NC Bench
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Run: 2026-09-03-01M1KS1W39V6NM0GYRAVE6098P
Run Details
Model:
Muse Glimmer 30B (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Romance: separated couple reunites
Duration:
41.4s
Cost:
$0.003060
Provider:
Phala
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.49%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
73.18%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
60.31%
Sentence opener variety
(details)
43.86%
Adverb-first sentence starts
(details)
77.89%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
75.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.1244%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Romance genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4415" name="Lucien Moreau" aliases="Lucien, Luc, the Frenchman" pronouns="he/him" species="Half-Demon" storyRole="Ally"> <eyeColor>heterochromatic — one amber, one black</eyeColor> <hair>slicked-back platinum blond</hair> <height>5'11"</height> <age>32</age> <cane>ivory-handled cane that conceals a thin blade</cane> <dress>tailored charcoal suits</dress> <description>An impeccably dressed fixer and information broker in London's supernatural underworld. He speaks four languages fluently.</description> <backstory>Born in Marseille to a human mother and a demon father from the realm of Avaros.</backstory> </character> <location id="858" name="Eva's Flat" aliases="Eva's place, the flat on Brick Lane" realm="Earth"> <cat>tabby cat named Ptolemy</cat> <security>three deadbolts on the front door</security> <description>A cramped one-bedroom flat above a curry house on Brick Lane, East London. Every surface is covered with books, scrolls, and research notes.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the romance genre. Two people who parted on complicated terms are forced together again when one shows up unannounced at the other's flat. There's history between them — attraction, hurt, and things left unsaid. Write the scene from the moment the door opens. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The third deadbolt clicked.
Rory knew the sound before
she saw him.
Metal on metal, short and
clean, then the soft sigh of the latch.
Ptolemy vaulted from the bookshelf
and landed on the hall runner with a thud that shook dust from the spines.
She had not expected a
visitor.
The door opened on a
thin wedge of Brick Lane evening and Lucien Moreau.
He filled the doorway in
a tailored charcoal suit, slicked-back platinum blond hair catching the corridor light. Ivory-handled cane rested against his calf. Heterochromatic eyes found hers and held. "You're letting the heat out." The flat was cold.
The curry house below had
stopped its extractor fans for the night and the
silence
pressed in.
Rory kept her hand on
the chain. "You don't have a key." "I don't need one."
Lucien tilted his head a
fraction. "Eva left the window open on the fire escape."
She released the chain with
a snap that
echoed
off the cramped hallway.
Books and scrolls leaned from
every surface, a paper mountain that made the one-bedroom flat on Brick Lane
feel
like a throat. "You shouldn't be here." "And you shouldn't be here."
He stepped inside without waiting
for an invitation.
Ptolemy hissed and flattened against
the wall. "Three deadbolts, Rory. Paranoid even for you." "Occupational hazard." "So is answering a door at midnight to a half-demon." "You're not half-demon until you act like one." He smiled, thin and private. "Am I acting?" She closed the door.
The three deadbolts slid home
again, one by one, a rhythm she had learned from Eva.
The cat slipped past her
legs and vanished into the kitchen. "You're trespassing," Rory said. "Eva will kill you." "Eva is in Glastonbury. Digging up something she shouldn't. She asked me to check the flat." "Liar." "Did she?"
He set the cane down
against the small wooden table that doubled as a desk. The ivory handle tapped once. "She said, quote, if Rory is there, don't let her touch the blue box. Unquote." Rory's jaw tightened. The blue box lived on the top shelf above the sink, a rectangular navy tin with a chipped corner, full of things she had not catalogued yet. "And what did you tell her?" "That I'd make sure she didn't."
He moved deeper into the
room, careful not to brush the piles. "You left London once before. You won't like it twice." "I'm not leaving." "You were packing."
He pointed with his cane
. The tip nudged a half-filled rucksack by the door. "New passport. Fresh clothes. The little crescent scar on your wrist looks pale today."
She covered the scar with
her thumb. Childhood accident, left wrist, a story she told only once. "You watched me pack?" "I watched you cry over a delivery rota."
He stopped at the centre
of the room where the air smelled of old paper and cat. "You work for Cheung now. Golden Empress. Part time. He lets you sleep late." "Silas lets me sleep at all." "The bar below is loud." "The bar below is home."
They stood in a standoff
that had become
familiar
, the kind that started in Marseille bars and ended in London alleys where she had learned to think three moves ahead. "You came here because of the case," Rory said. "I came here because you stopped answering my messages." "I stopped answering messages from fixers who sell information to demons."
He laughed, a short sound
with no
warmth
. "Information is a currency. You know that." "I know you owed me." "Debts are a funny thing."
He took a step closer
. "They accrue interest." The flat felt smaller. Every surface breathed with research notes, scrolls curling at the edges, a small thin stack of Cardiff University law journals she had never thrown away. "Get out." "Not yet."
He lifted a hand, fingers
long and pale. "The blue box is humming." Her
stomach
dropped. "It's not a humming box." "It's humming."
He turned toward the kitchen
. "Listen." She listened. Under the radiator tick, under the distant traffic on Brick Lane, a low vibration thrummed through the floorboards. Ptolemy
was perched
on the counter now, tail flicking. Rory moved first. Quick, cool-headed, out-of-the-box thinking was the only thing that kept her alive since Evan.
She reached the sink, pulled
down the navy tin. It was warm. "Don't open it," Lucien said.
She already had the lid
halfway up. A thin wisp of smoke curled out, sweet and metallic. Copper stung her nostrils. Blood. Recent. The box was not a box. The interior lined with soft black
velvet
held a folded piece of vellum and a small amber stone that
pulsed
like a heartbeat. "Where did Eva get this?"
Rory asked, voice flat
. "She didn't get it. She took it." His cane tapped the floor, a deliberate tick-tock. "From the vault under the Old Bailey. Last Tuesday." Rory stared at him. "You knew." "I know a lot of things." He leaned in, the charcoal suit brushing a stack of books that teetered and fell. Papers scattered. "You know what happens when Avaros finds a leak." She did. She had read the notes. The realm of Avaros did not negotiate. It collected. "Why are you telling me?" "Because you are the only person who can read the script." He lifted the vellum with two careful fingers. The ink
shimmered
, shifting between French and Welsh. "Eva wrote in the margins. She always does." Rory took the paper. Her fingertips brushed his. The contact sparked, a static that lived in her bones. "You're in danger," he said. "You're the danger." "Both can be true." He stepped back, reclaiming his space. "The stone is a key. It opens a door in the catacombs under St. Paul's. Eva wanted a way out." "She wanted a way in." "Same thing, for her." The flat's single window rattled.
Somewhere below, a door slammed
hard in the curry house. Ptolemy arched his back and yowled. Lucien's amber eye narrowed. Black eye followed. "Someone is here." Rory spun toward the front door. The three deadbolts held. The chain held. The hallway beyond was dark. Footsteps on the stairs. Heavy. Synchronized. She grabbed the navy tin, slipped the vellum into her pocket, and moved to the window. The fire escape ladder hung loose. Lucien was already at her side, cane in hand, the thin blade inside catching the light. "Don't," Rory said. "Run," he said. The deadbolts shivered.
created_at
"2026-09-03T13:59:07.123Z"
9/3/2026, 1:59:07 PM
model
"meta/muse-glimmer-30b-20260810"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
280
moderation_latency
(null)
generation_time
41289
tokens_prompt
4383
tokens_completion
2887
native_tokens_prompt
4117
native_tokens_completion
2632
native_tokens_completion_images
(null)
native_tokens_reasoning
1152
native_tokens_cached
4116
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00306014
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788443947-GekRTT0YzPU98iguHRCl"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788443947-5iwfpHRwzkIB9iwhElQU"
upstream_id
"req_6d298f312d0b8126fe8e2b9781421815"
provider_responses
0
endpoint_id
"6244f10e-1e45-488b-a47f-f575e0edd12b"
id
"req_6d298f312d0b8126fe8e2b9781421815"
is_byok
false
latency
240
model_permaslug
"meta/muse-glimmer-30b-20260810"
provider_name
"Phala"
status
200
total_cost
0.00306014
cache_discount
0.00107016
upstream_inference_cost
0
provider_name
"Phala"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
1
adverbTags
0
"He stepped back [back]"
dialogueSentences
61
tagDensity
0.328
leniency
0.656
rawRatio
0.05
effectiveRatio
0.033
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1075
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.49%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1075
totalAiIsms
10
found
0
word
"silence"
count
1
1
word
"echoed"
count
1
2
word
"familiar"
count
1
3
word
"warmth"
count
1
4
word
"stomach"
count
1
5
word
"velvet"
count
1
6
word
"pulsed"
count
1
7
word
"shimmered"
count
1
8
word
"footsteps"
count
1
9
word
"synchronized"
count
1
highlights
0
"silence"
1
"echoed"
2
"familiar"
3
"warmth"
4
"stomach"
5
"velvet"
6
"pulsed"
7
"shimmered"
8
"footsteps"
9
"synchronized"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"stomach dropped/sank"
count
1
highlights
0
"stomach dropped"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
90
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
90
filterMatches
0
"feel"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
131
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1075
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
73.18%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
37
wordCount
716
uniqueNames
16
maxNameDensity
1.54
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Brick
3
Lane
3
Lucien
5
Moreau
1
Ptolemy
4
Eva
1
Marseille
1
London
1
Cardiff
1
University
1
Evan
1
Rory
11
Papers
1
Avaros
1
French
1
Welsh
1
persons
0
"Lucien"
1
"Moreau"
2
"Ptolemy"
3
"Eva"
4
"Evan"
5
"Rory"
6
"Papers"
7
"Avaros"
places
0
"Brick"
1
"Lane"
2
"Marseille"
3
"London"
4
"Cardiff"
globalScore
0.732
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
49
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1075
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
131
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
72
mean
14.93
std
11.29
cv
0.756
sampleLengths
0
4
1
41
2
20
3
29
4
5
5
21
6
12
7
19
8
35
9
4
10
27
11
2
12
10
13
8
14
8
15
31
16
8
17
16
18
1
19
37
20
30
21
6
22
28
23
3
24
31
25
17
26
4
27
39
28
6
29
5
30
5
31
30
32
9
33
9
34
11
35
15
36
5
37
13
38
29
39
2
40
15
41
8
42
8
43
29
44
26
45
3
46
5
47
23
48
29
49
9
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
90
matches
0
"was perched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
133
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
131
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
722
adjectiveStacks
0
stackExamples
(empty)
adverbCount
13
adverbRatio
0.018005540166204988
lyAdverbCount
2
lyAdverbRatio
0.002770083102493075
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
131
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
131
mean
8.21
std
6.08
cv
0.741
sampleLengths
0
4
1
8
2
13
3
20
4
6
5
14
6
17
7
6
8
6
9
5
10
4
11
17
12
7
13
5
14
10
15
9
16
13
17
22
18
4
19
13
20
7
21
7
22
2
23
10
24
8
25
5
26
3
27
4
28
16
29
11
30
4
31
4
32
16
33
1
34
17
35
5
36
15
37
3
38
27
39
6
40
18
41
10
42
3
43
8
44
9
45
14
46
7
47
10
48
4
49
25
60.31%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.4122137404580153
totalSentences
131
uniqueOpeners
54
43.86%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
76
matches
0
"Somewhere below, a door slammed"
ratio
0.013
77.89%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
76
matches
0
"She had not expected a"
1
"He filled the doorway in"
2
"She released the chain with"
3
"He stepped inside without waiting"
4
"He smiled, thin and private."
5
"She closed the door."
6
"He set the cane down"
7
"He moved deeper into the"
8
"He pointed with his cane"
9
"She covered the scar with"
10
"He stopped at the centre"
11
"They stood in a standoff"
12
"He laughed, a short sound"
13
"He took a step closer"
14
"He lifted a hand, fingers"
15
"Her stomach dropped."
16
"He turned toward the kitchen"
17
"She reached the sink, pulled"
18
"It was warm."
19
"She already had the lid"
ratio
0.355
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
70
totalSentences
76
matches
0
"The third deadbolt clicked."
1
"Rory knew the sound before"
2
"Metal on metal, short and"
3
"Ptolemy vaulted from the bookshelf"
4
"She had not expected a"
5
"The door opened on a"
6
"He filled the doorway in"
7
"The flat was cold."
8
"The curry house below had"
9
"Rory kept her hand on"
10
"Lucien tilted his head a"
11
"She released the chain with"
12
"Books and scrolls leaned from"
13
"He stepped inside without waiting"
14
"Ptolemy hissed and flattened against"
15
"He smiled, thin and private."
16
"She closed the door."
17
"The three deadbolts slid home"
18
"The cat slipped past her"
19
"He set the cane down"
ratio
0.921
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
76
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
22
technicalSentenceCount
1
matches
0
"Quick, cool-headed, out-of-the-box thinking was the only thing that kept her alive since Evan."
75.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
2
matches
0
"He lifted, fingers long and pale"
1
"Rory asked, voice flat"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
0
fancyTags
(empty)
dialogueSentences
61
tagDensity
0.115
leniency
0.23
rawRatio
0
effectiveRatio
0
86.1244%