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Run: 2026-09-03-01M1KZZ90ME8XQ03DY0VPC8NH7
Run Details
Model:
Qwen 3.8 27B (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
3m 54s
Cost:
$0.048060
Provider:
AkashML
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
89.19%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
74.78%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.36%
Sentence opener variety
(details)
71.94%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
28.35%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.3762%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stone split before
Aurora could say its name.
Aurora dropped as a shard
of stone skittered across the grass.
The crack opened to waist
height, then wider, breathing out heat.
The air tasted of caramelised
onions, wet soil, and something sweet, like fruit left too long in a jar.
The pendant at Aurora’s chest
pulsed
once. “Pulse.”
Nyx’s shadow unspooled from the
moss and pressed against the gap. “Not a heartbeat. A spoon striking a bowl.” Isolde stood three paces back. Silver hair moved in a wind that did not touch the grass. “You followed the stone’s wound.”
Isolde’s lavender eyes tilted toward
Aurora. “You followed the wound first.”
Aurora’s hand closed around the
pendant. “Wounds remember. So do the hungry.” Isolde’s gaze did not move. Aurora touched the pendant. It warmed under her fingers. “Fine. If the Veil is leaking into Richmond Park, someone has to look.” Nyx’s form
flickered
. For a second, their outline thinned to a sheet of darkness, and the grass around them went pale. “I can see the far side. No horizon. Only orchards, and a sky that is not a sky.” Aurora looked at the crack.
Amber light moved inside it
like syrup poured through glass. “Then lead.” “I am a shadow. You will need boots.” “The last time you said that, the Tube tunnel swallowed my phone.” Aurora’s jaw tightened. “Your phone was weak.” They moved toward the seam. Isolde did not walk.
She appeared at the edge
as if the stones had simply decided to forget her. Aurora stepped first. The grass ended. Her boots met soft soil, but the soil yielded like the floor of a greenhouse. Heat rolled over her arms.
She smelled roasted garlic, black
pepper, and the sharp green scent of cut stems. The air pressed against her skin, sweet and thick, as if a stove had held it in a sealed pot. Behind her, the standing stone sealed with a sound like a book closing. “Open it.” Nyx’s shadow curled toward the stone. “I don’t have a crowbar that knows fae manners.” “The stone does not want a crowbar. It wants a guest.” Aurora spun. Behind them, the gap had gone smooth. No seam. No crack.
Only oak stone and a
line of dark moss. Isolde watched the stone with the calm of a cat watching a mouse. “The door has eaten the question.” “Great. How do we leave?” Aurora’s fingers found the pendant. “When the feast is over.” “It is not over.” “The menu reads itself.” Aurora’s
stomach
tightened. The pendant gave another
pulse
, low and hot, and the
warmth
travelled up her chain. Ahead, the place unrolled. Rows of orchards bent under fruit that did not match any season. Red pears hung beside purple figs, and small golden apples split open on the vine, dripping light. The branches wore pale, bone white bark, and their leaves rustled with a sound like dry pages. The path between the rows wore smooth under unknown feet. No birds flew. No insects hummed.
Only the distant clink of
silver. “That’s not a garden.” Aurora kept her eyes on the orchards. “A kitchen.” Nyx’s shadow flattened against the ground. “A
very
large kitchen.” They walked. Aurora’s boots sank
slightly
with each step. The ground held only a suggestion of dirt.
It gave the way, then
held, as if something beneath it breathed.
She kept her hand out
in front, but the path lay clear. The orchards leaned closer. The fruit watched. That was the only word for it. The stems turned with them, and the dripping apples followed her gaze. “Stop talking about eyes.” Aurora’s voice stayed low. “They have no eyes.” “Then stop making it sound like they have.” The path widened into a courtyard. Tables stretched beneath the amber sky. Long enough to feed a street, they wore white cloth polished to a shine that should not have existed without dust. Plates of pale stone lined the boards. Silver knives caught the light. Glasses filled with red liquid swirled when the air moved. Baskets of bread sat at the ends, the crusts cracking as they gave off steam. The heat rose. The smell filled Aurora’s mouth.
She swallowed, and the taste
of warm bread and salt stayed on her tongue. “Don’t.” Nyx’s shadow reached for her sleeve. “It is not an order. It is a warning.” Aurora pulled the pendant down from the chain. The stone glowed faint crimson.
Its light caught the edge
of the nearest table. “Look.” Nyx leaned closer. The shadow beneath the table lengthened. On the table lay a small card, dark as burnt paper. The lettering sat neat, almost too neat. Aurora picked it up. The front held one line. GUEST: A. CARTER Her fingers went cold. “That is not possible.” “It is possible.” Nyx’s shadow stretched toward the card. “Dymas is
very
good at invitations.” Isolde stepped into the light. The tablecloth rippled under her bare feet, though she left no print. “She has no name on this side.” “Then how is she invited?” Aurora turned the card over. “By hunger.” Isolde’s pale lavender eyes fixed on the pendant. Aurora turned the card over. The back held a single symbol, a spiral ending in a tooth. The pendant flared against her palm. At the far edge of the courtyard, a narrow cart sat. A man worked behind it, stirring a black pot. He wore a white tunic, and his hands moved too fast to be human. The spoon struck the pot, and each strike made the same sound as Aurora’s pendant. “Try the starter.” He did not look up. A plate slid across the cart. The food on it glistened. A single vine wrapped the bowl. “No.” “You will be hungry later.” The spoon stopped. The man lifted his face. His eyes had no pupils. The pendant flared. “His shadow is missing.” Nyx’s
whisper
carried only to the table. “His soul is not.” Aurora did not move her gaze from the man. The man smiled. The vine on the plate tightened. “He belongs to the kitchen.” “Good.” Aurora put the card back on the table. “Then we are not here for the kitchen.” The man’s smile did not move. “Everyone is here for the kitchen.” Aurora’s fingers found the Fae blade at her hip. The leaf-shaped steel held the cold of a winter stone.
Its edge brightened as the
sweet heat pressed closer. A sound moved through the orchards. Not wind. Silver. The clink grew louder, closer, and the tables
began to
shift. The legs scraped against the soft ground, drawing the long benches toward one another. The fruit on the vines shivered. The dripping apples fell in slow arcs, but they did not burst. They stopped above the plates, suspended,
as if waiting for a hand
. “The menu reads itself.” Isolde did not look away from the approaching figure. From the far end of the courtyard, a figure approached. He wore a white coat, the cuffs stained with something dark and glossy. A dark ribbon tied the apron at his waist. His face held a smooth, patient look. Rings covered his fingers, and each ring held a tiny glass bead. The beads moved, though no wind touched them. Behind him, two more figures followed. One carried a tray. The other dragged a long knife on the ground, and the blade left a red line where it cut the earth. The white coat stopped at the edge of the nearest table.
He looked at the card
in Aurora’s hand. Then he looked at her. “You are early.” Aurora kept the card between them. “We are not invited.” The smile widened. “No. You are not.” Nyx’s shadow rose.
Their voice dropped to a
thread. “He is not the host.” “Then who is?” Aurora’s grip tightened on the card. The white coat lifted one gloved hand. The orchards answered. Every branch turned. Every fruit opened. Across the courtyard, the man at the cart dropped his spoon. The black pot burst into flame. The tables rose, lifting their legs off the ground, and the red liquid in every glass
began to
climb the walls. Aurora drew the Fae blade. The cold edge cut the sweet air. The white coat smiled. “The course.”
His gloved finger tapped the
table once. “Begins now.”
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784
model_permaslug
"qwen/qwen3.8-27b-20260814"
provider_name
"AkashML"
status
200
total_cost
0.04806024
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AkashML"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
89.19%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1388
totalAiIsmAdverbs
3
found
0
adverb
"very"
count
2
1
adverb
"slightly"
count
1
highlights
0
"very"
1
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
74.78%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1388
totalAiIsms
7
found
0
word
"pulsed"
count
1
1
word
"pulse"
count
2
2
word
"flickered"
count
1
3
word
"stomach"
count
1
4
word
"warmth"
count
1
5
word
"whisper"
count
1
highlights
0
"pulsed"
1
"pulse"
2
"flickered"
3
"stomach"
4
"warmth"
5
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
146
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
146
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
197
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
21
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1388
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
50
wordCount
1132
uniqueNames
5
maxNameDensity
2.47
worstName
"Aurora"
maxWindowNameDensity
4.5
worstWindowName
"Aurora"
discoveredNames
Aurora
28
Fae
2
Nyx
9
Isolde
8
Silver
3
persons
0
"Aurora"
1
"Nyx"
2
"Isolde"
places
(empty)
globalScore
0.263
windowScore
0.167
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
92
glossingSentenceCount
1
matches
0
"as if waiting for a hand"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1388
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
197
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
134
mean
10.36
std
12.95
cv
1.25
sampleLengths
0
10
1
41
2
7
3
1
4
11
5
8
6
17
7
5
8
6
9
5
10
6
11
6
12
5
13
9
14
13
15
21
16
18
17
15
18
2
19
8
20
12
21
3
22
4
23
5
24
19
25
3
26
3
27
54
28
13
29
2
30
6
31
9
32
11
33
22
34
13
35
6
36
5
37
5
38
5
39
4
40
4
41
18
42
4
43
62
44
6
45
4
46
7
47
2
48
6
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
146
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
190
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
197
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1133
adjectiveStacks
0
stackExamples
(empty)
adverbCount
21
adverbRatio
0.018534863195057368
lyAdverbCount
7
lyAdverbRatio
0.00617828773168579
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
197
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
197
mean
7.05
std
4.35
cv
0.617
sampleLengths
0
10
1
11
2
11
3
19
4
7
5
1
6
11
7
8
8
5
9
12
10
5
11
6
12
5
13
6
14
6
15
5
16
4
17
5
18
13
19
3
20
18
21
18
22
5
23
10
24
2
25
8
26
12
27
3
28
4
29
5
30
4
31
15
32
3
33
3
34
15
35
5
36
14
37
20
38
13
39
2
40
6
41
9
42
11
43
2
44
7
45
2
46
2
47
9
48
13
49
6
40.36%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
19
diversityRatio
0.29949238578680204
totalSentences
197
uniqueOpeners
59
71.94%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
139
matches
0
"Only oak stone and a"
1
"Only the distant clink of"
2
"Then he looked at her."
ratio
0.022
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
139
matches
0
"It warmed under her fingers."
1
"They moved toward the seam."
2
"She appeared at the edge"
3
"Her boots met soft soil,"
4
"She smelled roasted garlic, black"
5
"It gave the way, then"
6
"She kept her hand out"
7
"She swallowed, and the taste"
8
"Its light caught the edge"
9
"He wore a white tunic,"
10
"He did not look up."
11
"His eyes had no pupils."
12
"Its edge brightened as the"
13
"They stopped above the plates,"
14
"He wore a white coat,"
15
"His face held a smooth,"
16
"He looked at the card"
17
"Their voice dropped to a"
18
"His gloved finger tapped the"
ratio
0.137
28.35%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
120
totalSentences
139
matches
0
"The standing stone split before"
1
"Aurora dropped as a shard"
2
"The crack opened to waist"
3
"The air tasted of caramelised"
4
"The pendant at Aurora’s chest"
5
"Nyx’s shadow unspooled from the"
6
"Isolde stood three paces back."
7
"Isolde’s lavender eyes tilted toward"
8
"Aurora’s hand closed around the"
9
"Isolde’s gaze did not move."
10
"Aurora touched the pendant."
11
"It warmed under her fingers."
12
"Nyx’s form flickered."
13
"Aurora looked at the crack."
14
"Amber light moved inside it"
15
"Aurora’s jaw tightened."
16
"They moved toward the seam."
17
"Isolde did not walk."
18
"She appeared at the edge"
19
"Aurora stepped first."
ratio
0.863
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
139
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
44
technicalSentenceCount
1
matches
0
"The air pressed against her skin, sweet and thick, as if a stove had held it in a sealed pot."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.3762%