though submerged in water."
1
"Immense banyan-like roots arched thirty feet into the air, forming ribbed vaults that resembled the skeletal belly of a leviathan."
2
"In the centre sat an ancient circular stone basin, cracked down the middle and choked with creeping ivy that bore translucent, glass-like berries."
34.09%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
2
matches
0
"Nyx whispered, their voice brushing Rory's ear like dry leaves across cobblestones"
1
"Isolde replied, her pale lavender eyes fixed on the gloom ahead"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
4
fancyTags
0
"Rory muttered (mutter)"
1
"Nyx whispered (whisper)"
2
"Isolde murmured (murmur)"
3
"Nyx hissed (hiss)"
dialogueSentences
22
tagDensity
0.5
leniency
1
rawRatio
0.364
effectiveRatio
0.364
80.0614%