Run: 2026-09-03-01M1KS1DGTNB768GYPVE7JE6ZF

Run Details

Duration:
15.8s
Cost:
$0.015647
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn ducked beneath the severed steel cable, her boots sinking two inches into damp coal silt. The subterranean stink of Camden's abandoned Northern line extension hit her throat, a foul blend of stagnant bilge, wet copper, and dead lime. "Watch the third rail," Miller called from twenty paces down the tunnel. The young detective constable aimed his halogen lamp at a heap of sodden blankets. "TfL claims the grid is dead down here, but I don't fancy testing their paperwork." Quinn ignored him. She adjusted the worn leather watch on her left wrist, clicked her heavy torch to high beam, and stepped onto the rusted tracks. "Three years abandoned," Miller said. "Squatters broke the street grate off Buck Street. Classic turf scuffle. We found two empty bottles of cheap gin and three bags of cut ketamine by the ventilation shaft." "Dead men don't fold their coats," Quinn said. She directed the beam of white light onto the victim. The corpse sat upright against the curved cast-iron tunnel rings, legs crossed at the ankles with military neatness. His hands rested flat on his knees, palms upturned. No ligature marks bruised the pale throat. No knife wounds punctured the sodden woollen trench coat. Miller stepped closer, his heavy police boots crunching on shattered ballast. "Overdose," Miller insisted. "Respiratory arrest knocks them out cold. They just slide down the wall and sleep it off permanently." "Look at the frost on his eyelashes." Quinn crouched on the rusted iron sleeper. She hovered her gloved hand an inch above the victim's chest. "Feel that?" Miller extended a bare hand, then flinched back. "A draught from the street grate," Miller said. "The grate is sixty yards behind us, sealed under three feet of council tarmac." Quinn leaned in closer. "The ambient tunnel temperature is twelve degrees. His core is below freezing. His blood has gelled in his carotid." She pulled an antique magnifying lens from her pocket. She leaned over the corpse's upturned palms. The skin on the pads of both index fingers had burned away to the bone, leaving charred, symmetrical concentric circles. "Electrocution then," Miller said. "He touched the line." "Show me the arc flash on the iron." Quinn swept her torch across the wall behind the head. "Show me the soot on his collar. Show me the blown-out heels where the current grounded." Miller clicked his pen against his clipboard. "You always do this, Harlow." "Do what?" "Look for ghosts." Quinn's jaw tightened. The salt-and-pepper hair at her temples bristled as she stood to her full height. She stared down the younger man until he lowered his pen. "Morris died on a dry platform with the exact same burn patterns," Quinn said. "The coroner called it heart failure. You weren't there to smell the ozone." Footsteps echoed from the service ladder behind them, a rapid, uneven rhythm accompanied by the metallic rattle of buckles. "Detective Quinn?" The voice carried down the brick tunnel, high and breathy. Eva Kowalski dropped the last two feet from the iron rungs, landing off-balance on the slippery ties. Her curly red hair escaped its green knit cap in damp coils. She shoved her round glasses up the bridge of her freckled nose with one gloved thumb, then immediately tucked a stray lock behind her left ear. Her worn leather satchel bulged with three thick calfskin bindings, pulling her slight frame sideways. "I told desk sergeant you requested the museum liaison," Eva said. Her breath plumed white in the sudden pocket of cold. "He didn't want to authorize the descent. Said the Metropolitan Police doesn't pay antiquity specialists for underground trespass." "I signed the requisition," Quinn said. "Look at the perimeter." Miller groaned, waving his hands toward the ceiling. "You brought an archivist to a gang homicide?" "She isn't here for the body," Quinn said. "Look at the ballast." Eva hurried forward, her boots avoiding the slick rails with practiced caution. She ignored Miller completely, dropped to both knees in the dirt beside Quinn, and unslung her satchel. From the depths of the bag, she produced an ultraviolet field light and an ancient, thumbed monograph on London's subterranean geology. "Not a gang hit," Eva murmured. She dragged the UV beam along the chalk-white mortar of the tunnel wall. Under the purple radiance, the damp soot flared into luminous, brilliant geometric spirals. Seven distinct glyphs ran in a straight line toward the darkness of the dead-end siding, precisely spaced forty centimetres apart. "Barrow script," Eva said, her green eyes wide behind the thick lenses. "Pre-Saxon. The British Museum holds three lead tablets from the Thames with these identical seal forms. They aren't decorative. They denote a threshold." "A what?" Miller asked. "A door," Eva said. "That's solid Victorian engineering," Miller said, rapping his knuckles against the iron-plated tunnel curve. "There's nothing behind those plates except twenty feet of London clay and the cellar of an electric substation." "Touch his coat pocket," Quinn commanded Miller. Miller hesitated, his gaze darting between Quinn's rigid posture and Eva's feverish scribbling. "Go on," Quinn said. "You're running the scene, DC Miller. Search the primary evidence." Miller cleared his throat and stepped forward. He reached gingerly into the dead man's right breast pocket, parting the heavy tweed. His fingers closed around something solid. He pulled it into the torchlight with a sharp intake of breath. A small brass compass lay across Miller's palm. The heavy metal casing bore a thick, rough patina of verdigris, its circular bevel etched deep with intricate protective sigils. Beneath the thick glass face, an iron needle hovered without settling, spinning in a rapid, relentless circle. "The mechanism is broken," Miller muttered. "It's spinning counter-clockwise." "It was crafted by a Shade artisan," Eva whispered, leaning over to inspect the sigils without touching the metal. "The needle doesn't read magnetic north. It tracks etheric displacement." "Speak English, Kowalski," Quinn snapped. "It points toward rifts," Eva said. She stood up, her hand flying to her hair again. "A tear between planes. The Veil Market moved two nights ago with the full moon. The historical records suggest they relocated beneath Camden, right into the disused tunnels." "Right," Miller said, letting out a harsh, disbelieving bark of laughter. "A fairy market under the high street. And I suppose the dead bloke was buying goblin fruit?" "He was carrying passage," Quinn said. She stepped past the body and knelt at the base of the sealed iron bulkhead. With the tip of her pocket knife, she pried loose a small, smooth object wedged into the join between two cast-iron segments. She held it up into the glare of the torch. A polished finger bone, carved down its length with three concentric rings. "A bone token," Eva breathed. "He was paying the toll." The spinning brass needle in Miller's palm stopped dead with a sharp, metallic ping. The needle pointed directly at the iron wall three feet from Quinn's chest. A rhythmic, heavy drip-drop echoed from the brick archway above them, followed immediately by the dull, dry groan of twisting metal. The ambient temperature plummeted. Quinn's breath froze into thick, grey clouds before her face. The frost on the corpse's eyelashes turned to jagged ice crystals. "Harlow," Miller said, his voice losing its cocky edge. "The compass. The glass just cracked." Across the verdigris casing, a jagged fracture split the sigil-etched face. The heavy iron plates of the bulkhead shuddered. A line of blue, incandescent fire bled through the sealed seams, hissing as it vaporized the stagnant tunnel slime into toxic steam. Deep within the solid earth behind the iron wall, something colossal slammed against the metal, bending the six-inch steel rivets outward like popping corks. Quinn drew her Glock, thumbing the safety down. "Eva, get behind me." The iron bulkhead tore inward with an ear-splitting shriek of shredded steel. A blast of freezing air hurled Miller into the gravel track bed as a towering silhouette, wreathed in black ash and burning blue light, stepped through the shattered threshold directly into the beam of Quinn's weapon.
created_at"2026-09-03T13:58:52.195Z" 9/3/2026, 1:58:52 PM
model"google/gemini-3.7-flash-20260813"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1524
moderation_latency(null)
generation_time15677
tokens_prompt4492
tokens_completion2799
native_tokens_prompt4537
native_tokens_completion3265
native_tokens_completion_images0
native_tokens_reasoning1418
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0156465
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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api_type"completions"
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provider_responses
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id"HH2Zat60FpvQjMcPvLma6QY"
is_byokfalse
latency1524
model_permaslug"google/gemini-3.7-flash-20260813"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags29
adverbTagCount0
adverbTags(empty)
dialogueSentences54
tagDensity0.537
leniency1
rawRatio0
effectiveRatio0
92.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1338
totalAiIsmAdverbs2
found
0
adverb"completely"
count1
1
adverb"precisely"
count1
highlights
0"completely"
1"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1338
totalAiIsms12
found
0
word"shattered"
count2
1
word"footsteps"
count1
2
word"echoed"
count2
3
word"depths"
count1
4
word"electric"
count1
5
word"etched"
count2
6
word"intricate"
count1
7
word"magnetic"
count1
8
word"rhythmic"
count1
highlights
0"shattered"
1"footsteps"
2"echoed"
3"depths"
4"electric"
5"etched"
6"intricate"
7"magnetic"
8"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences88
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences113
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1338
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions25
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount924
uniqueNames9
maxNameDensity2.27
worstName"Miller"
maxWindowNameDensity4
worstWindowName"Miller"
discoveredNames
Camden1
Northern1
Quinn20
Miller21
Footsteps1
Eva10
Kowalski1
London1
Glock1
persons
0"Camden"
1"Quinn"
2"Miller"
3"Footsteps"
4"Eva"
5"Kowalski"
6"Glock"
places
0"London"
globalScore0.364
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1338
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences113
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean22.68
std15.94
cv0.703
sampleLengths
039
141
226
334
48
553
611
720
827
98
108
1137
1236
138
1434
157
165
172
183
1928
2027
2119
2212
2370
2439
2510
268
278
2812
2950
3019
3133
3235
334
344
3532
367
3713
3814
3939
4045
419
4229
435
4444
4528
466
4737
4822
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences88
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences113
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount936
adjectiveStacks1
stackExamples
0"luminous, brilliant geometric spirals."
adverbCount15
adverbRatio0.016025641025641024
lyAdverbCount8
lyAdverbRatio0.008547008547008548
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences113
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences113
mean11.84
std6.61
cv0.558
sampleLengths
016
123
212
314
415
53
623
75
829
98
1010
1118
129
137
149
1511
163
1717
1814
1911
202
218
228
2318
2419
259
267
2720
284
294
3018
3116
327
335
342
353
363
3714
3811
3914
4013
4119
4212
4317
4412
4526
4615
4711
4810
4918
59.29% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.39823008849557523
totalSentences113
uniqueOpeners45
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences70
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences70
matches
0"She adjusted the worn leather"
1"She directed the beam of"
2"His hands rested flat on"
3"She hovered her gloved hand"
4"She pulled an antique magnifying"
5"She leaned over the corpse's"
6"She stared down the younger"
7"Her curly red hair escaped"
8"She shoved her round glasses"
9"Her worn leather satchel bulged"
10"Her breath plumed white in"
11"She ignored Miller completely, dropped"
12"She dragged the UV beam"
13"He reached gingerly into the"
14"His fingers closed around something"
15"He pulled it into the"
16"She stood up, her hand"
17"She stepped past the body"
18"She held it up into"
ratio0.271
24.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences70
matches
0"Quinn ducked beneath the severed"
1"The subterranean stink of Camden's"
2"Miller called from twenty paces"
3"The young detective constable aimed"
4"Quinn ignored him."
5"She adjusted the worn leather"
6"She directed the beam of"
7"The corpse sat upright against"
8"His hands rested flat on"
9"Miller stepped closer, his heavy"
10"Quinn crouched on the rusted"
11"She hovered her gloved hand"
12"Miller extended a bare hand,"
13"Quinn leaned in closer"
14"She pulled an antique magnifying"
15"She leaned over the corpse's"
16"The skin on the pads"
17"Quinn swept her torch across"
18"Miller clicked his pen against"
19"Quinn's jaw tightened."
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount0
matches(empty)
90.52% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags29
uselessAdditionCount2
matches
0"Eva said, her green eyes wide behind the thick lenses"
1"Miller said, his voice losing its cocky edge"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags24
fancyCount6
fancyTags
0"Miller insisted (insist)"
1"Eva murmured (murmur)"
2"Miller muttered (mutter)"
3"Eva whispered (whisper)"
4"Quinn snapped (snap)"
5"Eva breathed (breathe)"
dialogueSentences54
tagDensity0.444
leniency0.889
rawRatio0.25
effectiveRatio0.222
82.9333%