Run: 2026-09-03-01M1KZ60CMJ9HTVQKV447FBFB6

Run Details

Duration:
3m 42s
Cost:
$0.035760
Provider:
Tencent

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone seared through my shirt as the rift spat us out, and I hit the soil rolling. I came up on one knee, the Fae-Forged Blade already in my fist. Its slender leaf-shaped edge bit cold into my palm, the only familiar thing in a world that smelled of a banquet left too long in the sun. Warm amber light pressed against my eyes, constant and sourceless, with no sun to track and no moon to soften it. Behind me, the rift sealed with a wet sound, like a cork dragged from a bottle. Nyx unfolded from the shadows at my shoulder. Violet eyes glowed faintly in the solid planes of their face. "No stars," they said, their voice a breath of wind through a crypt. "The sky is cooked." Isolde stood a few paces away, silver hair spilling past her waist. She had crossed the loam without leaving a single footprint. The pale lavender of her eyes caught the amber haze and held it. "The gateway is a throat," Isolde said. "It swallows and does not chew. We stand within the gullet now." "Poetic," I said. "Where's the way out?" She smiled, and the expression didn't reach her eyes. "Hunger has no doors, Aurora Carter. Only appetites." The pendant pulsed against my sternum, warm and insistent. It had dragged us into Hel, and it wasn't done. I tightened my grip on the blade and turned to the view. Rows of vines stretched ahead, heavy with fruit. The grapes weren't grapes. They hung in swollen clusters the colour of bruised plums, each one pulsing with a faint inner light, like a heartbeat seen through skin. The air hung thick with roasted meat, spiced wine, and something cloyingly sweet. Beneath it all, copper stung my nostrils. Blood. Recent. We moved deeper. My boots sank into loam that rose and fell, slow as a sleeping chest. Nyx drifted at my left, half-corporeal, their shadow-form sliding over the soil without disturbing it. The vines noticed. Tendrils twisted, turning their swollen faces towards the shade. They recoiled when Nyx raised a hand. "They taste shadow," Nyx said. "Find it bitter." A sound drifted through the vines: distant laughter, the clatter of plates, the lowing of something neither cow nor beast. A horn blew, three short notes that set my teeth on edge. "Is that a dinner bell?" I said. "A competition," Isolde said. "The chefs of Dymas vie for the Prince's favour. The losers feed the winners." I didn't ask what the winners fed on. The pendant gave a sharper pulse, and the warmth spread through my ribs like spilt brandy. The vineyard opened into a clearing dominated by a long table. Food covered every inch of it: glistening hams studded with cloves, towers of fruit bleeding syrup, goblets of wine so dark they looked like captured night. No guests sat at the benches, but the plates shifted. Cutlery scraped against china. Goblets tipped and righted themselves, though no hand touched them. I saw a ring on a plate, still attached to a shrivelled finger. The table had eaten before. At the far end, a figure in a chef's apron stirred a cauldron. Gaunt to the point of starvation, its wrists chained to the iron stove, the manacles glowing with faint wards. It looked up. Hollow eyes reflected the amber sky. "The first course is served," it said, its voice rustling like dry paper. "Eat, and be welcome. Refuse, and be the second." Nyx's form solidified, six feet two of living shadow, and violet flared in their eyes. "The chains are warded," Nyx said. "He is bound." "I can see that," I said. The Fae-Forged Blade was always cold, but my palm had gone numb from holding it too tightly. I stepped towards the table. The food smelled divine, and that was the worst part. My stomach cramped, a hungry ache that felt like homesickness. "Do not taste," Isolde said. "The first taste is never the last." A shape detached itself from the orchard shade at the clearing's edge. It had skin like risen dough, a body swollen to bursting, and a mouth that split its face too wide. Rows of teeth ground together. Its eyes were black pits, fixed on me with a hunger that felt personal. "Little morsel," the demon said. Its voice was syrup and broken glass. "Dymas denies no hunger. Sit. Eat. Grow thick with satisfaction." It lunged, faster than something that bloated had a right to move, and shoved a goblet towards my mouth. Wine slopped over the rim, dark and reeking of spices. I jerked back, but the demon's other hand clamped onto my shoulder. Its grip burned, hot as fever. I drove the Fae-Forged Blade into its forearm. The moonsilver edge parted skin like parchment. It didn't just cut flesh, it cut the faint shimmer of a ward wrapped around the creature's limb. Black blood fountained, smelling of burnt sugar and rotten meat. The demon shrieked and stumbled back, teeth gnashing. Nyx dissolved. One moment solid, the next a rushing smear of shadow that coiled around the demon's legs. "Eat this, fat thing," Nyx said. The demon swiped at the shade, but its blows passed through empty air. Isolde hadn't moved. She watched, silver hair stirring though no breeze existed. "A feast unearned is a debt unpaid," Isolde said. "The ledger always balances." The demon hesitated, confusion wrinkling its doughy face. Fae could not lie, but Isolde had spoken a truth that offered no comfort and no clear path. Misdirection wrapped in honesty. I didn't waste the opening. I spun and slashed at the chain binding the chef's wrist. The blade met the ward with a shriek of tortured metal, then the link parted. Sparks spat. The chef gasped, a sound like a bellows, and fell to its knees, cradling its freed wrist. "Go," it said. "Before the Prince's table is set with you as the centrepiece. The sugarwood, beyond the orchard. The Heartstone knows the way." The pendant burned against my skin, confirming the words. I grabbed Nyx's arm, feeling the shade solidify under my grip, and we ran. We left the clearing at a dead sprint. The demon's roar followed us, and then a heavier sound: the crash of bodies forcing through vines. More of them. The horn blew again, closer. The orchard gave way to the sugarwood. Wonder struck me dumb for a step. The trees were not wood but blown sugar, their trunks translucent, amber light glowing through them like stained glass. Crystalline fruit hung from the branches, each one holding a perfect miniature scene inside. I saw a cobbled Cardiff street slick with rain. A red London bus crawling over Tower Bridge. The neon sign of the Golden Empress, Yu-Fei's restaurant, glowing faintly as if seen through fog. My flat above Silas' bar sat inside one fruit, the window lit, a delivery bag slumped by the door. Home, preserved like a fly in resin. "Don't look too long," Nyx said. "The sugarwood shows you what you lack." I tore my gaze away. The fruit held no warmth, no matter how perfect the scene. They were cold, like the blade, like the truth in Isolde's riddles. A banquet bell tolled. The sound rolled through the sugarwood, loud enough to shake the amber sky. Dozens of gluttony demons emerged from between the trunks, their mouths opening in unison, teeth clicking in a horrid tick-tock rhythm. Behind them, the shadows deepened, and a voice purred from the dark, smooth as clotted cream. "Guests have arrived." The voice belonged to something vast and waiting. "Prince Belphegor expects you at the table." The nearest demon lunged, its mouth gaping wide enough to swallow my head. The Heartstone screamed against my sternum, a hot brand of warning, and the Fae-Forged Blade flared with cold light as I raised it to meet the charge. Then the world became teeth, shadow, and the deafening clatter of the feast beginning.
created_at"2026-09-03T15:46:14.044Z" 9/3/2026, 3:46:14 PM
model"tencent/hy4-preview-20260827"
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external_user(null)
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generation_time222096
tokens_prompt5142
tokens_completion14159
native_tokens_prompt5037
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native_tokens_reasoning12326
native_tokens_cached4928
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
96.24% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1330
totalAiIsmAdverbs1
found
0
adverb"tightly"
count1
highlights
0"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1330
totalAiIsms10
found
0
word"familiar"
count1
1
word"pulsed"
count1
2
word"pulse"
count1
3
word"warmth"
count2
4
word"glistening"
count1
5
word"stomach"
count1
6
word"crystalline"
count1
7
word"perfect"
count2
highlights
0"familiar"
1"pulsed"
2"pulse"
3"warmth"
4"glistening"
5"stomach"
6"crystalline"
7"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences115
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1330
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1146
uniqueNames14
maxNameDensity0.87
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Isolde"
discoveredNames
Heartstone2
Fae-Forged4
Blade4
Isolde8
Hel1
Nyx10
Cardiff1
London1
Tower1
Bridge1
Golden1
Empress1
Yu-Fei1
Home1
persons
0"Heartstone"
1"Blade"
2"Isolde"
3"Nyx"
4"Yu-Fei"
5"Home"
places
0"Hel"
1"Cardiff"
2"London"
3"Tower"
4"Bridge"
globalScore1
windowScore1
89.02% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount2
matches
0"looked like captured night"
1"felt like homesickness"
49.62% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.504
wordCount1330
matches
0"neither cow nor"
1"not wood but blown sugar, their trunks translucent, amber light glowing t"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences129
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean27.71
std17.97
cv0.649
sampleLengths
018
177
219
317
435
519
67
717
831
958
1051
118
1232
137
1418
1524
1661
1718
1841
1922
2015
219
2248
2312
2451
2522
2647
278
2843
2918
306
3125
3213
3330
3450
3524
3623
3733
387
3973
4026
4113
4228
434
4450
4518
4640
4714
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences115
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs199
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences129
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1013
adjectiveStacks1
stackExamples
0"slender leaf-shaped edge"
adverbCount28
adverbRatio0.027640671273445213
lyAdverbCount5
lyAdverbRatio0.004935834155972359
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean10.31
std5.71
cv0.554
sampleLengths
018
113
227
321
416
58
611
713
84
912
1010
1113
127
1312
143
154
169
178
189
1910
2012
218
224
2324
2413
257
261
271
283
2914
3015
313
329
337
345
353
3620
3712
387
394
4014
418
4216
4311
4426
4510
464
4710
4813
495
62.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4108527131782946
totalSentences129
uniqueOpeners53
67.34% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences99
matches
0"More of them."
1"Then the world became teeth,"
ratio0.02
82.63% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences99
matches
0"I came up on one"
1"Its slender leaf-shaped edge bit"
2"they said, their voice a"
3"She had crossed the loam"
4"She smiled, and the expression"
5"It had dragged us into"
6"I tightened my grip on"
7"They hung in swollen clusters"
8"We moved deeper."
9"My boots sank into loam"
10"They recoiled when Nyx raised"
11"I didn't ask what the"
12"I saw a ring on"
13"It looked up."
14"it said, its voice rustling"
15"I stepped towards the table."
16"My stomach cramped, a hungry"
17"It had skin like risen"
18"Its eyes were black pits,"
19"Its voice was syrup and"
ratio0.343
20.61% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences99
matches
0"The Heartstone seared through my"
1"I came up on one"
2"Its slender leaf-shaped edge bit"
3"Nyx unfolded from the shadows"
4"Violet eyes glowed faintly in"
5"they said, their voice a"
6"Isolde stood a few paces"
7"She had crossed the loam"
8"The pale lavender of her"
9"She smiled, and the expression"
10"The pendant pulsed against my"
11"It had dragged us into"
12"I tightened my grip on"
13"Rows of vines stretched ahead,"
14"The grapes weren't grapes."
15"They hung in swollen clusters"
16"The air hung thick with"
17"We moved deeper."
18"My boots sank into loam"
19"Nyx drifted at my left,"
ratio0.879
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences99
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount2
matches
0"Its slender leaf-shaped edge bit cold into my palm, the only familiar thing in a world that smelled of a banquet left too long in the sun."
1"The neon sign of the Golden Empress, Yu-Fei's restaurant, glowing faintly as if seen through fog."
58.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount2
matches
0"they said, their voice a breath of wind through a crypt"
1"it said, its voice rustling like dry paper"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount0
fancyTags(empty)
dialogueSentences30
tagDensity0.467
leniency0.933
rawRatio0
effectiveRatio0
86.0825%