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Run: 2026-09-03-01M1KRVWRM86RN859ZY3PEBM69
Run Details
Model:
Muse Glimmer 30B (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
44.0s
Cost:
$0.003255
Provider:
Phala
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
20.72%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
35.83%
Sentence opener variety
(details)
73.26%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
9.45%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
89.95%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.9734%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The stone bit into her
palm.
Rory pressed her weight against
the ancient oak standing stones and held.
The Heartstone pendant thumped warm
against her sternum, a slow
pulse
that matched the blood in her ears.
She had followed it from
Richmond Road through the park gate, past the lampposts that threw thin light on mud, until the trees closed in and the path dissolved into moss.
The pendant stopped pulsing and
glowed. She lifted her left wrist.
The small crescent scar caught
the faint light, pale against her skin. It ached. "You're early."
The voice came from the
clearing, low and amused, and Rory spun. No one stood there.
The wildflowers bloomed year-round, white
and yellow and impossible in this cold, and they brushed her ankles as she turned in a tight circle.
Bright blue eyes scanned the
dark between trunks. Nothing moved. "You came alone,"
the voice said again
. Closer. The pendant warmed again.
A Hel portal breathed somewhere
just beyond the stones, and the air thickened. Rory's breath fogged.
She hadn't meant to come
here at all.
She had meant to drop
a delivery for Yu-Fei Cheung's Golden Empress, take the tube home to the flat above Silas' bar, and sleep.
The pendant had begun to
hum against her collarbone on the bike, insistent, and she had followed it because she was curious and because she was stupid sometimes.
She stepped forward and the
ground softened under her boots.
The clearing opened wider than
it should have.
The standing stones marked a
boundary she
could feel
at her spine, a faint pressure like a held breath. "Who's there?" Her voice sounded thin. The trees swallowed it. The wildflowers shifted. Not in wind. A ripple passed through them from left to right, a neat line, as if something had brushed past without breaking stems. Rory's fingers found the silver chain. The deep crimson gemstone was warm now, a faint inner glow staining the skin of her chest.
She had never seen it
light like this. The benefactor who gave it to her had said nothing about how it behaved.
He had said keep it
safe. She had said yes. A twig snapped to her right. She didn't look. She listened. The sound came again, deliberate, and then a soft pad of
footsteps
on leaf litter. Not human. Too even, too quiet. "You're looking for the door." The voice had texture now, like someone speaking through water.
It came from everywhere and
nowhere. "I am looking for why my pendant is hot," Rory said. "Because you are here." The pendant
pulsed
once, hard. The glow flared. For a second the clearing stretched.
She saw the space between
Earth and the Fae realm thin like paper held to a flame. The oak trunks grew taller, bark splitting into faces she couldn't hold in focus.
She blinked and they were
trees again. Something moved at the edge of vision. A shape, tall and thin, half hidden by a massive old oak.
It stepped out a half
pace and back. The wildflowers bent around it. Rory's hand went to her hip. No weapon.
She had a phone, a
delivery bag with a half eaten bao, and a stupid silver chain. The shape
resolved
into a woman, or the suggestion of one. Long hair the colour of river weed. Eyes that caught light wrong.
She wore a greenish-grey cloak
that clung to her shoulders and pooled on the moss without soaking. The woman smiled with teeth too many. "You brought the stone," she said. Rory swallowed. "I didn't bring anything. It brought me." "Same thing." The woman tilted her head. The pendant flared again. The
warmth
spread up Rory's throat.
She felt her heartbeat sync
with the
pulse
. "Isolde," Rory said. The name rose unbidden. The Grove. Isolde's grove. Richmond grove. The stories her mother had whispered about the park, the stories Eva had laughed at. The woman didn't deny it. She lifted a hand. The fingers were long, nails black. "Give it." "No." The woman laughed, a soft sound like wind through leaves. "You think you can refuse? You came through the boundary. You have your wrist marked. You are already in debt." Rory's left wrist
throbbed
. The crescent scar burned. "That's a childhood accident," she said. "Everything is a door if you press hard enough." The flowers rippled again. More shapes gathered at the periphery, dark smears between trunks.
They didn't move into the
light. They watched. Rory backed against the standing stone. The rough oak scraped her shoulder. The pendant
pulsed
faster now, in time with her
pulse
, and the faint inner glow painted her chest red. "An hour inside can be minutes or days outside," the woman said. "Which do you want?" "I want to leave." "You can. The stones let you out when you stop listening." Rory listened. Under the soft pad of
footsteps
she heard a deeper sound, a low hum from beneath the moss, a
churning
like water through stone. The Hel portal breathed. The woman stepped closer. The cloak didn't rustle. The air around her
shimmered
. "You have a name for yourself," she said. "Rory. Aurora. Laila. Carter. Malphora." Rory's mouth went dry. "Who told you—" "No one tells. Names are offered." The pendant flared white-hot. The woman's hand shot out, fast as a whip, and closed around Rory's left wrist. Fingers wrapped the scar. Cold bit through skin. The pendant screamed warm against Rory's chest. "Let go." The woman leaned in, breath like cold earth. Her eyes were not eyes. They were holes. "Keep it," she whispered. "It keeps you." The ground shook. The standing stones groaned. The clearing folded.
created_at
"2026-09-03T13:55:51.196Z"
9/3/2026, 1:55:51 PM
model
"meta/muse-glimmer-30b-20260810"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
522
moderation_latency
(null)
generation_time
43956
tokens_prompt
4387
tokens_completion
3228
native_tokens_prompt
4102
native_tokens_completion
2810
native_tokens_completion_images
(null)
native_tokens_reasoning
1556
native_tokens_cached
4101
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00325534
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788443751-qhRad5lKWwg2thSaLRD9"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788443751-lqlPn66sForJ2xC7UHaF"
upstream_id
"req_82efa16332744dc4b2afe486aa6b247e"
provider_responses
0
endpoint_id
"6244f10e-1e45-488b-a47f-f575e0edd12b"
id
"req_82efa16332744dc4b2afe486aa6b247e"
is_byok
false
latency
439
model_permaslug
"meta/muse-glimmer-30b-20260810"
provider_name
"Phala"
status
200
total_cost
0.00325534
cache_discount
0.00106626
upstream_inference_cost
0
provider_name
"Phala"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
1
adverbTags
0
"the voice said again [again]"
dialogueSentences
26
tagDensity
0.346
leniency
0.692
rawRatio
0.111
effectiveRatio
0.077
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
946
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
20.72%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
946
totalAiIsms
15
found
0
word
"weight"
count
1
1
word
"pulse"
count
3
2
word
"scanned"
count
1
3
word
"could feel"
count
1
4
word
"footsteps"
count
2
5
word
"pulsed"
count
2
6
word
"resolved"
count
1
7
word
"warmth"
count
1
8
word
"throbbed"
count
1
9
word
"churning"
count
1
10
word
"shimmered"
count
1
highlights
0
"weight"
1
"pulse"
2
"scanned"
3
"could feel"
4
"footsteps"
5
"pulsed"
6
"resolved"
7
"warmth"
8
"throbbed"
9
"churning"
10
"shimmered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
109
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
109
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
127
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
31
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
946
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
812
uniqueNames
14
maxNameDensity
1.85
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Heartstone
1
Richmond
2
Road
1
Rory
15
Closer
1
Hel
2
Yu-Fei
1
Cheung
1
Golden
1
Empress
1
Earth
1
Fae
1
Grove
1
Eva
1
persons
0
"Rory"
1
"Yu-Fei"
2
"Cheung"
3
"Empress"
4
"Eva"
places
0
"Richmond"
1
"Road"
2
"Grove"
globalScore
0.576
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
53
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
946
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
127
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
51
mean
18.55
std
17.63
cv
0.951
sampleLengths
0
6
1
67
2
19
3
2
4
50
5
8
6
80
7
37
8
2
9
8
10
27
11
55
12
6
13
26
14
5
15
16
16
11
17
4
18
52
19
32
20
25
21
40
22
7
23
6
24
9
25
2
26
23
27
28
28
15
29
2
30
1
31
30
32
8
33
6
34
9
35
22
36
31
37
16
38
4
39
11
40
30
41
13
42
13
43
7
44
6
45
4
46
30
47
2
48
16
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
109
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
145
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
127
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
276
adjectiveStacks
0
stackExamples
(empty)
adverbCount
9
adverbRatio
0.03260869565217391
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
127
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
127
mean
7.45
std
5.95
cv
0.799
sampleLengths
0
6
1
12
2
18
3
31
4
6
5
5
6
12
7
2
8
2
9
12
10
4
11
24
12
8
13
2
14
7
15
1
16
4
17
13
18
3
19
8
20
24
21
28
22
10
23
8
24
19
25
2
26
4
27
4
28
3
29
3
30
21
31
6
32
17
33
8
34
14
35
6
36
4
37
6
38
3
39
2
40
15
41
2
42
4
43
5
44
10
45
6
46
11
47
4
48
5
49
3
35.83%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.28346456692913385
totalSentences
127
uniqueOpeners
36
73.26%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
91
matches
0
"Bright blue eyes scanned the"
1
"Too even, too quiet."
ratio
0.022
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
21
totalSentences
91
matches
0
"She had followed it from"
1
"She lifted her left wrist."
2
"She hadn't meant to come"
3
"She had meant to drop"
4
"She stepped forward and the"
5
"Her voice sounded thin."
6
"She had never seen it"
7
"He had said keep it"
8
"She had said yes."
9
"She didn't look."
10
"It came from everywhere and"
11
"She saw the space between"
12
"She blinked and they were"
13
"It stepped out a half"
14
"She had a phone, a"
15
"She wore a greenish-grey cloak"
16
"She felt her heartbeat sync"
17
"She lifted a hand."
18
"They didn't move into the"
19
"Her eyes were not eyes."
ratio
0.231
9.45%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
82
totalSentences
91
matches
0
"The stone bit into her"
1
"Rory pressed her weight against"
2
"The Heartstone pendant thumped warm"
3
"She had followed it from"
4
"The pendant stopped pulsing and"
5
"She lifted her left wrist."
6
"The small crescent scar caught"
7
"The voice came from the"
8
"The wildflowers bloomed year-round, white"
9
"the voice said again"
10
"The pendant warmed again."
11
"A Hel portal breathed somewhere"
12
"Rory's breath fogged."
13
"She hadn't meant to come"
14
"She had meant to drop"
15
"The pendant had begun to"
16
"She stepped forward and the"
17
"The clearing opened wider than"
18
"The standing stones marked a"
19
"Her voice sounded thin."
ratio
0.901
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
91
matches
(empty)
ratio
0
89.95%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
27
technicalSentenceCount
2
matches
0
"The Heartstone pendant thumped warm against her sternum, a slow pulse that matched the blood in her ears."
1
"She wore a greenish-grey cloak that clung to her shoulders and pooled on the moss without soaking."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
1
fancyTags
0
"she whispered (whisper)"
dialogueSentences
26
tagDensity
0.308
leniency
0.615
rawRatio
0.125
effectiveRatio
0.077
85.9734%