Run: 2026-09-03-01M1M0ZNY8PKN2H0QYG7PWMM5D

Run Details

Duration:
8m 19s
Cost:
$0.084281
Provider:
Io Net

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora hauled Silas over the lip of the orchard wall before the rift behind them closed. The alley behind the Golden Empress vanished. Brick, cobbles, and the sharp London air all folded away. The Veil had cut a doorway in the brick, and it had not asked permission. The pendant at her throat throbbed against her sternum, and a thin line of crimson light moved under the skin. Nyx lay between the roots, solid enough to feel, too thin to grab. Their violet eyes caught the red pulse. "The door tasted wrong." "It did not taste," Aurora said. "We crossed it." "It tasted wrong." Silas sat on the wet ground and pressed both palms flat, as if checking for a pulse. "Right. Not the tube." Aurora kept her back against the orchard wall. The vines above them hung thick as pythons, heavy with fruit that bled when it touched the air. Each split pomegranate dripped a slow red bead into the soil. The scent hit them all at once: sugar, char, warm metal, and honey gone thick in the throat. "Nobody move," Aurora said. "Nobody smell yet." "I can't not smell." "The nose counts." A low clatter rolled through the leaves. Not leaves. Not branches. Bone and silver tapped in time. Nyx rose. Their shadow fell across Aurora's boot, then across the stone, then across the grass, as if their body had forgotten how to choose a side. "Shadows run dry here," Nyx said. Aurora looked beyond the orchard wall. The land sloped down into terraces. Row after row of vines climbed the slopes in neat, cruel lines. Orchards opened between them, each tree bent low with fruit that should not exist: apricots split with amber light, grapes the size of fists, plums the colour of old bruises. Beyond the fields, kitchens rose under canopies of woven flame. Masons had built the ovens beneath them from one piece of stone, and the stone had grown around the fire instead of the fire growing around it. The fire did not spit. It hummed. Aurora's throat tightened. "What is this?" Silas whispered. "Dymas." "From the pendant?" "It knows." She touched the chain. "It is pulling." "Pulling where?" "Forward." Nyx tilted their head. "Flavour first. Price later." They moved. Aurora kept low. The vines parted with a wet sigh, and the orchard floor opened into a path of smooth black stone. Warmth ran under their boots, and the warmth followed the pendant, not their feet. Every few paces, a small basin of water gleamed beside the path. The water held reflections of faces that had not yet drawn breath. Aurora stepped over one and felt her stomach drop. "No way." The water showed her flat, the bar downstairs, the delivery bag on her shoulder. Then the water showed her in a chef's whites, standing at a table long as a street, with a knife in each hand and a crown of bone on her brow. Aurora stepped back. "Again?" Silas said. "Once," Aurora said. "That is all." The path bent. The black stone held a smooth groove along its edge, and the groove held no dust. Ten thousand boots had made that line, and none had hurried. The kitchens grew larger. The hum in the flames grew louder. They heard a bell, a deep bronze bell, and the sound of a dozen plates sliding at once. Stone pillars held the path, and mouths carved their faces. Some mouths hung open. Some mouths stayed full. Aurora pressed behind a pillar. Below her, a courtyard spread out like a dining room with no roof. Tables stretched from terrace to terrace, and every table wore silver that moved when no hand touched it. Forks polished themselves. Cups poured themselves with wine that changed colour with the drinker's mood. A green flame danced above one guest's wine. A black flame licked another. Around the tables, demons ate. Not demons from storybooks. These had too much polish. Tall figures in silk coats, horns filed thin, faces smooth except for the mouths. One mouth held a single tooth the length of a knife. Another face wore a second mouth stitched across the cheek. They ate with the same care that Silas used to choose a beer for a nervous customer. Aurora's fingers closed on the Fae blade at her hip. The moonsilver bit cold against her palm, and the cold felt good. "Hel," she said. "Gluttony," Nyx whispered. "Is that a place?" "It is a menu." A voice rang from the high table. The voice had the weight of a full plate. "Belphegor's first course is late." The kitchen flames flared. The chefs in the pit below the terrace began to spin their knives. Aurora saw the cooking ring, a circle of black sand ringed by stone seats. Inside it, four chefs carved a boar that had not died, and the boar thanked them. The audience laughed in a single throat. A plate from the ring flew into the air and split into six smaller plates. Each plate served a new dish before it touched the ground. A soul passed close to the pillar. The woman moved with the careful speed of a runner who knows the track is wet. She wore a Golden Empress apron, faded at the hem, and a silver collar around her throat. Gold thread stitched the apron's hem. On her wrist, a wax stamp marked her skin in dark red. The stamp looked like a mouth. Aurora's breath stopped. "Is that," Silas began. "Gold thread." The woman's eyes widened. Her hands curled at her sides. The wax stamp on her wrist pulsed. Aurora stepped out. The woman froze. "You deliver to Table Nine," the woman said. Aurora's voice thinned. "I used to." "You brought soup." The pendant at her throat beat once. "Who are you?" The woman's eyes found the crimson stone, then Aurora's face. A smile broke across her. "Rory." Aurora's hand tightened on the blade. "Menu?" The woman's eyes slid away. A sound came from the courtyard. A clink, a laugh, the scrape of a chair. White crept over the woman's face. "I must serve." She turned. Her back was to them. Aurora saw the chain. A thin silver chain ran from the collar down into the hem of the apron, then vanished into the earth. The earth moved as it dragged. Silas caught Aurora's arm. "Rory." The woman had gone three steps. Aurora ran. The black stone path did not care about urgency. It swallowed their boots, and the vineyards opened wider on either side. The kitchens rose closer, and the hum of the flames became a voice. Aurora could not understand the words, but the words tasted of butter and iron. The woman moved through a row of serving tables. The tables held plates, and the plates held food that answered back. A roasted chicken opened one eye. A pie puffed and sighed. A bowl of soup rolled a piece of meat toward the edge, then stopped. Aurora reached the table. The woman stood past it, and the chain behind her left a shallow line in the ground. "Wait." Aurora's voice thinned. The woman stopped. Behind them, the bronze bell rang again. The serving staff in the courtyard froze. The moving silver froze. The wine stopped pouring. The green flame above one table went out. The black flame went still. A silence fell over Dymas. The silence waited. Aurora stared at the woman. The woman stared at the pendant. The pendant at Aurora's throat opened like a mouth. The crimson gemstone flared. The wax stamp on the woman's wrist opened with it. The chain pulled. The earth beneath the tables cracked, and a hand came up through the soil, pale and long, holding a fork.
created_at"2026-09-03T16:17:43.894Z" 9/3/2026, 4:17:43 PM
model"qwen/qwen3.8-27b-20260814"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency996
moderation_latency(null)
generation_time498510
tokens_prompt5142
tokens_completion24095
native_tokens_prompt5282
native_tokens_completion26797
native_tokens_completion_images(null)
native_tokens_reasoning22266
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.084280644
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788452263-gSF9WWh7oB7BJekxC0nu"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788452263-8VkBzEd2l6pQHc5Gq4iI"
upstream_id"chatcmpl-72904061-e53a-4d72-950f-3290c252bc83"
provider_responses
0
endpoint_id"c65c4547-63a7-49fb-8354-a45d118663c3"
id"chatcmpl-72904061-e53a-4d72-950f-3290c252bc83"
is_byokfalse
latency996
model_permaslug"qwen/qwen3.8-27b-20260814"
provider_name"Io Net"
status200
total_cost0.084280644
cache_discount(null)
upstream_inference_cost0
provider_name"Io Net"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.316
leniency0.632
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1295
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1295
totalAiIsms11
found
0
word"throbbed"
count1
1
word"pulse"
count2
2
word"warmth"
count2
3
word"stomach"
count1
4
word"silk"
count1
5
word"weight"
count1
6
word"pulsed"
count1
7
word"silence"
count2
highlights
0"throbbed"
1"pulse"
2"warmth"
3"stomach"
4"silk"
5"weight"
6"pulsed"
7"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences140
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences140
filterMatches(empty)
hedgeMatches
0"began to"
0.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences166
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount1
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1295
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1195
uniqueNames9
maxNameDensity2.26
worstName"Aurora"
maxWindowNameDensity4.5
worstWindowName"Aurora"
discoveredNames
Silas7
Golden2
Empress2
London1
Veil1
Aurora27
Nyx5
Fae1
Dymas1
persons
0"Silas"
1"Empress"
2"Veil"
3"Aurora"
4"Nyx"
places
0"London"
globalScore0.37
windowScore0.167
90.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount2
matches
0"as if checking for a pulse"
1"looked like a mouth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1295
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences166
matches
0"made that line"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs1
mean0
std0
cv0
sampleLengths
01295
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences140
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs191
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences166
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1195
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.02092050209205021
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences166
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences166
mean7.8
std5.83
cv0.747
sampleLengths
016
17
210
315
420
513
67
74
86
93
103
1117
124
138
1418
1511
1618
174
183
194
203
217
222
232
246
252
2625
276
286
296
3012
3130
3210
3327
345
352
363
375
381
393
406
413
422
431
444
454
462
473
4819
4914
49.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.37349397590361444
totalSentences166
uniqueOpeners62
26.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences124
matches
0"Then the water showed her"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences124
matches
0"Their violet eyes caught the"
1"Their shadow fell across Aurora's"
2"She touched the chain"
3"They heard a bell, a"
4"They ate with the same"
5"She wore a Golden Empress"
6"Her hands curled at her"
7"Her back was to them."
8"It swallowed their boots, and"
ratio0.073
16.45% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount110
totalSentences124
matches
0"Aurora hauled Silas over the"
1"The alley behind the Golden"
2"Brick, cobbles, and the sharp"
3"The Veil had cut a"
4"The pendant at her throat"
5"Nyx lay between the roots,"
6"Their violet eyes caught the"
7"Silas sat on the wet"
8"Aurora kept her back against"
9"The vines above them hung"
10"Each split pomegranate dripped a"
11"The scent hit them all"
12"A low clatter rolled through"
13"Bone and silver tapped in"
14"Their shadow fell across Aurora's"
15"Aurora looked beyond the orchard"
16"The land sloped down into"
17"Row after row of vines"
18"Orchards opened between them, each"
19"Masons had built the ovens"
ratio0.887
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences124
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount2
matches
0"Orchards opened between them, each tree bent low with fruit that should not exist: apricots split with amber light, grapes the size of fists, plums the colour o…"
1"Cups poured themselves with wine that changed colour with the drinker's mood."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
97.37% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount2
fancyTags
0"Silas whispered (whisper)"
1"Nyx whispered (whisper)"
dialogueSentences38
tagDensity0.237
leniency0.474
rawRatio0.222
effectiveRatio0.105
81.8123%