Run: 2026-09-03-01M1KXV8R7FZPFVS02417SZ449

Run Details

Duration:
4m 42s
Cost:
$0.048526
Provider:
Tencent

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pulsed a frantic tick-tock against Rory's sternum as her boot struck the soil of Dymas. She stumbled, catching herself on the hilt of the slender leaf-shaped moonsilver dagger Isolde had given her. Warm air rushed into her lungs, thick with the scent of roasting meat and overripe fruit. Behind her, the tear in the Veil sealed with a wet, sucking sound, like a blade sliding home. Nyx poured from the closing rift, shadow coalescing into the shape of a tall, lean figure. Faint violet light glowed in their eyes. "Well." Rory straightened, scanning the horizon. "That's one way to arrive." "The shadow remembers its shape." Nyx's voice carried on the warm breeze, like dry leaves brushing stone. Isolde stepped through last. Her long silver hair stirred though no wind blew. She crossed the soil without leaving a single footprint. "Whole for now." Isolde's pale lavender eyes swept the vines. "The realm is a mouth, and we have just slipped between its teeth." The small crescent-shaped scar on Rory's left wrist throbbed in agreement. She tightened her grip on the dagger. They stood in a vast vineyard. Warm amber light soaked the sky, though no sun hung in it. The glow bled from the horizon itself, as if the world were lit from within by a thousand hearths. Row upon row of thick twisted vines stretched towards a distant hill, their trunks as wide as Rory's thigh. Clusters of grapes hung heavy, each one the size of a clenched fist, glowing with deep gold and bruised purple light. The vines creaked. Slowly, deliberately, they turned towards the intruders. "Tell me that's the wind." Rory froze, her boots sinking into the warm soil. "No wind blows here unless the Prince wills it." Nyx drifted forward, solid hand outstretched. A leaf curled towards their fingers, black veins threading the green. A grape burst with a wet pop. The scent of mulled wine and cinnamon flooded the air, so thick Rory tasted it at the back of her throat. Her stomach growled. She took a step towards the vine before she caught herself. "The first bite is never free, child of Cardiff." Isolde's gaze settled on Rory. Rory withdrew her hand. "Noted. But it smells like Christmas." "It smells of wanting." Nyx closed their eyes. They inhaled, shadow form rippling. "Souls bind these roots. I taste their labour in the soil. Contracted from your world, forced to feed the Prince's table until the debt is paid." As if summoned by the words, a figure shambled out from between the rows. He was gaunt, little more than skin stretched over bone, dressed in the tatters of a chef's whites. A woven basket hung from his elbow. He hummed a tuneless melody as he reached for a cluster of grapes. His fingers were stained purple to the knuckles. He plucked the fruit, and instantly, another swell of grapes bulged from the vine to take its place. He did not seem to notice them. His eyes were hollow, empty pits. "Helbound." Isolde murmured the word, trailing a finger through the air. "He does not see us. He sees only the harvest." Rory's throat tightened. She had seen exhaustion before, in Eva's face, in her own reflection after a double shift, but this was different. This was a man hollowed out and left to walk. "Don't stare." Rory turned away, jaw tight. "We keep moving. That pendant's getting hotter." Indeed, the Heartstone now pulsed a steady, insistent rhythm, drawing her gaze towards the crest of the hill. A structure crowned it: a sprawling pavilion of black marble and gold, its arches open to the amber sky. Long tables groaned beneath the weight of a hundred dishes. The sound of a great bell rang out, followed by raucous laughter and the clatter of plates. They left the vineyard and entered an orchard. Fruits like jewels hung from delicate branches: apples of polished ruby, pears of translucent topaz, plums the colour of a fresh bruise. On one low branch, a peach quivered. A faint, high mewl escaped it, like a kitten trapped in a cupboard. "Did that fruit just cry?" Rory stopped dead. "Gluttony wears many masks." Isolde glided past, her silver hair catching the amber light. "Some of them hunger to be eaten." Nyx solidified beside her, violet eyes narrowing. "The realm remembers every bite taken. Every craving." At the heart of the orchard, a fountain bubbled. Dark red liquid splashed over the rim with a lazy splish-splash, steaming faintly in the warm air. Rory approached, drawn despite herself. She knelt, dipped a finger into the basin, and touched it to her tongue. Copper and cherries. Warm, spiced wine with a metallic tang that lingered too long. "Well?" "Tastes like a hangover." Rory wiped her hand on her jeans. "With benefits." Isolde smiled, a thin, sad curve of the lips. "Drink, and you shall never hunger for anything again. You shall simply hunger." "Charming." Rory stood, brushing dirt from her knees. "Remind me to leave a terrible review." They pressed on, the pavilion growing larger with every step. The path narrowed, lined with topiary beasts shaped from glossy dark leaves: stags with branching antlers, boars with tusks of twisted wood. Rory kept her eyes on them as they passed. She blinked. The stag nearest the path had moved. Its leafy flank now angled towards her, hooves shifted in the soil. "The hedge is creeping." Rory drew the dagger. The moonsilver blade caught the amber light, glowing faintly, cold as winter frost. "The realm welcomes guests." Nyx's shadow flickered at the edges. "Some it keeps." A bramble twitched. Then another. All down the path, the topiary beasts turned their wooden eyes towards the intruders. Rory's heart hammered against her ribs. "Run." They broke into a sprint, boots pounding the warm soil. The Heartstone blazed against her chest, a crimson beacon. They burst from the orchard into the shadow of the pavilion. The feast lay before them. Long tables stretched into the gloom, draped in cloth spun from gold thread. Roasted beasts with crisp golden skin steamed alongside fruits that shimmered like captured sunsets. Loaves of bread sat in baskets, still rising, the crusts singing as they cooled. And at the head of the table, on a dais of black marble, stood a single empty goblet wrought from gold. The Heartstone jerked Rory forward. It wanted the goblet. It wanted her to fill it. She stepped onto the dais. Her fingers closed around the goblet's stem. The moment she touched it, every hair on her arms stood on end. From the vineyard behind them, a hundred hollow-eyed mouths opened in a single, silent scream. The helbound souls dropped their baskets. As one, they turned and pointed towards the pavilion. The topiary stags unfolded, bramble limbs snapping into the shapes of hounds. Their jaws opened, revealing thorn-teeth. A horn blared, deep and resonant, shaking the marble beneath Rory's feet. From the shadows of the orchard emerged tall, gaunt figures in blood-stained aprons, cleavers raised, their too-wide mouths stretching into grins. Nyx hissed, shadow coalescing into claws. Isolde's silver hair rose as if charged with lightning. "The invitation was never for the food." The goblet began to fill with a thick, dark liquid. Rory wrenched the dagger up as the first bramble-hound leapt. The blade flashed, shearing through thorn and wood. Behind her, the earth tore open with a grinding shriek, and the darkness beneath the pavilion smiled with a hundred teeth.
created_at"2026-09-03T15:22:53.587Z" 9/3/2026, 3:22:53 PM
model"tencent/hy4-preview-20260827"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
92.01% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1251
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"deliberately"
count1
highlights
0"slowly"
1"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1251
totalAiIsms17
found
0
word"pulsed"
count2
1
word"scanning"
count1
2
word"throbbed"
count1
3
word"stomach"
count1
4
word"structure"
count1
5
word"marble"
count3
6
word"weight"
count1
7
word"quivered"
count1
8
word"flickered"
count1
9
word"pounding"
count1
10
word"beacon"
count1
11
word"gloom"
count1
12
word"shimmered"
count1
13
word"charged"
count1
highlights
0"pulsed"
1"scanning"
2"throbbed"
3"stomach"
4"structure"
5"marble"
6"weight"
7"quivered"
8"flickered"
9"pounding"
10"beacon"
11"gloom"
12"shimmered"
13"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences105
filterMatches(empty)
hedgeMatches
0"seem to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1251
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
56.89% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1074
uniqueNames8
maxNameDensity1.86
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Heartstone4
Rory20
Dymas1
Isolde8
Veil1
Eva1
Warm3
Nyx7
persons
0"Heartstone"
1"Rory"
2"Isolde"
3"Eva"
4"Nyx"
places
0"Warm"
globalScore0.569
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1251
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs80
mean15.64
std17.42
cv1.114
sampleLengths
017
151
223
31
45
55
65
712
822
93
107
1113
1218
1377
1410
155
169
179
1817
197
2035
219
225
234
246
254
269
2726
2814
2977
301
3110
3210
3333
342
355
367
3764
3850
395
403
414
4210
437
447
458
4645
4714
481
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences105
matches
0"were lit"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1083
adjectiveStacks2
stackExamples
0"slender leaf-shaped moonsilver"
1"small crescent-shaped scar"
adverbCount18
adverbRatio0.01662049861495845
lyAdverbCount5
lyAdverbRatio0.0046168051708217915
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean9.27
std5.58
cv0.602
sampleLengths
017
117
216
318
416
57
61
75
85
95
1012
114
129
139
143
157
1613
1711
187
196
2012
2119
2219
2321
243
257
265
279
289
296
3011
317
3221
333
3411
359
365
374
386
394
404
415
4226
4314
4418
457
4613
478
4818
497
60.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.3925925925925926
totalSentences135
uniqueOpeners53
97.09% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences103
matches
0"Slowly, deliberately, they turned towards"
1"Indeed, the Heartstone now pulsed"
2"Dark red liquid splashed over"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences103
matches
0"She stumbled, catching herself on"
1"Her long silver hair stirred"
2"She crossed the soil without"
3"She tightened her grip on"
4"They stood in a vast"
5"Her stomach growled."
6"She took a step towards"
7"They inhaled, shadow form rippling."
8"He was gaunt, little more"
9"He hummed a tuneless melody"
10"His fingers were stained purple"
11"He plucked the fruit, and"
12"He did not seem to"
13"His eyes were hollow, empty"
14"She had seen exhaustion before,"
15"They left the vineyard and"
16"She knelt, dipped a finger"
17"They pressed on, the pavilion"
18"Its leafy flank now angled"
19"They broke into a sprint,"
ratio0.252
57.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences103
matches
0"The Heartstone pulsed a frantic"
1"She stumbled, catching herself on"
2"Nyx poured from the closing"
3"Rory straightened, scanning the horizon."
4"Nyx's voice carried on the"
5"Isolde stepped through last."
6"Her long silver hair stirred"
7"She crossed the soil without"
8"Isolde's pale lavender eyes swept"
9"The small crescent-shaped scar on"
10"She tightened her grip on"
11"They stood in a vast"
12"The glow bled from the"
13"Row upon row of thick"
14"Clusters of grapes hung heavy,"
15"The vines creaked."
16"Rory froze, her boots sinking"
17"Nyx drifted forward, solid hand"
18"A leaf curled towards their"
19"A grape burst with a"
ratio0.806
48.54% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences103
matches
0"As if summoned by the"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.0886%