NC Bench
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Run: 2026-09-03-01M1M047FFSESWC2KJJ6YDWJNM
Run Details
Model:
Qwen 3.8 27B (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
3m 42s
Cost:
$0.044745
Provider:
AkashML
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
77.93%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
72.74%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
61.61%
Sentence opener variety
(details)
31.15%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
11.40%
Subject-first sentence starts
(details)
46.73%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.0522%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The tear in the Veil
swallowed Aurora's boot before the last standing stone fell behind them.
She stumbled through the grey
seam, Nyx's cold fingers closed on her wrist, and Isolde's silver hair whipped across her face like a blade.
The rift closed over their
heels with the soft click of a lid. Then the smell hit them.
Honey, char, warm bread, rose
water, and beneath all of it, old blood. Aurora straightened.
Amber light filled the space
around them, sourceless and thick.
It pressed against her skin
like breath.
The ground beneath her boots
wore a coat of moss and crushed petals. Vineyards climbed the terraced hills. Beyond the vines, orchards stood heavy with fruit no earthly season could grow.
She pulled the Heartstone from
beneath her jacket.
The small crimson gem pulsed
against her palm, warm as a living coal. "Your pendant is not a compass."
Their voice carried like a
whisper
through empty halls. "It is a keyhole." "Then the house has changed the lock." "Or the house wanted you to look." Isolde lifted one hand.
A wildflower at her feet
turned its face toward her. It bloomed red, then closed. "The garden keeps the taste of every guest. Ask it nothing. It answers." Aurora tucked the pendant away. "Right. That's new." Nyx tilted their head. Their shadow lengthened behind them, thin as a knife's edge. "You sound like a chef planning a menu." "Arrival is the worst part. You eat the rest." Isolde smiled.
It did not reach her
lavender eyes. "The first course is always free."
They followed the path of
polished slate through the vineyard.
The leaves shimmered with a
faint green sheen. Nectar dripped from the stems in slow beads. Each bead held a tiny reflection of the visitor it touched. Aurora saw her own blue eyes in one drop.
She saw it shiver, then
fall into a stone basin of wine. The path widened. A great hall opened before them. Pale wood and bone-white plaster built its walls.
Its roof wore a lattice
of branches heavy with golden leaves. Candles hung from the branches. The flames burned without wax. Music rolled through the air, soft strings and the clink of silver. A feast stretched across the far floor. Tables ran the length of the hall. Plates heaped with roasted meats, glazed fruits, honeyed cakes, and bread that split open before anyone touched it. Servants moved between the guests, pouring wine from silver pitchers. The guests wore fine clothes, their faces smooth, their smiles fixed. Some had grey streaks along their jawlines, as if ash had settled under the skin. Aurora stopped at the hall's edge. A man in a white apron carried a platter of pears through the crowd.
He looked tired in the
way of people who had not slept in years. A brand scarred his neck, a spiral of black lines. His eyes found Aurora. He froze. "Is that who I think it is?" Aurora's chest tightened. "Thomas. The baker from the Golden Empress. The one you thought had gone home to his mother." Thomas had vanished three winters ago, leaving a half-cut baguette on the counter and a note about a headache.
Now he carried a tray
of pears with the careful emptiness of a man afraid to spill them. He set the tray down. A servant bowed. Thomas walked past the table, past the food, and passed them without looking. The pendant burned. "We follow." "You will be late for the meal." "Good. I'm not hungry." "You will be." Nyx slipped sideways.
Their form blurred at the
edges, shadow pooling into the cracks of the slate. "The house feeds on wanting. Watch the plates."
They followed the serving corridor
beyond the hall. The walls here wore panels of dark wood, and silver fruit crept across the grain. Each carving moved. Peaches rolled. Grapes burst open and spilled ink. The floor gave way to softer ground, and
velvet
moss covered the packed earth. The smell thickened. Sugar. Smoke. The clean iron scent of blood. At the end of the corridor stood a door of black iron. No handle. A ring of silver teeth marked its rim. The Heartstone
pulsed
harder against Aurora's chest. "Here." "The door has no handle." "It has no need for one. It opens for the thing it is hungry for." Isolde stepped forward.
She did not leave footprints
on the moss.
Her silver hair brushed the
iron. "The kitchen keeps a debt in the larder. Pay it with a name, and the door will learn your shape." "I don't have a name to spend." "Everyone has one. Yours is the most expensive." Aurora drew the Fae blade from her boot. The slender moonsilver dagger stayed cold in her hand, its leaf-shaped edge faintly bright. The silver teeth on the door turned toward her, one by one. "Isolde. The truth." "The truth is a dish served in pieces." "Give me the first piece." Isolde's eyes brightened. "The heart you carry is not yours. A banquet that never ended cut it. Dymas does not keep prisoners. It keeps guests." The door groaned. Aurora pressed the blade to the metal. The silver edge drank the light. The door shuddered, then swung inward without sound. Heat spilled out. Not the warm heat of a hearth. The heat of a kiln, of a mouth full of spice, of a kitchen where too many fires burned at once. Steam curled from the gap, carrying the smell of caramelised onion and burnt sugar. Inside, the walls held shelves of jars. Each jar held a different colour of light: blue, green, red, black. The jars hummed. "Those are not ingredients." "They are." A hand emerged from the gap. A ring of amber glass shone on it. It pointed at Aurora. "Rory. You have the taste of my missing cook." Aurora stepped back. Nyx moved forward, shadow flaring. The Fae blade left a thin line of light in the air. The hand withdrew. The door opened wider. Inside, a vast kitchen stretched across a hollow hillside. Chefs worked at tables of black stone. Wine and something darker stained their aprons. Pots boiled with glowing broth. Knives flew through the air, slicing fruit into shapes of faces. The faces screamed without sound. At the far end, Thomas stood before a stove. His white apron hung open. He turned.
His mouth opened a beat
too wide, and the corners did not stop. "Aurora. The new course is almost ready." He raised a knife. The pendant on Aurora's chain cracked open. Red light flooded the kitchen. The jars stopped humming. The knives stopped midair. Thomas dropped his platter. The pears rolled toward Aurora. Each one split into a white petal. From the centre of the fruit, a hand reached out.
created_at
"2026-09-03T16:02:44.345Z"
9/3/2026, 4:02:44 PM
model
"qwen/qwen3.8-27b-20260814"
app_id
182717
external_user
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streamed
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cancelled
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latency
1069
moderation_latency
(null)
generation_time
221555
tokens_prompt
5142
tokens_completion
15574
native_tokens_prompt
5282
native_tokens_completion
17222
native_tokens_completion_images
(null)
native_tokens_reasoning
13959
native_tokens_cached
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num_media_prompt
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num_input_audio_prompt
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num_media_completion
0
num_search_results
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num_fetches
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web_search_engine
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origin
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is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
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usage
0.04474524
router
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user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
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request_id
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session_id
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preset_id
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api_type
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id
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upstream_id
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provider_responses
0
endpoint_id
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id
"chatcmpl-9f4b0400d5bda5fc"
is_byok
false
latency
1068
model_permaslug
"qwen/qwen3.8-27b-20260814"
provider_name
"AkashML"
status
200
total_cost
0.04474524
cache_discount
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upstream_inference_cost
0
provider_name
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response_cache_source_id
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data_region
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workspace_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1133
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
77.93%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1133
totalAiIsms
5
found
0
word
"pulsed"
count
2
1
word
"whisper"
count
1
2
word
"shimmered"
count
1
3
word
"velvet"
count
1
highlights
0
"pulsed"
1
"whisper"
2
"shimmered"
3
"velvet"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
115
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
115
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
145
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1133
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
72.74%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
906
uniqueNames
7
maxNameDensity
1.55
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Veil
1
Aurora
14
Nyx
4
Isolde
5
Heartstone
2
Fae
2
Thomas
4
persons
0
"Aurora"
1
"Nyx"
2
"Isolde"
3
"Thomas"
places
(empty)
globalScore
0.727
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
71
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1133
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
145
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
1
mean
0
std
0
cv
0
sampleLengths
0
1133
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
115
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
147
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
145
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
909
adjectiveStacks
0
stackExamples
(empty)
adverbCount
12
adverbRatio
0.013201320132013201
lyAdverbCount
2
lyAdverbRatio
0.0022002200220022
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
145
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
145
mean
7.81
std
4.69
cv
0.601
sampleLengths
0
16
1
24
2
13
3
5
4
13
5
2
6
10
7
7
8
13
9
5
10
13
11
8
12
13
13
6
14
9
15
4
16
7
17
7
18
4
19
10
20
5
21
13
22
5
23
3
24
4
25
10
26
8
27
9
28
2
29
7
30
6
31
10
32
8
33
8
34
11
35
9
36
12
37
3
38
6
39
8
40
11
41
5
42
5
43
12
44
7
45
7
46
18
47
10
48
11
49
15
61.61%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.4068965517241379
totalSentences
145
uniqueOpeners
59
31.15%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
107
matches
0
"Then the smell hit them."
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
21
totalSentences
107
matches
0
"She stumbled through the grey"
1
"It pressed against her skin"
2
"She pulled the Heartstone from"
3
"Their voice carried like a"
4
"It bloomed red, then closed."
5
"Their shadow lengthened behind them,"
6
"It did not reach her"
7
"They followed the path of"
8
"She saw it shiver, then"
9
"Its roof wore a lattice"
10
"He looked tired in the"
11
"His eyes found Aurora."
12
"He set the tray down."
13
"Their form blurred at the"
14
"They followed the serving corridor"
15
"She did not leave footprints"
16
"Her silver hair brushed the"
17
"It pointed at Aurora."
18
"His white apron hung open."
19
"His mouth opened a beat"
ratio
0.196
11.40%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
96
totalSentences
107
matches
0
"The tear in the Veil"
1
"She stumbled through the grey"
2
"The rift closed over their"
3
"Honey, char, warm bread, rose"
4
"Amber light filled the space"
5
"It pressed against her skin"
6
"The ground beneath her boots"
7
"Vineyards climbed the terraced hills."
8
"She pulled the Heartstone from"
9
"The small crimson gem pulsed"
10
"Their voice carried like a"
11
"Isolde lifted one hand."
12
"A wildflower at her feet"
13
"It bloomed red, then closed."
14
"Aurora tucked the pendant away."
15
"Nyx tilted their head."
16
"Their shadow lengthened behind them,"
17
"It did not reach her"
18
"They followed the path of"
19
"The leaves shimmered with a"
ratio
0.897
46.73%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
107
matches
0
"Now he carried a tray"
ratio
0.009
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
38
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.0522%