Run: 2026-09-03-01M1KRZWG4BB77SMHCB5G9ZQ7S

Run Details

Duration:
48.5s
Cost:
$0.003372
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain burned. Aurora yanked the Heartstone Pendant free from her coat and pressed it against the cold stone. Deep crimson gemstone throbbed warm against her palm, faint inner glow brightening with each pulse. "You're sure this is it?" The whisper came from the shadow pooled at her feet. Nyx rose, humanoid silhouette of living shadow stretching to approximately six foot two in solid form, violet eyes catching faint light. "The Veil thins here," Aurora said. "Wardens monitor rift points, Isolde said the standing stones would mark it. She said the stones would hum." Nyx tilted their head, voice sounding like a whisper carried on the wind. "She speaks in riddles. She always does." A low thrumming rose through the soles of her boots. The ancient oak standing stones ringed the clearing in Richmond Park, their bark thick with moss, and the air between them shivered. A faint shimmering distortion rippled at the edge of vision, visible only now that she knew where to look. The wildflowers bloomed year round here, white and gold and impossible blue, heads nodding though no breeze moved. Time moved differently. An hour inside could be minutes or days outside. Aurora felt the pull already, a tug behind her teeth. She drew the Fae-forged blade Isolde had pressed into her hand that morning. Moonsilver leaf-shaped dagger lay cold against her skin, faintly luminescent even in the dim grove. It could cut through magical wards. Particularly effective against demons. "Now," Nyx said. Aurora stepped between two stones. The world folded. Sound hit first. A rush like a tide, then a roar that wasn't water. The clearing dissolved into warm amber sky and the sweet stink of overripe fruit. Heat pressed her skin. The Veil snapped shut behind them. She stumbled onto soft earth and caught herself on knees slick with dew. A vast orchard stretched ahead, trees heavy with fruit the size of a man's head, skins split and leaking syrup. Vines climbed walls of white stone, thick as a man's torso, heavy with grapes that glowed faintly from within. "Gluttony," Nyx breathed. "Dymas." Aurora stood. The Heartstone pulsed steady now, no longer warning. Here it was home. The air thrummed with distant laughter and the clatter of porcelain. Somewhere a bell rang, bright and insistent. "Stay close," she said. They moved deeper. The path narrowed between rows of ancient olive trees, each trunk scarred with carvings of hands offering plates. The ground squelched. Juice ran in thin rivers between the roots. Bees the size of sparrows droned past, heavy with pollen, their wings making a low tick-tock against the air. Nyx drifted ahead, incorporeal one moment, solid the next. The shadow they left on the ground never matched the light. "Do you smell that?" Aurora asked. "Everything," Nyx replied. "They feed the place with it." She did. Spice and roast meat and brine and something coppery underneath. A grand feast hall rose before them, a low building of black basalt and gold trim, its doors thrown open to the orchard. Through the arch she saw tables long as ships, covered in platters of glazed pork, towers of bread, bowls of fruit that steamed in the heat. Helbound souls moved between them, chefs in white aprons, their faces slack with hunger and joy. Prince Belphegor's realm lived up to its name. A small group of them paused at a serving station, ladling thick stew from a cauldron that never emptied. One of them noticed them. The man turned his head slowly. His skin stretched tight over a thin face, eyes yellowed. He smiled. "New," he said. "You are new." Aurora's fingers tightened on the dagger. The moonsilver stayed cold. "Guests," Nyx said, voice dropping to a hush. "Or ingredients." The man laughed, a wet sound. He gestured to a long low table piled with silver trays. Exotic ingredients for master chefs, the description had said. Often helbound souls contracted from Earth. "Come," he said. "We have been waiting." Unease prickled at Aurora's neck. She kept her eyes on his hands. He wore rings on every finger, thick gold bands etched with script. "Isolde said to find the kitchen," she said. "Not the dining room." "Kitchen is dining room," the man said. "In Dymas, they are the same." A bell rang again. Louder. From inside the hall, a shape moved. Tall, broad, wrapped in robes the colour of burnt honey. The air grew heavier. The fruit around them seemed to lean in. Nyx stepped between Aurora and the archway, shadow thickening. "Don't," Nyx said. "The wards here are sweet." Aurora glanced down. The silver chain of her pendant had gone slack, the gemstone now a steady deep crimson pulse. Near a Hel portal it warmed. They were not near a portal now. They were inside. She pushed forward, quick out-of-the-box thinking kicking in. If the Veil weakened during the winter solstice, it would strengthen soon. They needed a way out, and a way back. The orchard gave way to a vineyard. Rows of warm amber grapes hung low, each cluster dripping. The scent of fermentation rolled over them, thick and heady. Somewhere a choir sang, off key and too close. "Listen," Aurora said. Nyx listened. The whispering wind in their voice matched the singing. "They're counting," Nyx said. A figure detached from the vines. Tall, slender, silver hair reaching her waist, pale lavender eyes catching the amber light. She left no footprints as she walked. Isolde. "Rory," Isolde said. "You came." Aurora's jaw tightened. "You said a hidden grove. You said Richmond Park." "The grove is a door," Isolde said. "Doors open both ways." Nyx's shadow flickered. "You brought her here." "I brought the knife," Isolde said. "The blade is the key." The Half-Fae seer exiled from the Fae Courts for sharing visions with mortals stepped closer. The Fae-forged blade in Aurora's hand flared, faint luminescence brightening. "Cut the vine," Isolde said. "The vine that feeds the hall. Cut it and the feast will know you." Aurora looked at the thick vine coiling around the vineyard post. It pulsed with faint light, like a vein. "And then?" she asked. "Then Prince Belphegor will notice," Isolde said. "And he will come." A roar rose from the hall. The singing stopped. Footsteps. Many of them. Heavy, deliberate, approaching through the syrup-slick path. Nyx's form rippled, going incorporeal for a heartbeat. When they solidified, their violet eyes burned brighter. "Too late," they said. The man from the serving station stepped out of the orchard, flanked by two chefs with cleavers the size of doors. Behind them, the honey-robed shape filled the archway. The Heartstone Pendant flared hot enough to brand her palm. Aurora lifted the moonsilver dagger, cold biting her skin, and stared down the vine.
created_at"2026-09-03T13:58:01.996Z" 9/3/2026, 1:58:01 PM
model"meta/muse-glimmer-30b-20260810"
app_id182717
external_user(null)
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latency376
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generation_time48495
tokens_prompt5142
tokens_completion3162
native_tokens_prompt4891
native_tokens_completion2887
native_tokens_completion_images(null)
native_tokens_reasoning1305
native_tokens_cached4890
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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native_finish_reason"stop"
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provider_responses
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model_permaslug"meta/muse-glimmer-30b-20260810"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags22
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.564
leniency1
rawRatio0
effectiveRatio0
95.56% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1127
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1127
totalAiIsms11
found
0
word"throbbed"
count1
1
word"pulse"
count2
2
word"whisper"
count2
3
word"pulsed"
count2
4
word"porcelain"
count1
5
word"etched"
count1
6
word"flickered"
count1
7
word"footsteps"
count1
highlights
0"throbbed"
1"pulse"
2"whisper"
3"pulsed"
4"porcelain"
5"etched"
6"flickered"
7"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences122
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences122
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences139
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1127
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions22
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount972
uniqueNames16
maxNameDensity1.54
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Heartstone3
Pendant2
Nyx13
Richmond1
Park1
Fae-forged2
Isolde7
Aurora15
Veil2
Belphegor1
Earth1
Unease1
Hel1
Half-Fae1
Fae4
Courts1
persons
0"Pendant"
1"Nyx"
2"Isolde"
3"Aurora"
4"Veil"
5"Belphegor"
6"Unease"
places
0"Richmond"
1"Park"
2"Earth"
3"Hel"
4"Fae"
globalScore0.728
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1127
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences139
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean19.77
std15.98
cv0.808
sampleLengths
04
131
236
324
420
551
640
738
83
98
1038
1152
124
1332
144
1551
1620
176
189
1985
2024
2118
226
2310
2410
2532
267
2724
2812
2913
3034
319
328
3336
3429
3536
363
3711
384
3928
405
4112
4211
437
4411
4525
4619
4719
484
4911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences122
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences139
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount979
adjectiveStacks2
stackExamples
0"lay cold against her"
1"Tall, slender, silver hair"
adverbCount18
adverbRatio0.018386108273748723
lyAdverbCount7
lyAdverbRatio0.007150153217568948
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences139
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences139
mean8.11
std5.39
cv0.665
sampleLengths
04
116
215
315
421
56
618
713
87
910
1022
1119
1218
133
149
1510
1613
1715
186
194
203
215
223
233
2411
2514
264
276
2813
2920
3019
313
321
332
348
354
3611
377
384
393
4018
413
428
4319
449
4511
466
473
486
492
75.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4748201438848921
totalSentences139
uniqueOpeners66
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences96
matches
0"Particularly effective against demons."
1"Somewhere a bell rang, bright"
2"Often helbound souls contracted from"
3"Somewhere a choir sang, off"
ratio0.042
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences96
matches
0"She drew the Fae-forged blade"
1"It could cut through magical"
2"She stumbled onto soft earth"
3"They moved deeper."
4"His skin stretched tight over"
5"He gestured to a long"
6"She kept her eyes on"
7"He wore rings on every"
8"They were not near a"
9"They were inside."
10"She pushed forward, quick out-of-the-box"
11"They needed a way out,"
12"She left no footprints as"
13"It pulsed with faint light,"
ratio0.146
64.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences96
matches
0"The silver chain burned."
1"Aurora yanked the Heartstone Pendant"
2"The whisper came from the"
3"Nyx rose, humanoid silhouette of"
4"Nyx tilted their head, voice"
5"A low thrumming rose through"
6"The ancient oak standing stones"
7"A faint shimmering distortion rippled"
8"The wildflowers bloomed year round"
9"Time moved differently."
10"An hour inside could be"
11"Aurora felt the pull already,"
12"She drew the Fae-forged blade"
13"Moonsilver leaf-shaped dagger lay cold"
14"It could cut through magical"
15"Aurora stepped between two stones."
16"The world folded."
17"Sound hit first."
18"A rush like a tide,"
19"The clearing dissolved into warm"
ratio0.792
52.08% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences96
matches
0"If the Veil weakened during"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount1
matches
0"Through the arch she saw tables long as ships, covered in platters of glazed pork, towers of bread, bowls of fruit that steamed in the heat."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount1
matches
0"Nyx said, voice dropping to a hush"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags21
fancyCount1
fancyTags
0"Nyx breathed (breathe)"
dialogueSentences39
tagDensity0.538
leniency1
rawRatio0.048
effectiveRatio0.048
93.1073%