Run: 2026-09-03-01M1KYYRDB0XRYVQMN9GCGT5KY

Run Details

Duration:
5m 7s
Cost:
$0.043229
Provider:
Tencent

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A bone token burned a ring into Harlow Quinn's palm as the service lift shuddered to a stop. She stepped out onto the northbound platform of the abandoned Tube station beneath Camden. Velvet drapes muffled the tiled walls, and caged lanterns threw restless light over stalls that sold banned alchemical tinctures and whispered secrets. Aisles of draped tables wound between the structural pillars, and a hooded Shade watched her pass from a stall of bottled night. The Veil Market moved every full moon, and tonight it had unpacked here, behind a gate that only let in those who carried the right bone. Damp brick and clove smoke crowded the air, undercut by a sharper note. Copper. Recent. Or so it wanted her to think. Detective Sergeant Nate Boyle waited by a collapsed stall at the far end, his face lit from below by a hurricane lamp. "Guv. About time. Body's under the awning." Quinn crossed the platform, her stride clipped, military-sharp, eating the distance. She didn't look at the gawping stallholders. She looked at the dust. A single trail of size-ten prints led to the collapsed stall and stopped. Nothing led away. Corin Vale lay on his back beneath the splintered frame of his stall, one arm flung out, the other trapped under his body. His throat was a red ruin, or so the pooled liquid suggested. A shattered bottle lay nearby, its label reading Madam Roskova's Elixirs. The copper stink cut through the cloves. Quinn ran the scene the way she'd been taught: entry, exit, body, blood, evidence. The entry was the service lift. The body was Vale. The blood reeked of cloves. There was no exit. Not one that a man could use. Boyle crouched opposite her. "Fence named Vale. Sold trinkets, a few genuine charms. Someone came in, demanded the till, cut him when he didn't hand it over quick enough. Simple robbery." "Is it?" Quinn pulled a pair of nitrile gloves from her pocket and snapped them on. The snap cracked in the hush. She pressed two fingers to Vale's neck. Warm. Not cool, not clammy. Warm. Her worn leather watch brushed his collar as she leaned in, its tick-tock loud in her ear. Three hours, the pathologist had said. Dead men cooled. They stiffened. They didn't hold a living heat. "He's warm," she said. "Lanterns," Boyle said. "Old tunnels hold heat." Quinn ignored him. She lifted the dead man's hand. No defence wounds. No broken nails. The palm was smooth, the fingers loose. Then she turned the hand over. A lovely little old round Shade brass compass lay curled in his grip, its casing blotched with a patina of verdigris, the face etched with protective sigils. Quinn stilled. She knew the make. Knew the maker. Shade artisans didn't sell to just anyone. "That's a Veil Compass," she said. "Fancy paperweight," Boyle said. "Points north, don't it? Probably how the thief knew where to run." "It doesn't point north, Nate." She worked the compass free. The needle spun, wavered, then locked, not on magnetic north, but on the bricked-up alcove to their left. The sigils on the face caught the lantern light and held it, a faint blue bleed. Boyle snorted. "Broken bit of brass. Magnet in the tracks, most like." "A Veil Compass points at the nearest rift or portal," Quinn said. "Nothing else. It's pointing at a wall." "Then the wall's where he went," Boyle said, humouring her. "Through solid brick?" "Yes." She turned back to the corpse. The red pool glistened. She leaned close and inhaled. Copper and cloves. Not iron. Not the flat, meaty reek of blood. She dabbed a glove tip into the pool and held it up. She realised the liquid ran thin and bright, more like a liqueur than gore. A banned tincture, from the shattered bottle. Not blood. "The till, you said." Quinn straightened. "Where is it?" Boyle pointed. A wooden lockbox sat under the stall, lid open, coins and notes undisturbed. "Full," Quinn said. "No robbery." "Then a rival," Boyle said. "Vale ran afoul of the Cloak clique. They cut him and legged it back through the gate." "The gate logs every bone token that passes," Quinn said. "No one entered or left without a token since the market opened. And look at the dust." She pointed. The thick grime on the platform was smooth around the stall, undisturbed by any struggle. The only footprints were Vale's, leading in and stopping at the body. No second set. No scuffs from a fleeing killer. The stall had been collapsed from above, maybe, but no one had stood where the killer should have stood. "No one walked away," Quinn said. "No one walked in but him. He died somewhere else, and this—" she nudged the corpse's shoulder "—was pushed through." Boyle's jaw tightened. "You're saying a ghost did it." "I'm saying look at the body, not the story." Quinn unbuttoned Vale's coat. The shirt beneath was dry. The throat was unmarked. The red ruin was painted tincture, not a cut. On his chest, over the heart, was a small circular wound, cauterised, bloodless. "No throat cut," Quinn said. "No blood. A precise puncture, then he was moved. Livor mortis has fixed on his chest, but he's lying on his back. He died face down, Nate. Somewhere else. Then someone turned him over after the blood settled, posed him under this stall, and smashed a bottle to make a murder look like a robbery." Silence. The lantern flame guttered. Somewhere in the market a stallholder called out for a buyer, the sound distant, muffled by velvet. "And the warmth?" Boyle asked, voice lower now. "He came through the rift recently," Quinn said. "Rifts bend time. The pathologist's three hours is a guess based on a body that hasn't obeyed the clock since it left the other side." Boyle dragged a hand down his face. "Bollocks. You're telling me a hole in the wall spat out a corpse?" Quinn didn't answer. She crossed to the alcove. The compass needle strained toward the bricks, the sigils glowing cold blue. She laid her free hand on the wall. Cold seeped through her glove, a draught that smelled of ozone and old graves. The bricks were colder than the tunnel, colder than the air had any right to be. A thin seam ran between two of them, too straight, too clean, as though something had cut the world open and then stitched it poorly. "He didn't leave, Nate. The killer didn't run. He stepped through." She tapped the seam. "There's a door here. And it's still open." Behind her, a wet slap. Quinn turned. Vale's corpse had pushed itself upright, spine cracking, head lolling. The circular wound in his chest widened, the edges peeling back to reveal not flesh but a silver slit, a yawning tear in the air itself. Freezing fog bled out, curling toward the lantern light. "Guv—" Boyle started, hand going to his radio. The corpse's mouth opened. A voice rolled out, a voice Quinn hadn't heard in three years, a voice that belonged to a dead partner buried in a Hackney cemetery. "About time you found the door, Quinn." The corpse reached for her, fingers still warm.
created_at"2026-09-03T15:42:16.5Z" 9/3/2026, 3:42:16 PM
model"tencent/hy4-preview-20260827"
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generation_time306993
tokens_prompt4492
tokens_completion18012
native_tokens_prompt4334
native_tokens_completion17177
native_tokens_completion_images(null)
native_tokens_reasoning15468
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1208
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.75% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1208
totalAiIsms9
found
0
word"velvet"
count2
1
word"shattered"
count2
2
word"etched"
count1
3
word"wavered"
count1
4
word"magnetic"
count1
5
word"silence"
count1
6
word"warmth"
count1
highlights
0"velvet"
1"shattered"
2"etched"
3"wavered"
4"magnetic"
5"silence"
6"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences112
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences112
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen55
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1207
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions22
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount885
uniqueNames16
maxNameDensity1.92
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn17
Tube1
Camden1
Shade3
Veil1
Market1
Sergeant1
Nate1
Boyle12
Vale6
Madam1
Roskova1
Elixirs1
Silence1
Hackney1
persons
0"Harlow"
1"Quinn"
2"Shade"
3"Sergeant"
4"Nate"
5"Boyle"
6"Vale"
7"Roskova"
places
0"Hackney"
globalScore0.54
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.486
wordCount1207
matches
0"not on magnetic north, but on the bricked-up alcove to their left"
1"No one walked in but"
2"not flesh but a silver slit, a yawning tear in the air itself"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences131
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean28.07
std23.31
cv0.83
sampleLengths
018
1106
229
339
453
540
631
722
847
94
107
1171
126
1316
145
1539
1612
1719
1813
191
2062
219
2215
235
2422
2527
2657
2726
289
2944
3060
3122
328
3333
3420
3583
3623
375
3847
398
4029
417
428
95.86% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences112
matches
0"been taught"
1"been collapsed"
2"was pushed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs163
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences131
ratio0.008
matches
0"\"No one walked in but him. He died somewhere else, and this—\" she nudged the corpse's shoulder \"—was pushed through.\""
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount755
adjectiveStacks1
stackExamples
0"other trapped under his"
adverbCount20
adverbRatio0.026490066225165563
lyAdverbCount3
lyAdverbRatio0.003973509933774834
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean9.21
std7.76
cv0.842
sampleLengths
018
114
222
322
426
513
61
71
87
922
107
1111
127
135
1413
153
1623
1712
1811
197
2014
216
224
235
244
257
264
2727
2816
296
307
311
324
331
3417
356
363
372
386
394
403
414
423
436
443
453
467
476
4827
492
58.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.4122137404580153
totalSentences131
uniqueOpeners54
76.63% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences87
matches
0"Then she turned the hand"
1"Somewhere in the market a"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences87
matches
0"She stepped out onto the"
1"She didn't look at the"
2"She looked at the dust."
3"His throat was a red"
4"She pressed two fingers to"
5"Her worn leather watch brushed"
6"They didn't hold a living"
7"She lifted the dead man's"
8"She knew the make."
9"She worked the compass free."
10"She turned back to the"
11"She leaned close and inhaled."
12"She dabbed a glove tip"
13"She realised the liquid ran"
14"she nudged the corpse's shoulder"
15"She crossed to the alcove."
16"She laid her free hand"
17"She tapped the seam"
ratio0.207
69.20% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences87
matches
0"A bone token burned a"
1"She stepped out onto the"
2"Velvet drapes muffled the tiled"
3"Aisles of draped tables wound"
4"The Veil Market moved every"
5"Detective Sergeant Nate Boyle waited"
6"Quinn crossed the platform, her"
7"She didn't look at the"
8"She looked at the dust."
9"A single trail of size-ten"
10"Nothing led away."
11"Corin Vale lay on his"
12"His throat was a red"
13"A shattered bottle lay nearby,"
14"The copper stink cut through"
15"Quinn ran the scene the"
16"The entry was the service"
17"The body was Vale."
18"The blood reeked of cloves."
19"Boyle crouched opposite her."
ratio0.782
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences87
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount2
matches
0"Velvet drapes muffled the tiled walls, and caged lanterns threw restless light over stalls that sold banned alchemical tinctures and whispered secrets."
1"A thin seam ran between two of them, too straight, too clean, as though something had cut the world open and then stitched it poorly."
98.68% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount1
matches
0"Boyle asked, voice lower now"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount0
fancyTags(empty)
dialogueSentences38
tagDensity0.342
leniency0.684
rawRatio0
effectiveRatio0
86.2228%