NC Bench
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Run: 2026-09-03-01M1M14253YYTQG37Z3GTS7PCP
Run Details
Model:
Hy4 Preview (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
5m 17s
Cost:
$0.049024
Provider:
Tencent
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
71.64%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
90.42%
Sentence opener variety
(details)
57.47%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
20.34%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.1072%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The brass compass wouldn't stop
spinning.
Detective Harlow Quinn crouched over
the body, the beam of her torch cutting a white hole through the dark of the abandoned Tube station.
The needle whipped clockwise, then
snapped back, hunting. It ignored true north.
It pointed at the dead
man's open eyes. Forty feet below Camden High Street, the air tasted of burnt copper and old sweat.
The Veil Market squatted in
the dark here, stalls of woven shadow and tarpaulin packed between rusted rails.
Shadow-stuffed crates spilled glowing powders
across the track.
A vendor with too many
fingers sold bottled screams from a dented pram, his eye stalks tracking Harlow as she passed.
A stolen bone token hung
from a leather cord at her throat, the only reason the market's guards hadn't fed her to the tunnels.
Somewhere in the dark, water
fell in a steady drip-drop that set her teeth on edge.
The victim lay on his
back across the northbound track. Silas Vane. Small-time alchemist, a pitch near the old ticket hall, a reputation for flogging banned substances to students with more money than sense.
Someone had cut his throat
ear to ear and arranged his arms in a ghastly mirror of the compass needle. Footsteps crunched on broken glass.
DS Callum Reid picked his
way around the body, his torch beam bouncing off the tunnel walls. "Guv. You're going to want to see the walls." "Show me."
Reid swept his light across
the tiles.
Symbols ringed the corpse, painted
in a thick, dark sludge.
They matched the etchings on
the compass face, or near enough. Protective sigils, meant to ward off the things that crawled out of the rifts. "Ritual murder," Reid said. "Open and shut cult bollocks. Vane deals bad alchemy, the buyer decides to offer him to a portal instead of paying. That brass trinket is a Shade-made toy, probably worth more than his flat, but they left it. Sloppy." "You've been reading Morris's old files again," Harlow said. Reid's beam faltered. "He bought into this voodoo bollocks, and look where it got him. Three years in the ground, and you're still chasing his ghost." "Morris was a good detective."
Harlow's voice was flat and
precise, each word clipped short. "And he was right about the things in the dark. Now secure the perimeter. Nobody comes down that ladder until I say so."
Reid muttered something under his
breath, but he moved off, boots ringing on the rails.
Harlow pulled a pair of
nitrile gloves from her pocket and snapped them on. The worn leather
watch
on her left wrist caught the torchlight as she pressed two fingers to Vane's neck. Warm. Not a hint of rigor.
She dipped her finger into
the sludge on the tiles. Cold. Congealed. Nearly black. "The blood's the wrong temperature, Reid,"
she called out
. "It's cold. The body's warm. That doesn't happen unless the blood came out of a bottle hours before he died here." Reid's voice
echoed
back. "It's a Tube station. It's freezing down here. The cold slowed the blood." "Body heat doesn't work backwards." Harlow sat back on her heels. Her sharp jaw tightened. "And look at his hand." Vane's right
fist clenched
around a small, smooth object. Harlow prised the fingers open. A bone token, identical to the one at her own throat, sat in his palm. "If they wanted his soul, or his
silence
, why leave the entry token?" she said. "That little thing buys you past the guards and into the market. It's worth a fortune on the street. You don't leave it behind in a ritual killing. You don't leave the compass, either." "So they were interrupted." "No." Harlow reached out and closed her gloved hand around the compass.
It was a small brass
compass, its casing warm despite the
chill
, a patina of verdigris creeping across the metal. The face bore protective sigils, each one sharp and deliberate. The needle whipped in her grip, fighting her, then locked onto a spot on the tunnel wall behind the body. Reid returned, boots scuffing. "The museum researcher? Since when do you take advice from a civilian?" "Eva Kowalski called them warding sigils," Harlow murmured. "Since she spent an hour explaining the difference between a warding sign and a calling sign over a cup of tea that tasted like dishwater." Harlow stood, compass in hand, and crossed to the wall. The needle
trembled
, pointing at a patch of peeling advertisement for a long-dead musical.
She hooked a finger under
the paper and tore it away. Beneath the poster, the tiles were scratched. Someone had carved the same sigil into the grout, but this one was wrong. The lines ran backwards, the curves inverted. A calling sign, flipped to do the opposite of what it
was built
for. "These aren't warding the rift, Reid," Harlow said. "They're knocking on the door." The temperature plummeted.
Her breath misted in the
torch beam. Behind her, the sludge on the floor
began to
shimmer, the coppery sheen brightening to a sick, glowing green. Reid shifted his
weight
. "Right. Say you're not talking out of your arse." "The murder didn't happen here." Harlow turned. "Someone killed Vane somewhere warm, then carried him down here and arranged the scene. The killer didn't leave the compass behind. They planted it, set to point at that wall. Whoever did this wanted us to find the body. They wanted us to think a cult had sacrificed him." "Then why the theatre?" Reid's hand hovered near his radio. "Why not just dump him in the Thames like a normal villain?" "Because it's not blood." Harlow pointed at the glowing pool. "It's alchemical residue. Banned in the market, sold in back rooms for a pretty penny. It reacts to heat, or to a fool hard enough to stamp on it." Reid's boot hovered over the centre of the sigil. "It's paint, Guv. Just
watch
." The sigil flared. Verdigris fire erupted from the tiles, a column of green light punching towards the ceiling. The corpse's back arched, its jaw unhinging on a scream that belonged to no human throat, and the shadows peeled off the tunnel wall, formed a hand, and closed around Reid's ankle. Harlow's hand dropped to her baton. The compass needle spun once, twice, and locked onto her chest. "Run," she said.
created_at
"2026-09-03T16:20:07.471Z"
9/3/2026, 4:20:07 PM
model
"tencent/hy4-preview-20260827"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3438
moderation_latency
(null)
generation_time
316726
tokens_prompt
4492
tokens_completion
19881
native_tokens_prompt
4334
native_tokens_completion
19494
native_tokens_completion_images
(null)
native_tokens_reasoning
18042
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.049023642
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788452407-092IdmhN1V30M1v8SSHk"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788452407-z2wRvhc3ON6jU6oUOxEt"
upstream_id
"d6e5e5f4-b98b-4b51-91e6-361ce15ee6c5"
provider_responses
0
endpoint_id
"ad2a4093-3d2a-41d9-adf1-8b499ac8445d"
id
"d6e5e5f4-b98b-4b51-91e6-361ce15ee6c5"
is_byok
false
latency
3309
model_permaslug
"tencent/hy4-preview-20260827"
provider_name
"Tencent"
status
200
total_cost
0.049023642
cache_discount
0.003345408
upstream_inference_cost
0
provider_name
"Tencent"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
1
adverbTags
0
"Harlow sat back [back]"
dialogueSentences
31
tagDensity
0.452
leniency
0.903
rawRatio
0.071
effectiveRatio
0.065
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1058
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
71.64%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1058
totalAiIsms
6
found
0
word
"footsteps"
count
1
1
word
"echoed"
count
1
2
word
"silence"
count
1
3
word
"chill"
count
1
4
word
"trembled"
count
1
5
word
"weight"
count
1
highlights
0
"footsteps"
1
"echoed"
2
"silence"
3
"chill"
4
"trembled"
5
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"jaw/fists clenched"
count
1
highlights
0
"fist clenched"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
70
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
70
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
87
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
49
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1058
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
36
wordCount
674
uniqueNames
11
maxNameDensity
2.08
worstName
"Harlow"
maxWindowNameDensity
4
worstWindowName
"Harlow"
discoveredNames
Harlow
14
Quinn
1
Tube
1
Camden
1
High
1
Street
1
Veil
1
Market
1
Vane
3
Callum
1
Reid
11
persons
0
"Harlow"
1
"Quinn"
2
"Market"
3
"Vane"
4
"Callum"
5
"Reid"
places
0
"Camden"
1
"High"
2
"Street"
globalScore
0.461
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
46
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1058
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
87
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
38
mean
27.84
std
21.38
cv
0.768
sampleLengths
0
6
1
44
2
102
3
54
4
22
5
9
6
2
7
42
8
43
9
9
10
26
11
38
12
15
13
33
14
6
15
14
16
30
17
17
18
20
19
29
20
49
21
4
22
62
23
16
24
8
25
60
26
42
27
13
28
29
29
13
30
56
31
22
32
39
33
9
34
5
35
50
36
17
37
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
70
matches
0
"was built"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
107
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
87
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
678
adjectiveStacks
0
stackExamples
(empty)
adverbCount
15
adverbRatio
0.022123893805309734
lyAdverbCount
3
lyAdverbRatio
0.004424778761061947
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
87
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
87
mean
12.16
std
9.05
cv
0.744
sampleLengths
0
6
1
24
2
8
3
4
4
8
5
15
6
18
7
8
8
21
9
24
10
16
11
10
12
2
13
22
14
20
15
5
16
17
17
9
18
2
19
7
20
10
21
11
22
14
23
4
24
39
25
9
26
3
27
23
28
15
29
23
30
15
31
14
32
19
33
1
34
5
35
10
36
1
37
1
38
2
39
9
40
21
41
4
42
13
43
11
44
4
45
5
46
9
47
5
48
15
49
15
90.42%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.5632183908045977
totalSentences
87
uniqueOpeners
49
57.47%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
58
matches
0
"Somewhere in the dark, water"
ratio
0.017
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
9
totalSentences
58
matches
0
"It ignored true north."
1
"It pointed at the dead"
2
"They matched the etchings on"
3
"She dipped her finger into"
4
"she called out"
5
"Her sharp jaw tightened."
6
"It was a small brass"
7
"She hooked a finger under"
8
"Her breath misted in the"
ratio
0.155
20.34%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
51
totalSentences
58
matches
0
"The brass compass wouldn't stop"
1
"Detective Harlow Quinn crouched over"
2
"The needle whipped clockwise, then"
3
"It ignored true north."
4
"It pointed at the dead"
5
"The Veil Market squatted in"
6
"Shadow-stuffed crates spilled glowing powders"
7
"A vendor with too many"
8
"A stolen bone token hung"
9
"The victim lay on his"
10
"Someone had cut his throat"
11
"Footsteps crunched on broken glass."
12
"DS Callum Reid picked his"
13
"Reid swept his light across"
14
"Symbols ringed the corpse, painted"
15
"They matched the etchings on"
16
"Reid's beam faltered."
17
"Harlow's voice was flat and"
18
"Reid muttered something under his"
19
"Harlow pulled a pair of"
ratio
0.879
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
58
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
1
matches
0
"Somewhere in the dark, water fell in a steady drip-drop that set her teeth on edge."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
1
fancyTags
0
"Harlow murmured (murmur)"
dialogueSentences
31
tagDensity
0.194
leniency
0.387
rawRatio
0.167
effectiveRatio
0.065
89.1072%