NC Bench
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Run: 2026-09-03-01M1M09ZNNF7V0QAN7RVH0MY58
Run Details
Model:
Qwen 3.8 27B (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
5m 36s
Cost:
$0.046525
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
71.33%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
89.66%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
26.97%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
35.71%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.2558%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora kicked the first standing
stone, then turned back to count the remaining five. One, two, three, four, five. No, six. Her jaw tightened.
The number had changed, or
her memory had.
The Fae Grove swallowed her
with a soft pull at the waist.
The path narrowed between oaks
that had no business growing that close.
Their leaves brushed her hair
in a slow, deliberate rhythm.
The wildflowers opened under her
boots, one after another, as if her
footsteps
had given the order.
Honeysuckle and wet chalk stung
her nostrils.
The air stayed still, yet
every sound arrived early.
A twig snapped before she
touched it.
A bird called from behind
her, then from under the stones, then from inside the hollow trunk ahead. She came for a phone. That was the whole reason.
A woman at the Golden
Empress had reported a lost device after an order, and the address had been wrong on the label. Richmond Park.
A black phone with a
cracked screen.
Aurora had found the order
note in her apron, tucked beside a spoon she used to stir soup when no one looked.
The phone had kept ringing
from somewhere past the trees.
Now it lay on a
low stone, exactly where the note said it would be.
The apron still held the
smell of star anise and warm oil.
The delivery bag at her
feet shifted.
She had carried it through
the boundary without thinking. Inside, a soup container knocked once, then twice, then not at all. Aurora kept her eyes on the path. The path tracked her.
It curved, straightened, and curved
again without any reason. The pale flowers at its edge bent away from her boots. They did not fall. They stepped. She knelt. The stone was cold. The pendant against her chest grew warm, then hot, then warm again. The deep crimson gem
pulsed
under her shirt.
She kept her eyes on
the black phone. "Hello?" No one answered. The phone sat still. The screen stayed dark. Aurora lifted the stone from her neck and held the Heartstone pendant over the device. The glow inside the gem flared. The phone rang. She flinched. The sound came from the speaker and from the leaves and from the space behind her ear. The ring stumbled.
It repeated the same two
notes, then paused, then repeated them in a slower order. Tap, tap. Tap, tap, tap. The black phone fell face down. Aurora did not touch it.
She stood, brushed the soil
from her knees, and looked at the stone ring. Six stones now. The sixth stood where the path should have been.
It wore a patch of
lichen that formed the outline of a hand. She counted again. Six. The boundary had moved, and it had done so politely, without hurry, like a landlord checking a lock.
She took the silver spoon
from her apron and set it on the path. The spoon stood upright, balanced on its bowl. Aurora stepped back. The spoon fell. She set it again. It stood.
She walked to the second
stone and looked over her shoulder. The spoon now pointed at a pool of black water. The pool had not been there before.
Her own phone buzzed in
her pocket. She pulled it out. No signal. The screen showed a text from her number. You brought the wrong phone. Aurora stared at the line.
Her thumb hovered over the
reply box. She typed nothing. She opened the map instead. The grey dot that marked her position sat on the street outside the park. She shook the phone. The dot did not move. The battery read eighty percent. She had not
charged
it in three days. A spoon tapped against a glass somewhere in the dark. She followed the sound. The path had arranged itself into a corridor of pale flowers. The oaks pressed their branches over her like a roof. At the end of the corridor, a pool of black water held a thin circle of light. The Hel side of the grove breathed through the water, a cold ring inside the black. The pendant against her chest hammered with her
pulse
. Near the water, a small wooden stool sat empty. A red coat hung over the back. No one wore it. Aurora stopped at the edge of the pool. "Who's there?" The red coat turned. The coat had no head. A hollow space of leaves sat where a neck should be. The leaves rustled into a shape that looked almost like a mouth. "You came for a reason." Aurora's hand moved to the pendant. "I came for a phone." The coat tilted its empty head. The leaves inside it rubbed together. "Yes." It leaned closer. The red fabric stretched over the stool. "Which one?" Aurora looked at the black phone on the low stone. She looked at her own phone in her hand. She looked at the coat. The coat looked back. "The cracked one." The coat's seams tightened. "No. The other one. The one that knows your name." Her fingers closed on the pendant without permission. She pulled it free from its silver chain. The deep crimson stone burned in her palm. The light from the water rose to meet it. The circle widened. The reflection in the pool showed her flat, black-haired face, but the reflection did not blink. The reflection opened its mouth and showed a silver chain around its neck. "You gave this to someone." The coat's head snapped to the pool. "I did not." "You have her voice." The leaves in the coat's hollow neck flared. "Whose voice?" The coat leaned forward. The leaves inside it dried and cracked. The pool shivered. A hand rose from the black water. The fingers were long, pale, and wet. It held a silver chain. On the chain hung a second Heartstone pendant, the same size as the first, the same deep crimson colour, the same faint inner glow. The two stones answered each other. They beat faster, one after the other, like two doors opening at once. Aurora's scarred wrist itched. She pressed her thumb against the small crescent mark. The pendant in the wet hand
pulsed
. The coat
pulsed
. The standing stones around the grove
pulsed
. "Put it down." The coat did not move. "Put it down, or I leave." The coat smiled wider. The seams in its hollow face pulled the fabric tight. The button at the centre of the smile rolled forward. "You cannot leave yet. You have not finished counting." Aurora looked at the stones. Six. She looked at the pool. The reflection raised a hand and pointed at the coat. She looked at the coat. The red fabric rippled, and under the red, a shape pressed against the inside of the coat. The shape had shoulders. The shape had a head. The shape wore an apron. The pendant in Aurora's hand cracked. A thin line of red light ran from the gem to the ground. The light crept along the edge of the pool, across the stool, along the hem of the coat. Where it touched, the wildflowers closed their petals. The honeysuckle scent turned to ash. The tap-tap sound grew louder, then stopped. The coat stepped forward. The standing stones turned. Aurora ran as the grove closed behind her.
created_at
"2026-09-03T16:05:52.959Z"
9/3/2026, 4:05:52 PM
model
"qwen/qwen3.8-27b-20260814"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1484
moderation_latency
(null)
generation_time
335846
tokens_prompt
4387
tokens_completion
17264
native_tokens_prompt
4441
native_tokens_completion
17505
native_tokens_completion_images
(null)
native_tokens_reasoning
15929
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.046525175
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788451552-NnzPhCaVf08jvZrhIwUd"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788451552-tuec1X27rBT1ChWy5TBr"
upstream_id
"chatcmpl-48ea3d2a-92a4-9d6b-8f65-026854aa0b3e"
provider_responses
0
endpoint_id
"255a02bd-df93-4ea7-bda9-44d4373aae18"
id
"chatcmpl-48ea3d2a-92a4-9d6b-8f65-026854aa0b3e"
is_byok
false
latency
1484
model_permaslug
"qwen/qwen3.8-27b-20260814"
provider_name
"Alibaba"
status
200
total_cost
0.046525175
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1221
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
71.33%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1221
totalAiIsms
7
found
0
word
"footsteps"
count
1
1
word
"pulsed"
count
4
2
word
"charged"
count
1
3
word
"pulse"
count
1
highlights
0
"footsteps"
1
"pulsed"
2
"charged"
3
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
150
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
150
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
165
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1221
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
89.66%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
1160
uniqueNames
9
maxNameDensity
1.21
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Aurora"
discoveredNames
Fae
1
Grove
1
Golden
1
Empress
1
Park
1
Heartstone
2
Hel
1
Aurora
14
Six
3
persons
0
"Empress"
1
"Aurora"
places
0
"Fae"
1
"Grove"
2
"Golden"
3
"Park"
globalScore
0.897
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
89
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1221
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
165
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
55
mean
22.2
std
25.53
cv
1.15
sampleLengths
0
32
1
92
2
89
3
77
4
34
5
1
6
3
7
32
8
42
9
6
10
66
11
62
12
7
13
14
14
5
15
56
16
10
17
87
18
8
19
2
20
32
21
5
22
6
23
5
24
12
25
1
26
10
27
2
28
28
29
3
30
4
31
10
32
65
33
5
34
7
35
3
36
4
37
8
38
2
39
57
40
19
41
30
42
3
43
5
44
6
45
24
46
9
47
6
48
15
49
36
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
150
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
179
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
165
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1162
adjectiveStacks
1
stackExamples
0
"same faint inner glow."
adverbCount
31
adverbRatio
0.02667814113597246
lyAdverbCount
4
lyAdverbRatio
0.0034423407917383822
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
165
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
165
mean
7.4
std
4.62
cv
0.624
sampleLengths
0
14
1
5
2
2
3
3
4
8
5
12
6
12
7
10
8
17
9
7
10
9
11
7
12
18
13
5
14
5
15
23
16
2
17
7
18
22
19
10
20
15
21
12
22
7
23
9
24
12
25
7
26
4
27
9
28
11
29
4
30
2
31
2
32
4
33
12
34
8
35
8
36
1
37
3
38
4
39
4
40
15
41
6
42
3
43
2
44
17
45
3
46
15
47
2
48
3
49
6
26.97%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
38
diversityRatio
0.17575757575757575
totalSentences
165
uniqueOpeners
29
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
140
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
33
totalSentences
140
matches
0
"Her jaw tightened."
1
"Their leaves brushed her hair"
2
"She came for a phone."
3
"She had carried it through"
4
"It curved, straightened, and curved"
5
"They did not fall."
6
"She kept her eyes on"
7
"It repeated the same two"
8
"She stood, brushed the soil"
9
"It wore a patch of"
10
"She counted again."
11
"She took the silver spoon"
12
"She set it again."
13
"She walked to the second"
14
"Her own phone buzzed in"
15
"She pulled it out."
16
"You brought the wrong phone."
17
"Her thumb hovered over the"
18
"She typed nothing."
19
"She opened the map instead."
ratio
0.236
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
130
totalSentences
140
matches
0
"Aurora kicked the first standing"
1
"Her jaw tightened."
2
"The number had changed, or"
3
"The Fae Grove swallowed her"
4
"The path narrowed between oaks"
5
"Their leaves brushed her hair"
6
"The wildflowers opened under her"
7
"Honeysuckle and wet chalk stung"
8
"The air stayed still, yet"
9
"A twig snapped before she"
10
"A bird called from behind"
11
"She came for a phone."
12
"That was the whole reason."
13
"A woman at the Golden"
14
"A black phone with a"
15
"Aurora had found the order"
16
"The phone had kept ringing"
17
"The apron still held the"
18
"The delivery bag at her"
19
"She had carried it through"
ratio
0.929
35.71%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
140
matches
0
"Now it lay on a"
ratio
0.007
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
42
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.2558%