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Run: 2026-09-03-01M1KYP5C6RQVKG7PJVS8628SA
Run Details
Model:
Hy4 Preview (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
4m 22s
Cost:
$0.042688
Provider:
Tencent
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.07%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
35.96%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
84.02%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
53.17%
Sentence opener variety
(details)
98.04%
Adverb-first sentence starts
(details)
86.67%
Pronoun-first sentence starts
(details)
72.75%
Subject-first sentence starts
(details)
49.02%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.2898%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone burned.
I clamped my left hand
over the gem, but the silver chain only dragged the pendant tighter against my throat. Heat seared my collarbone. Tick-tock. Tick-tock.
The pulse thudded against my
skin, slow and deliberate, and beneath my sleeve the old crescent scar on my wrist gave a dull answering ache. I'd come for Eva.
Her last message had been
a pin drop, a set of coordinates deep in Richmond Park, and then
silence
.
I'd walked until my legs
burned, following the pin through brambles and over fallen oaks, until the trees opened and the stones stood before me.
My blue eyes scanned the
dark, and I pushed my shoulder-length straight black hair out of my face.
The strands caught on my
collar. I left them.
The path had died beyond
the last of the park lamps. Ahead, the ancient oak standing stones rose like broken teeth. Grey bark, smooth as old bone, swallowed the dark. Carved spirals ran up their trunks, the kind that made my eyes water if I looked too long. Two of them marked the boundary. Fallen oak lay between, a low trunk slick with moss. I stepped over it. The world exhaled. Beyond lay the Grove.
Wildflowers covered the ground in
a riot of white and blue and a bruised purple, though the rest of the park had gone dormant months ago.
They bloomed in a perfect
ring around a clear pool of loam.
The air smelt of loam
and something far too sweet, funeral lilies left too long in a sealed room.
My torch beam cut a
tunnel through the black and found no end to the blossoms.
The wrongness began with the
silence
. Richmond Park never
truly
slept.
Traffic murmured from the roads
beyond the trees. A siren wailed, distant and thin. Here, nothing. The quiet pressed against my eardrums, thick and waiting. Then a glass
shattered
. Somewhere in the dark ahead, a pint glass hit floorboards and
shattered
. Silas' voice rolled out after it, rough and warm. "Last orders."
My flat sat five miles
east, above his bar.
I hadn't heard that voice
since I left the bar. My breath snagged. The sound had come from the trees. From the Grove.
I pulled my phone from
my pocket. Black screen, no signal. The delivery app buzzed anyway. Order for Golden Empress, 42 Acacia Road.
I hadn't signed on since
Clapham. The buzz came again, louder. Not from my hand. From the blossoms at my feet.
I swept the torch beam
across the wildflowers. The light caught a figure standing between two far stones. Tall, shoulders hunched, head tilted. I jerked the beam back. Nothing.
Only oaks and blossom and
the slow
pulse
of the pendant at my throat. Tick-tock. Tick-tock. The blooms had turned. Every white petal faced the far side of the clearing, straining towards something I couldn't see. Not a breath of air stirred, yet the flowers
trembled
. I moved forward. My boots sank into loam, and the ground gave a soft, wet sound. When I pulled my foot free, the wildflowers around the footprint blackened and rotted, then burst open, then blackened again, cycling through life and death in the space of a heartbeat. I blinked. The shadows had shifted.
My torch beam no longer
reached as far. The light guttered, then steadied. I checked my
watch
. The second hand swept a full circle, jumped back, then
raced
. The date in the corner flipped from one season to the next and settled somewhere in between. My mouth went dry. Time moved differently here. An hour inside could be minutes outside, or days. I couldn't tell how long I'd been walking. The Heartstone dragged me onward, the silver chain taut. Heat flared with every step. I remembered the stranger's warning, the night he pressed the gem into my palm outside the Golden Empress. Rain had slicked his collar. His eyes had stayed hidden. "It burns near Hel's doors," he'd said. "Don't knock." I'd thought him a lunatic. I'd kept the pendant because it was pretty, and because it reminded me the world owed me something.
Now the gem burned a
warning against my skin. The gem only warmed near a Hel portal. A seam of red light split the air between the two tallest stones. No wider than my thumbnail at first, then taller. The crimson matched the gem exactly. The Heartstone glowed in answer, a faint inner fire. It
pulsed
. Tick-tock. Tick-tock. The seam widened to the height of a man, and the dark beyond it moved. Something on the other side breathed. At its base, a scrap of blue wool snagged on the bark. I
knew that scarf
. Eva had worn it the last time I saw her, the wool frayed at the ends where she worried it between her fingers. "Eva." The name tore from my throat. I crossed the clearing in three strides and dropped to my knees. The scarf was warm, as if it had just left her neck. The loam around it lay undisturbed.
No footprints marked the ground but
mine. "You always did follow me, Rory." The voice came from right behind my left ear. Warm breath brushed my skin. I
knew that voice
. I knew the lazy drawl, the way he said my name like he owned it. Evan was three hundred miles away, or locked in a Cardiff cell, or nothing but a bad memory I'd buried in London. He wasn't here. He wasn't. I turned my head a fraction. At the edge of my vision, a shape unfolded itself from the shadow of a standing stone. It had his height, his slouch. It wore his face, but the eyes were two pits of red light, the same deep crimson as the Heartstone. The air around it
shimmered
. The wildflowers flattened in a wide circle, bending away from a heat I couldn't feel. The seam of light flared. The pendant seared my collarbone, one final
pulse
. Tick-tock. "Found you." The hand closed around my left wrist, fingers pressing hard into the crescent scar.
created_at
"2026-09-03T15:37:34.862Z"
9/3/2026, 3:37:34 PM
model
"tencent/hy4-preview-20260827"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2633
moderation_latency
(null)
generation_time
261690
tokens_prompt
4387
tokens_completion
16226
native_tokens_prompt
4239
native_tokens_completion
15655
native_tokens_completion_images
(null)
native_tokens_reasoning
14316
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.042688481
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788449854-d1fTlarUTjdwyYzha7YE"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788449854-bocTb5bLCvggQx4UBBI9"
upstream_id
"84f1be37-7c95-47dd-b3f3-e1ed09b8806f"
provider_responses
0
endpoint_id
"ad2a4093-3d2a-41d9-adf1-8b499ac8445d"
id
"84f1be37-7c95-47dd-b3f3-e1ed09b8806f"
is_byok
false
latency
2501
model_permaslug
"tencent/hy4-preview-20260827"
provider_name
"Tencent"
status
200
total_cost
0.042688481
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Tencent"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
6
tagDensity
0.167
leniency
0.333
rawRatio
0
effectiveRatio
0
95.07%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1015
totalAiIsmAdverbs
1
found
0
adverb
"truly"
count
1
highlights
0
"truly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
35.96%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1015
totalAiIsms
13
found
0
word
"pulse"
count
3
1
word
"silence"
count
2
2
word
"scanned"
count
1
3
word
"perfect"
count
1
4
word
"shattered"
count
2
5
word
"trembled"
count
1
6
word
"raced"
count
1
7
word
"pulsed"
count
1
8
word
"shimmered"
count
1
highlights
0
"pulse"
1
"silence"
2
"scanned"
3
"perfect"
4
"shattered"
5
"trembled"
6
"raced"
7
"pulsed"
8
"shimmered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
115
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
115
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
121
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
31
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1015
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
29
wordCount
988
uniqueNames
14
maxNameDensity
0.71
worstName
"Tick-tock"
maxWindowNameDensity
1
worstWindowName
"Heartstone"
discoveredNames
Heartstone
4
Eva
2
Richmond
2
Park
2
Grove
2
Golden
2
Empress
2
Acacia
1
Road
1
Clapham
1
Hel
1
Cardiff
1
London
1
Tick-tock
7
persons
0
"Heartstone"
1
"Eva"
places
0
"Richmond"
1
"Park"
2
"Grove"
3
"Golden"
4
"Acacia"
5
"Road"
6
"Hel"
7
"Cardiff"
8
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
68
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.985
wordCount
1015
matches
0
"No footprints marked the ground but"
84.02%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
3
totalSentences
121
matches
0
"heard that voice"
1
"knew that scarf"
2
"knew that voice"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
33
mean
30.76
std
25.14
cv
0.817
sampleLengths
0
3
1
51
2
75
3
64
4
4
5
3
6
77
7
36
8
4
9
21
10
2
11
32
12
44
13
43
14
2
15
30
16
66
17
57
18
42
19
9
20
32
21
8
22
62
23
39
24
1
25
43
26
6
27
58
28
2
29
69
30
14
31
2
32
14
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
115
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
158
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
121
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
339
adjectiveStacks
1
stackExamples
0
"quiet pressed against my"
adverbCount
11
adverbRatio
0.032448377581120944
lyAdverbCount
2
lyAdverbRatio
0.0058997050147492625
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
121
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
121
mean
8.39
std
6.24
cv
0.744
sampleLengths
0
3
1
20
2
4
3
1
4
1
5
25
6
4
7
19
8
25
9
18
10
6
11
3
12
11
13
10
14
9
15
18
16
6
17
10
18
4
19
3
20
4
21
26
22
12
23
19
24
16
25
6
26
5
27
8
28
6
29
2
30
9
31
4
32
12
33
9
34
2
35
9
36
10
37
3
38
7
39
3
40
7
41
4
42
5
43
7
44
6
45
5
46
4
47
6
48
8
49
10
53.17%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
14
diversityRatio
0.3884297520661157
totalSentences
121
uniqueOpeners
47
98.04%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
102
matches
0
"Then a glass shattered."
1
"Somewhere in the dark ahead,"
2
"Only oaks and blossom and"
ratio
0.029
86.67%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
102
matches
0
"I clamped my left hand"
1
"I'd come for Eva."
2
"Her last message had been"
3
"I'd walked until my legs"
4
"My blue eyes scanned the"
5
"I left them."
6
"I stepped over it."
7
"They bloomed in a perfect"
8
"My torch beam cut a"
9
"My flat sat five miles"
10
"I hadn't heard that voice"
11
"My breath snagged."
12
"I pulled my phone from"
13
"I hadn't signed on since"
14
"I swept the torch beam"
15
"I jerked the beam back."
16
"I moved forward."
17
"My boots sank into loam,"
18
"My torch beam no longer"
19
"I checked my watch."
ratio
0.333
72.75%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
79
totalSentences
102
matches
0
"The Heartstone burned."
1
"I clamped my left hand"
2
"Heat seared my collarbone."
3
"The pulse thudded against my"
4
"I'd come for Eva."
5
"Her last message had been"
6
"I'd walked until my legs"
7
"My blue eyes scanned the"
8
"The strands caught on my"
9
"I left them."
10
"The path had died beyond"
11
"I stepped over it."
12
"The world exhaled."
13
"Wildflowers covered the ground in"
14
"They bloomed in a perfect"
15
"The air smelt of loam"
16
"My torch beam cut a"
17
"The wrongness began with the"
18
"Richmond Park never truly slept."
19
"Traffic murmured from the roads"
ratio
0.775
49.02%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
102
matches
0
"Now the gem burned a"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
37
technicalSentenceCount
1
matches
0
"Carved spirals ran up their trunks, the kind that made my eyes water if I looked too long."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
92.2898%