NC Bench
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Run: 2026-09-03-01M1KXYFC0JC364YZWF9XQAFX7
Run Details
Model:
Qwen 3.8 27B (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
3m 53s
Cost:
$0.057377
Provider:
AkashML
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
87.86%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
35.60%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.61%
Sentence opener variety
(details)
71.68%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
3.01%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.8922%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Put the torch away, PC. The dead won't move."
The constable at the platform
edge stepped back, boots scraping grit.
His hand stayed near his
baton. "Detective Quinn, this is restricted. Market cordon." "Since when does a dead man in an abandoned Camden Tube station need a ticket?"
She stepped over the yellow
line.
The air tightened in her
throat, thick with cold stone, burnt sugar, and the iron bite of fresh blood. Behind her, Detective Sergeant Miles Farr followed, his radio crackling under his collar.
He carried a clipboard like
a shield. "Quinn." Farr kept his voice flat. "You were told this was a welfare check. The market's black. The body's a buyer." "Whose buyer?" "Unknown. Male, mid thirties. No ID. No phone. No wallet. Knife wound to the chest." Quinn stopped.
The platform stretched ahead, old
tile peeling from the walls.
A row of stalls huddled
under canvas canopies. Mirrors, clay pots, bundles of dried herbs, a cage of black feathers, a table of folded cards. No customers. No sellers. Only the body.
The man stood against the
far wall, one shoulder braced, head bowed.
His coat was a patchwork
of faded green wool.
A neat dark hole opened
over his left breast. "Stabbing."
Farr tapped the clipboard with
one knuckle. Quinn walked to him.
Her boots made no sound
on the dusty floor. She looked at the blood.
A single dark ribbon ran
down the wall from shoulder height to the man's chest.
It ended in a shallow
pool at his feet. "The wall says he was bleeding upward." Farr frowned. "What?" "He stood here. The wall got the first blood. He walked to the pool." "Or someone moved him." "By what?" Farr's jaw tightened. "The market's full of junk. Someone dragged him." "Look at the floor." Quinn pointed to the dust.
The body's shoes made no
footprints. The floor around the pool was clean. The dead man had not walked from the wall to the pool. The small brass compass lay beside his left foot.
Its case had a green
patina. The face bore fine sigils. The edges had worn smooth. The needle spun twice, then stopped, pointing at the wall behind the body. Farr crouched.
He touched the compass with
two fingers. "Brass trinket. The kind they sell as a souvenir." "It's a Veil Compass." "Is it?" "It points to a rift. That's what the Veil Market's for." Farr looked up. "Quinn, we have a dead man with a knife hole. We need a knife, a wallet, a phone, a suspect." "None of that's here." "Then it's gone. The market moves every full moon. Half this lot was already gone when we found it." Quinn crouched by the body. The dead man's face was pale, lips sealed. His hands opened, palms up, as if he had caught the sky. In the left hand, a bone token lay across the fingers.
It was carved with a
wolf's head, its eyes filled with chipped enamel. "Entry token." Farr took it from the hand without asking. "Every buyer needs one." "Every seller needs one too." He turned the token over. The wolf's tail curled into a spiral. At the base, a modern stamp marked the maker's initials. "J. K. Jeweller. Junk shop in Soho. Two choices." Farr stood. "You're reaching." Quinn did not answer. She lifted the Veil Compass. The brass was cold, then warm, then cold again. The sigils on the face pressed into her thumb like a memory. The worn leather
watch
on her left wrist ticked once, hard, against her skin. Behind the body, the old tile formed a dark seam.
It ran from floor to
arch, narrow as a crack in a teacup. Brick dust lay fresh along the seam. The dust had not settled. "Someone made a hole in that wall." Farr followed her gaze. "Or the building's old." "The building's old. The dust isn't." Quinn touched the seam. A
chill
climbed her wrist. The air on the other side moved, thin and dry, like the breath from a sealed room. Farr stepped back. "Don't." "I'm not touching the wall. I'm reading the blood." Quinn looked again at the ribbon on the tile. It did not spray. It ran. Each drop fell from a standing line, not from a wound. Dried black blood clung to the dead man's jaw. The dark hole over his breast had a ragged edge. The fabric beneath held no knife cut. No skin. No fat. No ribs. The knife wound was a mark on the coat. A symbol pressed into the cloth after death. "The knife's not missing." Farr stared. "There never was a knife." "Then how did he die?" "A rift. The compass aimed it. The token held him there." "That's your story." "My story has a body, a token, a compass, and a seam in the wall. Your story has a wallet that no one can find." Farr's radio barked. He pressed the button. "Farr to base. Negative on weapons. No wallet. No phone. The scene's intact." A pause.
Then a woman's voice crackled
back. "Kowalski on the line, Harlow. British Museum, restricted archives." Quinn's shoulders stiffened. Farr listened. "She says the victim isn't a local. She says the Museum registered him under a false name two nights ago. She says you'll want this."
He handed the radio to
Quinn. The voice came clear. "Harlow. I've seen the Veil Compass before. The sigils are old, older than the Market. They're not protective. They're a key. If the needle stops on a seam, the seam is listening." "Evie." Quinn's voice stayed flat. "You're three miles from a cordon." "I was two, when I checked a name at the Museum. Then I came." Eva Kowalski's breath was quick. "The victim's name was Silas Wren. He was a courier. He carried sealed ledgers from the Market to the Museum. And he had a habit of wearing his token on a leather string. He never kept it in his hand." Quinn looked down. The bone token lay in the dead man's fingers, not on a string. The wolf's eyes stared up from the dust. "Someone put it there." "Or someone wanted you to see it there." Eva's voice dropped. "Harlow, the compass is not pointing at a portal. It is pointing at a witness. A door, not a man, killed the witness." Quinn set the compass on the floor. The needle swung, slower now, as if it
were weighing
air. Farr heard enough. "Quinn, we need this cleared. The wall needs structures. The market needs intelligence. The body needs a file." "First I need to see what's on the other side." "You're not doing that." "Then help me." Farr looked at the seam. The brick dust
trembled
. A fine line of black air moved through it,
not like wind, but like a ribbon of oil on water
. The dead man's head lifted. Farr dropped the clipboard. The pages scattered across the platform. The constable at the gate called out, but the low hum rising from the seam swallowed his voice. The stalls shuddered. A canvas canopy slid from its peg. A clay pot
shattered
. Quinn raised the Veil Compass. The needle spun, then locked on the dead man's open mouth. The dead man's lips parted. "Harlow." The voice was not his.
It was wet, folded, and
it knew her name. "The knife is in your coat."
created_at
"2026-09-03T15:24:38.665Z"
9/3/2026, 3:24:38 PM
model
"qwen/qwen3.8-27b-20260814"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
690
moderation_latency
(null)
generation_time
232678
tokens_prompt
4492
tokens_completion
21148
native_tokens_prompt
4554
native_tokens_completion
22368
native_tokens_completion_images
(null)
native_tokens_reasoning
19386
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.05737728
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788449078-XBWk5fcCaXta6iQmnn6z"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788449078-jAYn1sgrSkE6Q9Y21IgV"
upstream_id
"chatcmpl-8d34044180bacd4c"
provider_responses
0
endpoint_id
"c15e008c-6180-4155-8707-bde541bc7884"
id
"chatcmpl-8d34044180bacd4c"
is_byok
false
latency
690
model_permaslug
"qwen/qwen3.8-27b-20260814"
provider_name
"AkashML"
status
200
total_cost
0.05737728
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AkashML"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
55
tagDensity
0.018
leniency
0.036
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1236
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
87.86%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1236
totalAiIsms
3
found
0
word
"chill"
count
1
1
word
"trembled"
count
1
2
word
"shattered"
count
1
highlights
0
"chill"
1
"trembled"
2
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
106
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
106
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
158
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
40
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1236
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
35.60%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
38
wordCount
743
uniqueNames
8
maxNameDensity
2.29
worstName
"Farr"
maxWindowNameDensity
3.5
worstWindowName
"Farr"
discoveredNames
Detective
1
Sergeant
1
Miles
1
Farr
17
Veil
2
Compass
2
Quinn
13
Kowalski
1
persons
0
"Sergeant"
1
"Farr"
2
"Quinn"
3
"Kowalski"
places
(empty)
globalScore
0.356
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
56
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.809
wordCount
1236
matches
0
"not like wind, but like a ribbon of oil on water"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
158
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
91
mean
13.58
std
13.4
cv
0.986
sampleLengths
0
9
1
17
2
7
3
15
4
25
5
20
6
1
7
5
8
15
9
2
10
15
11
44
12
30
13
1
14
7
15
42
16
7
17
2
18
1
19
14
20
4
21
2
22
11
23
4
24
30
25
38
26
9
27
9
28
4
29
2
30
11
31
23
32
4
33
19
34
49
35
2
36
8
37
4
38
5
39
22
40
9
41
2
42
2
43
44
44
35
45
7
46
4
47
4
48
6
49
26
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
106
matches
0
"was carved"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
125
matches
0
"were weighing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
158
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
743
adjectiveStacks
0
stackExamples
(empty)
adverbCount
13
adverbRatio
0.017496635262449527
lyAdverbCount
1
lyAdverbRatio
0.0013458950201884253
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
158
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
158
mean
7.82
std
6
cv
0.768
sampleLengths
0
9
1
11
2
6
3
7
4
15
5
6
6
19
7
13
8
7
9
1
10
5
11
15
12
2
13
15
14
2
15
10
16
8
17
17
18
2
19
2
20
3
21
12
22
9
23
9
24
1
25
7
26
4
27
9
28
5
29
15
30
9
31
7
32
2
33
1
34
14
35
4
36
2
37
3
38
8
39
4
40
5
41
6
42
7
43
12
44
9
45
6
46
5
47
5
48
13
49
2
38.61%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.2974683544303797
totalSentences
158
uniqueOpeners
47
71.68%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
93
matches
0
"Only the body."
1
"Then a woman's voice crackled"
ratio
0.022
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
93
matches
0
"His hand stayed near his"
1
"She stepped over the yellow"
2
"He carried a clipboard like"
3
"His coat was a patchwork"
4
"Her boots made no sound"
5
"She looked at the blood."
6
"It ended in a shallow"
7
"Its case had a green"
8
"He touched the compass with"
9
"His hands opened, palms up,"
10
"It was carved with a"
11
"He turned the token over."
12
"She lifted the Veil Compass."
13
"It ran from floor to"
14
"It did not spray."
15
"He pressed the button."
16
"He handed the radio to"
17
"It was wet, folded, and"
ratio
0.194
3.01%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
85
totalSentences
93
matches
0
"The constable at the platform"
1
"His hand stayed near his"
2
"She stepped over the yellow"
3
"The air tightened in her"
4
"He carried a clipboard like"
5
"Farr kept his voice flat."
6
"The platform stretched ahead, old"
7
"A row of stalls huddled"
8
"The man stood against the"
9
"His coat was a patchwork"
10
"A neat dark hole opened"
11
"Farr tapped the clipboard with"
12
"Quinn walked to him."
13
"Her boots made no sound"
14
"She looked at the blood."
15
"A single dark ribbon ran"
16
"It ended in a shallow"
17
"Farr's jaw tightened."
18
"Quinn pointed to the dust."
19
"The body's shoes made no"
ratio
0.914
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
93
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
25
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.8922%