Run: 2026-09-03-01M1M17J7535CG6XQRNEGXDHEN

Run Details

Duration:
5m 34s
Cost:
$0.048911
Provider:
Tencent

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The blood had dried in a perfect ring around the dead man’s head, but his skull was intact. Detective Harlow Quinn didn’t touch the small brass compass lying beside his outstretched hand. Not yet. In eighteen years on the Met, she had learned that the first story at a crime scene was always the lie. She rose in one smooth motion, her worn leather watch pressing against her left wrist. The abandoned platform around her was a skeleton of its night-time self. Splintered trestle tables sat upended, stripped of the enchanted goods and banned alchemical substances that would return with the next full moon. The air held the dregs of a hundred illegal trades: burnt sage, stale sweat, and under it all, the metallic tang of old blood. Somewhere deeper in the tunnel, water fell with a steady drip-drop. "Quinn." DC Ray Frayne picked his way over the dead third rail. His shoes crunched in the grit. "You took your time." "You called it in as a suspicious death, Ray. You didn't say it was the Veil Market." "Would you have come?" She glanced at him. Frayne was young, eager, the sort who believed every crime had a motive you could fit in a case file. "I'd have come faster." She nodded at the body. "Talk me through it." Frayne shrugged. "Male, twenties. Courier by the looks of the jacket. Some bone token clutched in his left hand. Market toughs did him over an alchemical shipment. They took the gear, left him to bleed out. The compass is a trinket. Killer dropped it." Quinn crouched again. The dead man lay on his back, arms flung wide as if in surrender. His left fist was locked tight. His right hand lay open, palm up, inches from the compass. No defensive wounds marked his forearms. No scuff marks disturbed the thick dust beyond the single line of footprints that led from the tunnel mouth to the body and stopped. "Look at the grit." Quinn pointed a gloved finger at the floor. "One set of prints approaches. None leaves." Frayne shifted. "He crawled off and died elsewhere? No, you said the blood..." "The blood is here. Around his head." Quinn leaned closer. The congealed ring was flawless, as if poured from a height by a steady hand. She checked the dead man’s scalp. No laceration, no swelling. She turned his torso gently. A single puncture wound, neat as a biopsy, marked his chest over the heart. The shirt around it was dry. "Something siphoned him. Every drop ended up in that ring." She traced the floor with her eyes. Not a single drop marred the dust between the chest wound and the ring. No smears. No spatter. "Drained by what?" Frayne's voice had lost its certainty. Quinn didn't answer. She prised the dead man's left fingers apart. Rigor fought her, then relented. A smooth, yellowish bone token sat in his palm, carved with a spiral. Entry to the market required a bone token, and the token had bought his way in. She looked at the right hand. The fingertips were stained with verdigris, the same green crust that coated the compass casing. "He held the compass. He was using it." Her gaze returned to the small brass compass. The casing bore a patina of verdigris. Protective sigils etched the face. The needle moved. Not north. It strained towards the tunnel wall to her left, quivering like a hound on a scent. "That's a Veil Compass." The voice came from the tunnel mouth. Quinn looked up. Eva Kowalski stood with a uniformed constable, her worn leather satchel hugged to her chest. Curly red hair escaped a loose knot. Round glasses flashed in the arc light. She tucked a stray curl behind her left ear, the freckles on her cheek stark against pale skin. "It doesn't point north. It points to the nearest rift or portal." Frayne snorted. "And you are?" "Eva Kowalski. I found him." She swallowed. "I was supposed to meet him. He had a book for me, an occult text from the restricted archives. When I got here, he was... like that." Quinn stood, her sharp jaw tightening. She knew exactly who Eva Kowalski was. The researcher from the British Museum, the childhood friend of Aurora Vane, a young woman Quinn had watched for months. The clique, the whispers of stolen artefacts, the late-night gatherings. Quinn suspected them of criminal activity, and now Eva stood in the heart of a murder scene with a story ready to go. "You found him." Eva's eyes flicked to the floor. "And you didn't call the police." "I did call!" "Twenty minutes after the first 999." Frayne checked his notebook. "Phone records put her half a mile away at the time." Eva's grip tightened on the satchel. "I panicked. I went to get help." Quinn ignored her. She walked towards the tunnel wall, the compass heavy and cold in her gloved palm. The needle dragged her forward, fighting her grip. Behind her, Frayne and Eva argued in low voices, but their words blurred. She had eyes only for the wall. The tiles here were older, the grout black with damp. Rotted advertising posters peeled in curls, advertising holidays to Brighton and concerts long forgotten. A seam ran down the brick, wider than a finger, too regular to be a crack. The dust at its base lay smooth, untouched by foot or claw. She stopped an arm's length away. The needle of the compass swung straight out, pointing at the seam. A faint shimmer hung in the air, like heat on tarmac. The smell of verdigris and old copper stung her nostrils, sharp and sudden. "Ma'am?" Frayne had followed. He stopped beside her. "What is it?" Quinn's mind worked with military precision, assembling the facts. No footprints but the victim's. No blood trail from the chest wound. A perfect ring poured by something that hadn't touched the ground. A rift in the wall. A compass that hunted portals. And a bone token, the entry requirement to the Veil Market, still locked in a dead man's fist. "The market moves every full moon." She glanced back at the body. "It relocates through portals like this one. He came early. He had his token. He was standing right there, waiting for the market to open, when something came out of the rift and took him apart." Frayne's face drained. "You're saying a... a thing did this?" "I'm saying no human being walked away from that body." Quinn held the compass higher. "And I'm saying our killer is still on the other side of that door." Eva made a small sound. "Then we need to seal it. Now. The full moon peaks in an hour. When it does, the market will arrive, and that rift will open wide enough to drive a train through." Quinn's watch gave a faint tick-tock as she flexed her wrist. Three years ago, she had lost DS Morris to a scene that made no sense. A perfect ring of blood in his flat, a compass much like this one, a partner who had simply stopped breathing while the walls seemed to breathe around him. She had filed it as unexplained. Now the pattern stood in front of her, wearing a dead courier's face. "Seal it?" Frayne echoed the word. "How?" Quinn reached out, not with the compass, but with her free hand, and pressed her palm flat against the seam. The shimmer flared. The seam yawned. From the darkness beyond, a long-fingered hand, slick with verdigris and fresh blood, shot out and closed around Quinn's wrist.
created_at"2026-09-03T16:22:02.225Z" 9/3/2026, 4:22:02 PM
model"tencent/hy4-preview-20260827"
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latency2340
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generation_time334173
tokens_prompt4492
tokens_completion20837
native_tokens_prompt4334
native_tokens_completion19449
native_tokens_completion_images(null)
native_tokens_reasoning17731
native_tokens_cached4224
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1271
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1271
totalAiIsms9
found
0
word"perfect"
count3
1
word"flawless"
count1
2
word"traced"
count1
3
word"etched"
count1
4
word"stark"
count1
5
word"flicked"
count1
6
word"echoed"
count1
highlights
0"perfect"
1"flawless"
2"traced"
3"etched"
4"stark"
5"flicked"
6"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
85.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences100
filterMatches
0"watch"
hedgeMatches
0"try to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1271
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount945
uniqueNames15
maxNameDensity1.59
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Harlow1
Quinn15
Met1
Ray1
Frayne11
Kowalski2
Eva7
British1
Museum1
Aurora1
Vane1
Brighton1
Veil1
Market1
Morris1
persons
0"Harlow"
1"Quinn"
2"Ray"
3"Frayne"
4"Kowalski"
5"Eva"
6"Market"
7"Morris"
places
0"British"
1"Brighton"
2"Veil"
globalScore0.706
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount0
matches(empty)
42.64% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.574
wordCount1271
matches
0"No footprints but"
1"not with the compass, but with her free hand"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences135
matches
0"learned that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs72
mean17.65
std20.36
cv1.153
sampleLengths
018
137
284
31
417
54
617
74
824
94
105
114
122
1342
1464
154
168
177
182
1911
207
2153
2210
2325
243
256
2645
2721
288
2941
304
3157
3212
332
343
355
362
3727
3866
393
406
416
423
436
444
4511
466
477
4846
4952
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences100
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs139
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount950
adjectiveStacks1
stackExamples
0"stark against pale skin."
adverbCount17
adverbRatio0.017894736842105262
lyAdverbCount5
lyAdverbRatio0.005263157894736842
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean9.41
std7.35
cv0.781
sampleLengths
018
114
22
321
415
512
622
724
811
91
1011
116
124
1317
144
154
1620
174
185
194
202
2142
223
2314
246
2511
266
2724
284
298
307
312
3211
337
343
3515
366
374
385
3914
406
4110
427
4314
442
452
463
476
483
498
48.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3333333333333333
totalSentences135
uniqueOpeners45
36.23% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences92
matches
0"Somewhere deeper in the tunnel,"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences92
matches
0"She rose in one smooth"
1"His shoes crunched in the"
2"She glanced at him."
3"She nodded at the body."
4"His left fist was locked"
5"His right hand lay open,"
6"She checked the dead man’s"
7"She turned his torso gently."
8"She traced the floor with"
9"She prised the dead man's"
10"She looked at the right"
11"Her gaze returned to the"
12"It strained towards the tunnel"
13"She tucked a stray curl"
14"She knew exactly who Eva"
15"She walked towards the tunnel"
16"She had eyes only for"
17"She stopped an arm's length"
18"He stopped beside her."
19"She glanced back at the"
ratio0.228
57.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences92
matches
0"The blood had dried in"
1"Detective Harlow Quinn didn’t touch"
2"She rose in one smooth"
3"The abandoned platform around her"
4"The air held the dregs"
5"DC Ray Frayne picked his"
6"His shoes crunched in the"
7"She glanced at him."
8"Frayne was young, eager, the"
9"She nodded at the body."
10"Quinn crouched again."
11"The dead man lay on"
12"His left fist was locked"
13"His right hand lay open,"
14"Quinn pointed a gloved finger"
15"Quinn leaned closer."
16"The congealed ring was flawless,"
17"She checked the dead man’s"
18"She turned his torso gently."
19"A single puncture wound, neat"
ratio0.804
54.35% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences92
matches
0"Now the pattern stood in"
ratio0.011
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount3
matches
0"Splintered trestle tables sat upended, stripped of the enchanted goods and banned alchemical substances that would return with the next full moon."
1"No scuff marks disturbed the thick dust beyond the single line of footprints that led from the tunnel mouth to the body and stopped."
2"The fingertips were stained with verdigris, the same green crust that coated the compass casing."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.9606%