NC Bench
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Run: 2026-09-03-01M1KZWVN05JQT5R9FN9D8329B
Run Details
Model:
Hy4 Preview (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
4m 12s
Cost:
$0.037683
Provider:
Tencent
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
54.05%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
51.36%
Sentence opener variety
(details)
95.24%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
40.95%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.3200%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone seared Rory's breastbone
as she ducked beneath the low branch and stepped into the Fae Grove. She had come for Eva.
Nothing else would have dragged
her out to Richmond Park, not even the memory of Evan's fist slamming into her ribs.
The text had read: The
old stones. Come alone. Don't tell Silas. So she had come alone, with her phone in one hand and her keys threaded through her fingers like a shiv.
The air changed the moment
she crossed. Outside, London had been a distant rumble of traffic and the occasional wail of a siren. In here, the noise cut off as if a door had slammed.
The quiet pressed against her
eardrums. Underneath it, so faint she nearly missed it, something hummed.
A low vibration travelled up
through the soles of her boots and settled in her teeth.
The standing stones vanished behind
her. One moment they were there, ancient oak
sentinels
marking the boundary, the next the dark had eaten them. She turned.
Nothing but wildflowers and the
looming
shapes of more oaks.
Her boots sank into petals
that nodded on stems bending toward her, though no breeze stirred them.
The flowers came up past
her ankles, a dense carpet of white and purple and a deep crimson that matched the gemstone at her throat.
They released a smell of
honey and rot as they bruised. Wrong.
The word echoed in her
skull, but she shoved it down.
Rory Carter did not spook
easy.
She had talked her way
out of Evan's flat with a cracked screen and a lie about the police. This was just a park. This was just a grove. She lifted her phone. No signal. Of course.
The screen's glow lit her
face, her bright blue eyes narrowing as she swiped. The clock read 03:07.
She had left Silas's bar
at ten to twelve. Five minutes had passed since the stones. Time moved differently here. Eva's last voice memo had said so, in a shaky recording Rory had replayed until the words lost meaning. A twig snapped. Rory froze. The sound had come from her left, near a cluster of birch. Then another, closer. Pit-pat. Pit-pat. The soft tread of bare feet on loam, too light for a deer, too even for a fox.
She wore trainers; the sound
was not hers. "Eva?" The name fell flat. No birds answered. The
silence
that followed had
weight
, as if the air itself leaned in to listen.
Somewhere among the trees, a
child laughed. The sound bounced off the oaks, high and bright, then cut off mid-note. Rory's skin prickled. There were no children out here. The park gates were miles back, and the proper path had ended at the stones. She checked the phone again. 03:09. Another two minutes gone. She had taken ten steps. Something moved at the edge of her sight. She turned her head fast, fixing her eyes on a gnarled oak. For a heartbeat, the bark held the suggestion of a face, a long pale oval with dark hollows where eyes should be. She blinked. Only bark. Her heart flip-flopped.
She pressed her back to
the nearest trunk, the rough wood biting through her jacket. The small ancient oval deep crimson Dymas silver heartstone pendant
pulsed
against her skin, a slow tick-tock of heat.
It had been warm since
she crossed the boundary, but now the
pulse
quickened
, beating a second rhythm under her own frantic heart. The pendant only warmed near a Hel portal. The unknown benefactor had never told her what one
looked like
.
She was about to find
out.
She pushed off the trunk
and moved deeper, boots crushing flowers. The glow came first, a dull bleed of light in a clearing ahead. Rory slowed, every muscle coiled. Eva's phone lay on a bed of white wildflowers, screen spider-webbed with cracks, still playing a voice memo. Rory crouched, snatched it up. The recording tinned out of the speaker. "I'm at the Grove. The stones. Please, Rory—" A second voice lay under Eva's, male and amused. "She'll come." The hairs rose on Rory's arms.
She had heard this memo
a dozen times.
It ended with Eva's broken
laugh, not that voice. The phone was warm, as if it had just come out of a pocket, not the cold ground. "Rory."
Her name came from behind
her left shoulder, in her own voice.
Exactly her own voice, down
to the Cardiff
lilt
she hated. She spun, keys raised. No one stood there. "Who's there?" Silence. Then pit-pat. Pit-pat. Closer. "Eva, if this is a joke, so help me—" "Help you?"
Her own voice answered, but
it had gone wrong, layered now with a man's growl she knew too well. Evan's growl. "I did help you. I brought her." Rory's mouth went dry. Evan was in Cardiff. He was three hundred miles away. She had made sure of it. The whispers started then, all around her, a hundred soft voices murmuring her name. Rory. Rory. Rory. They came from the wildflowers, from the oaks, from the dark hollows between the standing stones. A shape detached from the trunk of an oak at the far edge of the clearing. It was tall and thin, its body wrapped in a long black wool coat that moved without any wind. Its face was a pale oval, smooth as a river stone, featureless but for a mouth that unrolled too wide. "You brought the Heartstone," it said. Rory backed up a step, heel sinking into loam. "I brought myself. Where's Eva?" "All around you." The figure spread its arms. The wildflowers turned toward it, every petal opening like a mouth. "She is the Grove now. She is the roots. She is the
whisper
in your ear." Rory's gaze dropped to the flowers. Each white bloom held a tiny face, eyes squeezed shut, lips parted in a silent scream. Eva's face. A thousand times over. The pendant burned white-hot. Beyond the figure, the air tore open in a vertical seam,
not a gash of light but an absence, a yawning cold
that sucked the heat from her skin. The Hel portal. Frost and old graves breathed out of it. The figure stepped toward her, and every shadow in the Grove detached from its tree. Dozens of them. They were not shadows at all. They were people, or the shapes of people, tall and thin in coats of moss and bark, their faces smooth as stone. They had been there all along, standing silent among the oaks, watching her from the edge of vision. Rory's mind snapped to the problem like a trap: run, fight, or bargain. She chose run, twisted on her heel, and drove her keys toward the nearest figure's face. The Fae moved faster. Long fingers clamped around her left wrist, the thumb grinding hard into the small crescent-shaped scar from her childhood accident. Its mouth stretched into Evan's smile. "There you are," it said, in Evan's voice. The Hel portal tore wider. A hundred voices poured out, all of them hers, all of them shrieking one word. Run. The wildflowers snapped shut around her boots.
created_at
"2026-09-03T15:58:42.86Z"
9/3/2026, 3:58:42 PM
model
"tencent/hy4-preview-20260827"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1743
moderation_latency
(null)
generation_time
251713
tokens_prompt
4387
tokens_completion
15225
native_tokens_prompt
4239
native_tokens_completion
14971
native_tokens_completion_images
(null)
native_tokens_reasoning
13366
native_tokens_cached
4160
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.037683077
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788451122-vBb2iROjohqxyKKGKUE5"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788451122-a6R3TAj1sgcbZD6hBtU6"
upstream_id
"3c4005bd-0f42-4c9e-a3fc-828375942abe"
provider_responses
0
endpoint_id
"ad2a4093-3d2a-41d9-adf1-8b499ac8445d"
id
"3c4005bd-0f42-4c9e-a3fc-828375942abe"
is_byok
false
latency
1743
model_permaslug
"tencent/hy4-preview-20260827"
provider_name
"Tencent"
status
200
total_cost
0.037683077
cache_discount
0.00329472
upstream_inference_cost
0
provider_name
"Tencent"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
13
tagDensity
0.231
leniency
0.462
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1197
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
54.05%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1197
totalAiIsms
11
found
0
word
"sentinels"
count
1
1
word
"looming"
count
1
2
word
"echoed"
count
1
3
word
"silence"
count
2
4
word
"weight"
count
1
5
word
"pulsed"
count
1
6
word
"pulse"
count
1
7
word
"quickened"
count
1
8
word
"lilt"
count
1
9
word
"whisper"
count
1
highlights
0
"sentinels"
1
"looming"
2
"echoed"
3
"silence"
4
"weight"
5
"pulsed"
6
"pulse"
7
"quickened"
8
"lilt"
9
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
127
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
127
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
136
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1197
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
47
wordCount
1134
uniqueNames
15
maxNameDensity
1.32
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Heartstone
1
Rory
15
Fae
2
Grove
2
Eva
6
Richmond
1
Park
1
Evan
6
Silas
2
London
1
Carter
1
Dymas
1
Hel
3
Cardiff
2
Pit-pat
3
persons
0
"Heartstone"
1
"Rory"
2
"Eva"
3
"Evan"
4
"Silas"
5
"Carter"
places
0
"Fae"
1
"Grove"
2
"Richmond"
3
"Park"
4
"London"
5
"Hel"
6
"Cardiff"
globalScore
0.839
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
75
glossingSentenceCount
1
matches
0
"looked like"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.835
wordCount
1197
matches
0
"not a gash of light but an absence, a yawning cold"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
136
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
28.5
std
22.13
cv
0.777
sampleLengths
0
18
1
59
2
67
3
89
4
47
5
65
6
3
7
45
8
1
9
22
10
44
11
15
12
46
13
60
14
25
15
47
16
12
17
8
18
11
19
41
20
1
21
27
22
4
23
2
24
5
25
9
26
30
27
20
28
33
29
55
30
6
31
14
32
35
33
28
34
44
35
64
36
29
37
30
38
8
39
20
40
1
41
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
127
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
180
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
136
ratio
0.007
matches
0
"She wore trainers; the sound was not hers."
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1144
adjectiveStacks
2
stackExamples
0
"quiet pressed against her"
1
"small crescent-shaped scar"
adverbCount
33
adverbRatio
0.028846153846153848
lyAdverbCount
5
lyAdverbRatio
0.004370629370629371
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
136
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
136
mean
8.8
std
6.52
cv
0.741
sampleLengths
0
18
1
5
2
21
3
7
4
2
5
3
6
21
7
7
8
16
9
12
10
6
11
10
12
16
13
6
14
18
15
2
16
10
17
17
18
25
19
11
20
1
21
11
22
6
23
19
24
5
25
5
26
4
27
2
28
2
29
14
30
4
31
9
32
7
33
4
34
19
35
3
36
2
37
12
38
3
39
1
40
1
41
18
42
8
43
1
44
4
45
3
46
15
47
7
48
13
49
3
51.36%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.34814814814814815
totalSentences
135
uniqueOpeners
47
95.24%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
105
matches
0
"Then another, closer."
1
"Somewhere among the trees, a"
2
"Exactly her own voice, down"
ratio
0.029
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
31
totalSentences
105
matches
0
"She had come for Eva."
1
"Her boots sank into petals"
2
"They released a smell of"
3
"She had talked her way"
4
"She lifted her phone."
5
"She had left Silas's bar"
6
"She wore trainers; the sound"
7
"She checked the phone again."
8
"She had taken ten steps."
9
"She turned her head fast,"
10
"Her heart flip-flopped."
11
"She pressed her back to"
12
"It had been warm since"
13
"She was about to find"
14
"She pushed off the trunk"
15
"She had heard this memo"
16
"It ended with Eva's broken"
17
"Her name came from behind"
18
"She spun, keys raised."
19
"Her own voice answered, but"
ratio
0.295
40.95%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
88
totalSentences
105
matches
0
"The Heartstone seared Rory's breastbone"
1
"She had come for Eva."
2
"Nothing else would have dragged"
3
"The text had read: The"
4
"The air changed the moment"
5
"The quiet pressed against her"
6
"A low vibration travelled up"
7
"The standing stones vanished behind"
8
"Nothing but wildflowers and the"
9
"Her boots sank into petals"
10
"The flowers came up past"
11
"They released a smell of"
12
"The word echoed in her"
13
"Rory Carter did not spook"
14
"She had talked her way"
15
"This was just a park."
16
"This was just a grove."
17
"She lifted her phone."
18
"The screen's glow lit her"
19
"The clock read 03:07."
ratio
0.838
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
105
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
48
technicalSentenceCount
2
matches
0
"The flowers came up past her ankles, a dense carpet of white and purple and a deep crimson that matched the gemstone at her throat."
1
"Its face was a pale oval, smooth as a river stone, featureless but for a mouth that unrolled too wide."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
0
fancyTags
(empty)
dialogueSentences
13
tagDensity
0.231
leniency
0.462
rawRatio
0
effectiveRatio
0
89.3200%