Run: 2026-09-03-01M1M031VSGBDQ5ZGHDQ3RAQZ7

Run Details

Duration:
5m 32s
Cost:
$0.057271
Provider:
Tencent

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone seared Rory's skin through her shirt. She gritted her teeth and shoved her shoulder against the trembling wall of the Veil. Behind her, Nyx hissed and poured themselves into the rift. Ahead, Isolde drifted through the barrier like smoke, leaving no footprints in the mud of two realms. They tumbled out of the rift and hit the ground hard. Rory rolled, came up on one knee, and scanned the horizon. The amber sky stretched overhead, warm and lightless, as though the world were lit from beneath the soil. Endless rows of vines climbed towards a shimmering horizon. Grapes the size of plums hung heavy on the twisted branches, their skins flushed a deep, bruised purple. The air hit her next. Roast meat, spiced wine, and something cloyingly sweet, like fruit left too long in the sun. It coated the back of her throat, thick and cloying. Somewhere in the distance, laughter rolled across the vineyard, loud and braying, punctuated by the pop of corks and the wet smack of lips. Nyx coalesced at her shoulder, their violet eyes glowing faintly in the amber gloom. "Dymas." The whisper carried on the wind, barely a breath of sound. "The Prince's playground. I feel the hunger in the soil. It seeps into the lungs with every breath." Isolde straightened, her silver hair spilling down her back. She left no footprints in the warm, dark soil. "The vines remember every hand that picked them," she said. "And every hand that fed them." Rory pushed herself up, wiping dirt from her jeans. "Great. A realm where the salad bar fights back. Everyone keep their hands where I can see them. And don't eat anything." Nyx's form flickered, shadow stretching long across the ground. "Wise advice. The fruit here is grown from longing, Aurora. Take a bite, and you will taste your own deepest craving. You will never stop eating." Rory leaned in towards the nearest vine. The grape throbbed against the branch, a slow tick-tock, like a beating heart. She jerked back. "Did that thing just—" "It is ripe," Nyx said. "Ripe and waiting to be consumed. All things in Dymas wish to be devoured. It is the only love they know." Isolde drifted closer to the vine, her pale lavender eyes reflecting the amber sky. "To sup here is to sign a contract written in hunger," she murmured. "The first bite is a gift. The second, a debt. The third, a cage." Rory's heart gave a nervous flip-flop. She forced a laugh. "Poetic. Remind me not to accept dinner invitations." They moved deeper into the vineyard. The path underfoot was soft, the warm, dark soil soft as fresh bread. Strange trees lined the way, their branches heavy with fruit that looked like gemstones: emerald apples, ruby pears, sapphire plums. A sudden breeze rolled through the rows, carrying a thousand scents: cinnamon, rosemary, charred flesh, honey, and beneath it all, the coppery tang of old blood. Rory's stomach turned, though her mouth watered. She hadn't eaten since a stale sandwich at Silas' bar twelve hours ago. The Fae-Forged Blade felt heavy at her hip, a comforting, cold weight. The laughter from the feast rose to a scream, then cut off abruptly, swallowed by the wet sounds of tearing and chewing. The path ended at a terrace paved with polished bone. Inlaid scenes of gluttonous excess gleamed in gold underfoot. Great braziers burnt with fires that gave off the smell of baking bread rather than smoke. A banquet table stretched further than the eye could follow. Whole roasted beasts glistened with honey and fat, their eyes replaced with ruby apples. Towers of sugared fruits leaned precariously, weeping syrup onto huge golden platters. Fountains bubbled with a dark red wine that caught the amber light and threw it back as blood. Helbound souls moved among the dishes, their faces gaunt, their chef's whites stained with grease and old blood. One of them staggered past, balancing a tray of trembling custards. His eyes were hollowed out, his mouth moving silently. As he passed Rory, he mouthed a single word. "Run." Rory's knuckles whitened on the hilt of her blade. She knew despair when she saw it. At the far end of the table, shapes gorged themselves. They had been human once, maybe. Now they were bloated, their mouths stretched impossibly wide as they shovelled food in with both hands. Their eyes were black pits, weeping grease. One of them laughed, and a chunk of half-chewed meat sprayed across the gleaming bone. Nyx's voice tightened. "The rift we came through is sealing. The Heartstone led us to the feast, Aurora. Not away from it." Rory tore her gaze from the revellers and pressed a hand to her chest. The Heartstone pulsed against her skin, a steady tick-tock, warmer now, almost urgent. It was pulling her towards something deeper in the realm, towards a distant palace built of spun sugar and bone, its spires glistening in the amber light. "Right," Rory said, backing up a step. "We're not sticking around for the after-dinner mint. Nyx, how many ways out of this bloody vineyard?" Nyx melted into the shadow of the table, their voice now a hiss. "None that do not involve teeth." A shadow detached itself from the base of a towering cake. It rose, unfolding into a thing of angles and too many joints. Its skin was thin grey ash, stretched tight over ribs. Where a mouth should be, a vertical slit pulsed, ringed with tiny, needle-like teeth. It wore the apron of a master chef, stained with something far darker than wine. The demon turned its head towards them. The vertical slit widened. "Fresh." The voice was like meat hitting a hot pan. "The Prince loves fresh." Rory's fingers closed around the hilt of her Fae-Forged Blade. The slender leaf-shaped moonsilver dagger was cold, blessedly cold, against her palm. She drew it, and the blade caught the amber light, glowing with a faint inner luminescence. Nyx swore, a sound like wind through a crypt. "Run." Isolde smiled, a sad, terrible thing. "The first bite is always the deepest." The demon shrieked, a sound that shattered wine glasses up and down the table. Every reveller at the feast stopped chewing. Hundreds of black, weeping eyes swivelled towards the intruders. A great bell tolled across the vineyard, once, twice. From the shadows between the vines, low growls rumbled. Shadows peeled away from the trellises and reformed as hulking hounds, their eyes burning with violet fire, saliva dripping from jaws lined with rows of long jagged teeth. The nearest hound crouched, muscles coiling, and launched itself straight at Rory's throat. Its jaws opened wide. Hot breath washed over Rory's face as the great bell tolled a third time.
created_at"2026-09-03T16:02:05.827Z" 9/3/2026, 4:02:05 PM
model"tencent/hy4-preview-20260827"
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external_user(null)
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generation_time331486
tokens_prompt5142
tokens_completion20831
native_tokens_prompt5037
native_tokens_completion22780
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native_tokens_reasoning21193
native_tokens_cached4928
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.238
leniency0.476
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1129
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1129
totalAiIsms14
found
0
word"scanned"
count1
1
word"gloom"
count1
2
word"whisper"
count1
3
word"flickered"
count1
4
word"throbbed"
count1
5
word"stomach"
count1
6
word"comforting"
count1
7
word"weight"
count1
8
word"gleaming"
count1
9
word"pulsed"
count2
10
word"glistening"
count1
11
word"shattered"
count1
12
word"hulking"
count1
highlights
0"scanned"
1"gloom"
2"whisper"
3"flickered"
4"throbbed"
5"stomach"
6"comforting"
7"weight"
8"gleaming"
9"pulsed"
10"glistening"
11"shattered"
12"hulking"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences82
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1129
ratio0
matches(empty)
41.67% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions2
matches
0"Behind her, Nyx hissed and poured themselves into the rift."
1"As he passed Rory, he mouthed a single word."
79.73% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount925
uniqueNames7
maxNameDensity1.41
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone2
Rory13
Veil1
Nyx7
Isolde4
Fae-Forged2
Blade2
persons
0"Heartstone"
1"Rory"
2"Nyx"
3"Isolde"
4"Blade"
places
0"Fae-Forged"
globalScore0.797
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount1
matches
0"looked like gemstones: emerald apples, ru"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1129
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean20.53
std16.37
cv0.797
sampleLengths
08
142
222
345
455
514
61
711
818
918
1016
119
1222
139
1426
1523
164
1726
1814
1927
2010
218
2265
2332
2422
2535
2654
2738
289
291
3016
3155
323
3319
3454
3524
3613
376
3811
3951
4011
411
429
434
4438
459
461
476
487
4914
92.43% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences82
matches
0"were lit"
1"were hollowed"
2"were bloated"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs142
matches
0"was pulling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount412
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.02669902912621359
lyAdverbCount3
lyAdverbRatio0.007281553398058253
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean11.4
std5.88
cv0.515
sampleLengths
08
115
210
317
411
511
618
79
818
95
1016
1110
1224
1314
141
1511
1618
179
189
1910
206
219
2222
239
2426
257
2613
273
284
295
3021
3114
3213
3314
346
354
368
376
3813
3920
4026
417
4213
4312
4422
4510
469
4716
4810
4914
71.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.46464646464646464
totalSentences99
uniqueOpeners46
42.19% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences79
matches
0"Somewhere in the distance, laughter"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences79
matches
0"She gritted her teeth and"
1"They tumbled out of the"
2"It coated the back of"
3"She left no footprints in"
4"She jerked back."
5"She forced a laugh."
6"They moved deeper into the"
7"She hadn't eaten since a"
8"His eyes were hollowed out,"
9"She knew despair when she"
10"They had been human once,"
11"Their eyes were black pits,"
12"It was pulling her towards"
13"It rose, unfolding into a"
14"Its skin was thin grey"
15"It wore the apron of"
16"She drew it, and the"
17"Its jaws opened wide."
ratio0.228
61.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences79
matches
0"The Heartstone seared Rory's skin"
1"She gritted her teeth and"
2"They tumbled out of the"
3"Rory rolled, came up on"
4"The amber sky stretched overhead,"
5"Grapes the size of plums"
6"The air hit her next."
7"Roast meat, spiced wine, and"
8"It coated the back of"
9"Nyx coalesced at her shoulder,"
10"The whisper carried on the"
11"Isolde straightened, her silver hair"
12"She left no footprints in"
13"Rory pushed herself up, wiping"
14"Nyx's form flickered, shadow stretching"
15"Rory leaned in towards the"
16"The grape throbbed against the"
17"She jerked back."
18"Isolde drifted closer to the"
19"Rory's heart gave a nervous"
ratio0.797
63.29% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences79
matches
0"Now they were bloated, their"
ratio0.013
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount4
matches
0"The amber sky stretched overhead, warm and lightless, as though the world were lit from beneath the soil."
1"Strange trees lined the way, their branches heavy with fruit that looked like gemstones: emerald apples, ruby pears, sapphire plums."
2"It was pulling her towards something deeper in the realm, towards a distant palace built of spun sugar and bone, its spires glistening in the amber light."
3"Shadows peeled away from the trellises and reformed as hulking hounds, their eyes burning with violet fire, saliva dripping from jaws lined with rows of long ja…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"she murmured (murmur)"
dialogueSentences21
tagDensity0.19
leniency0.381
rawRatio0.25
effectiveRatio0.095
89.0233%