NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-09-03-01M1KXZN780NJAMTMXAGGHS75P
Run Details
Model:
Qwen 3.8 27B (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
2m 37s
Cost:
$0.030668
Provider:
Phala
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
94.98%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
60.14%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.32%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
45.21%
Sentence opener variety
(details)
36.63%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
9.45%
Subject-first sentence starts
(details)
54.95%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.9891%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The dead man's shadow moved
while Quinn watched.
It slid away from the
body, three slow inches, and stopped at the base of the police tape. Eva's satchel hit the floor. Books scattered. One cover showed a map of the old Camden tube line, the line that had closed twenty years ago. "Put that away." "It is a plan for the station. Before the Market moved in." "Before what moved in?"
Eva looked at the chalk
circle. "The Veil Market." Quinn did not answer.
She pressed her boot against
the body.
The dead man's coat lay
open over a white shirt. No blood. No bruise. No entry wound. Only a small brass compass, clutched in his fist. The needle
trembled
. "Another ritual." "Another closed case." "Look at his hand." Quinn looked.
The fingers were closed so
tight that the nails had cut the palm.
The compass case wore a
patina of verdigris. Sigils crowded the face.
She had seen that face
in an evidence bag, three years ago, after Morris died.
The watch on her left
wrist ticked. "Rituals leave a pattern." "Three tokens, one witness, one sacrifice." "I count two tokens." "Then the Market used a shortcut." "The Market is a row of stalls." Quinn moved around the body.
Her boots found a line
in the dust. "Someone dragged this man here." "Someone dragged him into the pattern." "Not into it. Across it." Eva crouched lower.
Her round glasses caught the
light of the market lamps, small green points in the grime. "You are reading a crime scene where you want one."
Quinn picked up a bone
token from the floor. It was white and worn. One edge bore notches. She turned it over. The notches matched the chip in her own token. "Where did you get that?" "Entry fee." "Entry fee for what?" "For the place." The market stood around them, alive with the smell of burnt sugar, ozone, and old paper. Stalls with blue cloth hung from the old platform edge. A vendor sold bottled moths in glass jars. A woman in a long coat weighed dried herbs on brass scales. No one watched the corpse.
They worked, haggled, and wrapped
purchases in paper. The police tape
looked like a bright mistake
. "Tell me the ritual again." "The Veil Market does not kill its sellers." Eva opened the satchel.
Her fingers found a book
with a cracked spine. "It takes payment." "Payment is a coin. This is a throat." "The throat is the signature." "Signatures get people convicted." "They get people erased." Quinn's jaw tightened.
She had seen erased men
and women in her files. Cases closed with neat words. Accident. Suicide. Unknown cause. Morris was the last one.
He had stood in a
dark office and asked for a second opinion. Now he was a file, and the file was too short. The compass needle swung. Not toward the wall. Toward Eva. Eva's hand went to her hair.
She tucked a red curl
behind her left ear. The satchel straps pulled at her shoulders. "You have it." "Have what?" "The other compass." Eva's mouth opened. No sound came out.
She looked at the dead
man's hand, then at her own bag. The bag lay open on the platform, pages spilling around a small brass case. The vendor with the bottled moths stopped pouring honey. The woman with the dried herbs set down the scales. The market did not stop, but it listened. "Two of us bought them." "From the same stall?" "The stall with no face." Quinn thought of the man behind the counter.
He had sold her a
token for a price she had not named. The stall had no sign. The man had no face, only the smooth white space where features should have been.
She had told herself the
Market used masks for trade. "Who is he?" "The seller does not matter." "Every seller matters. That is the first rule." "The first rule is to pay." Quinn dropped the bone token into her pocket. It touched her own token. The two pieces ground together, a sound like teeth in a quiet room.
The dead man's shadow moved
again. This time it did not stop at the tape. It crossed it. "Back." Eva moved. The satchel scraped the floor. Quinn put her hand on her pistol, but the dead man's hand closed harder around the compass. The brass case cracked. The needle rose.
It did not point at
Eva anymore.
It pointed at the wall
behind the herb stall. Quinn had not
seen that wall
before. Not because it
was hidden
, but because it had not been there a minute ago.
It was black brick, old
as the station, and it had a door. The door had no handle. The door had a keyhole shaped like a human eye. "The Market moves every full moon." "The Market moves to hide the doors." "How did you know?" "Morris knew. He found one of them before the end." Eva's face went pale under her freckles. "You knew about the doors." "I knew about the bodies." The dead man's head turned. His eyes opened. They were not eyes. They were two dark spaces in the white of his face, and each space held a single brass needle, spinning. Quinn fired. The shot hit the herb stall. Jars of dried sage and wormwood broke. Smoke rose in green threads. The market screamed and scattered, but the dead man did not fall. The bullet stopped an inch from his face and bent backward, a flat black coin, and dropped to the platform. His hand released the compass. He reached for Quinn. The finger that touched her cheek was cold, and it left a line of frost on the skin. "Run." The voice was Morris's. Quinn's pistol cracked again. The second bullet bent too. Eva dragged Quinn back by the arm, and the Veil Compass, still clutched in the dead man's fist, spun fast enough to shriek.
created_at
"2026-09-03T15:25:17.426Z"
9/3/2026, 3:25:17 PM
model
"qwen/qwen3.8-27b-20260814"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
555
moderation_latency
(null)
generation_time
156664
tokens_prompt
4492
tokens_completion
8765
native_tokens_prompt
4622
native_tokens_completion
9614
native_tokens_completion_images
(null)
native_tokens_reasoning
8193
native_tokens_cached
64
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0306684
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788449117-RGggOyDcPQDNwsaE42WU"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788449117-ErjqnbINmszWuUTDUrOU"
upstream_id
"req_3bd4509af3289420f222885c71e6668f"
provider_responses
0
endpoint_id
"cfc4d0ca-df7c-4b5f-9c74-328c41a7cbc3"
id
"req_3bd4509af3289420f222885c71e6668f"
is_byok
false
latency
555
model_permaslug
"qwen/qwen3.8-27b-20260814"
provider_name
"Phala"
status
200
total_cost
0.0306684
cache_discount
0.0000224
upstream_inference_cost
0
provider_name
"Phala"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
997
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
94.98%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
997
totalAiIsms
1
found
0
word
"trembled"
count
1
highlights
0
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
101
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
101
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
146
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
997
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
60.14%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
779
uniqueNames
7
maxNameDensity
1.8
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Quinn"
discoveredNames
Quinn
14
Camden
1
Morris
3
Eva
11
Market
1
Veil
1
Compass
1
persons
0
"Quinn"
1
"Morris"
2
"Eva"
3
"Market"
4
"Compass"
places
(empty)
globalScore
0.601
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
56
glossingSentenceCount
1
matches
0
"looked like a bright mistake"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
997
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
146
matches
0
"seen that face"
1
"seen that wall"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
134
mean
7.44
std
5.87
cv
0.79
sampleLengths
0
8
1
18
2
26
3
3
4
12
5
4
6
6
7
3
8
4
9
33
10
3
11
2
12
3
13
4
14
2
15
40
16
7
17
4
18
6
19
4
20
6
21
7
22
5
23
8
24
5
25
6
26
5
27
3
28
16
29
10
30
9
31
13
32
9
33
5
34
2
35
4
36
3
37
16
38
10
39
8
40
12
41
5
42
8
43
8
44
5
45
8
46
4
47
9
48
3
49
8
98.32%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
101
matches
0
"were closed"
1
"was hidden"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
121
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
146
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
779
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.026957637997432605
lyAdverbCount
2
lyAdverbRatio
0.0025673940949935813
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
146
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
146
mean
6.83
std
4.43
cv
0.649
sampleLengths
0
8
1
18
2
5
3
2
4
19
5
3
6
12
7
4
8
6
9
3
10
4
11
7
12
10
13
2
14
2
15
3
16
9
17
3
18
2
19
3
20
4
21
2
22
13
23
8
24
4
25
15
26
7
27
4
28
6
29
4
30
6
31
7
32
5
33
8
34
5
35
6
36
5
37
3
38
16
39
10
40
9
41
5
42
4
43
4
44
9
45
5
46
2
47
4
48
3
49
16
45.21%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.3493150684931507
totalSentences
146
uniqueOpeners
51
36.63%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
91
matches
0
"Only a small brass compass,"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
25
totalSentences
91
matches
0
"It slid away from the"
1
"She pressed her boot against"
2
"She had seen that face"
3
"Her boots found a line"
4
"Her round glasses caught the"
5
"It was white and worn."
6
"She turned it over."
7
"They worked, haggled, and wrapped"
8
"Her fingers found a book"
9
"She had seen erased men"
10
"He had stood in a"
11
"She tucked a red curl"
12
"She looked at the dead"
13
"He had sold her a"
14
"She had told herself the"
15
"It touched her own token."
16
"It crossed it."
17
"It did not point at"
18
"It pointed at the wall"
19
"It was black brick, old"
ratio
0.275
9.45%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
82
totalSentences
91
matches
0
"The dead man's shadow moved"
1
"It slid away from the"
2
"Eva's satchel hit the floor."
3
"Eva looked at the chalk"
4
"Quinn did not answer."
5
"She pressed her boot against"
6
"The dead man's coat lay"
7
"The needle trembled."
8
"The fingers were closed so"
9
"The compass case wore a"
10
"Sigils crowded the face."
11
"She had seen that face"
12
"The watch on her left"
13
"Quinn moved around the body."
14
"Her boots found a line"
15
"Eva crouched lower."
16
"Her round glasses caught the"
17
"Quinn picked up a bone"
18
"It was white and worn."
19
"She turned it over."
ratio
0.901
54.95%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
91
matches
0
"Now he was a file,"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
28
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.9891%