NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-09-03-01M1M1AGJRWAZMSPE7GC6V5PV7
Run Details
Model:
Qwen 3.8 27B (Reasoning, XHigh)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
5m 21s
Cost:
$0.063081
Provider:
Parasail
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
66.42%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
48.06%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
36.40%
Sentence opener variety
(details)
29.50%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
8.67%
Subject-first sentence starts
(details)
88.50%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.2515%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
A plate shattered against the
marble
, and the feast hall fell silent.
Aurora knelt beside the broken
porcelain
.
The shards glinted red, not
from wine, but from the light in the room. The doorway behind them sealed.
The oak stones of Richmond
Park vanished.
Dymas filled the hall with
a heat that had no source.
She had crossed the Veil
before, but never into the belly of Hel.
Nyx leaned over her, a
silhouette with violet eyes. “You are louder than you look, little star.” Isolde stood at the threshold, silver hair moving though no air stirred. “Count your steps. The floor remembers.” Aurora touched the Heartstone pendant.
It pulsed warm against her
throat.
Heat crawled down her arm
and into the small crescent scar on her left wrist.
She had felt that heat
twice before, once in a Cardiff alley, once beneath the stones of Richmond Park.
Now it beat like a
second heart. Behind the hall, orchards stretched past sense.
Fruit hung heavy on black
branches: plums like lanterns, grapes black with sugar, pears with skin like hammered gold.
The air carried sugar, roasting
garlic, burnt sugar, and something coppery under it all.
A cook in a stained
apron dropped to his knees.
His face shifted, ages passing
in one blink, young then old then young again. “Fresh meat. Fresh meat at the table of the Prince.” “None of your business, little cook.”
A woman in a chef’s
whites stepped forward.
Her apron hung black, and
the stains on it did not move. “You will serve this to the judge. You will not stare.” Aurora stood. “What did he call us?” Isolde’s pale lavender
eyes narrowed
. “A riddle. Or a menu.” Nyx touched the wall.
Their hand passed through the
stone, then solidified, leaving a shadow shaped like a human hand. “The walls taste of salt. Old salt. The kind that forms in places where no sea reaches.” The hall opened into a courtyard of low stone tables. Hundreds of diners sat around them, but no one ate. They watched. Their mouths moved in time, chewing on nothing. A girl with flour on her cheek looked directly at Aurora and smiled with too many teeth. “Run,” she said. The words came out like a cough. Aurora did not run. She had learned, after Evan, that running made a woman easy to catch.
She walked towards the nearest
table. The
marble
warmed her feet. On it sat a single bowl of soup, steam curling in lazy loops. The broth glowed red, clear, and full of things that should not have been. A spoon moved by itself. Aurora stopped. “Beautiful,” Isolde said. “Terrifying,” Nyx said. “Both,” Aurora said. Before she reached the table, the floor curved. A service corridor opened beneath an arch of hanging copper pots. The pots swung without breath, and each one held a different sound: laughter, crying, a child’s question, a door slamming. Aurora paused. “Aurora,” Isolde said. “I hear a mother calling a name.” Nyx moved into the dark. “The corridor wants us deeper. The hall rearranges when we hesitate.” They walked. The pots leaned close. One scraped Aurora’s cheek.
It tasted of salt and
burnt sugar. The corridor walls bore carvings older than words.
They showed mouths, bowls, and
hands offering something. At the corridor’s end, a kitchen stretched beyond the feast hall. Long tables held plates that moved on silver rails. Each plate carried a card. A name. A date. A single ingredient. A young cook stared at one card. “Regret, young,” he read. “Too raw. The judge will spit.” Another cook laughed. “Keep it raw. The Prince loves the heat.” The young cook’s hand shook.
His apron bore a small
tear, and from it seeped a thin line of smoke. Aurora looked at the next card. Her breath caught. “Rory,” the cook said. The word filled the room. Aurora stepped back from the card. “It is a label,” she said. “Not a promise.” Nyx leaned over the rail. “I smell no promise. Only appetite.” Isolde touched the card.
Her silver fingers did not
leave a mark. “The menu writes itself.” The spoon struck the side of the bowl. Once. Twice. Three times. Then it went still. The chef woman had followed them. She carried a silver tray. On it rested a plate of figs, each one cut open to reveal a seed pattern like a spiral. “The Prince enjoys arrivals,” she said. “He prefers them before the tasting.” “Who sent you?” Aurora asked. The woman smiled. Her teeth flashed black. “You do not know my name. Correct. You will know it later, when it is too late to be angry.” “Isolde, can we trust that?” Aurora asked. The seer’s mouth thinned. “I cannot lie. The compulsion holds me. The name will cut.” Aurora’s jaw tightened. Nyx drifted closer. The shadow at their feet spread under the table, like a spill of cold ink. “I smell a contract. Paper, ink, and fear. The fear outlives the ink.” The chef woman tilted her head. “A shade. How convenient. The Prince asked for shades as garnish once. He found them too bitter.” “Tell him I am not garnish.” “You become garnish, in the end. Every soul seasons the plate.” Aurora looked at the bowl of soup. The spoon had begun to move again, slower now. In the red broth, a shape turned. A ring. A small silver ring. Her
stomach
tightened. She
knew that ring
.
She had seen it in
a pawnshop in Cardiff, years ago, when she was twelve and Brendan had gone to work late. She had not bought it. She had not wanted it. She had only watched the shopkeeper turn it in his fingers. “It does not belong here,” she said. “It lives everywhere,” the chef said. “Everything you lose becomes an ingredient. That rules Dymas. We do not steal. We digest.” Aurora’s hand found the Fae blade at her hip. The leaf-shaped dagger bit cold into her palm. Isolde’s gift. It had cut through wards in Richmond Park like warm cloth. “What do you want with us?” The chef’s smile widened. “The Prince wants a dish. A course for the high table. He has asked for a seer, a shade, and a girl who carries a stone from his own domain.” The black stains on her apron shifted into a pattern. A crown. A knife. A mouth. “He thinks he can cook you.” The hall around them changed. The orchards beyond the windows darkened. The fruit on the branches swayed, though nothing stirred. The diners at the stone tables lifted their spoons. Aurora looked down at the pendant. It burned. Nyx’s solid form
flickered
. “The Veil thins here. I can feel the rifts. They crowd.” Isolde stepped forward. Her feet made no sound, and she left no print on the
marble
. “The Prince cooks his own name. He writes his menu in the bones of kings.” “Can we leave?” Aurora asked. Isolde’s pale eyes drifted to the far end of the hall, where a staircase rose into shadow. “The way out tastes of salt and blood. I do not recommend the first course.” “No one recommends food in Hell,” Nyx said. The chef woman raised the tray. The figs glowed. “The Prince does not invite. He plates.” Aurora drew the Fae blade. The moonsilver leaf caught the red light and threw it back, cold and thin. “Then we leave before dessert.” The chef woman laughed. The laugh tore like paper. “Too late.” A plate flew through the air. It struck the bowl of soup. The red broth spilled across the
marble
. The ring in the soup spun once, then sank. From the far end of the hall, a voice spoke, and the feast hall shivered. “Bring the new course to me.” The diners stood. Their empty spoons clinked against empty plates. Aurora, Nyx, and Isolde turned as the staircase ahead of them
began to
form steps that had not shown a moment before. The chef woman smiled. “Your table waits.”
created_at
"2026-09-03T16:23:38.849Z"
9/3/2026, 4:23:38 PM
model
"qwen/qwen3.8-27b-20260814"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
819
moderation_latency
(null)
generation_time
320253
tokens_prompt
5142
tokens_completion
25894
native_tokens_prompt
5282
native_tokens_completion
28073
native_tokens_completion_images
(null)
native_tokens_reasoning
26195
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0630811
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer
(null)
request_id
"req-1788452618-wVwCTO4ZUEJz2a6smWkU"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1788452618-KFczpRPRzeBPiw6CuNgP"
upstream_id
"chatcmpl-9413c9e088f7d8cef3439b073363cc43"
provider_responses
0
endpoint_id
"a58a4a1f-4e83-4776-a40e-9f55b72783cb"
id
"chatcmpl-9413c9e088f7d8cef3439b073363cc43"
is_byok
false
latency
819
model_permaslug
"qwen/qwen3.8-27b-20260814"
provider_name
"Parasail"
status
200
total_cost
0.0630811
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Parasail"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
49
tagDensity
0.347
leniency
0.694
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1340
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
66.42%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1340
totalAiIsms
9
found
0
word
"shattered"
count
1
1
word
"marble"
count
4
2
word
"porcelain"
count
1
3
word
"pulsed"
count
1
4
word
"stomach"
count
1
5
word
"flickered"
count
1
highlights
0
"shattered"
1
"marble"
2
"porcelain"
3
"pulsed"
4
"stomach"
5
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
142
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
142
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
174
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
40
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1340
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
20
unquotedAttributions
0
matches
(empty)
48.06%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
53
wordCount
981
uniqueNames
12
maxNameDensity
2.04
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Richmond
3
Park
3
Veil
1
Hel
1
Heartstone
1
Cardiff
2
Aurora
20
Evan
1
Nyx
9
Brendan
1
Fae
2
Isolde
9
persons
0
"Aurora"
1
"Evan"
2
"Nyx"
3
"Brendan"
4
"Isolde"
places
0
"Richmond"
1
"Park"
2
"Cardiff"
globalScore
0.481
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
71
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.746
wordCount
1340
matches
0
"not from wine, but from the light in the room"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
174
matches
0
"felt that heat"
1
"knew that ring"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
80
mean
16.75
std
13.56
cv
0.809
sampleLengths
0
12
1
20
2
23
3
13
4
17
5
18
6
52
7
40
8
34
9
37
10
7
11
10
12
37
13
47
14
3
15
7
16
17
17
38
18
5
19
2
20
3
21
3
22
3
23
39
24
2
25
3
26
7
27
16
28
17
29
16
30
32
31
17
32
11
33
20
34
6
35
3
36
4
37
5
38
6
39
9
40
11
41
16
42
12
43
4
44
42
45
5
46
27
47
7
48
15
49
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
142
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
174
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
174
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
982
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.023421588594704685
lyAdverbCount
3
lyAdverbRatio
0.003054989816700611
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
174
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
174
mean
7.7
std
5.31
cv
0.69
sampleLengths
0
12
1
6
2
14
3
5
4
7
5
11
6
13
7
9
8
8
9
12
10
6
11
5
12
6
13
15
14
19
15
7
16
7
17
19
18
14
19
10
20
14
21
10
22
14
23
12
24
11
25
2
26
5
27
5
28
5
29
4
30
16
31
17
32
10
33
10
34
2
35
8
36
17
37
3
38
7
39
4
40
13
41
6
42
5
43
13
44
14
45
5
46
2
47
3
48
3
49
3
36.40%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
25
diversityRatio
0.3045977011494253
totalSentences
174
uniqueOpeners
53
29.50%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
113
matches
0
"Then it went still."
ratio
0.009
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
26
totalSentences
113
matches
0
"She had crossed the Veil"
1
"It pulsed warm against her"
2
"She had felt that heat"
3
"His face shifted, ages passing"
4
"Her apron hung black, and"
5
"Their hand passed through the"
6
"Their mouths moved in time,"
7
"She had learned, after Evan,"
8
"She walked towards the nearest"
9
"It tasted of salt and"
10
"They showed mouths, bowls, and"
11
"His apron bore a small"
12
"Her breath caught."
13
"Her silver fingers did not"
14
"She carried a silver tray."
15
"Her teeth flashed black."
16
"Her stomach tightened."
17
"She knew that ring."
18
"She had seen it in"
19
"She had not bought it."
ratio
0.23
8.67%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
102
totalSentences
113
matches
0
"A plate shattered against the"
1
"Aurora knelt beside the broken"
2
"The shards glinted red, not"
3
"The doorway behind them sealed."
4
"The oak stones of Richmond"
5
"Dymas filled the hall with"
6
"She had crossed the Veil"
7
"Nyx leaned over her, a"
8
"Isolde stood at the threshold,"
9
"Aurora touched the Heartstone pendant."
10
"It pulsed warm against her"
11
"Heat crawled down her arm"
12
"She had felt that heat"
13
"Fruit hung heavy on black"
14
"The air carried sugar, roasting"
15
"A cook in a stained"
16
"His face shifted, ages passing"
17
"A woman in a chef’s"
18
"Her apron hung black, and"
19
"Isolde’s pale lavender eyes narrowed."
ratio
0.903
88.50%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
113
matches
0
"Now it beat like a"
1
"Before she reached the table,"
ratio
0.018
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
33
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
14
fancyCount
0
fancyTags
(empty)
dialogueSentences
49
tagDensity
0.286
leniency
0.571
rawRatio
0
effectiveRatio
0
89.2515%