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Run: 2026-09-03-01M1KZDJD6VSRZT2F9W1KNH0HA
Run Details
Model:
Hy4 Preview (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
4m 28s
Cost:
$0.040917
Provider:
Tencent
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
33.33%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
42.24%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.48%
Sentence opener variety
(details)
31.45%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
26.04%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.3513%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone burnt hot enough
to brand.
Rory hit the ground on
the far side of the rift, rolled, and came up with the Fae blade in her hand.
The slender moonsilver dagger stayed
cold, a sliver of winter against her palm.
Amber light poured from a
sky that had no sun. Nyx spilled out behind her, a living puddle of shadow, then rose into their solid form, over six feet of night given shape. "Move." Nyx's
whisper
carried no breath, just the dry hiss of wind through a crypt. Rory moved.
She backed away from the
rift as the tear in the Veil sealed with a sound like a wet mouth closing. Warm wind stirred the vines, and the whole vineyard
seemed to
inhale.
The air tasted of roasted
meat and rotten honey, sweet enough to rot the teeth. Vines marched away in rows, each heavy with fruit that glowed like swollen rubies.
Clusters pulsed in time with
the Heartstone's beat.
Rory pressed a hand to
her collarbone. The long silver chain burnt; the deep crimson gem glowed like a fresh carcass. "Dymas."
Nyx's violet eyes glowed as
they swept the rows. "The Prince's pantry." "Gluttony." Rory kept her voice flat. "Wonderful. Hell's answer to a farmer's market."
Isolde stood a few paces
off, her silver hair loose to her waist. She left no footprints.
Rory glanced back at the
long grass behind the seer.
It stood straight, not one
stem bent.
Rory's own boots had sunk
deep into the loam.
Nyx's shadow left a passing
dampness that vanished at once. Isolde drifted forward, pale lavender eyes fixed on the orchard ahead. "Ask not what feeds the feast." She glided a further step. The grass remained unbroken, the earth unmarked. "Ask who." Rory's fingers tightened on the blade. The small crescent-shaped scar on her left wrist caught the amber light.
She had run through what
she knew. Hel portals
pulsed
. The pendant led. The blade cut wards and demons. Simple enough, if one ignored the screaming. They went deeper. Crushed white stone replaced the grass. Ancient trees rose on either side, trunks wide as cottages, bark like twisted muscle. Branches groaned under fruit that hung like lanterns. Some fruits were translucent, seeds visible as dark shapes like curled infants. One burst as they passed, and the air filled with the scent of roast beef, Yorkshire pudding, and her mother's gravy. Rory's
stomach
cramped. The memory wasn't hers. She saw a man's hands, a gold wedding ring, a last supper eaten alone. The vision curdled and faded. Rory lifted the blade and slit a low-hanging pod. It did not bleed juice.
It bled scent, thick and
golden, then sealed itself as if the cut had never happened. "Do not taste." Nyx's form
flickered
. The amber glare made the shadow of them thin. "In this realm, the menu eats back." "Bit late for warnings, isn't it?" Rory eyed a plum the size of a fist. "We're already on the plate." Isolde brushed a chiming fruit. It rang one clear note. "A seed planted in a dead man's mouth bears the sweetest wine." Rory looked at the seer. "Was that a yes or a no?" Isolde only smiled. The path opened into a garden of black
marble
tables. Steam rose from whole roasted beasts, their skin lacquered to a deep bronze. Joints of meat slumped on platters. Pies sat in rows, crusts the colour of a
perfect
sunset. Sugar-spun sculptures towered, shaped like screaming faces. A fountain bubbled at the garden's centre, and the liquid smelled of copper and dark fruit. Rory dipped a finger, tasted. Copper and sugar. Blood and wine. Fat fell drip-drop into beds of glowing coals. The spit turned tick-tock over the fire. Helbound souls worked the tables. They wore tattered chef's whites, their bodies translucent, as if the mortal plane had
not quite finished with them
. Chains bound their wrists, but the chains were not iron. They
were written
in light, curling script that crawled across the skin. A brand, not a shackle. A contract. One soul dropped a ladle. Fire whipped around their ankle. The soul screamed, a thin sound, and fell to their knees. None of the others looked up. They chopped. They basted. They tasted. Another soul finished a dish. The brand on their wrist flared. The light pulled them beneath a table. Rory heard a crunch, then
silence
. A bone rolled out, picked clean. "Those are souls from Earth." Rory kept her voice level. "Contracted." "Signed in blood." Nyx's
whisper
turned brittle. "Paid in service. The debt never clears. The Prince ensures it." A whip of heat curled near Rory's boot.
She stepped back before it
could bite. Nyx's shadow stretched, then snapped back to their feet. "The dark is thin here. I cannot hide you in it." "Noted." Rory
scanned
the garden. "Heartstone's going mad." The pendant burnt against her chest, the
pulse
faster now, urgent.
She followed its pull past
tables groaning under meats carved into shapes of writhing bodies. At the garden's heart stood a high table, larger than the rest. At its head, a throne built from gnawed bones held a single silver platter. On the platter rested one grape, fat and dark. Rory pointed the blade at it. "There. That's what we came for." The Heartstone's heat seared. One step closer, and the air changed. A shadow detached from a hanging carcass.
It did not belong to
Nyx. The demon stepped into the amber light, tall and lean, its skin the grey of old suet. A stiff apron, ancient with stains, covered its chest.
Too many teeth filled its
grin. In one hand, it held a cleaver the size of a shovel. The helbound souls froze. Every ladle stopped mid-air. The demon's grin widened. "Fresh delivery for the Prince's table?"
It pointed the cleaver at
Rory. "You'll be the tender course." Rory pivoted, the Fae blade coming up. Nyx merged with her shadow, their
whisper
sharp in her ear. "Rory, move!" The cleaver came down. Rory threw herself aside. Steel
shattered
the
marble
where she had stood, and every soul in the garden dropped their tools and turned hollow eyes toward her. The demon laughed, a sound like a joint popping. "Run, little morsel. The Prince is hungry."
created_at
"2026-09-03T15:50:21.87Z"
9/3/2026, 3:50:21 PM
model
"tencent/hy4-preview-20260827"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2290
moderation_latency
(null)
generation_time
267819
tokens_prompt
5142
tokens_completion
16262
native_tokens_prompt
5037
native_tokens_completion
16241
native_tokens_completion_images
(null)
native_tokens_reasoning
14758
native_tokens_cached
4928
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.040916623
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
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request_id
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session_id
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preset_id
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api_type
"completions"
id
"gen-1788450621-2PL7PXERKkbmAVaESXeL"
upstream_id
"3ce0db07-28b9-4d55-aeb7-b7cc7153c87c"
provider_responses
0
endpoint_id
"ad2a4093-3d2a-41d9-adf1-8b499ac8445d"
id
"3ce0db07-28b9-4d55-aeb7-b7cc7153c87c"
is_byok
false
latency
2171
model_permaslug
"tencent/hy4-preview-20260827"
provider_name
"Tencent"
status
200
total_cost
0.040916623
cache_discount
0.003902976
upstream_inference_cost
0
provider_name
"Tencent"
response_cache_source_id
(null)
data_region
"global"
workspace_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1050
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
33.33%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1050
totalAiIsms
14
found
0
word
"whisper"
count
3
1
word
"pulsed"
count
2
2
word
"stomach"
count
1
3
word
"flickered"
count
1
4
word
"marble"
count
2
5
word
"perfect"
count
1
6
word
"silence"
count
1
7
word
"scanned"
count
1
8
word
"pulse"
count
1
9
word
"shattered"
count
1
highlights
0
"whisper"
1
"pulsed"
2
"stomach"
3
"flickered"
4
"marble"
5
"perfect"
6
"silence"
7
"scanned"
8
"pulse"
9
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
111
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
111
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
136
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1050
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
42.24%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
928
uniqueNames
8
maxNameDensity
2.16
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Heartstone
3
Fae
2
Veil
1
Yorkshire
1
Rory
20
Nyx
9
Isolde
4
One
3
persons
0
"Heartstone"
1
"Rory"
2
"Nyx"
3
"Isolde"
4
"One"
places
0
"Yorkshire"
globalScore
0.422
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
74
glossingSentenceCount
1
matches
0
"not quite finished with them"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1050
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
136
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
71
mean
14.79
std
17.61
cv
1.19
sampleLengths
0
7
1
35
2
33
3
1
4
14
5
50
6
43
7
1
8
9
9
3
10
1
11
5
12
7
13
53
14
11
15
6
16
12
17
2
18
44
19
3
20
87
21
9
22
21
23
3
24
12
25
7
26
6
27
9
28
5
29
10
30
12
31
5
32
7
33
3
34
10
35
64
36
15
37
5
38
48
39
5
40
28
41
30
42
5
43
5
44
1
45
3
46
4
47
11
48
15
49
9
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
111
matches
0
"were written"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
156
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
136
ratio
0.007
matches
0
"The long silver chain burnt; the deep crimson gem glowed like a fresh carcass."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
934
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar"
adverbCount
24
adverbRatio
0.02569593147751606
lyAdverbCount
1
lyAdverbRatio
0.0010706638115631692
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
136
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
136
mean
7.72
std
4.76
cv
0.617
sampleLengths
0
7
1
22
2
13
3
10
4
23
5
1
6
14
7
2
8
21
9
12
10
15
11
14
12
8
13
7
14
14
15
1
16
9
17
3
18
1
19
5
20
7
21
13
22
4
23
10
24
7
25
9
26
10
27
11
28
6
29
5
30
7
31
2
32
6
33
12
34
7
35
3
36
3
37
6
38
7
39
3
40
6
41
14
42
8
43
12
44
21
45
3
46
4
47
14
48
5
49
9
63.48%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.4117647058823529
totalSentences
136
uniqueOpeners
56
31.45%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
106
matches
0
"Too many teeth filled its"
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
106
matches
0
"She backed away from the"
1
"She left no footprints."
2
"It stood straight, not one"
3
"She glided a further step."
4
"She had run through what"
5
"They went deeper."
6
"She saw a man's hands,"
7
"It did not bleed juice."
8
"It bled scent, thick and"
9
"It rang one clear note."
10
"They wore tattered chef's whites,"
11
"They were written in light,"
12
"She stepped back before it"
13
"She followed its pull past"
14
"It did not belong to"
15
"It pointed the cleaver at"
ratio
0.151
26.04%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
92
totalSentences
106
matches
0
"The Heartstone burnt hot enough"
1
"Rory hit the ground on"
2
"The slender moonsilver dagger stayed"
3
"Amber light poured from a"
4
"Nyx spilled out behind her,"
5
"Nyx's whisper carried no breath,"
6
"She backed away from the"
7
"The air tasted of roasted"
8
"Vines marched away in rows,"
9
"Clusters pulsed in time with"
10
"Rory pressed a hand to"
11
"The long silver chain burnt;"
12
"Nyx's violet eyes glowed as"
13
"Rory kept her voice flat."
14
"Isolde stood a few paces"
15
"She left no footprints."
16
"Rory glanced back at the"
17
"It stood straight, not one"
18
"Rory's own boots had sunk"
19
"Nyx's shadow left a passing"
ratio
0.868
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
106
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
37
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
86.3513%