Run: 2026-09-10-01M25DDB1ZA50EXTJ3YV0N0RMH

Run Details

Duration:
50.2s
Cost:
$0.005309
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The first oak stood taller than any tree had a right to be, its trunk wide enough to swallow three men abreast. Aurora pressed her palm against its bark. Cold. Not the cold of winter, but something older. Deeper. Like touching the skin of a sleeping animal. Behind her, Eva's breath hitched. "The path's gone." Aurora turned. The trail through Richmond Park had vanished. In its place stretched a carpet of bluebells, their petals glowing faintly in a twilight that belonged to no hour she could name. Above, the sky shimmered. Not stars. Not clouds. Something between. Like the air itself had learned to glow. "Not gone," Nyx said. Their voice drifted from the shadows beneath the oak's roots. "Moved." Eva spun towards the sound. Her hand went to the knife at her belt, a cheap thing she'd bought off a market stall in Peckham. It wouldn't do a thing against anything in this place. Aurora knew that. Eva probably knew it too. "Where exactly?" Aurora asked. The shadow beneath the oak shifted. Nyx stepped out, their humanoid silhouette barely distinguishable from the darkness between the trees. Violet eyes glowed faintly where a face should be. "Further in. The Grove doesn't let you leave the way you came. That's the point of it." "Right." Aurora exhaled. "Helpful." She'd learned, over the past three weeks, that Nyx's help came in fragments. Like a map torn into pieces and scattered. You had to find the edges and hope they fit together. The bluebells parted as she walked. Not because she pushed through them, but because they moved. Leaning away from her boots, then springing back into place behind her. She stopped. The flowers stopped. She took another step. They parted again. "That's not normal," Eva said. "No." "Should we be worried?" "Probably." Aurora kept walking. The ground beneath her feet felt soft, but not like earth. More like walking on the back of something that was breathing. Slow and rhythmic. The kind of rhythm you felt in your teeth before you heard it. The trees changed as they moved deeper. The oaks gave way to something else, something with silver bark that peeled in long strips and revealed wood the colour of bone. Their leaves hung low, brushing Aurora's shoulders as she passed. Each touch left a faint tingling on her skin, like the ghost of a hand. "How long have we been walking?" Eva asked. Aurora checked her watch. The hands spun. Not fast. Lazy. Like they couldn't decide which direction time was supposed to move. "Don't look at that," Nyx said. "It'll make it worse." "Make what worse?" "The Grove doesn't keep time the way you do. An hour inside can be minutes outside. Or days. It depends on what it wants from you." "What it wants?" Nyx didn't answer. They'd already slipped ahead, their form dissolving into the shadow of a silver tree, reappearing further down the path. Aurora followed. Eva stayed close behind her, close enough that Aurora could hear the rapid flutter of her breathing. The path opened into a clearing. Aurora stopped at the edge of it. The clearing was a perfect circle, ringed by standing stones that rose from the earth like the fingers of a buried giant. Each stone was etched with symbols that shifted when she tried to focus on them. Not glowing. Not moving exactly. Just refusing to be read. Wildflowers bloomed everywhere. Roses, foxgloves, lavender, things with petals that didn't exist on Earth. All of them blooming at once, in colours that made Aurora's eyes ache. A rose the colour of a bruise. Lavender that pulsed with faint light. A flower she didn't recognise, its petals black as ink, opening and closing like it was breathing. In the centre of the clearing sat a woman. She was small. Delicate. Silver hair fell to her waist, pooling on the grass around her like spilled mercury. Her eyes were pale lavender, almost colourless, and they fixed on Aurora the moment she stepped into the clearing. "I wondered when you'd arrive," the woman said. Her voice had a quality to it, like wind chimes in a storm, pretty and unsettling at the same time. "Though wondering implies uncertainty. I wasn't uncertain." "Nyx said you'd be here," Aurora said. "Did they?" The woman tilted her head. "Nyx says many things. Most of them true. Some of them useful." Nyx materialised at the edge of the clearing, staying just outside the ring of stones. They didn't cross the boundary. Aurora noticed. "You're Isolde," she said. "I am." "You're the one who sent the pendant." Isolde smiled. It was the kind of smile that didn't reach her eyes. "I sent nothing. I merely suggested that something should be sent. The distinction matters." Aurora pulled the Heartstone Pendant from beneath her shirt. The crimson gem pulsed faintly, warm against her palm. It had been pulsing since they crossed into the Grove. Stronger now. Steadier. Like a heartbeat. "What is it?" she asked. "A key." "To what?" "To somewhere you'll wish you hadn't gone." Isolde rose to her feet. She left no footprints in the grass. "But you'll go anyway. That's the nature of keys. They want to be turned." Eva stepped forward. "Look, we came here for answers. Not riddles. Can you just tell us what's going on?" Isolde's gaze shifted to Eva. Something flickered in her pale eyes. Recognition. Or pity. Hard to tell. "You're the friend," she said. "The one who ran. From what, I wonder?" Eva's jaw tightened. "None of your business." "Everything is my business. That's the curse of seeing." Isolde turned back to Aurora. "The pendant is a fragment of something larger. A Heartstone. It was broken centuries ago, scattered across the realms. Your piece calls to the others. And the others call to it." "Call to it how?" "Like calls to like." Isolde gestured to the pendant. "You've felt it. The warmth. The pull. That's not magic. That's hunger. The Heartstone wants to be whole again." Aurora looked down at the pendant. The gem pulsed again, brighter this time. Warmth spread through her fingers, up her wrist, into her arm. Not unpleasant. But not entirely welcome either. "And if it becomes whole?" "Then the Veil tears." The words landed like stones in still water. Ripples spread through the clearing. The wildflowers shuddered. The standing stones hummed, a low vibration that Aurora felt in her chest. Nyx moved closer, stepping just inside the ring of stones. Their form flickered, solid then shadow then solid again. "There's something else," they said. "Something in the Grove. Something that wasn't here before." Isolde's expression didn't change. But her hands, folded in front of her, tightened. "I know." "What is it?" Aurora asked. "Something that followed you through." The pendant flared. Crimson light spilled between Aurora's fingers, painting the clearing in shades of blood. The wildflowers recoiled. The standing stones groaned. And from the treeline, something answered. A sound. Low. Wet. Like a laugh that had been drowned and dragged back up again. Aurora spun towards it. The trees at the edge of the clearing were moving. Not swaying. Walking. Their roots tearing free of the earth, their branches twisting into shapes that resembled limbs. One of them had eyes. Dozens of them. Blinking open along its trunk like wounds. "What the fuck is that?" Eva whispered. Isolde stepped back. For the first time, her composure cracked. Just a fraction. Just enough. "Run."
created_at"2026-09-10T10:21:59.75Z" 9/10/2026, 10:21:59 AM
model"deepseek/deepseek-v4.1-flash-20260910"
app_id182717
external_user(null)
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generation_time50221
tokens_prompt5142
tokens_completion3495
native_tokens_prompt4976
native_tokens_completion3180
native_tokens_completion_images(null)
native_tokens_reasoning1495
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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provider_responses
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id"chatcmpl-RhRQGmaDg9ifJoQdSwQwTt1T"
is_byokfalse
latency325
model_permaslug"deepseek/deepseek-v4.1-flash-20260910"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount1
adverbTags
0"Isolde turned back [back]"
dialogueSentences49
tagDensity0.347
leniency0.694
rawRatio0.059
effectiveRatio0.041
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1246
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
55.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1246
totalAiIsms11
found
0
word"shimmered"
count1
1
word"rhythmic"
count1
2
word"perfect"
count1
3
word"etched"
count1
4
word"pulsed"
count3
5
word"flickered"
count2
6
word"warmth"
count2
highlights
0"shimmered"
1"rhythmic"
2"perfect"
3"etched"
4"pulsed"
5"flickered"
6"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences142
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences142
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences173
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1246
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
33.60% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount945
uniqueNames12
maxNameDensity2.33
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Eva10
Richmond1
Park1
Peckham1
Nyx7
Aurora22
Earth1
Isolde7
Heartstone1
Pendant1
Grove1
Like6
persons
0"Eva"
1"Nyx"
2"Aurora"
3"Isolde"
4"Like"
places
0"Richmond"
1"Park"
2"Peckham"
3"Pendant"
4"Grove"
globalScore0.336
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.803
wordCount1246
matches
0"Not the cold of winter, but something older"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences173
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean18.6
std16.64
cv0.895
sampleLengths
047
15
23
350
415
543
64
729
817
94
1032
1140
125
131
144
151
1641
1755
188
1921
2010
213
2226
233
2441
256
267
2747
2857
299
3038
3135
327
3319
3422
354
362
377
3827
3934
405
412
422
4333
4419
4517
4613
477
4845
494
97.85% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences142
matches
0"was supposed"
1"was etched"
2"been drowned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs174
matches
0"was breathing"
1"was breathing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences173
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount945
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.0380952380952381
lyAdverbCount7
lyAdverbRatio0.007407407407407408
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences173
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences173
mean7.2
std5.71
cv0.793
sampleLengths
022
17
21
38
41
58
65
73
82
97
1023
114
122
132
142
158
164
1710
181
195
2020
2110
223
235
244
256
2614
279
2817
293
301
3113
328
3311
346
3510
3612
372
383
394
403
415
421
434
441
453
4611
4711
483
4913
66.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4277456647398844
totalSentences173
uniqueOpeners74
96.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences104
matches
0"More like walking on the"
1"Just refusing to be read."
2"Just a fraction."
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences104
matches
0"Their voice drifted from the"
1"Her hand went to the"
2"It wouldn't do a thing"
3"She'd learned, over the past"
4"You had to find the"
5"She took another step."
6"They parted again."
7"Their leaves hung low, brushing"
8"They'd already slipped ahead, their"
9"She was small."
10"Her eyes were pale lavender,"
11"Her voice had a quality"
12"They didn't cross the boundary."
13"It was the kind of"
14"It had been pulsing since"
15"She left no footprints in"
16"Their form flickered, solid then"
17"Their roots tearing free of"
ratio0.173
89.81% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences104
matches
0"The first oak stood taller"
1"Aurora pressed her palm against"
2"The trail through Richmond Park"
3"Their voice drifted from the"
4"Eva spun towards the sound."
5"Her hand went to the"
6"It wouldn't do a thing"
7"Aurora knew that."
8"Eva probably knew it too."
9"The shadow beneath the oak"
10"Nyx stepped out, their humanoid"
11"Violet eyes glowed faintly where"
12"She'd learned, over the past"
13"You had to find the"
14"The bluebells parted as she"
15"The flowers stopped."
16"She took another step."
17"They parted again."
18"Aurora kept walking."
19"The ground beneath her feet"
ratio0.74
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences104
matches(empty)
ratio0
46.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount5
matches
0"More like walking on the back of something that was breathing."
1"They'd already slipped ahead, their form dissolving into the shadow of a silver tree, reappearing further down the path."
2"Roses, foxgloves, lavender, things with petals that didn't exist on Earth."
3"It was the kind of smile that didn't reach her eyes."
4"Their roots tearing free of the earth, their branches twisting into shapes that resembled limbs."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount1
fancyTags
0"Eva whispered (whisper)"
dialogueSentences49
tagDensity0.265
leniency0.531
rawRatio0.077
effectiveRatio0.041
89.5230%