NC Bench
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Run: 2026-09-03-01M1M0SHG0AK8NQM2DJW3ETNR2
Run Details
Model:
Hy4 Preview (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
5m 4s
Cost:
$0.044027
Provider:
Tencent
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
52.88%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
68.46%
Sentence opener variety
(details)
56.50%
Adverb-first sentence starts
(details)
97.97%
Pronoun-first sentence starts
(details)
19.32%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.8375%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The corpse had no shadow.
I crouched on the grimy
platform of the abandoned Tube station, my gloved hands braced on my knees. Above us, the city moved on. Down here, the Veil Market had nested in the dark, and a dead man lay arranged in the middle of it.
The Veil Market filled the
platform with its usual chaos.
Stalls cobbled from pallet wood
and tarpaulin leaned against tiled walls, advertising bottled nightmares and banned alchemical substances.
A rack of bone tokens
rattled by the turnstile, each carved from something that used to have a
pulse
.
The air tasted of burnt
sage, mould, and old copper.
Nothing down here wanted to
be looked at directly.
Tobias Ferrow lay on his
back, arms folded across his chest like a pharaoh's understudy.
His right hand clutched a
small brass compass. Verdigris bloomed across the casing, and the face
was etched
with protective sigils. A Veil Compass. The needle didn't seek north.
It trembled, straining toward the
bricked-up tunnel arch twenty feet away. Footsteps scuffed behind me.
Eva Kowalski's worn leather satchel
bumped against her hip as she stopped at my shoulder. Round glasses flashed in the emergency light.
She tucked a curl of
red hair behind her left ear. "You're staring at the blood again." "It's in the wrong place." "It's a rift exsanguination. The portal drank him dry. The Clique opened a door and fed him to it." "Portals don't leave puddles." Eva's laugh was short. "You think I don't know the difference between arterial spray and a ritual drain? Look at the pattern. The circle is
perfect
. Apotropaic containment. They were keeping something in, not summoning it out."
The pool of blood had
soaked the concrete in a
perfect
circle around the body, a dark halo three feet across. Too much.
Ferrow's skin had the waxy
pallor of the drained, yet his throat was whole. No slashes. No stab wounds. I checked his palms. A shallow graze on the left, nothing more. "Exsanguination leaves no wound. The rift took it." "Rifts don't take a man's blood and leave the rest of him dry-cleaned and pressed."
I hooked a finger under
his sleeve. "No petechiae. No haemorrhaging in the eyes. He wasn't drained. This isn't his blood." "Poured, then." "Poured. The serum's already separating. That's a butcher's pour, not a body's last heartbeat." I shifted to his shoes. The soles were clean. "So?" "The platform's been dead since the sixties. Soot and coal dust an inch thick."
I pointed at the undisturbed
ring of dust around the body. "Not a footprint leading in. He didn't walk to that spot. Someone carried him." Eva pushed her glasses up. "A shade? A wraith carried him?" "No wings. Just prints."
I pointed to a single
line of heavy boot prints leading from the bricked arch to the body. "Size eleven. Worn heel. Deep toe impressions at the arch end. He walked away from the wall, dropped the body, and then what? The prints stop here. No return trail." "He retraced his steps." "In his own prints? Then the dust would be
churned
. It's not. He stepped out of that arch, put the body down, and went back the way he came. Into the wall." "Through a rift." "Through a rift." I stood. The worn leather strap of my
watch
bit into my left wrist. "The compass agrees."
I held up the Veil
Compass. The needle still strained toward the arch, quivering like a terrier on a lead. "It points to the nearest portal. The Clique has a doorway in the wall." "The nearest portal." I crossed to the arch, Eva at my heels.
We passed a stall of
pickled newts that blinked when you looked too long, and a stack of cages holding whispering moths. The market's usual crowd had melted away. No vendors. No buyers.
Just the dead and the
two of us. The brickwork was old, but a two-foot section near the base was new.
I ran a gloved finger
over the mortar.
It came away damp and
gritty. "Someone bricked this up within the last day. Fresh mortar. They sealed it from the other side after they stepped through." "If it's sealed, the compass shouldn't react." "It points at the scar. Rifts leave a bruise. The needle knows." Ferrow had no bone token. "Everyone who enters the Market carries one. Without it, the wards would have torn him apart." "Exactly. He didn't enter. He arrived. Through the wall. The killer slipped him in like a parcel, staged the ritual, and left the same way."
I nudged the fresh brick
with my toe. "Your apotropaic circle is set dressing. Chalk mixed with cornflour. I can smell it from here." Eva's breath hitched. "The boot print. You said the tread..." "Matches the one at Morris's scene. Three years ago. Same worn heel."
I met her green eyes
. "My partner didn't die in a containment breach. A man who walks out of walls executed him. The Clique isn't sacrificing people, Eva. They're running contraband through the Market. That arch is a loading bay." The compass jerked in my hand. Not toward the arch. Toward the stall behind us. The air tore with a sound like wet
silk
. A seam of violet light split the dark between two stalls. Ozone and old copper stung my nostrils. The needle whipped round and pointed straight at the seam. A boot stepped through. Heavy. Heel worn. The same print. The same man who'd walked out of Morris's
grave
. He looked at me. His eyes were pits. "Detective Quinn," he said. "You're late." The rift sealed with a crack. The shadows between the stalls rose like a tidal wave, and the market screamed.
created_at
"2026-09-03T16:14:22.739Z"
9/3/2026, 4:14:22 PM
model
"tencent/hy4-preview-20260827"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2457
moderation_latency
(null)
generation_time
302918
tokens_prompt
4492
tokens_completion
18552
native_tokens_prompt
4334
native_tokens_completion
17496
native_tokens_completion_images
(null)
native_tokens_reasoning
16168
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.044026644
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788452063-NXSToMEthZguqhGuJQCC"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788452063-nQ2vNJXtpapyEGNFRafr"
upstream_id
"c91ace11-5860-4733-ba5a-be695d85238f"
provider_responses
0
endpoint_id
"ad2a4093-3d2a-41d9-adf1-8b499ac8445d"
id
"c91ace11-5860-4733-ba5a-be695d85238f"
is_byok
false
latency
2453
model_permaslug
"tencent/hy4-preview-20260827"
provider_name
"Tencent"
status
200
total_cost
0.044026644
cache_discount
0.003345408
upstream_inference_cost
0
provider_name
"Tencent"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
34
tagDensity
0.235
leniency
0.471
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
955
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
52.88%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
955
totalAiIsms
9
found
0
word
"pulse"
count
1
1
word
"etched"
count
1
2
word
"trembled"
count
1
3
word
"footsteps"
count
1
4
word
"perfect"
count
2
5
word
"churned"
count
1
6
word
"silk"
count
1
7
word
"grave"
count
1
highlights
0
"pulse"
1
"etched"
2
"trembled"
3
"footsteps"
4
"perfect"
5
"churned"
6
"silk"
7
"grave"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
67
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
67
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
93
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
955
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
19
wordCount
549
uniqueNames
8
maxNameDensity
0.91
worstName
"Eva"
maxWindowNameDensity
2
worstWindowName
"Eva"
discoveredNames
Tube
1
Veil
4
Market
2
Ferrow
3
Compass
2
Kowalski
1
Eva
5
Morris
1
persons
0
"Market"
1
"Ferrow"
2
"Compass"
3
"Kowalski"
4
"Eva"
5
"Morris"
places
(empty)
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
40
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
955
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
93
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
22.74
std
18.59
cv
0.817
sampleLengths
0
5
1
45
2
66
3
55
4
37
5
6
6
5
7
19
8
4
9
37
10
54
11
8
12
36
13
2
14
14
15
9
16
1
17
39
18
11
19
52
20
4
21
32
22
3
23
20
24
20
25
14
26
53
27
27
28
21
29
7
30
12
31
5
32
16
33
49
34
10
35
52
36
6
37
46
38
19
39
8
40
6
41
20
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
67
matches
0
"was etched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
84
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
93
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
551
adjectiveStacks
0
stackExamples
(empty)
adverbCount
9
adverbRatio
0.016333938294010888
lyAdverbCount
1
lyAdverbRatio
0.0018148820326678765
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
93
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
93
mean
10.27
std
7.94
cv
0.773
sampleLengths
0
5
1
18
2
6
3
21
4
10
5
18
6
19
7
10
8
9
9
15
10
8
11
13
12
3
13
5
14
11
15
4
16
15
17
7
18
11
19
6
20
5
21
19
22
4
23
4
24
33
25
21
26
2
27
14
28
2
29
3
30
4
31
8
32
8
33
22
34
14
35
2
36
14
37
5
38
4
39
1
40
25
41
14
42
5
43
6
44
22
45
30
46
4
47
32
48
3
49
5
68.46%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.46236559139784944
totalSentences
93
uniqueOpeners
43
56.50%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
59
matches
0
"Just the dead and the"
ratio
0.017
97.97%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
59
matches
0
"I crouched on the grimy"
1
"His right hand clutched a"
2
"It trembled, straining toward the"
3
"She tucked a curl of"
4
"I checked his palms."
5
"I hooked a finger under"
6
"I shifted to his shoes."
7
"I pointed at the undisturbed"
8
"I pointed to a single"
9
"I held up the Veil"
10
"I crossed to the arch,"
11
"We passed a stall of"
12
"I ran a gloved finger"
13
"It came away damp and"
14
"I nudged the fresh brick"
15
"I met her green eyes"
16
"He looked at me."
17
"His eyes were pits."
ratio
0.305
19.32%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
52
totalSentences
59
matches
0
"The corpse had no shadow."
1
"I crouched on the grimy"
2
"The Veil Market filled the"
3
"Stalls cobbled from pallet wood"
4
"A rack of bone tokens"
5
"The air tasted of burnt"
6
"Nothing down here wanted to"
7
"Tobias Ferrow lay on his"
8
"His right hand clutched a"
9
"Verdigris bloomed across the casing,"
10
"A Veil Compass."
11
"The needle didn't seek north."
12
"It trembled, straining toward the"
13
"Footsteps scuffed behind me."
14
"Eva Kowalski's worn leather satchel"
15
"She tucked a curl of"
16
"Eva's laugh was short."
17
"The pool of blood had"
18
"Ferrow's skin had the waxy"
19
"I checked his palms."
ratio
0.881
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
59
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
20
technicalSentenceCount
1
matches
0
"We passed a stall of pickled newts that blinked when you looked too long, and a stack of cages holding whispering moths."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
34
tagDensity
0.029
leniency
0.059
rawRatio
0
effectiveRatio
0
89.8375%