NC Bench
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Run: 2026-09-03-01M1M15T8721KHZ22AQ3XSZBHN
Run Details
Model:
Qwen 3.8 27B (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
7m 8s
Cost:
$0.063322
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.05%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
80.25%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
93.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
25.00%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.4767%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora put the parcel on
the table, and the table took it. The wood did not creak.
The red ribbon did not
shift.
The low clearing around her
stayed still, though no air moved.
A single place setting waited
at the far end: a blue cup, a folded napkin, a white candle whose flame stood thin and unmoving.
She had come because Silas
had pressed the parcel into her hands. "No questions, Rory. No opening. No sitting."
She had asked who it
was for.
He had tapped the red
line on the note and told her to go alone. The note held no address.
It held a small sketch
of a standing stone, a circle of oaks, and a path that ended in the middle of the trees.
The pendant at her throat
gave a small, warm
pulse
.
The silver chain bit her
skin.
The crimson stone inside the
pendant's silver case glowed once, then settled. Aurora stepped back.
The grass under her boot
made a soft, wet sound.
The wildflowers at the edge
of the path tilted away from her, though the air stayed still. Red petals, white petals, yellow petals.
The colours were too bright
for the dark between the oaks. The candle flame bent. She had not moved.
A spoon struck the inside
of the blue cup. The sound was thin, sharp, and wrong. It came from the table, but the table held only the parcel, the napkin, the cup, and the flame. The spoon made the sound again, softer now, like a tongue testing a tooth. Aurora's eyes found the chair. The chair was empty. The chair's legs pressed into the grass in four small dents. The grass held the shape of a person who had just stood up. "Who are you?" The candle flame straightened. The petals on the nearest flowers
began to
close. The voice came from behind her. "You left your coat on the train." Aurora did not turn.
She kept the oaks in
front of her, the stones at the edge of the clearing, the table between her and the sound. The voice kept a person's shape, but it held no breath. "I'm walking." "Walk, then." The voice had a dry edge, like paper pulled over paper. It was not Silas. It was not her mother.
It was not Eva, and
it was not the man she had left in Cardiff.
It had no name, yet
it placed her name in the air with the care of a hand setting down a glass. Aurora looked at the parcel. The red ribbon had loosened. One end of it hung from the table and touched the grass. The parcel ticked. The tick was small, patient, and it matched the
pulse
of the stone at her chest. The pendant grew warmer. The note in her pocket pressed against her hip. She pulled it out. The red ink line on the paper had lengthened. The ink ran past the edge of the note and climbed up the paper toward her name. Her name had changed.
It now read, RORY, with
a long, thin line under the second letter, and the paper held the line the way a finger holds a bruise. The candle flame went blue. The spoon sound stopped. The clearing went quiet. The wildflowers opened again. Aurora put the note back. She walked toward the oaks. The path she had used to enter the Grove lay behind her, a narrow strip of pale gravel between the hedge and the first stone. The oaks had closed the path. The branches met high above the table. The stones, once a loose circle, stood too close together now. The ground between them held no path, only grass, only flowers, only the wet smell of roots after rain, though no rain had fallen.
Her phone sat in her
coat pocket. She pulled it out. The screen woke. The map held a field, no streets, no park path. The clock held the same minute. She put the phone away. The cold square edge pressed against her hip. The chair scraped. Aurora stopped. The chair was still empty. The scrape came from under the table. A low, wooden drag, like a nail pulled through bark. The napkin on the table folded itself into a smaller square. The blue cup turned half a degree. The candle flame stretched thin. "You should not have come alone." The voice came from the table. Aurora's breath slowed. The pendant
pulsed
again, harder this time. The silver chain left a red line across her throat. The crimson stone gave a faint glow, and the glow reached the parcel. The parcel ticked once, then stopped. "Come back." The voice used her name now. "Rory." "Come back to the table." She turned. The oaks held a shape. The shape stood at the edge of the clearing, half hidden by the dark between the trees. It wore a grey coat. It wore no face. Its hands hung at its sides, and the hands were too long. It did not step. It did not move. It only stood there, and the dark around it thickened, so the grass beneath it looked wet, so the flowers nearest it bent away in a wide, silent arc. Aurora's mouth went dry. The crescent scar on her left wrist pulled tight under her sleeve. The scar had no business pulling. The wrist felt hot. The skin above it held a new pressure, and the pressure came from the other side. The grey shape raised one long hand. The parcel on the table opened. The red ribbon slid away. The box gave a soft, dry breath. From inside, a small black key rose on a thread of smoke. The key turned in the air. It pointed at Aurora. The pendant on her chest
began to
pull downward. The silver chain tightened. The crimson stone glowed brighter, and the light it gave was red, thin, and sharp. The grey shape raised its other hand. "Open the door." The largest standing stone cracked. The crack was thin, black, and
perfectly
straight. It ran from the base of the stone to its top, and from the crack came a sound like a throat clearing after a long
silence
. The air in the clearing leaned toward the stone. The candle flame went out. The blue cup spilled, but the tea did not touch the grass. It hovered above the table, a dark, trembling disc, and in the disc Aurora saw her own face, mouth open, eyes bright blue, and the face did not move when she moved. The grey shape stepped into the clearing. Its feet made no sound. The wildflowers closed as it passed. The stones shifted, one at a time, a slow, heavy drag, like old chairs dragged in a row. They made a new circle. They made the table the centre. They put Aurora inside. The pendant glowed. The key turned. The grey shape reached for her wrist. Its fingers were pale and thin, and they moved with the patience of roots through stone. The crescent scar on Aurora's wrist opened a line of heat. The stone at her chest
pulsed
once, hard, and the silver chain tightened. The grey shape touched the chain. The standing stone split. From the split came a door, black as a closed eye, and the door breathed in. The grey shape pulled the pendant from her throat. Aurora lunged. Her fingers closed on the key. The door took the breath from the clearing, and the key, still warm in her hand, turned in her fist.
created_at
"2026-09-03T16:21:04.914Z"
9/3/2026, 4:21:04 PM
model
"qwen/qwen3.8-27b-20260814"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2184
moderation_latency
(null)
generation_time
428019
tokens_prompt
4387
tokens_completion
22331
native_tokens_prompt
4441
native_tokens_completion
24092
native_tokens_completion_images
(null)
native_tokens_reasoning
22463
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.063322025
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788452464-kmKFgnmCWKKHBL40fLg8"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788452464-Uw7Dwh6hG63V3FQlx2Ix"
upstream_id
"chatcmpl-a8352847-1c03-942a-ad0c-87c03cc54679"
provider_responses
0
endpoint_id
"255a02bd-df93-4ea7-bda9-44d4373aae18"
id
"chatcmpl-a8352847-1c03-942a-ad0c-87c03cc54679"
is_byok
false
latency
2184
model_permaslug
"qwen/qwen3.8-27b-20260814"
provider_name
"Alibaba"
status
200
total_cost
0.063322025
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
96.05%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1266
totalAiIsmAdverbs
1
found
0
adverb
"perfectly"
count
1
highlights
0
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
80.25%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1266
totalAiIsms
5
found
0
word
"pulse"
count
2
1
word
"pulsed"
count
2
2
word
"silence"
count
1
highlights
0
"pulse"
1
"pulsed"
2
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
136
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
136
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
146
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1266
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
93.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
19
wordCount
1228
uniqueNames
5
maxNameDensity
1.14
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Aurora"
discoveredNames
Silas
2
Eva
1
Cardiff
1
Grove
1
Aurora
14
persons
0
"Silas"
1
"Eva"
2
"Aurora"
places
0
"Cardiff"
globalScore
0.93
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
85
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1266
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
146
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
62
mean
20.42
std
22.93
cv
1.123
sampleLengths
0
12
1
46
2
12
3
7
4
51
5
28
6
47
7
4
8
4
9
49
10
33
11
3
12
13
13
6
14
7
15
38
16
2
17
2
18
57
19
41
20
4
21
69
22
5
23
4
24
4
25
4
26
83
27
43
28
3
29
2
30
45
31
6
32
6
33
39
34
2
35
6
36
1
37
5
38
2
39
5
40
75
41
42
42
7
43
6
44
34
45
28
46
7
47
3
48
5
49
92
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
136
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
184
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
146
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1228
adjectiveStacks
0
stackExamples
(empty)
adverbCount
33
adverbRatio
0.02687296416938111
lyAdverbCount
6
lyAdverbRatio
0.004885993485342019
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
146
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
146
mean
8.67
std
6.15
cv
0.71
sampleLengths
0
12
1
5
2
6
3
11
4
24
5
12
6
7
7
7
8
15
9
5
10
24
11
10
12
6
13
12
14
3
15
10
16
17
17
6
18
11
19
4
20
4
21
9
22
7
23
19
24
14
25
5
26
4
27
11
28
13
29
3
30
4
31
9
32
6
33
7
34
4
35
23
36
11
37
2
38
2
39
11
40
4
41
5
42
15
43
22
44
5
45
5
46
12
47
3
48
16
49
4
25.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
58
diversityRatio
0.136986301369863
totalSentences
146
uniqueOpeners
20
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
133
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
33
totalSentences
133
matches
0
"She had come because Silas"
1
"She had asked who it"
2
"He had tapped the red"
3
"It held a small sketch"
4
"She had not moved."
5
"It came from the table,"
6
"She kept the oaks in"
7
"It was not Silas."
8
"It was not her mother."
9
"It was not Eva, and"
10
"It had no name, yet"
11
"She pulled it out."
12
"Her name had changed."
13
"It now read, RORY, with"
14
"She walked toward the oaks."
15
"Her phone sat in her"
16
"She pulled it out."
17
"She put the phone away."
18
"It wore a grey coat."
19
"It wore no face."
ratio
0.248
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
129
totalSentences
133
matches
0
"Aurora put the parcel on"
1
"The wood did not creak."
2
"The red ribbon did not"
3
"The low clearing around her"
4
"A single place setting waited"
5
"She had come because Silas"
6
"She had asked who it"
7
"He had tapped the red"
8
"The note held no address."
9
"It held a small sketch"
10
"The pendant at her throat"
11
"The silver chain bit her"
12
"The crimson stone inside the"
13
"Aurora stepped back."
14
"The grass under her boot"
15
"The wildflowers at the edge"
16
"The colours were too bright"
17
"The candle flame bent."
18
"She had not moved."
19
"A spoon struck the inside"
ratio
0.97
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
133
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
48
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
86.4767%