Run: 2026-09-03-01M1KRVWRM86RN859ZY3PEBM69

Run Details

Duration:
44.0s
Cost:
$0.003255
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone bit into her palm. Rory pressed her weight against the ancient oak standing stones and held. The Heartstone pendant thumped warm against her sternum, a slow pulse that matched the blood in her ears. She had followed it from Richmond Road through the park gate, past the lampposts that threw thin light on mud, until the trees closed in and the path dissolved into moss. The pendant stopped pulsing and glowed. She lifted her left wrist. The small crescent scar caught the faint light, pale against her skin. It ached. "You're early." The voice came from the clearing, low and amused, and Rory spun. No one stood there. The wildflowers bloomed year-round, white and yellow and impossible in this cold, and they brushed her ankles as she turned in a tight circle. Bright blue eyes scanned the dark between trunks. Nothing moved. "You came alone," the voice said again. Closer. The pendant warmed again. A Hel portal breathed somewhere just beyond the stones, and the air thickened. Rory's breath fogged. She hadn't meant to come here at all. She had meant to drop a delivery for Yu-Fei Cheung's Golden Empress, take the tube home to the flat above Silas' bar, and sleep. The pendant had begun to hum against her collarbone on the bike, insistent, and she had followed it because she was curious and because she was stupid sometimes. She stepped forward and the ground softened under her boots. The clearing opened wider than it should have. The standing stones marked a boundary she could feel at her spine, a faint pressure like a held breath. "Who's there?" Her voice sounded thin. The trees swallowed it. The wildflowers shifted. Not in wind. A ripple passed through them from left to right, a neat line, as if something had brushed past without breaking stems. Rory's fingers found the silver chain. The deep crimson gemstone was warm now, a faint inner glow staining the skin of her chest. She had never seen it light like this. The benefactor who gave it to her had said nothing about how it behaved. He had said keep it safe. She had said yes. A twig snapped to her right. She didn't look. She listened. The sound came again, deliberate, and then a soft pad of footsteps on leaf litter. Not human. Too even, too quiet. "You're looking for the door." The voice had texture now, like someone speaking through water. It came from everywhere and nowhere. "I am looking for why my pendant is hot," Rory said. "Because you are here." The pendant pulsed once, hard. The glow flared. For a second the clearing stretched. She saw the space between Earth and the Fae realm thin like paper held to a flame. The oak trunks grew taller, bark splitting into faces she couldn't hold in focus. She blinked and they were trees again. Something moved at the edge of vision. A shape, tall and thin, half hidden by a massive old oak. It stepped out a half pace and back. The wildflowers bent around it. Rory's hand went to her hip. No weapon. She had a phone, a delivery bag with a half eaten bao, and a stupid silver chain. The shape resolved into a woman, or the suggestion of one. Long hair the colour of river weed. Eyes that caught light wrong. She wore a greenish-grey cloak that clung to her shoulders and pooled on the moss without soaking. The woman smiled with teeth too many. "You brought the stone," she said. Rory swallowed. "I didn't bring anything. It brought me." "Same thing." The woman tilted her head. The pendant flared again. The warmth spread up Rory's throat. She felt her heartbeat sync with the pulse. "Isolde," Rory said. The name rose unbidden. The Grove. Isolde's grove. Richmond grove. The stories her mother had whispered about the park, the stories Eva had laughed at. The woman didn't deny it. She lifted a hand. The fingers were long, nails black. "Give it." "No." The woman laughed, a soft sound like wind through leaves. "You think you can refuse? You came through the boundary. You have your wrist marked. You are already in debt." Rory's left wrist throbbed. The crescent scar burned. "That's a childhood accident," she said. "Everything is a door if you press hard enough." The flowers rippled again. More shapes gathered at the periphery, dark smears between trunks. They didn't move into the light. They watched. Rory backed against the standing stone. The rough oak scraped her shoulder. The pendant pulsed faster now, in time with her pulse, and the faint inner glow painted her chest red. "An hour inside can be minutes or days outside," the woman said. "Which do you want?" "I want to leave." "You can. The stones let you out when you stop listening." Rory listened. Under the soft pad of footsteps she heard a deeper sound, a low hum from beneath the moss, a churning like water through stone. The Hel portal breathed. The woman stepped closer. The cloak didn't rustle. The air around her shimmered. "You have a name for yourself," she said. "Rory. Aurora. Laila. Carter. Malphora." Rory's mouth went dry. "Who told you—" "No one tells. Names are offered." The pendant flared white-hot. The woman's hand shot out, fast as a whip, and closed around Rory's left wrist. Fingers wrapped the scar. Cold bit through skin. The pendant screamed warm against Rory's chest. "Let go." The woman leaned in, breath like cold earth. Her eyes were not eyes. They were holes. "Keep it," she whispered. "It keeps you." The ground shook. The standing stones groaned. The clearing folded.
created_at"2026-09-03T13:55:51.196Z" 9/3/2026, 1:55:51 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency522
moderation_latency(null)
generation_time43956
tokens_prompt4387
tokens_completion3228
native_tokens_prompt4102
native_tokens_completion2810
native_tokens_completion_images(null)
native_tokens_reasoning1556
native_tokens_cached4101
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00325534
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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preset_id(null)
api_type"completions"
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upstream_id"req_82efa16332744dc4b2afe486aa6b247e"
provider_responses
0
endpoint_id"6244f10e-1e45-488b-a47f-f575e0edd12b"
id"req_82efa16332744dc4b2afe486aa6b247e"
is_byokfalse
latency439
model_permaslug"meta/muse-glimmer-30b-20260810"
provider_name"Phala"
status200
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cache_discount0.00106626
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provider_name"Phala"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"the voice said again [again]"
dialogueSentences26
tagDensity0.346
leniency0.692
rawRatio0.111
effectiveRatio0.077
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount946
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount946
totalAiIsms15
found
0
word"weight"
count1
1
word"pulse"
count3
2
word"scanned"
count1
3
word"could feel"
count1
4
word"footsteps"
count2
5
word"pulsed"
count2
6
word"resolved"
count1
7
word"warmth"
count1
8
word"throbbed"
count1
9
word"churning"
count1
10
word"shimmered"
count1
highlights
0"weight"
1"pulse"
2"scanned"
3"could feel"
4"footsteps"
5"pulsed"
6"resolved"
7"warmth"
8"throbbed"
9"churning"
10"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences109
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences109
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences127
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords946
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount812
uniqueNames14
maxNameDensity1.85
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Richmond2
Road1
Rory15
Closer1
Hel2
Yu-Fei1
Cheung1
Golden1
Empress1
Earth1
Fae1
Grove1
Eva1
persons
0"Rory"
1"Yu-Fei"
2"Cheung"
3"Empress"
4"Eva"
places
0"Richmond"
1"Road"
2"Grove"
globalScore0.576
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount946
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences127
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean18.55
std17.63
cv0.951
sampleLengths
06
167
219
32
450
58
680
737
82
98
1027
1155
126
1326
145
1516
1611
174
1852
1932
2025
2140
227
236
249
252
2623
2728
2815
292
301
3130
328
336
349
3522
3631
3716
384
3911
4030
4113
4213
437
446
454
4630
472
4816
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences109
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs145
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences127
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount276
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.03260869565217391
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences127
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences127
mean7.45
std5.95
cv0.799
sampleLengths
06
112
218
331
46
55
612
72
82
912
104
1124
128
132
147
151
164
1713
183
198
2024
2128
2210
238
2419
252
264
274
283
293
3021
316
3217
338
3414
356
364
376
383
392
4015
412
424
435
4410
456
4611
474
485
493
35.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.28346456692913385
totalSentences127
uniqueOpeners36
73.26% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences91
matches
0"Bright blue eyes scanned the"
1"Too even, too quiet."
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences91
matches
0"She had followed it from"
1"She lifted her left wrist."
2"She hadn't meant to come"
3"She had meant to drop"
4"She stepped forward and the"
5"Her voice sounded thin."
6"She had never seen it"
7"He had said keep it"
8"She had said yes."
9"She didn't look."
10"It came from everywhere and"
11"She saw the space between"
12"She blinked and they were"
13"It stepped out a half"
14"She had a phone, a"
15"She wore a greenish-grey cloak"
16"She felt her heartbeat sync"
17"She lifted a hand."
18"They didn't move into the"
19"Her eyes were not eyes."
ratio0.231
9.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences91
matches
0"The stone bit into her"
1"Rory pressed her weight against"
2"The Heartstone pendant thumped warm"
3"She had followed it from"
4"The pendant stopped pulsing and"
5"She lifted her left wrist."
6"The small crescent scar caught"
7"The voice came from the"
8"The wildflowers bloomed year-round, white"
9"the voice said again"
10"The pendant warmed again."
11"A Hel portal breathed somewhere"
12"Rory's breath fogged."
13"She hadn't meant to come"
14"She had meant to drop"
15"The pendant had begun to"
16"She stepped forward and the"
17"The clearing opened wider than"
18"The standing stones marked a"
19"Her voice sounded thin."
ratio0.901
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences91
matches(empty)
ratio0
89.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount2
matches
0"The Heartstone pendant thumped warm against her sternum, a slow pulse that matched the blood in her ears."
1"She wore a greenish-grey cloak that clung to her shoulders and pooled on the moss without soaking."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences26
tagDensity0.308
leniency0.615
rawRatio0.125
effectiveRatio0.077
85.9734%