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Run: 2026-09-03-01M1M0VGDM5CXVFDD6474KBMGW
Run Details
Model:
Qwen 3.8 27B (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
3m 27s
Cost:
$0.042656
Provider:
AkashML
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
66.25%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
76.97%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
96.27%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
25.21%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
32.82%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.9170%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora's heel caught the root, and the path in the Fae Grove gave way beneath her.
She put her weight on
the other foot, kept her shoulders loose, and let the old oak standing stone swallow the sound of her stumble.
Her satchel banged against her
hip. Inside, the silver key pressed against the paper bag like a cold tooth against the roof of her mouth. The Grove opened before her, bright and wrong.
Wildflowers stood in rows of
white, blue, and gold, but not a petal moved.
The oaks pressed close enough
to brush her sleeve.
Their bark was pale as
bone, and the leaves at the edges of the dark had turned to the colour of wet ash.
Aurora touched the Heartstone pendant
at her throat.
The deep crimson gem gave
a faint
warmth
, and the silver chain pulled tight.
She had come to return
the key.
The path under her boots
felt too soft, as if something that did not want to leave footprints had pressed the ground flat.
The old oak standing stones
rose around her in a broken circle.
The moss between their bases
lay in a dry spiral, and the spiral pointed away from the path.
She crossed the circle of
standing stones.
The boundary line lay in
a groove of moss, and her boots broke it without apology. The air changed. It smelled of damp stone, cut grass, and of something sweet and rotten under the roots.
Her phone lay in her
pocket. One bar. Then none.
She did not check it
again. At the centre of the Grove stood a clearing she had never seen before, though the map in her head said the Grove ended where the path bent left.
The clearing held a flat
black stone, low and smooth as a pond. Around it, the flowers leaned inward. Not toward her. Toward the stone. Aurora stopped. The pendant
pulsed
once, warm as a held coin.
She took the key from
the satchel.
It was smaller than she
remembered, and the teeth ran in a spiral that made her eyes itch. The paper bag crinkled in her fist. The bag wore a single line in the red marker she used for the Golden Empress delivery stickers. Return before the second bell. No bell rang. The
silence
thickened. Aurora walked around the black stone. The grass under her boots made no sound. She counted the steps. Eleven. Twelve. Thirteen. On the fourteenth, the flowers behind her opened in a long white line. The stones behind her had gone. Not moved. Not fallen. Gone, as if the path had never chosen them. A child's laugh broke the quiet.
It came from the tree
line, close, high, and too clean. Aurora did not turn.
She had learned not to
give the dark the credit of a reaction.
She set the key in
the groove beside the black stone and stepped back. "Done." The word left her mouth and stayed. It did not fade. It
hung in the air
, small and bright. Then a voice answered. "Laila." It used her voice.
It used the pause before
her name.
It used the way she
swallowed before asking a question she knew the answer to. Aurora's hand moved to the pendant. The gem was warm now, almost hot. The inner glow brightened, and the black stone in the centre of the clearing turned its smooth face toward her. The
pulse
quickened
. The pendant found the Hel portal under the black stone and did not
care that Aurora
had not asked it to. The child's laugh came again, but this time it came from inside the tree trunks. The bark split along a thin white line. No sap. No sound of tearing.
Just a line, then a
face. Aurora's breath caught. The face was not a child's face.
It was old, smooth, and
bare except for the mouth. The mouth opened and showed rows of narrow pale teeth. "Who are you?" The face did not answer. It pointed at the key. The key sat in the grass, and the spiral teeth had begun to turn. Aurora knelt. She took the key. The metal was warm. The pendant
pulsed
harder, and the silver chain cut a thin line against her throat. The black stone at the centre of the clearing rose an inch. The flowers bent lower. The air carried a hum from the roots, low and steady, and the hum made her teeth ache. The face in the oak pointed at her wrist. Aurora looked down. The small crescent scar on her left wrist had opened. Not deep. Not enough to matter. A bead of red stood there, held by the skin. The pendant blazed. Aurora pulled back from the oak, and the tree line moved with her. The oaks closed their pale faces like doors. The path she had entered on
was gone
. The standing stones
were gone
. The only way out was the black stone, which now stood as tall as her and no longer looked flat. It looked like a lock. The key in her hand fit it. Aurora turned to the tree that had worn the face. The face
was waiting
. The mouth stayed open, and the teeth made a soft clicking sound, like a tick-tock
watch
counting backwards. "Where did you take it?" The face pointed at the ground. Aurora looked. The grass
was gone
in a small circle. Beneath it lay a patch of wet black soil, and in the soil, something white moved. A finger. Then a second. Then a third. The hand lay flat, palm up, as if the earth had planted it there. The pendant burned. Aurora dropped the key. It fell into the black soil and vanished without a sound. The hand in the ground turned over. Aurora ran. The oaks parted just enough, and the path behind her closed like a jaw. The pendant pulled at her throat, dragging her toward the centre of the Grove, where the air hummed like a door opening from the other side. The black stone stood open. The hand in the soil closed on her ankle, and the stones around the Grove turned their faces toward the dark.
created_at
"2026-09-03T16:15:27.166Z"
9/3/2026, 4:15:27 PM
model
"qwen/qwen3.8-27b-20260814"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
627
moderation_latency
(null)
generation_time
206870
tokens_prompt
4387
tokens_completion
14405
native_tokens_prompt
4441
native_tokens_completion
16494
native_tokens_completion_images
(null)
native_tokens_reasoning
13003
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.04265612
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788452127-WONoq8A2cvUYkX8rJTvu"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788452127-79AEzMtxxhnvbocWDBCc"
upstream_id
"chatcmpl-90bbc8bb94219b58"
provider_responses
0
endpoint_id
"c15e008c-6180-4155-8707-bde541bc7884"
id
"chatcmpl-90bbc8bb94219b58"
is_byok
false
latency
627
model_permaslug
"qwen/qwen3.8-27b-20260814"
provider_name
"AkashML"
status
200
total_cost
0.04265612
cache_discount
(null)
upstream_inference_cost
0
provider_name
"AkashML"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1037
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
66.25%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1037
totalAiIsms
7
found
0
word
"weight"
count
1
1
word
"warmth"
count
1
2
word
"pulsed"
count
2
3
word
"silence"
count
1
4
word
"pulse"
count
1
5
word
"quickened"
count
1
highlights
0
"weight"
1
"warmth"
2
"pulsed"
3
"silence"
4
"pulse"
5
"quickened"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
117
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
117
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
121
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1037
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
76.97%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
26
wordCount
1027
uniqueNames
7
maxNameDensity
1.46
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Fae
1
Grove
6
Heartstone
1
Golden
1
Empress
1
Hel
1
Aurora
15
persons
0
"Grove"
1
"Aurora"
places
0
"Fae"
globalScore
0.77
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
73
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1037
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
121
matches
0
"care that Aurora"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
49
mean
21.16
std
19.61
cv
0.926
sampleLengths
0
16
1
50
2
54
3
22
4
7
5
53
6
42
7
10
8
6
9
54
10
2
11
9
12
50
13
5
14
3
15
3
16
53
17
6
18
42
19
1
20
19
21
4
22
1
23
26
24
57
25
35
26
3
27
27
28
3
29
10
30
14
31
59
32
9
33
29
34
3
35
54
36
5
37
7
38
32
39
5
40
6
41
48
42
3
43
15
44
7
45
2
46
40
47
5
48
21
96.27%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
117
matches
0
"was gone"
1
"were gone"
2
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
162
matches
0
"was waiting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
121
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1028
adjectiveStacks
0
stackExamples
(empty)
adverbCount
27
adverbRatio
0.026264591439688716
lyAdverbCount
1
lyAdverbRatio
0.0009727626459143969
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
121
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
121
mean
8.57
std
6.28
cv
0.733
sampleLengths
0
16
1
25
2
6
3
19
4
8
5
14
6
9
7
23
8
8
9
14
10
7
11
23
12
12
13
18
14
7
15
16
16
3
17
16
18
6
19
2
20
2
21
6
22
29
23
13
24
6
25
3
26
3
27
2
28
9
29
7
30
18
31
7
32
18
33
5
34
3
35
3
36
6
37
8
38
4
39
1
40
1
41
1
42
13
43
6
44
2
45
2
46
9
47
6
48
11
49
4
25.21%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
30
diversityRatio
0.23140495867768596
totalSentences
121
uniqueOpeners
28
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
103
matches
0
"Then a voice answered."
1
"Just a line, then a"
2
"Then a second."
3
"Then a third."
ratio
0.039
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
103
matches
0
"She put her weight on"
1
"Her satchel banged against her"
2
"Their bark was pale as"
3
"She had come to return"
4
"She crossed the circle of"
5
"It smelled of damp stone,"
6
"Her phone lay in her"
7
"She did not check it"
8
"She took the key from"
9
"It was smaller than she"
10
"She counted the steps."
11
"It came from the tree"
12
"She had learned not to"
13
"She set the key in"
14
"It did not fade."
15
"It hung in the air,"
16
"It used her voice."
17
"It used the pause before"
18
"It used the way she"
19
"It was old, smooth, and"
ratio
0.233
32.82%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
88
totalSentences
103
matches
0
"Aurora's heel caught the root,"
1
"She put her weight on"
2
"Her satchel banged against her"
3
"The Grove opened before her,"
4
"Wildflowers stood in rows of"
5
"The oaks pressed close enough"
6
"Their bark was pale as"
7
"Aurora touched the Heartstone pendant"
8
"The deep crimson gem gave"
9
"She had come to return"
10
"The path under her boots"
11
"The old oak standing stones"
12
"The moss between their bases"
13
"She crossed the circle of"
14
"The boundary line lay in"
15
"The air changed."
16
"It smelled of damp stone,"
17
"Her phone lay in her"
18
"She did not check it"
19
"The clearing held a flat"
ratio
0.854
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
103
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
1
matches
0
"The path under her boots felt too soft, as if something that did not want to leave footprints had pressed the ground flat."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.9170%