Run: 2026-09-03-01M1M1S2EXY39WN4JWN636C2VW

Run Details

Duration:
5m 53s
Cost:
$0.052064
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora shouldered the stone door and felt it give with a wet crack. The pendant at her throat throbbed against her collarbone, a small hot coal wrapped in silver. Behind her, Nyx poured through the gap like smoke through a keyhole, their violet eyes catching light that had no source. Isolde followed without sound, her feet never touching the dust, her silver hair moving as if the wind had a private quarrel with the air. "Leave it to rot." Nyx coiled around the edge of the doorway, thin as a knife. "Can't. It's pulling." "It never pulls. It only digests." "This mouth has been waiting for a throat." They stepped over the threshold. The stone door swung shut without a sound. The wall behind them filled with moss, then stone, then a face of old bricks. The face had no eyes, only a wide, sealed mouth. The Veil shivered at the edge of the new place, a faint shimmering distortion that slipped from mortal sight. Aurora saw only the mouth of the world changing. Aurora turned, but the place had already taken them in. Beyond the arch stood a valley under a warm amber sky. The valley unfolded before her, all soft curves and hungry light. The sky did not burn. It glowed, thick as honey, low enough to seem soft to the touch. Hills rolled away in dark green and black, stitched with vineyards and orchards. Every leaf turned a little silver on its edge. A river ran below the arch, but the red water moved in slow, heavy curls, smelling of dark cherries and burnt caramel. The smell hit Aurora's tongue before the air reached her nose. "Rotten fruit." "Ripe fruit." "Ripe and furious." Aurora's hand found the cold flat of the Fae blade at her hip. The moonsilver stayed dull under the amber glow, but it still bit the cold into her palm. She liked the bite. It reminded her she had a body. They crossed a low bridge of black glass. Beneath them, the red river churned. In the water, shapes moved. Not fish. Long, pale arms with fingers too thin for any hand. They waved at the bridge, then pressed against the glass, palms flat, faces smooth and hungry. "Leave them." "They know we're here." "They know we're hungry." Isolde stopped at the bridge's centre. The wildflowers on the bank beside them opened as she passed, each petal turning to face her like small, polite eyes. She left no footprints on the glass. "Do not taste." "Nobody asked for a rule." "The place asked. I only relay." They kept moving. The bridge ended at a gate of twisted silver, shaped like a knife stuck into a loaf of bread. Aurora pushed it open. It groaned, a deep sound, like a stomach turning over. Inside the gate stood a road of packed ash. On either side, gardens bloomed in colours Aurora had no names for. Fruits hung from trees. Black pears carried silver skin. Round oranges sweated a clear syrup. Long green pods ticked inside their shells. The air grew warmer. The scent changed from sweet to cloying, from orchard to banquet. Somewhere ahead, silver bells rang in a lazy pattern. Not music. A call. Aurora heard chewing before she saw the kitchen. The sound came from a long hall carved into the hillside. Open doors gave onto a courtyard where great bronze pots simmered. Steam rose in ribbons, carrying the taste of salt, marrow, honey, and something sour, like old milk left in a silver cup. The pots held no fire beneath them. The liquid boiled from within. A woman in a white chef's apron stood by one of the pots, stirring with a wooden spoon. Her back faced them. Dark streaks soaked the apron, and the streaks moved when Aurora looked at them. "Lady." The woman turned. Her face kept a pale look, and her eyes stayed closed while her mouth hung open around a long, pale tongue. The tongue coiled around a chunk of meat. The meat clung to her teeth. "The new menu," she said. "Please. The new menu requires a guest." "Guest for what?" "For the plate." Nyx slipped beside her. Their shadow stretched across the wet stone and pooled at the woman's feet. The woman flinched. "It's not a plate." "It's a mouth." The woman's eyes opened. They held amber light, with no pupils. "It was a mouth before it became a plate," she said. "And it will be a mouth after you become the meal." The pendant at Aurora's throat flared hot. Aurora pulled it free. The deep crimson gem pulsed, a slow, greedy beat. The woman saw it. She took a step forward. The bronze pots behind her surged, their contents rising in smooth, black hills. "Take it." "Take what?" "The taste." Isolde stepped forward. Her lavender eyes narrowed. The wildflowers in the courtyard curled away from her as if she carried frost. "The taste is a door." "The door is full." The pendant burned harder. Aurora felt the heat sink through the silver chain and into her skin. The crescent scar on her left wrist stung, a tiny old wound remembering a new one. She gripped the pendant. The Fae blade came out of its sheath before her mind finished the order. Its moonsilver edge caught a slice of the amber light and held it, a cold bright line. "Move." They moved. The courtyard doors slammed shut. The hall beyond them shuddered. A low laugh rolled through the stone, not from any single throat, but from every pot, every wall, every grain of ash underfoot. The laughter tasted of sugar and iron. Aurora ran along the ash road, Nyx a sliver of darkness at her shoulder, Isolde gliding ahead where the path twisted between the gardens. The trees leaned in. The fruit followed her with their heavy, sweet weight. A black pear split open on a low branch. Its flesh shone red, glistening, and it let out a sound like a child's laugh. Aurora did not look at it. The road narrowed. The hills pressed close. The amber sky darkened at the edges, as if a great lid settled over the valley. Ahead, a palace rose from the black grass. Its walls wore pale bone, or marble, or some old thing that had learned to pass for both. Its towers leaned in like heads around a feast. At the palace gate stood a table. Not a table beside the gate. The gate itself had become a table. Silver legs stretched from the stone. A white cloth spread over the ancient doorway. Plates, cups, and bowls crowded the surface. At the centre of the cloth sat a single crimson gem, identical to Aurora's pendant, except that it moved. It rolled a little, then stilled, facing her. Isolde stopped. For once, her voice lost its riddle. "Another key." Nyx's voice came from everywhere at once. "A lock." Aurora looked down the ash road behind them. The woman in the white apron stood at the far end. She had not moved. She had not needed to. The courtyard, the kitchen, the gardens, the whole valley had moved around her. The path behind them had grown shorter. The stone face in the old wall had opened its eyes, two dark pits full of amber light. The air swirled, carrying the smell of a roast that would not stop. The plates on the gate-table lifted, hovering in a slow circle. The cups turned to face Aurora. Each one held a different liquid. Wine, blood, milk, black honey, clear water that moved like oil. From the palace, a door opened. No one came out. The sound did. The sound held one word, a voice made of silver cutlery and slow, thick gravy. "Supper." The pendant in Aurora's hand cracked. The crack spread a thin line of white fire across the crimson stone. The gem at the centre of the table answered with a pulse. The ground beneath them softened. The ash road began to fold, edge over edge, like a cloth pulled toward a plate. Aurora gripped the blade. Nyx solidified, their black form rising to its full height, the air around them bending inward. Isolde lifted her face to the palace. The silver-haired seer did not flinch. "Run." "Which way?" Isolde smiled. It did not reach her eyes. "Towards the appetite." The table at the gate slammed down. The plates opened.
created_at"2026-09-03T16:31:35.912Z" 9/3/2026, 4:31:35 PM
model"qwen/qwen3.8-27b-20260814"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1581
moderation_latency(null)
generation_time352998
tokens_prompt5142
tokens_completion17738
native_tokens_prompt5282
native_tokens_completion19537
native_tokens_completion_images(null)
native_tokens_reasoning17646
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0520642
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.19.0; linux; x64))"
http_referer(null)
request_id"req-1788453095-5bYRdJ4QUjlchbF99EkN"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1788453095-CY1BuFb76dHa940HKdux"
upstream_id"chatcmpl-416cefd5-0230-9b04-b5d5-e009b6699f43"
provider_responses
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endpoint_id"255a02bd-df93-4ea7-bda9-44d4373aae18"
id"chatcmpl-416cefd5-0230-9b04-b5d5-e009b6699f43"
is_byokfalse
latency1578
model_permaslug"qwen/qwen3.8-27b-20260814"
provider_name"Alibaba"
status200
total_cost0.0520642
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.059
leniency0.118
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1409
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
71.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1409
totalAiIsms8
found
0
word"throbbed"
count1
1
word"churned"
count1
2
word"stomach"
count1
3
word"pulsed"
count1
4
word"weight"
count1
5
word"glistening"
count1
6
word"marble"
count1
7
word"pulse"
count1
highlights
0"throbbed"
1"churned"
2"stomach"
3"pulsed"
4"weight"
5"glistening"
6"marble"
7"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences140
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences140
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences172
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1409
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
76.13% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount1286
uniqueNames5
maxNameDensity1.48
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Nyx6
Veil1
Aurora19
Fae2
Isolde7
persons
0"Nyx"
1"Veil"
2"Aurora"
3"Isolde"
places(empty)
globalScore0.761
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.71
wordCount1409
matches
0"not from any single throat, but from every pot, every wall, every grain of ash underfoot"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences172
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean20.42
std23.7
cv1.161
sampleLengths
075
14
212
33
46
58
65
761
810
995
102
112
123
1341
1447
152
164
174
1834
193
205
216
2236
2371
248
2556
2636
271
2838
2912
303
313
3220
334
343
3511
3622
3742
382
392
402
4121
425
434
4468
451
462
4740
4861
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences140
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs197
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences172
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1288
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.019409937888198756
lyAdverbCount2
lyAdverbRatio0.0015527950310559005
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences172
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences172
mean8.19
std5.49
cv0.67
sampleLengths
013
116
221
325
44
512
63
76
88
95
108
1115
1210
1319
149
1510
1611
1711
185
1913
2013
219
2222
2311
242
252
263
2713
2817
294
307
318
326
335
342
3510
3616
372
384
394
406
4121
427
433
445
456
463
4719
484
4910
33.53% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats34
diversityRatio0.31976744186046513
totalSentences172
uniqueOpeners55
25.25% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences132
matches
0"Somewhere ahead, silver bells rang"
ratio0.008
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences132
matches
0"They stepped over the threshold."
1"It glowed, thick as honey,"
2"She liked the bite."
3"It reminded her she had"
4"They crossed a low bridge"
5"They waved at the bridge,"
6"She left no footprints on"
7"They kept moving."
8"It groaned, a deep sound,"
9"Her back faced them."
10"Her face kept a pale"
11"Their shadow stretched across the"
12"They held amber light, with"
13"She took a step forward."
14"Her lavender eyes narrowed."
15"She gripped the pendant."
16"Its moonsilver edge caught a"
17"Its flesh shone red, glistening,"
18"Its walls wore pale bone,"
19"Its towers leaned in like"
ratio0.182
39.55% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount111
totalSentences132
matches
0"Aurora shouldered the stone door"
1"The pendant at her throat"
2"Isolde followed without sound, her"
3"Nyx coiled around the edge"
4"They stepped over the threshold."
5"The stone door swung shut"
6"The wall behind them filled"
7"The face had no eyes,"
8"The Veil shivered at the"
9"Aurora saw only the mouth"
10"Aurora turned, but the place"
11"The valley unfolded before her,"
12"The sky did not burn."
13"It glowed, thick as honey,"
14"Hills rolled away in dark"
15"Every leaf turned a little"
16"A river ran below the"
17"The smell hit Aurora's tongue"
18"Aurora's hand found the cold"
19"The moonsilver stayed dull under"
ratio0.841
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences132
matches(empty)
ratio0
89.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount4
matches
0"Behind her, Nyx poured through the gap like smoke through a keyhole, their violet eyes catching light that had no source."
1"Isolde followed without sound, her feet never touching the dust, her silver hair moving as if the wind had a private quarrel with the air."
2"The Veil shivered at the edge of the new place, a faint shimmering distortion that slipped from mortal sight."
3"Wine, blood, milk, black honey, clear water that moved like oil."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences34
tagDensity0.059
leniency0.118
rawRatio0
effectiveRatio0
87.8670%